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Level: Jumps! back home search
Author(s): ve2lyr
total rating:2.15 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
CC 2 0 2 1
Ceamonks890 1 0 0 1
Dimpfelmoser 2 0 3 4
DJ Full 5 0 2 2
Doug E 4 0 3 3
Drakan 3 1 1 2
Drew 5 3 3 3
G.Croft 4 1 4 4
Gerty 2 0 0 3
Jay 3 0 3 3
Jose 2 0 3 3
Kristina 2 0 2 4
Leandro 2 0 0 1
Magnus 1 0 0 0
manarch2 3 0 1 2
MichaelP 4 0 5 5
Momster 3 0 4 4
Orbit Dream 3 1 4 2
RaiderGirl 4 2 5 5
Ryan 3 1 2 1
Sakusha 7 2 4 2
Sash 3 0 3 2
Scottie 1 0 1 0
Torry 4 0 4 5
Treeble 3 1 2 1
Yasin 2 1 5 4
category averages
(26 reviews)
3.00 0.50 2.54 2.58

Reviewer's comments

"Pick up the cartouche ba, walk on the marked tiles, go put the cartouche, recover the eye of horus and that's the end. Very short level." - Drakan (26-Nov-2018)

"Whilst nowhere near as obscure as previous levels from this builder, it still has a certain quirky quality about it. It does indeed involve an initial series of jumps in a mirror room, plus obtaining a cartouche and eye pieces. That's about it really - less than ten minutes rudimentary gameplay." - Jay (28-Jul-2018)

"At last! A "normal" level from this builder. The jumps to activate the first flipmap are tricky 'cause the mirror and the real Lara out of the camera, but the remaining gameplay is not so hard. As usual, few items to pick up and this time not so "obscure" tasks, but the texturization is not so good here, with many elongated textures. Take a try." - Jose (17-Jan-2018)

"This author's levels are tricky to figure out, but not this one. Simply perform a jump puzzle, pick up a Ba Cartouche, two eye pieces and finish. That's it. Visuals aren't that good." - Ryan (06-Apr-2016)

"More or less just another test level that demonstrates a puzzle or two involving the use of a mirror room, as you scour for Eye of Horus pieces and a cartouche required for progression. And while I can't say for sure that this couldn't have worked in practice, the overall presentation is handled rather sloppily here, with poor camerawork and bugs only serving to hamper what little enjoyment could have been derived from this release as a whole. Personally, I don't think the novel idea for a puzzle here, is ultimately worth the price of admission nowadays. So better off just skipping this one entirely, unless you're really curious." - Ceamonks890 (26-Nov-2014)

"And once again I sit dumbfounded before the keyboard and do not know what I should write. Theoretically this could be a good level. Good attempts exist, in any case. But so many bugs and Dead-Ends on so small space and in addition a really clumsy camera work?
The room in which Lara is has a big hole, a gate for an Eye Piece puzzle and marked fields. There is a mirror room as the counterpart . One must gather a cartouche and place it in a side room. But in addition one must jump first on the marked fields, so that a few deadly ground fields are deactivated. And that with an always staying the same camera from the bird's-eye view. Besides, the directions are reflecting-wrong. In this start room one can in a hole climb down on a wall to a landing and than jump down to the Eye Piece. But it does not go again upwards because the landing is too high. This would be the first Dead-End. So one must use the cartouche, so that water comes into the hole. If one uses, however, the cartouche in the wrong side room, namely to that of the reflected, nothing happens. The second Dead-End. If one collect then in the flooded hole both parts of the Eye-Piece, one must use it in the mirror room and not in the other room, otherwise one does not come to the next room. The third Dead-End. After the door is open, it goes into the next room. And is already at the level end.
Dead-Ends, clumsy camera work, stretched textures, ugly rooms. More I would have not really need to write.
Result: Only for people who really play everything. All others are warned" - Scottie (29-Apr-2011)

"A very interesting puzzle, but absolutely no real level. Lara has to jump on various tiles to make the way safe (actually, only one of two as you can jump over one), then find the eye pieces, get up. When you place the two items on the wrong tile (no indication) you are lost. The finish trigger is also not well placed. Texturing was mostly streched, but the important areas are better textured. 5 minutes." - manarch2 (25-Feb-2011)

