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Level: The Crypt of Tohokan 2 back home search
Author(s): Jamie White
total rating:3.36 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
CC 3 3 3 3
Ceamonks890 2 3 2 2
Dimpfelmoser 3 3 2 2
DJ Full 4 2 3 2
eRIC 4 4 4 4
Gerty 3 4 3 4
Jose 2 2 2 2
Kristina 6 5 6 6
Litepulsar 6 5 5 4
Magnus 3 1 2 2
MichaelP 4 4 3 3
Momster 5 4 4 4
Orbit Dream 2 2 2 2
RaiderGirl 5 4 5 6
Ryan 3 3 3 2
Sash 3 4 3 4
category averages
(16 reviews)
3.63 3.31 3.25 3.25

Reviewer's comments

"Again? What this builder did, was open the old prj file and try to modify some features, but with no sense, 'cause all the errors in the gameplay design persist and the gameplay is still the same. So if you've played the original version of "Crypt of Tohokan", there's no need to download and play this new version; if not, you can play this version and forget to play the first version. My review and ratings are still the same so you can read it in the first version reviews. A waste of time." - Jose (20-Jan-2018)

"A rather tedious half hour of dashing through a sloppily designed Egyptian environment, shooting ninjas and mummies, picking up a lot of ammo to fill Lara's bottomless backpack and doing dome tedious climbing. Not recommended unless you want to boost your review count. I can safely say that I've never picked up so many Eyes of Horus in one level, though!" - Ryan (07-Dec-2016)

"This is a terribly scrappy adventure,where the builder seemingly remembered and then promptly forgot how to do certain things.Some doors are fine,while others have been placed the wrong way round.Some walls are ascend-able and have appropriate textures applied to them,whilst others just look like ordinary walls even though you still need to climb them.Puzzles are either obscure (the multi-lever sequence);endearingly naive (the statue that's already been placed on the trigger square,which only needs to be stood upon to open the nearby door);or even missing altogether (you pick up three Eye of Horus keys,for the three doors located right next to them).Lighting is absent;enemies are clumsily placed;and nothing has been done with Atmosphere. It seems that the builder considered beta-testers an irrelevant nuisance;and the Manual,tedious and unnecessary.There is a certain amount of enjoyment to be had here;but it's mostly of a malicious nature." - Orbit Dream (18-Aug-2016)

"For all intents and purposes, this is just literally the builder's debut release again, albeit with a couple more empty rooms and a flipmap that somewhat works when it feels like it. And if you thought that Jamie would have taken what little amount of experience he had gained from his prior levels into account when remaking his debut, then you will be sorely disappointed(as the overall quality has been left untouched from the older version.) So not recommended at the end of the day." - Ceamonks890 (01-Jun-2015)

"At the beginning finding lots of Eyes Of Horus disappoints you. Later on, you find an original use for them. I will especially remember the monkey swing room with two of that puzzle items to find, as it looked pretty cool, and the balcony with a crack running around it to feel being partially outside. Also raising the upper half of the construction covering the finish trigger was nice. So I give 3 for gameplay, as I think it was good. Can't say that about that slot decoy, which was simply mean and I will also remember it for some time, even if I don't wanna to. So I just have to reduce puzzles rating. 1 point down. The second thing I didn't like was the enemies appearing from nothing, the third - wafer thin walls. But generally texturing and lighting make the game possible to finish. For atmosphere - it was too heavy for me, I felt this Egypt attacking me with its all harshness. I ended up with asking myself "When will this end?" But it is still worth one point. As well as the cameras - a look at the first burial chamber combined with nicely fitting sound is the finest thing of the whole level. SUMMARY: There are 479 Egypt levels released till today and I must say this is... this is... one of them." - DJ Full (23-Nov-2010)

"I haven't played the first version, so I can't make a comparison. This is a vast, mostly brightly lit, tomb of sorts. But it has some unusual things going on. I thought the climbable frames at the start looked cool. The big idea here is to find numerous eye pieces, some of which are just there in front of you on the floor, others have Lara doing a bit more climbing and jumping about. These eye pieces open two sets of three Horus doors. The first set are one behind the other, which was unusual. The next set are side by side in the walls of a large room. There is a nine lever puzzle to open doors in corridors which was good. I have the feeling Jamie was preparing to cram this level with enemies, because he has provided a warehouse full of ammo and medipacks. And even though there are a lot of enemies, certainly not enough to justify the amount given. There are mistakes in this level which really shouldn't be there, even though the level is an old one, it's not old enough to include mistakes like spikes shooting out the wrong way, stretched textures, monotonous texturing on the large walls and paper thin walls. One hint is to ignore the two receptacles for the two hands you find nearby. If you place them here, you'll be stuck later on. A very unfunny tease. The other pickups are two half cartouches. There is an interesting flipmap effect when coffins vanish and leave behind their dead, mummys; and skeletons appear throughout the level too. I'd really have to think about playing the previous one, if it is an inferior version of this." - CC (01-Aug-2005)

"Say what you want but Tohokan sure was smart since he knew about museums. And wasn't the treasure moved to a museum in London? I just get more and more confused. Okay this was not the least bit funny. I download a level and what do I get? A horrible level I had already played the day before plus an additional sixteen rooms. I am not amused. Then again I knew what to expect having played the author's previous three levels. Nothing has improved since the last outing. Stretched textures unnecessary pickups and secrets the possibility of getting helplessly stuck badly placed enemies and uninteresting gameplay. Even the author's previous level was better than this seeing as how that was a completely new level and not just an expanded old level. And why would anyone want to release the same old awful level a second time? Well at least it only lasted for seventeen minutes." - Magnus (29-Jan-2004)

