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Level: The Castle back home search
Author(s): Pedros
total rating:5.71 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
alan 5 5 4 5
CC 5 6 6 5
Daffy 6 7 6 7
David 4 2 2 2
Dimpfelmoser 5 6 7 7
eRIC 4 5 5 3
Gerty 7 7 6 6
Gonxii 7 7 7 5
Jay 4 5 5 5
Jose 5 6 6 5
Kristina 7 7 7 7
MichaelP 7 7 6 5
Momster 7 7 7 6
Orbit Dream 4 4 6 4
RaiderGirl 7 8 7 7
Ryan 5 5 5 5
Sash 7 8 7 8
Torry 7 7 7 7
Treeble 5 5 3 4
category averages
(19 reviews)
5.68 6.00 5.74 5.42

Reviewer's comments

"A castle where you have to look for some puzzle items, killing a lot of crocodiles, skeletons and boars with the many weapons and ammo that you find. Some textures are repetitive and others missing, apart from some thin walls. I think there weren't any cameras or tracks used. Some areas are nice like the beach and the top of the castle where you could jump to the water, but climb a very long ladder to get back up." - alan (28-Dec-2017)

"This older level really hasn't aged that well. The environments are rather crude, with missing textures and thin walls dotted around, as well as a rather unconvincing castle landscape (although the pier area was nice). A few long staircases and one exceedingly long ladder climb somewhat also slowed down the proceedings and the usual skeletons, boars and crocodiles make an appearance. I'd try out some of this builder's later levels if I were you." - Ryan (11-Jun-2017)

"A very good level with lots of things and exploring to do. You have to gather different artifacts to open doors. There were plenty of enemies but also a lot of goodies to deal with them. Atmophere was good. All in all a good and entertaining level." - Gonxii (12-Nov-2015)

"This was the very first level from this since quite prolific builder and, although quite creditable for a first attempt, there are obvious signs of inexperience, i.e. thin walls, missing textures and rather empty rooms. The usual coastal enemies turn up in abundance and there's masses of pickups along the way, but nothing in the way of puzzles or timed elements to spice things up. Even for die hard coastal fans, I feel there are much livelier and more atmospheric examples to satisfy the good old cravings." - Jay (07-Aug-2015)

"There are many defects from a novice builder: paper walls and floors, a lot of missed textures and stretched textures too, unmarked climbable walls... You'll find angulous architecture in the outside area with the lake, a lot of guns and ammo all around the level, I think excessive pickups; a lot of enemies to shoot and several items to find and place to open doors. That's all. There is certain backtracking, and I missed a camera to know that the grated doors were open. Not a good level but playable." - Jose (22-May-2015)

"A castle haunted by crocodiles and skeletons in large number. Here is who sums up this level. I found that the gameplay was rather incoherent, of blow by blow without really of history. For decoration it is not some too wrong, fair youth defects, slim walls and stretched textures, some lack also. All this does not prevent from playing and from making fun of the job of this author, it is already well." - Daffy (25-Aug-2009)

"A Coastal ruins level where you spend most of the time inside, except near the end where you have the opportunity to go out in an outside area with a lake. Gameplay is mainly based on finding a few key pickups ; there is also plenty of other pickups you can collect sometimes in holes , nooks and crannies , and many enemies. There is no puzzle and no traps, it is just about finding the next receptacle, which is not difficult despite no camera work. The looks suffer greatly from badly shaped blocks , especially in the outside area where you can see many untextured triangles , thin walls , and a lighting which is not worked on a lot. Despite all that , the Coastal atmosphere is always welcome for a 35 minutes simple raid." - eRIC (23-Aug-2009)

"Typical coastal level, and typical first attempt. Expect all regular flaws, such as thin walls and floors, broken landscapes with untextured spots, end of the world and lots of stairs, as Dimpfelmoser makes clear on his clever review. I enjoyed the 'graveyard' down below, though. The gameplay is really linear and nothing too taxing, except maybe remembering where does this fit, as all you do is look for pieces to open doors and proceed, all very simplistic and rather relaxing, though the atmosphere leaves a lot to be desired (only a single room resembled that of a castle, but never mind that). 30 minutes. 01/07" - Treeble (31-Jan-2007)

"Did I by any chance get a different level to some reviewers! Usually on a Mac I have the butt problem but not in this one. And as for enemies there were plenty of them dozens of crocodiles warthogs and skeletons appearing out of thin air which wasn't nice. The castle if you could call it that is a coastal fortress beside a watery sea. There's no point in explaining what you have to do as it's obvious get item use it open next area. There are serious problems with textures but I was very impressed with the lighting and architecture in 'some' areas and I can see what the author had in mind although he never got around to finishing it off or so it came across that way. Still all things considered the level is almost three years old." - CC (07-Mar-2004)