"The main problem with all ve2lyr levels is they are so odd there is no way to rate them positively according to present scoring system. For this project, reviewing is much more difficult to me - for the first time I've played this level, it was just after the mods converted all .TOM levels to .TR4 files, and this one was accidentally converted to butt level. In that version, the game could be finished in 7 seconds only, being probably the shortest custom with a finish trigger ever made. Finding this shortcut confused me so much I didn't even think there is a "normal" way of finishing the level, so easy to find if the game launches normally. And receptacles and items were invisible. So, as you can suspect, my rating was heavily damaged by playing the broken version. And now, it's difficult for me to "reverse" bad feelings. If only I could write comments WITHOUT giving any points... but it's impossible for now, so I'm gonna try not to harm this builder... more than he deserved it XD. Oh, I'm cruel, I knew it. So: for texturing and objects, I'm still gonna rate what I saw in the butt version, as graphics are always the same independently of if it is a butt version or if it is not. For sound and cameras - it also doesn't matter if it is a butt level or not - we hear the same things and see everything from identical angles. But I must confess gameplay is a little bit improved in normal version, and the puzzles and the finish trigger are much easier to find, what makes this game possible to complete with usage of some thinking. Yet this kind of gameplay is still not recommendable for classic raiders, as they usually look for something classic and epic - all in all, it's TR, and that's why adventure levels are always better rated than mind teasers. SUMMARY: One extra point for originality. But beyond everything else, I found "Jumps" the easiest one by ve2lyr I've played so far (according to what this constructor can create), so if I was one of those who like mind teasers willing to solve something by this constructor instead of some crosswords or sudokus, I would've chosen something else by ve2lyr, as this guy has built many levels that are much more sophisticated than "Jumps!"." - DJ Full (19-Nov-2010)

"Ve2ylr's levels have always been some sort of "idea factory" in my point of view. They have always offered unusual gameplay while not really bound to a actual level. This one has you jumping into marked tiles while looking through a mirror (quite disorientating), then collecting the Ba Cartouche and two Eye Pieces to proceed and end the level. There was a rope hanging in mid air which was quite disturbing, and texture work was patchy at best. 5 minutes. 06/09" - Treeble (08-Jun-2009)

"This a short one and compared to others a sweet one at that. Jumping on tiles and a strange camera angle and a mirror to flood a lower room. 05-02-2006" - Gerty (06-Feb-2006)

"It's certainly unusual. Well slightly different to the usual 'look in the mirror to see where you have to step'. But this is also a little confusing in that there is a fixed camera. You can use the binoculars like I did but all the same I kind of lost the plot near the last three steps. So it was a case of reloading savegames and guessing. All this is to flood a large area below and get the eyepieces open a horus door run into another room and jump into a hole. Hmmm well yes it's unusual!" - CC (21-Oct-2004)

"In this level Lara has to jump on tiles in a particular order in order to remove the death squares that are in the room with the two cartouche key slots and obtain the eye of Horus in order to finish the level. I liked the way the author fooled the player (or at least attempted to do so) by creating two Eye of Horus doors (one of them doesn't work) and two cartouche slots (same thing). The textures are quite similar to the ones in 'Chessboard' (but then again they are both part of a series called 'Labyrinth') and surprisingly they are stretched (this isn't the author's first level). The flipmap was pretty interesting and the finishing trigger was placed in a very strange way." - Sakusha (21-Jun-2004)

"The biggest problem with reviewing older levels is that everything has already been said by the other reviewers; so little remains for me to do except write 'ditto'. It's an interesting few minutes play but I would like to add that for such a short level you would think that the Builder could avoid horribly stretched textures. Apparently not." - Orbit Dream (10-Mar-2004)

"This is another of Robert's easier levels. Your objective is to flood the lower room and to do this you have to use the mirror to jump on the correct tiles and get the cartouche. Flooding the lower room allows you to retrieve the two Eyepieces. This sounds pretty simple and it is but the camera angle will make things a little more difficult for you." - RaiderGirl (29-Jan-2003)

"Now I know why I don't play this author's levels. I know others like them but they just are not my cup of coffee. I'm here to play Tomb Raider not somegobblldygook such as this. I suppose there are some people who enjoy this sort of thing. 10 minutes to jump around some squares to clear a path that's not burning. The most fun I had was the rope swing out of the pit. Thank goodness I picked a short one of his levels to try." - Momster (08-Sep-2002)

