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Level: Tomb of Kjartan back home search
Author(s): Kjartan
total rating:5.46 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Ceamonks890 5 4 4 4
Daffy 8 7 6 8
Dimpfelmoser 5 5 5 5
DJ Full 6 4 6 4
eRIC 5 5 6 5
eTux 6 5 5 6
Freeman Porter 3 4 4 4
Gerty 6 5 5 6
Jay 6 5 7 7
Jose 4 4 5 6
Kristina 6 5 7 6
Magnus 5 4 4 4
MichaelP 5 4 6 5
Momster 7 7 9 9
Orbit Dream 5 6 5 4
RaiderGirl 6 5 6 7
Ryan 5 6 5 5
Sash 5 4 5 5
Staticon 7 7 8 8
Treeble 5 5 5 5
category averages
(20 reviews)
5.50 5.05 5.65 5.65

Reviewer's comments

"A short, straightforward, but not unpleasant Egyptian level lasting around 30 minutes. All you need to do is find two pieces of the Eye of Horus and also a Hand of Orion, while dealing with the countless hordes of ninjas heading your way (and a couple of scorpions) to make your way to the level end. The dark maze was a bit of a downer and some of the textures seemed a bit crude, but nothing unexpected occurs otherwise. You could do worse." - Ryan (26-Jun-2017)

"I like self-critic builders and here's one who buried himself just like I myself intend to. I checked the titles of all his levels and downloaded all of them immediately, to play in order, and it got even better with the initial legend string of this one. This level is primarily oversized but the absence of vertical grid division is usually nicely masked by detailed textures used on the walls. Lighting is average with only basic ambience and shading applied, puzzles are easy yet combined and calling for some detour, while the ammo and enemies are plenty. In theory there's no secrets but we can find a side lockup with the uzis which make fighting much easier. The audio is of the original base but works fine, highlighing specific conditions. SUMMARY: A great basic level if you want to stop worrying and just run forwards without much thinking, while dealing with occasional simple obstacles as you still have fun until the final solution. Recommended for whoever doesn't mind the graphics." - DJ Full (16-Aug-2015)

"D'you know, I actually rather enjoyed this one. It's a very pleasant, fast paced, thirty minute romp through some very nicely textured Egyptian settings. There's nothing difficult in terms of gameplay, but it manages to entertain well enough whilst it lasts. Just a few ninjas and scorpions to deal with and there are uzis to be found, but at least the builder doesn't overdo the pickups. You could do worse for a coffee break level." - Jay (12-May-2015)

"Outside of the somewhat original premise involving Lara waking up in yet another tomb(suffering quite the 'hangover' from presumably a big night out according to the level's introduction), everything else demonstrated here has been done to death and in far more creative ways at that, since the initial release of this project, making it not all that special anymore in 2015. Gameplay is serviceable at best(relaying on the tired cliche of collecting objects via an assortment of basic tasks and backtracking in order to progress), environments are generally lifeless and boxy(with plenty of stretched/wallpapered texturing and inconsistent lighting to boot), the few enemies utilized just feel placed for no other reason, then to give the player something to do in-between sections and the atmosphere overall is mainly incoherent, with far too many music triggers placed for it to remain completely solid throughout. So in conclusion, a by-the-numbers raid that has simply not stood the test of time all that well. Better off merely skipping this one entirely, if you can help it." - Ceamonks890 (04-May-2015)

"Nothing interesting in another Egyptian level. Again, huge and empty rooms with nothing to do except pull switches and search for some pieces (except the moveable near the beginning). Shooting white ninjas and scorpions here and there, a nasty dark maze, unmarked fire traps and a rolling spiked ball. That's all. I found no secrets, only the uzis as extra weapon and some strange invisible block appears when Lara pull floor levers. Again monotonous texturization but there's an effort with the lights. Playable but not recommended." - Jose (27-Apr-2015)

"Here is a level which on aesthetic plan is very successful, the author takes us for a walk of room in room on the meeting of very nice things. I met some small worries of building but nothing very malicious (Lara who finds herself higher than levers after action or the camera which passes across walls). The gameplay is for every player about is its address, it is just necessary to open eyes. Congratulations to the constructor on this job." - Daffy (24-Aug-2009)

"This is a classic example of an 'average' level.It doesn't begin to present anything original in any category,but it flows well and is almost impossible to become lost in.Find two halves of the eye-piece and the cartouche respectively;shoot a bunch of ninja's and perform some straightforward jumps.The textures are frequently stretched and the lighting basically consists of a few shadow bulbs;but it's entertaining enough and even builds to a sort of 'showdown' Finale. If you feel like 30 straightforward minutes of relaxed and classic Tut1 raiding,this should do the trick." - Orbit Dream (07-Jul-2009)

"A classic and entertaining Egyptian level of the tutorial effort that lasts between 25 and 30 minutes with the usual tasks. There is a funny visual bug when Lara pulls a floor_lever. No sun bulbs , Some stretched textures and other minor mistakes, but a rather convincing adventure nonetheless. The kind where you will hit the finish trigger without being stuck once." - eRIC (25-Dec-2007)

"A typical tut1 level revolving around the quest for the eye pieces and later on the cartouche pieces before you reach the jeep that'll take you home. Gameplay is very simple and nothing really taxing in this straightforward level. The most curious thing I've noticed on this level is the texturing, the whole time if feels like a checkers board, with alternate textures. 25 minutes. 01/07" - Treeble (29-Jan-2007)

