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Level: The Hall of the Adept back home search
Author(s): Trocinth
total rating:6.99 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
CC 5 6 6 6
David 6 5 6 7
Dimpfelmoser 6 5 7 7
eTux 5 5 5 5
Gerty 7 6 8 8
Jbc21 7 5 8 7
Kristina 7 7 8 8
MichaelP 7 6 8 8
Momster 8 7 8 8
Mrs rjb 8 7 8 8
Orbit Dream 8 5 9 9
Phil 8 8 8 8
RaiderGirl 8 7 8 9
Sash 7 7 7 8
Sheevah 4 5 6 6
Torry 9 7 9 9
Treeble 6 6 7 8
category averages
(17 reviews)
6.82 6.12 7.41 7.59

Reviewer's comments

"It's amazing how you can stumble upon levels you had no idea it was possible to find out there; sometimes you just gotta love that random level feature. This one in particular seemed interesting for its employment of custom textures before it was considered the norm. Some of the psychadelic ones seemed to be applied patchy and didn't really fit in that well, in my humble opinion, but the more down-to-earth ones were really well done. While the level is brief, there are a couple of nice tasks too, mostly involving boulders in some shape or form, though the final gauntlet with the timed trapdoors was a nice touch too. It's also not a very complicated level, you basically just go for the gems and a key underground, blow up the skeletons to get your portal guardian and then you've reached the said gauntlet. At least it was somewhat well structured, though I did expect a bit more from the final rooms once I got there. I didn't mind the final fly-by as much as it was paced rather nicely, though the author could've used some more sophisticated features to get to the sign he so desparately wanted to highlight in the end faster. It's a fun little level while it lasts that has good moments both in looks and gameplay, but it has that retro feel to it to, so if that's something you're looking for, give it a go." - eTux (25-Jun-2010)

"The last couple of weeks have been almost like being on vacation. I'm playing some of these older levels for the purpose of writing the walkthrough, and I'm experiencing some nice little gems that can be completed quickly and with a minimum expenditure of sweat and tears. This is one of them, and one that I can unreservedly recommend for beginners seeking to hone their gaming skills. A lot of fun for about a half hour." - Phil (22-Aug-2005)

“The initial impression given at the start of the level is of a bright cheerful game with lively textures. The waterfalls underground river and caves the internal rooms and passages are interesting and varied. The colours are bright in the relevant areas and lighted flares reveal all in the dark corners. The game has no ‘human’ adversaries but the warthogs/minipigs and the crocodiles provide good target practice. The skeletons are dispatched by use of the shotgun and suitably placed water but use of the revolver with its attached laser sight was much more difficult. Towards the end of the level you find a grenade gun … and ammunition … a most satisfying and efficient way of dispensing with the last of the skeletons! The route to collect the Horseman’s gems to open the first gate that you see involves some interesting jumps runs and puzzles and the satisfaction when the gems open the gate is definite. The one disappointing thing about the gate is that it has a lock which it is reasonable to presume would be opened by a key but it isn’t. This applies as well to the gate guarded by the last of the ’skellies’. It is opened by an interesting device left when the ‘skellies’ are more than dispensed with by the grenade gun. The very end of the level is a real pleasure with a ‘thank you for playing’ message and a superb fly-by which revisits some of the places in the game. A different scenario is that at the end of the game gates opened during it were still open and other situations were as you had left them …rather than being reset. A good game with much to recommend it.” – Mrs rjb (08-Dec-2004)

“I have a feeling that all this would have worked a lot better if the author wasn't so enthusiastic to wow us with all those new textures and all the routes just came across as blocky straight and square i.e. in the caves. There's a very good but unnecessary flyby at the end to show all this to advantage. Having said that the new green textures in the water in the Hall of the Adept looks lovely. But enough is as good as a feast and the whole looks more like 'how many textures can I squash in here at the one time'. The task is to find two gems and keys to enter the Hall. There are two lasersights one of which you will need to shoot a gate to let a boulder roll down. A couple of good boulder traps happen but that's about it in the excitement department. A short level to leave aside for when you need a breather.” – CC (22-Nov-2003)

“Gameplay wise I found this rather nondescript while the texturing had a distinctive patchwork quality to it that didn't work out so well though I liked the psychedelic patterns. A few boulder traps warthogs that run into walls two laser sights medi packs you never need some skeletons and two gems that are placed rather listlessly. After a little less than 30 minutes you're through and there is an excruciatingly long fly by at the end. But what the smeg it's easy and the boulder hop was quite exiting so you might want to have a look.” – Dimpfelmoser (08-Sep-2002)

“The textures in this level seemed like being self made but they didn't always fit seemed a bit mixed up somehow. The lighting was okay except for some dark places. Your opponents are crocs and skeletons the latter a bit annoying first until you find the shotgun and near the end the grenade gun too. Two blue gems must be found one key and the Hathor Effigy. - A level for players who like short levels (35 minutes) and many colours used.” – Sheevah (21-Aug-2002)

