Level: Escapee back home search
Author(s): Daniel Bouwmeester
total rating:6.52 Gameplay &
Objects &
Sound &
Lighting &
Akcy 6 4 7 7
alan 6 6 6 7
Blue43 5 5 6 6
Dimpfelmoser 9 8 8 8
eTux 6 5 6 5
Gerty 8 7 7 8
Jay 5 6 6 6
Jose 5 6 6 7
Kristina 6 6 6 6
LaraFan 8 8 7 9
Mehrbod 7 6 8 7
MichaelP 7 5 7 6
Momster 7 6 7 6
Orbit Dream 3 3 6 6
Phil 7 8 7 7
RaiderGirl 7 6 7 8
Ryan 6 6 7 6
Sash 7 7 6 7
The Aussie Adventurer 7 6 7 7
Tombaholic 6 6 7 8
Torry 6 6 7 8
Treeble 7 7 7 7
category averages
(22 reviews)
6.41 6.05 6.73 6.91

Reviewer's comments

"Personally, I enjoyed playing this debut. Everything was good except a few elements were not taken notice of such as the waving Lara's hair inside indoor areas or the problems with SFX. Generally, gameplay, lighting, atmosphere were good, although ninjas were a little pain in the neck. Thanks!" - Mehrbod (09-Jan-2019)

"Lara assumes the role of escape artist here and once she leaves her holding cell, ninjas will be on her tail. This is a a somewhat average Coastal adventure with plenty of long corridor running, quite a few dark areas, a couple of item hunts, plenty of the aforementioned ninjas/scorpions and a quite neat spike trap jumping challenge which was probably the highlight. Nothing innovative or particularly exciting, but just a bit of harmless fun if that's your cup of tea." - Ryan (14-Nov-2017)

"Lara starts in some type of prison and must escape. There is enough ammo to kill the ninjas and scorpions. Textures are good, lighting too. I didn't find any secrets! You can see another area near the end of the level, and some doors remained closed, but it never continued. 35 minutes." - alan (31-Jul-2017)

"At the beginning I thought this was a pretty easy escape, just pull out through the ceiling. Then I realized there was a whole lot more to do, and I enjoyed this rather linear 40-minute romp. You get the uzis, the shotgun, the crossbow and the grenade gun, together with sufficient ammo to blow away most of the opposition. Lizard Queen's walkthrough takes you past the rough spots, including a spike trap near the end that requires a step of faith and some precision jumping. Not a classic, but fun to play." - Phil (30-Oct-2016)

"When I began the level and noticed the unmarked climbable wall I thought this coudn't be a good level, but it's not bad at all. Strange coastal level where I always had the impression that I left remaining tasks behind, unlightened torches, closed doors... But at least I was able to continue playing and reach the finish trigger (I supposed in the jeep area, but not). It took me several minutes to figure out how to avoid the two spiked floor tiles; ingenious this task but the remaining ones are the classic pulling levers or trigger pad tiles meanwhile you shoot ninjas here and there. Take a try but don't expect something special." - Jose (17-Apr-2015)

"Blameless if somewhat boring old 45 minute level that uses some of the coastal textures quite nicely. Perhaps a touch too much running through maze-like corridors and certainly nothing at all challenging to achieve. You will find quite a bit of not really necessary grenade ammo so feel free to blow up some of the ninjas just to spice things up a little." - Jay (08-Dec-2014)

"This level from the early days of trle has easy and simple game play. There are a couple of levers, a few labyrinth-like hallways, plenty of pickups, a bit of jumping, climbing and monkey swinging and that's about it. There are also a nice but easily avoided double boulder trap and some spikes that are triggered in a strange way. Most doors in this level open on approach and other than that, Lara has to eliminate a few scorpions and plenty of ninjas, which is a lot of fun once she has acquired the grenade gun. The atmosphere wasn't bad and although the texturing and lighting was very basic and far from perfect, the level had a solid feel to it. I'd recommend it if you are looking for something easy, straightforward and non-challenging and don't mind the old school level editor looks. (37 min, 1 secret)" - Blue43 (12-Jul-2011)