"The usual some items to find and place like a gem a knot the portal guardian a star in a coastal setting. As you can imagine the enemies are crocodiles skeletons wild boars with Lara going from one room to another. Two doors magically opened at the start of the level and the rest was straight forward. You get the keys to open the final door blast some skeletons and the level ends in about thirty to forty minutes. A standard level for those that like the classic ones." - Kristina (07-Aug-2003)

"Do use the revised WADs or else you end up like David with butts floating around. This is set in a castle of sort and you have to find the Hathor Effigi and the Ornate handle keys a star the knot and a blue gem to open doors and still 2 doors right in the beginning stayed closed. Although you can find the keys quite early in the game do use them at the end as that is the door to the end trigger. There are boars crocs and a plethora of skeletons but by that time you'll have the crossbow. A beginners level with also some missing textures but a nice one anyway for in between all the hard ones. 29-11-2002" - Gerty (01-Dec-2002)

"30 minutes or so I spent wandering this castle. I'm a pushover for castle levels and this one was clearly a first effort but still entertaining. Plenty of pigs crocodiles and later skeletons to keep you busy but no lack of ammo. I was sure I had taken care of all the crocodiles in the moat before I dove in to search for what I was sure another area. To be sure I found it and the gate keys unfortunately though I found there was still one more crocodile left. Should have known reload do it again but this time draw him out so I can blast him. A little confusing as to what opens which door. Couldn't for the life of me figure out to open the big mesh doors which lead out the coastal area so I just went in the room with all the different squares and ran over everyone sure enough when I went back doors were open." - Momster (19-Aug-2002)

"This is a fairly simple level that has you finding a number of objects (gem pillar golden star effigy) to open doors so you can find more objects. Usually getting that object is no walk in the park though and has you fighting skeletons in the dark climbing a lot of stairs and/or fighting a lot of enemies (crocs wild boars and skeletons). All that work to get behind a door that you see from the very beginning and then you are rewarded with a nice relaxing stay at the beach and lagoon - after killing a few more crocs of course. There are a lot of enemies but there are also a lot of pickups." - RaiderGirl (24-Jul-2002)

"Not since the yeti pit in TR2 have I felt so uneasy and scared about entering a dark area until I came across the pitch black skeleton dungeon here having to alternate between flares and my weapon was nerve-racking and I was so glad to be leaving behind the fifteen or so exterminated skeletons. The rest of this level is also quite full of well placed enemies that help add to the adventure. Gameplay is really fun as you make your way around the castle looking for crucial pick ups along the way finding your way up and outside atop a parapet and then later on outside where you have to go for a swim in the moat. At the end I was left with one unopened door that may or may not have been a red herring in any case it obviously did not hamper completing the level but good luck if you do find a way to open it." - Sash (21-Jun-2002)

"Clearly a beginner's work mainly demonstrated by wallpaper like texturing (standard coastal type) a few missing textures and thin walls. But gameplay is rather logical and fluent finding a lot of pickups and many many warthogs crocodiles and skeletons to kill. Some of the enemies appear out of thin air but I really enjoyed the battle with the skeletons in the dungeons. 40 minutes of simple fun - give it a try." - Michael (21-Jun-2002)

"This level is built around the coastal wad and had far too many skeletons for my liking. One saving grace was that you had plenty of explosive bolts for your crossbow. There was one stage where it got fast and furious as you finally opened a large grill and entered the coastal waters and were besieged by crocs. They were coming from everywhere lol. A good fun level that will have you occupied for around 50 minutes." - Torry (21-Jun-2002)

"Like several games based on the Coastal WAD this seems to have a problem with random bits of Lara (usually her bottom) hanging in midair. I can't find any way of progressing though so stopped. Might be good but it's all a little simplistic." - David (21-Jun-2002)

"This level consists of an hour or so of elementary exploring; large empty rooms a plethora of skeletons staircases that go on forever. There are few puzzles indeed; only a couple of original ideas (a giant dive off the battlements) none of which have been worked out too succesfully; evidence of boredom (scrappily textured outdoor areas); indeed at one point what I thought was an underwater cave turned out to be an untextured area. I had the feeling that the designer's editing aspirations were a little too ambitious. In fact to be blunt some of this is downright rough!" - Orbit Dream (21-Jun-2002)

"Are you one of those weirdoes (like me) who when in -say- Paris refuse to take the elevator to the top of the Eiffel Tower but instead insist to do the whole thing on foot in the full knowledge that because of this your partner will be sulking for the rest of the day? Then this level is for you as there are an awful lot of stairs to take. The setting is very nice and fully lives up to what the title evokes but the gameplay leaves a lot to be desired. It's basically about getting access to different doors by means of different items which when you get down to it is just a fancy way of pushing levers. No tricky jumps no challenging puzzles no threatening enemies not even a search for hidden switches and since you always have to come back to where you set out from you don't have the illusion of progress. I found it somewhat dissatisfying. I like the stairs though." - Dimpfelmoser (21-Jun-2002)
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