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Level: Desert Railroad II back home search
Author(s): PiterN
total rating:6.58 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Blue43 7 7 7 7
Catherin 7 6 8 7
Daffy 7 7 8 8
Dimpfelmoser 4 4 6 6
Fairy Godfather 6 6 7 9
Gerty 6 6 8 8
Jay 6 6 8 8
Jose 4 5 5 6
Kristina 7 9 8 8
Leandro 7 7 8 8
Magnus 5 5 5 5
MichaelP 6 6 9 9
misho98 4 5 6 5
Momster 5 7 6 6
Mulf 6 7 6 5
Orbit Dream 4 5 6 5
Oxy 7 7 7 9
Phil 6 6 7 8
RaiderGirl 7 8 9 9
Sash 3 4 6 6
Sheevah 6 6 7 8
Tombaholic 6 6 10 8
Tombraidergirl 4 4 5 5
Torry 7 9 10 9
Treeble 6 8 8 7
category averages
(25 reviews)
5.72 6.24 7.20 7.16

Reviewer's comments

"I can never really dislike a desert railroad level. OK, there are better ones than this out there, but it's short, lively and fun. A nice little coffee break spot of mayhem. Give it a go - you know you want to." - Jay (05-Feb-2018)

"As evidenced by its title, the level doesn’t strive for originality, yet it does achieve some merely by virtue of the ploy to have the train transport a few big scorpions from…somewhere to somewhere else. So, a round of applause is in order, even if the level doesn’t make it through without a bunch of implausibilities like making a switch on one carriage open a door on the next, and having that switch located inside a scorpion cage, too. Ah well, it’s all just a bit of fun, some care has been taken regarding the design of the interiors, enemies are placed well, the scorpions have been supplied with a fairly unnerving clickety-click-on-metal footstep sound (while the ‘dying screech’ sounds rather too mechanical for my liking), so it’s a pleasant enough diversion while it lasts; as well as a demonstration of how restrictive the ‘train’ setting is." - Mulf (09-Apr-2017)

"Here's a 15-minute quickie that's linear by definition. Along the way you meet up with a host of SAS and several giant scorpions while pushing buttons, pulling down a wall switch and hunting for a couple of keys. It all ends rather abruptly as you jump toward the front of the train, but it's a pleasant little diversion for the time it lasts. There's also plenty of light, which is always appreciated." - Phil (23-Sep-2016)

"The classic train level with no new ideas. Again, jump from car to car shooting SASs and some big scorpions, get a key in the last car and return to the starting car shooting more SAS on your way back. That's all. There are many paper walls, and the ammo for the uzis was very poor. Not worked cameras, lights or sounds, the textures are reasonably applied. Not a level to replay." - Jose (26-Jun-2016)

"I did have some fun with this level but it actually doesn't offer much apart from killing enemies with the pistols since the uzi ammo runs way too fast and seeing paper thin walls which are quite disturbing. Found the one secret that was actually cool but should've been hidden better because it was too obvious. Textures and lighting aren't bad - they're not exactly pretty but not ugly either. In my opinion much more could be done in terms of gameplay in a train level." - misho98 (05-Jan-2016)

"Desert Railroad II is a short, fast paced and fun shooter level where Lara gets to kill several gunmen and a couple of giant scorpions, which have escaped their transport cages and roam freely on some of the platform wagons. There are a couple of keys and levers and quite a few ammo pickups. The machine pistol came in handy and so did the revolver, which was a nicely placed secret. The atmosphere is train-like (what else) and the texturing was nicely done. The lighting was consistent and maybe a bit on the flat side, but since one gets involved quickly in the game-play here, there is no standing, admiring the countryside and looking around anyway. Nice shooter and fun to play. A great break for in between the bigger levels. (15 minutes, easy)" - Blue43 (26-Jan-2011)

"This time Lara is going to struggle in a train which tears along at top speed across a desert and this is very well reproduced here. The decoration of the train is rather classical but ok, it is a train. I noted some slim walls, but also, difficult to make in another way seen the breadth to be available. The gamaplay is rather amusing with quite a lot of battles against guards and also some huge scorpions. A right time of game to be crossed." - Daffy (21-Aug-2009)