“This is quite a nice level to play recommended by Ian. Although it is straightforward there are a few areas to explore. Enemies are boars skeletons and crocs. I don’t know if it was my download done ages ago but Lara wouldn’t monkey climb she just floated. Boars and crocs were stuck into walls that made it only easy to kill them. Find two gems to open the Hall of the Adept and later the grenade gun and do use that gun or else you will miss the thrilling boulder and timed trap door and a great fly by at the end. There were some different textures used in some rooms and I found two lasersights. All in all a nice level to play. 03-08-2002” – Gerty (11-Aug-2002)

“This is one of the best medium-sized levels I've played. It's a fun extremely atmospheric and quite non-linear level where exploration is all. There are very few enemies and all of those can be dispatched easily (I never needed a single medi-pack throughout this journey). The level is very well designed and beautifully lit and textured (although the author appeared to be showing off his custom textures a little too much in places). It does perhaps get a little anti-climactic at the end; the Hall itself isn't a particularly fearsome place and the last two puzzle pieces are dropped by some very considerate skeletons (which I killed the first time with the Revolver thus making it impossible to acquire them). But the final thank you makes for a humorous finale. A mini-masterpiece.” – Orbit Dream (19-Jul-2002)

“What an enchanting level! Some distinct texturing made for an interesting adventure to find 2 blue gems this enabling entrance to the Hall of the Adept. This was great fund and nicely done with a little exploring a little swimming climbing and a few boars a couple of crocs and the ever-present nasty skeletons. In some instances you were able to blow them off a ledge with the shotgun. But for the most part you had to avoid and outrun as the grenade gun isn’t acquired until almost the end which was good as when you blew up the last two they gave up the 2 pieces of the portal guardian. The ending is the most exciting part with a couple of adrenaline pumping runs and jumps to escape and witness the fantastic ending fly by.” – Momster (16-Jul-2002)

“With wonderfully never before seen textures well not that I can remember mixed together to give this a great feel and look this level has you searching for a couple of gems underground to open the gate to the Hall of the Adept above ground where actually the least of the game is set. This is by no means a difficult level and not the longest at only 25 minutes although it felt longer but it was still a fun and slightly different one and different is always good!” – Sash (21-Jun-2002)

“Solid level that will provide you with half an hour of decent entertainment. Starting and especially Ending fly-by’s are nice; Lara has a custom outfit which is becoming quite popular as I have already seen it in a few levels now; sounds and music are used well to support the atmosphere. In terms of gameplay there are quite a few areas to explore to find the two gems that will open you the door to the Hall and from then on it is a quick 5 minute thrill with a few falling/rolling ball traps towards the end.” – Michael (21-Jun-2002)

“This level is 25 minutes of classic Tomb Raider with wonderful textures great gameplay (not too hard). The falling boulder traps were well thought out and the opening and closing fly bys were terrific. It is just a pity the level is so short but this one is a definite download folks.” – Torry (21-Jun-2002)

“Another level by Trocinth that takes around 30 minutes. Lara has to find two horseman's gems to enter the hall and they were hidden in nice caverns. Inside the hall is just straight forward with a very hard jump to do after a sliding and to avoid the rolling ball. The texturization was good and the lighting was improved in comparison with "Mercenary Depot". And you can't miss the final flyby very interesting.” – Treeble (21-Jun-2002)

“There is an effort to personalize this level with new textures but really they give such a psychedelic effect that the game is not credible and loses in interest. I remember the author being very generous in pickups but I didn't use a quarter of them. Also I didn't quite understand the purpose of it. Was it just a test level for being so short? However there are some really nice effects especially with the lights and the flybys. The ending camera is really cool. I would just say that the author has done better.” – Jbc21 (21-Jun-2002)

“This level is a lot smaller than some others and as a result comes over as maybe a little simplistic. There are some nice ideas here but they are few and far between and on the whole it's a fairly unchallenging level. Enemies are crocs boar and skeletons but they're easy to avoid/ignore or kill. Some of the textures are quite well used and the lighting is nice.Not bad but not too involving.” – David (21-Jun-2002)

“The custom textures give this level a wonderfully unique look and are quite interesting to look at. Some of them reminded me of the short story 'The Cocoon' by John B. L. Goodwin - pretty but somehow spooky at the same time. Gameplay was fairly easy except for a few traps and indeed my favorite five minutes were the last five with the timed platform and the rolling and falling boulders. The whole level was interesting though and had you exploring some well -done caves to find the two gems needed to open a door. There are a few well placed enemies such as skeletons and crocs but are fairly easy to ignore/kill as there are plenty of pickups often rooms have been built just for them and I found two laser sites. There is a small fly by at the beginning and another stunning one at the end that you won't wanna miss. I recommend this for a good half hour of fun.” – RaiderGirl (21-Jun-2002)

“Short but the game play has a nice flow. The player needs two gems not difficult to get them and going for a short swim then through the tunnels to another level pulling up and one puzzle with a boulder falling it ends. I wanted more of it I liked the atmosphere and it had more sounds than most of them. Crocodiles and skeletons are the enemies and you get the revolver and the grenade gun. From outside going inside you won’t be lost in there that’s for sure the lighting is quite good so are the small rooms with the pick ups and the textures not so ordinary nice to look at. I found it sympathetic.” – Kristina (21-Jun-2002)
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