"Apart from a cool spike trap very simplistic gameplay, just pushing levers and stepping on tiles to open doors, no puzzles, still it was interesting and kept me entertained while it lasted. What I liked here is the overall layout, nicely planned with some backtracking, although progress is fairly lineal. Enemies are ninjas and scorpions, and just the two Cartouche pieces to collect. Found three Hands of Sirius, two as secrets, was the third one droped by a ninja intended as the third secret, I'm not sure. Textures and lighting were okay, but the whole place felt so empty, no decorative objects to speak of. I wish I could rate it higher, looking at objectively it's an in between, but felt rather good." - Akcy (09-Sep-2007)

"From playing this level, it felt more of a coastal level than an egypt level. Most of the textures looked as if they were from the costal set. Anyway, lara has been captured and needs to escape from the prision she is in. For lara, she needs to find keys and artifacts to prison door which is the basis for the game. It played alright but seemed a bit boring at times. The author has made good use of the camera, giving hints on where lara must go which helped. Enemies consist of ninja who want to kill lara before she escapes..not too hard to get by. What I liked most about this level, would have to be the texturing as it seems clean and look good. If I have to give this level a grade, I would give it a C+, a high pass mark." - The Aussie Adventurer (23-Aug-2006)

This level, what I could describe as a prison in the coastal setting took me about 40 minutes to master it, and has a somewhat appealing feel to it, as well as a few quirks too. Though the unmarked climbable wall in the prison cell right at the start wasn't all that good thing overall for a long while the game is very fluent, logical and doable. The spike trap might be a hinderance, but I actually figured it out relatively fast, and didn't mind it that much. As the area ia quite vast you have to travel quite a lot, especially with the addition of some backtracking, which I actually didn't mind that much as well. What I did mind though was the lack of cameras - ok, so the lever opened a door at the other end of the level - fine, but at least show me where the friggin door opened! Running around aimlessly wasn't the most fun task of the level, but as I resolved to back tracking as a last resort I eventually found the elusive door... which held another switch that opened a door back at the other end of the level in a lake, and again without a camera clue. But since the route actually goes only there and back, it's not so bad, I suppose, and despite the many closed doors along the way (which actually added to the level, I might say, by making it feel like just a fragment of a larger picture) you'll find what you need if you explore enough. Found 2 simple secrets in form of the Hands of Sirius, and fought a lot of ninjas for the excitement of it along the way - try the flash grenades on the 2 final ninjas, after you acquire them for a bit of fun and 'escapee' from a level, which is worth a play for the nostalgic feeling of the old days of level editing. - eTux (22-Jul-2005)

"I have to say that I don't share some of the other reviewers enthusiasm. In fact I wonder what this level had that was so good. All I saw was narrow empty spaces with a couple of exceptions a prisoner having her guns and finding a shotgun and crossbow on the way and they were not dropped by the ninjas. I also doubt that the scorpions left them. No puzzles apart from a cartouche. The backtracking near the end was annoying. Some of the doors open by triggers on tiles with faces and others by pulling levers. Some jumping crawling swimming and that's it. I was a little confused at the spike trap at first and let me be the one to give the solution it's simple just walk on the first textured tile with holes for spikes but keep to the first row of it. Then just back flip on the tile with the face and you're done. I tried doing it facing the face but it didn't work. I really don't see the logic in that trap. I found a hand which was a secret and by back tracking to the opening with the door in water I finished the level with Lara sliding down. Not interesting in my opinion." - Kristina (10-Apr-2003)

"I'm not sure why Lara's been thrown into an Egyptian prison or even why that prison would have coffins sitting around spike and boulder traps and many flooded rooms. Your objective here is to break her out of this strange prison by opening doors climbing around quite a few rooms and killing a guard or two along the way. Watch out for the many traps and the two secrets and remember you may have to back track a time or two in this fairly simple but interesting catacomb style level." - RaiderGirl (27-Nov-2002)

"This entertaining level kept me occupied for nearly 45 minutes. Lara must escape from a cell battling some armed Ninjas and a few scorpions. The only essential pickup in the level are 2 cartouche pieces to advance gameplay. Atmosphere is very well done here and you can imagine Lara wandering this fortress searching for a means to escape. This is actually one huge maze and although I am not a fan of mazes it is done in such a way as to not be irritating taking place on many levels. It took me a while to realize there are some trigger tiles and I must have swam around the lake for ever and never even saw the closed gate so imagine my surprise when I got a flyby of it opening. A few boulder traps that are easily avoided and a nasty spike trap to keep you stumped for a while. A nicely done believable story line." - Momster (08-Sep-2002)