"This level made me dizzy, it's moving train. It looks very realistic and is worth to see. Also background music is great. Enemies are poisonous red scorpions (I suggest to spare medi-packs) and SAS soldiers. You must find two keys to proceed. I recommend this game to all players, it's great experience. I didn't find any secrets." - Oxy (05-Nov-2008)

"A short but nevertheless pretty good train level. I liked especially the desert atmosphere, the colour of the sky and the sound of the train. You have some enemies like soldiers and 3 big scorpions to shoot, so not much to do concerning the baddies but it was good that the author didn't provide us with tons of ammo and medkits, that's why it was a good balance." - Catherin (02-Aug-2006)

This could only ever be a short blast as you really can't do much with this particularly restrictive concept but it was certainly fun while it lasted and well constructed (with some neat little ideas). No depth though. - Orbit Dream (11-Oct-2003)

Wow a running train great. Although I know there isnt that much you can do game wise this was great to experience. Finding a key by opening a trapdoor and some jumping from the roofs and I even found a secret the revolver and a medpack. There are some buttons to push and the interior looked quite nice. 24-02-2003 Gerty (24-Feb-2003)

Well this level took me 6 minutes. Ive read the other reviews and wonder if I actually finished? I was not able to access the car which is in front of the one with all the computer cubicles although I made all the pickups moved the guard to get the medipack shot scorpions etc. Other reviews spoke of keys but found none. The only button that did anything was inside the cage? Momster (19-Aug-2002)

Yes this is a simple train level where you have to make your way to the back of the train and then back to the front again to finish which should take you around 10 minutes but what I really liked was the design of each carriage as they were either multi levelled split down the middle by glass partitions or even just large cages to house giant scorpions. And those scorpions did make me wonder about something where were they be taken and what for maybe to a sideshow ala King Kong possibly some kind of lab where they will be studied for their mutated secrets but my suspicions lay squarely at my local Chinese take out well my crabsticks have been a little on the large size recently! Sash (21-Jun-2002)

Admittedly I am a real fan of the TR4 train level and this one is really good in using the concept while providing you with something different than the original. It is nicely textured objects used and placed well the three giant scorpions in cages are cool and it is actually a bit of a challenge to beat them and the dozen SAS on that train only with the pistols. On the downside you can only do so many things on a train and such a big download for 15 minutes of play well guess you need to be a train fan to do that - like me. Michael (21-Jun-2002)

This is a remake of the train level in the Last Revelation but it is different enough to be fun and worth the download. I believe the train is carrying some of those giant scorpions to market and there are plenty of SAS guarding those beasties. The object as far as I could see was to kill the scorpions and make it off the train with your hide intact. The level will take up around 25 minutes of your time and I found one secret but it certainly was a bit of fun. Torry (21-Jun-2002)

I played more than 140 levels since I played the first custom level set in a Train (Pwhirl's Train Demo) but that one is still fresh in my memory. This one is very different. Very nicer and better! I loved to see those scorpions over the train that I assume it's a base over a railroad! A lot of computers the cages everything is different. In terms of creativity it's 10 and 0 at the same time: zero because these train levels are at all very similar with little differences most of them day set and the same textures and all of them last 15 minutes (even the official); and 10 because this train is very different of the others! Well I can't describe it really: download it and then you will know what I mean! :) Treeble (21-Jun-2002)

This is a short level but still a little gem of one as it beautifully achieves what (I think) the author set out to do. Starting from the top I have to give the author kudos (and full points - thus the 10 for atmosphere) for the moving train setting a la TR4 - superbly done! Even the animation and sound when Lara falls off the train is right (sorry to be morbid but I checked). Textures and lighting are also well rendered. The gameplay is pretty simple and there are no puzzles or traps to speak of (although if you get in close quarters with an SAS or giant scorpion they will push Lara off the train). So this is not a magnum opus but it does open a new dimension for level builders and players and the author deserves a lot of credit for that. Tombaholic (21-Jun-2002)