"The first part is the same than the first Crypt of Tohokan with some changes as it is another crypt according to the storyline (This guy Tohokan was prudent). Then the second half is better in my opinion with a main big room which is not bad a nice fly-by and a good idea with the sarcophagus that disappear revealing the mummies. Still many pickups and bad placements of key objects (the hands of Orion and Sirius) and again 3 golden eyes to place one by one." - eRIC (01-Sep-2003)

"I have played this one before; and then it dawned on me another Tohokan from Jamie. This is a bit longer and there is more to find. I am puzzled though why add some 20 minutes of gameplay to a level that didn't get that many points in the first place. The flipmaps were nice and the lever puzzle was OK but the novelty was gone for me. 10-01-2003" - Gerty (11-Jan-2003)

"Jamie's levels aren't really of the sort that you want to replay just because he/she added 16 new rooms and you get a flipmap that is working (well sort of) but I did it all the same. I can tell you that the beginning is pretty much the same as in the original Tohokan adventure (unfortunately there is one crawlspace where you were allowed to walk freely before) but apart from the 9 lever puzzle and the second set of Horus' doors I'm not absolutely sure what is new as the first installment wasn't that memorable to begin with. If you've played other levels from the author you won't be surprised to stumble upon heaps of useless pick us (rather funny at times; like when you collect 12 big medi packs and the next thing you know is that you come across a hard to miss secret and it is -yep you guessed it- a large medi pack) have lots of stretched textures spikes placed the wrong way round and there are paperthin walls everywhere. I don't really know if I did everything in the right way cause I never used the first two hands in the nearby slots (as progression is possible without doing that) so when I came across the next slot for a hand I had two to spare and I think I probably was supposed to search for it. All the more since I left the game with the other hand still in my backpack." - Dimpfelmoser (06-Dec-2002)

"The first half of this is just a replay of 'Tohokan 1' with no discernible difference either for the better or worse except do not place the Hands in the nearby receptacles as you will need one or both later. The second half is not much of an improvement though the area with the sarcophagi and mummies is fairly interesting but what is it with the ridiculous amount of pick ups that are all but useless. Let's hope if there's a 'Tohokan 3' that it isn't just another add on." - Sash (05-Dec-2002)

"It looks like the author has taken an old level of his and without changing the first half has added another 20 or so minutes of gameplay at the end which includes finding another three eyepieces and opening a few doors by playing around with a nine switch lever puzzle. The level is nice and bright and the textures remind me of the Egypt levels from TR I - I expected a black panther to jump out at me any second all I found though were ninjas and mummies. In the first part there is a room where you find two hands but make sure you don't place the hands in the receptacles in that room you will need them later to get a cartouche but will not find another set to use. Overall nothing difficult but a nice relaxing level that will take about 40 minutes to get through." - RaiderGirl (15-Nov-2002)

"Deją vu. This is the same level as The Crypt of Tohokan but made a little longer with even more levers to pull ammo and med packs to pick up and Eyes of Horus to find and use. But I must say the author has improved on his first Crypt somewhat with the use of some flip maps. Still extremely linear with more ninjas and more" - Momster (15-Nov-2002)

"A big part of this level is exactly the same as the first version. The part that is attached to it though doesn't give much more and it's not getting any interesting either. Many Eyes to collect one divided the others whole two hands and a cartouche again in two pieces. There are mummies that are no threat and a few ninjas. What can I say about the ammo and medipacks given they are enough to last you for a hundred levels to come. You have to climb a lot and crawl some more nothing exciting rather boring I could say. Your choice play it or not." - Kristina (11-Nov-2002)

"I've never played the first version of this level so no comparisons can be made as yet. As soon as the level starts I notice that the flames aren't in their standing lamps and the textures are applied not too good. You have to find several Eyes of Horus (and yes I do mean several) to progress as well as cartouche pieces. I do think that the placements of the secrets was quite good and some of the traps/puzzles were well done I liked the switch puzzle and the spike traps.... enemies were a tad bit too many especially with them appearing out of thin air sometimes which made me jump. The surprise element was good but not the magic tricks. I've noticed an improvement in some of the design but yet again the placement of textures much of the gameplay and in depth puzzles/elements aren't too good if only the author takes a little more time with the textures and gameplay even get a few people to beta test the level like I've mentioned before in my review of Temple Of Tohokan." - Litepulsar (11-Nov-2002)

"The first 20 minutes of this adventure are an exact copy of The Crypt of Tohokan 1 with the same gameplay enemies and secrets and also the same bugs and design flaws. The only thing added are a few spikes I think (which happen to be placed the wrong way round). In the second 20 minutes you get more of the same with yet another 3 Horus Eyes and a cartouche to be placed one more secret with lots of pickups and a 9 lever puzzle that is sort of enigmatic but easy to work through with trial and error. Admittedly there is a flyby and a nice flipmap at the end (even though all of a sudden all the sarcophagus disappear with it) so it seems the author is still discovering new things with the editor. Well guess there's still a lot to learn..." - Michael (03-Nov-2002)
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