“There wasn’t much to do in this short level but it was still quite fun to play through mainly because it was so easy. There wasn’t anything even remotely challenging in the level but sometimes it’s nice to play a level like that. There were a lot of levers ninjas and some artefacts that weren’t very hard to get to and it all ended after a little over fifteen minutes. The texturing although not impressive and a little ugly at times was quite nice and fit the level. The author placed too many music-triggers. I don’t mind music in levels but when you get to hear a new piece in every other room it gets a little ridiculous.” – Magnus (29-Jan-2004)

“I enjoyed this level immensely. It is not too difficult for us eternal beginners and I must admit I have a weakness for Egyptian levels (I seem to be in a minority). This is an entertaining half-hour romp through a tutorial level with nicely textured and in most cases rooms. The only bit that held me up was trying to find a way into the large deep room. I see that most people did a running dive. I found a way of dropping into it but it did cost me a health pack. Still it was a small price to pay for the fun I had with this one. Right onto the next part.” – Staticon (18-Aug-2003)

“An Egyptian level with some good elements. You start off searching for the two pieces of the Eye of Horus which are not hard to find and continue with a fast pace to get a cartouche and last a hand. Those items can be found in rooms with high columns you need to jump to avoiding a boulder and swim to a pool as well as go through a maze. A few ninjas and scorpions will stand in your way. I liked the floor with fires suddenly appear and the dive you need to perform from high up. In some areas especially in the greenery the textures had a problem there was a thin wall part around the green sides of the room with the fire floor. Also some looked stretched. Nevertheless it was twenty five minutes of fast game play.” – Kristina (31-Mar-2003)

“A nicely solid tomb level with the normal find a couple of pick ups to move on and shoot or avoid a handful of enemies. This though does not make this 25 minutes level overly interesting at all. Reading other reviews here it seems though that this is from the early beginnings of the Editor and in that case its understandable that there is an innocence about it but in these days of intensely powerful levels this one can fall between the cracks.” – Sash (13-Dec-2002)

“A nice short level and I actually liked this better than Kjartan’s other level. Not a long level or anything that new but there've been worse levels and this one is worth to play the short time it lasts and see the few nice ideas like the maze the burning tiles or the ending where you approach a jeep.” – eTux (13-Oct-2002)

“This is a level from the early times of the LE released very late so don’t expect a masterpiece. The graphical design is under average the gameplay too easy. The enemies are harmless some mummies and baddys they are no challenge. In one place you have three waterways to choose with different tasks to do - that is the highlight of this level. Ok I liked to do the swandive again also. I didn’t like the unmarked fire tiles and some dark corners in a labyrinth. Beginners can give it a try.” – Freeman Porter (22-Sep-2002)

“Sure there are no difficult jumps or tricky puzzles here but there are also no design flaws and the textures lighting and sounds are all very well done. Sometimes it's nice to find a level that's just there for fun and not meant to be a great journey or a great test of your skills and this nicely done little tut level had me entertained for 30 minutes. Very few enemies to be found and they are easy to ignore or take care of with the uzis you find in the first room. Very well done for a first level hope to see more by this author.” – RaiderGirl (18-Sep-2002)

“This is a nicely done if short level with some of the best atmosphere textures and lighting I’ve seen in awhile. I spent about 30 minutes on this journey with straightforward fluid gameplay. There’s nothing terribly difficult mostly just moving from area to area to advance your quest. You’ll meet a couple of harmless mummies a fair amount of armed ninjas and plenty of scorpions on your search for the 2 eye pieces 2 cartouche halves and a Star of Sirus. A nicely done finish as Lara runs down a winding ramp to the waiting truck.” – Momster (01-Sep-2002)

“Only thing that had me thinking a bit is how to get down on the ground at a certain point. I dived and that worked like a dream. It only meant that I had to climb up again for a lever but that was OK. The level was bigger than I thought and although it is a tut1 I still like them. Funny bug when pushing a lever but I’m not complaining. Main goal is finding the Eye then the cartouche and a Hand. Apart from a lost mummy or two there are scorpions and ninjas. But you’ll find the uzi and even then you don’t need it. The maze that isn’t really a maze is pretty dark but there are flares. 25-08-2002” – Gerty (26-Aug-2002)

“Only recently found this is a level built in the early days and clearly a first effort by the author. It's actually all there and has only a few rather neglectable small bugs but of course it is all standard and very very easy and one of those levels where you spend not much more time then the actual net gaming time of about 30 minutes as you really can't go wrong in picking up the two eye pieces the two cartouche pieces and the hand. One sliding jump to pillar was kind of the highlight and the pitch-black areas in the little maze were annoying and unnecessary. One for the lunch break...” – Michael (25-Aug-2002)

“Half an hour of very traditional tutorial raiding without many surprises but apart from the missing textures in the little maze and the stepping Lara performs every time she pushes a lever this level is quite solidly crafted. You know the enemies you know the items you know the atmosphere. There is swimming jumping climbing shimmying and the compulsory funny textured square that you have to push the statue on. But then it sits conveniently nearby so I won't complain. The Tomb of Kjartan isn't that big but as you have to run to and fro a bit there is some ground to be covered. Oh and you can do the running swan dive.” – Dimpfelmoser (25-Aug-2002)
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