"This level took me all of five minutes but ONLY because I had played a similar level in the author's 9 level set called Labyrinth. The first time took me over an hour. From my Labyrinth review: This 20 minute level is a bastard and took me over an hour to get right due to the reverse angle mirror you were looking through. The object here is to turn off some fire tiles by jumping on the correct squares so that you can place a cartouche and flood a lower area to collect two halves of an eyepiece." - Torry (20-Aug-2002)

"This level is actually included in the Labyrinth series with a couple of minor changes. In Labyrinth you need to take a hand to bring back to the next level and do a 'leap of faith' to exit. But because 'Jumps' is a standalone those hand and leap are foregone. Otherwise all the tasks remain the same --- get a cartouche and find a way to disable the fiery tiles so as to create a safe passage for the cartouche which will flood a lower room and so on and so forth. I leave it up to you to figure out the straightforward puzzle. The only rather troublesome thing here are the jumps (thus appropriately titled) to be done in long cam view in order to progress in the level. This is short and a teaser of a level as it doesn't involve anything all that much. Thus it was a good idea to include it in the bigger and longer Labyrinth." - Drew Pizza (11-Aug-2002)

"He's a cryptic man is Robert but this time he let up a little and gave us an easy one. This level well puzzle involves a mirror a fixed camera angle trigger tiles a couple of pick ups and ends in a deep hole somewhere I've wanted to place Robert on more than one occasion and will again in the future I'm sure. This shouldn't take you more than 5 minutes and if it does then I suggest you just stare blankly into the mirror in the level until a place opens up for you in one of those nice 'homes' where soft furnishings also include the walls medication is given as freely as tic tacs at a halitosis convention and burly but sweet nurses in sensible shoes dwell." - Sash (21-Jun-2002)

"Another short and this time not so puzzling one from Bob. The marked tiles to jump on while actually looking at Lara in a mirror from a strange camera angle is a nice idea but there is not much more here and after 5 minutes you can move on to something more challenging." - Michael (21-Jun-2002)

"Another short level from Robert. You jump Lara around some marked squares looking in a mirror. Find three items place them right. Go through the door and jump down a hole. Took me 6 minutes." - G.Croft (21-Jun-2002)

"So you're at home and have nothing else to do?? Well you could play this level right? But don't do that! Play 'The Sims' 'Max Payne' or 'Tomb Raider Chronicles' (again??!?!) but forget this level! It's a five minutes boring gameplay with very bad located cameras and simple graphics. I don't know why Robert like to do those 'download it and play for 30 seconds' levels because I don't think someone like then... Maybe only Robert itself!" - Leandro (21-Jun-2002)

"Very short-very simple-very much a mystery to me. Why do something like this when his talents could be put into building a proper TRLE level." - Doug E (21-Jun-2002)

"Jump from one clearly marked tile to another. This is actually a bit harder than it sounds. You see there's a camera high up in the sky and you have to maneuver Lara looking in a mirror (which you can walk into at the right place). Be very careful where you put the Ba Cartouche and the Eye of Horus! I used the Cartouche in the wrong place and couldn't finish the level. Not much else to say about this level actually. Except writing that you shouldn't play it. Of course it is a fast way to increase your review-count. Oops I think I've said too much. I'd better erase that last part. No! I hit the submit-button! Hrm as I said do not play this level." - Magnus (21-Jun-2002)

"Well I liked the planets more then this one though Look in the mirror (don't break it with Lara's smile (positively meant =D ) ) The x marked floors turns off the flames. Not much difficulty. Pity that the author seems to forget a little that this is tombraider I got no offence for his puzzling idea's but he could merge these puzzle perfectly in a level. Gameplay Time taken: 7 min and 34 sec (Yes I counted the seconds with a stopwatch)." - Yasin (21-Jun-2002)

"Short and with cartouche pieces and an eye for puzzles. The broken camera and the mirror got me a little frustrated until I get used to controlling Lara but not that difficult after all. You have to jump on marked tiles on the floor and then make your way to the now not burning hallway in front so that you can place the items. After you open the door with the eye you can either drop to a hole or just move forward in that room to finish the level." - Kristina (21-Jun-2002)

"Well although the concept of jumps in the mirror is not very common it's nothing new and while this might have been a nice puzzle inside a bigger level to leave it at that is -in my view- mocking all those hard working builders who try to come up with a storyline and a dramatic and dynamic sequence of events. 'Just a thought' would be a more appropriate title." - Dimpfelmoser (21-Jun-2002)
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