"Good looking not too dark and with a fun gameplay. However it ends suddenly after 40 minutes leaving you in doubt: 'Did I really finish it?'. There was a spike puzzle that got me stuck for some time but well I got through so I guess everyone else can do it." - Treeble (19-Aug-2002)

"Well this one didn't work for me at all. I don't mind the occasional door/switch puzzle but I object when the door in question is at the other end of the level from the switch. Other than that (and a rather smart spike jumping challenge) there was little difficulty. Just don't expect to be terribly excited." - Orbit Dream (11-Aug-2002)

"This level had me stumped for months at the spiked pit jump but I lucked onto the right combination by pure chance. Other than that horrendous pit the level was pretty straight forward having Lara escape from prison although the guards were pretty bloody stupid allowing her to retain her pistols in the cell. There are walk on tiles that activate doors in this level that will make you think if you are unaware of them." - Torry (21-Jul-2002)

"I remember playing this level a while ago and found some of the moves then quite difficult but just replaying it I can't imagine why I did sure there is one tightly placed spike jump that people will have a bit of trouble with but otherwise this is a fairly straightforward level. The aim is to escape a prison cell just a hint you need to come back to it for a certain reason later on and make her way through a ninja stronghold to reach freedom which along with finding 2 secrets Hands of Sirius took me roughly 50 minutes of quite enjoyable play time." - Sash (21-Jun-2002)

"Lots of exploring and running around in a pretty linear way. The puzzles are quite easy to solve which keeps you busy and entertained and you have this feeling of accomplishment. One jump towards the end I found really difficult to master which caused some frustration but all in all a solid level. Did not like the beginning where you had to climb a wall that was not textured as such." - Michael (21-Jun-2002)

"As one of the earlier custom levels this one still plays pretty well. The puzzles are simple with the exception of one jump which might have you scratching your head for a while. Lara must escape her jail cell making her way through tunnels store houses and an underground lake/water complex fighting guards along the way with the more than ample fire power she acquires. Most noteworthy are the well done lighting and a couple of nice flybys along the way." - Tombaholic (21-Jun-2002)

"Although at a certain moment I was at a loss after pulling a handle this was a great level to play. Still don' know if I played it right though but I found the end of the level. Main goal is to find the two pieces of the cartouche. Never found the secrets so that will be a reason to have a better look at this level on a later date. Confusing was after pulling that last handle I didn' know what to do anymore there is no flyby so made my tracks back to the start and started all over again. Found some new opening and I was on my way again. Couldn' figure out the spike trap and use the fly cheat (I know naughty girl but I just couldn't be bothered). Main enemies are ninja's and some scorpions but you will find loads of ammo even the grenade gun. Here and there are some dark areas but there are flares enough. 12-05-2002" - Gerty (21-Jun-2002)

"This is a fun level! In my opinion a bit under-rated. It is one of the levels where you are imprisoned again. (But why have they let you have your guns?) and you try to escape. After finding the way up the only hole you get on searching for levers and the newly opened doors. Sometimes you get the hint sometimes not! There are several ways to go and a nice small maze spreading over several floors. The hardest puzzle was the spiked trap. It took me quite a while till I found out how to pass it! This level is not superb nor complex but fun to play - I liked it." - LaraFan (21-Jun-2002)

"Now for some reason this level really did something for me. I don't know why. Maybe because it was rated fairly low and I didn't expect much; maybe because I liked the idea of an imprisoned Lara in an ancient setting but most likely because this level made sense to me. The course and the tasks therein seem real and not contrived; they correspond beautifully. It's hard to explain but right from the start I was completely hooked and had the feeling of really being there. The jumps the enemies the textures the atmosphere; there is nothing too special about them but they go together so nicely and create something that is more than the mere total of it's parts. As for the legendary jump over the spiked pit; it's a classic TR moment and worth the download. You get some great camera angles and a few well done fly bys alas none when I needed it most. But hey that gave me the opportunity to appreciate the brilliant course for a little longer. Bearing in mind how many gates you have here there are surprisingly few levers. True a lot of those gates stay closed but isn't that like real life. Excellent stuff." - Dimpfelmoser (21-Jun-2002)
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