I'm not sure but I think this is the first attempt of a fan to create a train level with the TRAIN effect (the 'animating landscape') turned on. And I could say that it's a very good first attempt. The puzzles are nice the enemies are in great number (but I must confess that I hated to have to kill the giant scorpions only using pistols!) and the graphics very nice as the architecture of the wagons. I loved the horizon that the author choose (this level could be called 'Nevada Desert Railroad' :) ). It only have a problem that are the jump puzzles that could be more tricky. About all the rest a perfect train level! Leandro (21-Jun-2002)

It's always great to see something new added to the TR universe and I was pretty excited to see that someone had finally made a train level like the one in Last Revelation. I had so much fun playing this that the fifteen minutes it took from start to finish were just not long enough for me so I hope to see many more levels like this one - only longer. In this level you're on a freight train that is transporting large scorpions in cages maybe to some research facility in Nevada. Along with the giant scorpions to battle you also have the soldiers that are guarding their cargo so I was glad to find the uzis early in the level. The scorpions will also help you fight the soldiers though it was sad to see the one poor guy whose health pack obviously didn't help him at all. The path is pretty much already laid out for you as you need to use certain keys and push a few buttons to get to the next area some of which are in the scorpions cages. The author did a great job making this look as good as the original though I wish the train cars had more things to do in them. I did like one wall inside - it looked like a regular wall from one side but was almost transparent from the other side. Just don't make any careless moves or you'll fall off the train although I have to admit it's one of my favorite ways to kill Lara. RaiderGirl (21-Jun-2002)

Lara. A train. Some enemies. Not the greatest mix when making a level but it works. Okay the level isnt very interesting and it lasts for less than ten minutes but it has got its charm. The carriages look quite good on the inside but there isnt anything interesting in them. The enemies are SAS-guards and giant scorpions but theyre not that hard to kill and its easier to just run past some of the SAS-guards than killing them. Overall worth playing if youre looking for a train-level but its too easy to be really fun. Magnus (21-Jun-2002)

A very short level. The moving train effect is very well produced. Very little to actually do on this train. Kill a few SAS & scorpions pick up a key and return to the front of the train. Fairy Godfather (21-Jun-2002)

Those who liked the original train level may like this one too. The texturing is well done. But in the end it's just running around in the train and above from one end to the other and back killing some SAS guards and a few giant scorpions collecting two keys a last jump onto the last wagon - that's it. A rather short one. Sheevah (21-Jun-2002)

I am pleased to say this is a very good attempt to create a train level. The effect works great if only it wasnt so short but I guess its just a test. Well a successful one. By finding two keys the guards and silver key you gain access to the other short half of the level. As your enemies you have SAS guards and big red scorpions easy to kill from above without having to drop down. Anyway you do get the revolver and the uzi. Cages are in the middle of some wagons and the grey buttons are matching perfectly the wall. I would like to see a whole train level with more action. Take five minutes or so to play it its not every day we get such a level. Kristina (21-Jun-2002)

15 minutes tops to get to one end of the train and back. Push some buttons find two keys all the while you're killing the two giant scorpions (one from a safe distance) and the many SAS guards en passant. I loved the feeling of motion and danger in the train level from TR4 but here the jumps from wagon to wagon are far too easy and the biggest thrill comes when you get shot in tha back during the last climb. Textures lightning and atmosphere aren't really that convincing though you get a nice fog effect on your way back over the roofs where you can see the shadowy SAS Guards looming in the distance. Not much of a gameplay here let alone puzzles or secrets. Only for the hardcore Interrailer. Dimpfelmoser (21-Jun-2002)

Very short level. The giant scorpions were good but the SAS guys were very unnerving. I've missed the revolver and the lasersight would have been much more fun with it. This way you had to shoot a lot and lost a lot of energy. The puzzles were mainly easy. Just looking for switches and keys. Tombraidergirl (21-Jun-2002)
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