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Level: The first trip to Crete back home search
Author(s): Firoxis
total rating:4.75 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
bERT 6 5 7 7
Dimpfelmoser 4 3 5 5
Doug E 3 3 3 7
eRIC 4 4 4 4
eTux 3 3 3 4
Gerty 4 4 5 5
Jose 4 4 4 6
Kristina 4 5 6 6
MichaelP 5 4 4 4
Momster 5 5 6 6
Orbit Dream 5 4 5 7
RaiderGirl 4 5 6 7
Ryan 4 4 5 5
Sakusha 6 5 5 4
Sash 5 5 4 5
Scottie 5 5 5 6
Treeble 4 5 5 5
category averages
(17 reviews)
4.41 4.29 4.82 5.47

Reviewer's comments

"Well, it's not exactly my vision of what Crete looks like, but at least the sun's shining so that's something. This is relatively straightforward gameplay, with just a couple of rope swings and traps to challenge you (I would say pushing a statue while being hounded by mummies and poison darts was a bit unfair though). Enemies are the usual crowd of ninjas and mummies, construction is fairly solid and the level ends after around 20 minutes." - Ryan (02-Feb-2018)

"This coastal-type level is lineal and easy to play. There are simple and classic tasks like monkey swings, rope swings, poles, and some well-known traps like spiked balls or darts. Few enemies to shoot, easy secrets, enough ammo for the shotgun, the worst was the very long and tedious monkeyswing to get one of the eye pieces; the best lighting and texturization. Playable and enjoyable, but nothing really special." - Jose (21-Jan-2018)

"Firoxis has built here quite a well-arranged level. Though now and again one sees a stretched texture, but this is not so bad. However, a little more annoyingly is the Flarebug. And the level builder could have left out the poisoned arrows in the space with the pushable statue. Because of these poisoned arrows I needed a half Medipack. But apart from the fact one could play the level completely calmly." - Scottie (06-Apr-2010)

"A simple level built with the tutorial resources and textures from Coastal Ruins. The looks suffer from too simple architecture , repetitive texturing , and we have the flares bug near the end. The tasks here are simplistic, some climbing , rope swinging, monkey swinging, a pushable object to place despite mummies and dart emitters , easy traps, a few ninjas , nothing too exciting but nothing unpleasant either." - eRIC (09-Aug-2009)

"This doesn't look like Crete at all because of the presence of baddies mummies Egyptian objects textures and architecture. It appears to take place in a coastal area in Egypt instead. Some of the mummies are harmless there are one or two paper-thin walls the lava and water textures aren't animated the spikes are half-buried in the floor some of the textures are badly positioned (ie one would be placed horizontally while the others are placed vertically) and there aren't any special sounds triggered in this level. I have enjoyed the way the author scared the player by placing spikes on the walls (at least according to the textures) and Lara would have to climb spike-free ladders in order to get out unscathed. The pushable block puzzle with the darts and two mummies was a little bit challenging the boulder that greets Lara the moment she lets go of a vine was pretty difficult to dodge and the first (and only) flyby was impressive. The objective is to get the Eye of Horus which allows Lara to obtain the Ba Cartouche which is seen as an artifact in this level." - Sakusha (04-Aug-2004)

"A short - below 20 minute level which really wouldn't make me look forward to a trip to Creta if I had one planned. The surroundings are blocky and not very beautiful none of the tasks here are really unique or extremely fun but the entrance to the big room with the 2nd eye-piece and monkey swing eluded me at first. Play this in between the big and hard levels to appreciate them more - maybe you'll even have fun when playing this one (I did)!" - eTux (07-Sep-2003)

"Hmmm a first effort from the author and many things are still to be improved. Lighting/textures especially as these items define the visual part of the level and I must admit it was not really bad but with a little more work it could have turned into something nice not wallpapered walls and floors. I am not sure if Creta looks like this but let it be - not really that bad... It also seems Lara have been some problems with her wrists: when she is holding her laser-pistols her hands are flipped the wrong way - weird!" - Treeble (21-Dec-2002)

"This is really just a 20 minute hunt for the two halves of the Eye of Horus. The first of these is a short quick find with no difficulties but the second takes you on a longer circuitous route where you stumble across some very interesting little traps although I could have done without the monkey swing which was just a little too long for my liking. Another first creation which shows full grasp of the editor but which lacks a little in the interpretation." - Sash (04-Dec-2002)

"Crete looks suspiciously like the Egyptian coastal setting to me. In fact I'm pretty sure that Lara's travel company ripped her off. Not only did they send her back to Egypt (despite what the Brochure promised) but her accommodation was very sub-standard. Surly locals fired at her constantly the undead tried swatting her while she was enjoying the colourful local pastime of 'Statue Re-location' and some of the local bathing areas were inexplicably poisonous and burnt her up whenever she jumped into them. But rope-swings are always a fun beach activity and rolling-balls always add a touch of merriment. Next year she's going to go to Xakinthos with LunnPoly (Von Croy can't come; he's booked on a Saga Cruise) but knowing her luck she'll wind up in a SAS Base in the arctic." - Orbit Dream (02-Dec-2002)

"Well I haven't been to Crete myself so I was looking forward to a pleasant trip. This level certainly didn't broaden my horizons too much. It was very short and linear. There was one part that that was a little challenging which involves a little skirmish with some determined mummies. Having dispatched them the end was soon in sight. Good textures though. I'm sure we will be seeing a few more levels from this author and they can only get better." - Doug E (18-Nov-2002)

"Clearly a first effort and the rather linear gameplay is actually reasonably entertaining for the 20 minutes it lasts with some ninjas and mummies a few climbs and shimmys boulder traps rope swings darts and an object to push. The long monkey swing to the second eye piece was annoying though and the flare bug was present. Found three secrets and left the level with the cartouche in hand." - Michael (16-Nov-2002)

"This level starts with a nice flyby that made me climb the ladder and then I dived into that small body of water. I am still amazed that Lara didn't get killed doing just that. Gameplay is straight forward finding first the Eye and later the cartouche. Enemies are ninjas and two pestering mummies. Then the flare bug kicks in and there are some dark corners. The three ropes jump went without a hitch but I jumped in my chair when that boulder landed next to Lara. There are some other traps but they are harmless and Lara left the building with the cartouche still in her backpack." - Gerty (16-Nov-2002)

"This is a short (around 15 minutes) Egyptian level that will have you dodge a few boulders and other various traps shoot a few ninjas and give you a little exercise in the form of rope swinging and monkey swinging as you search for two halves of the Eye of Horus and then finally a cartouche. A few easy challenges such as pushing an object in a room with mummies and poison darts. Perfect level to play between the long hard ones." - RaiderGirl (15-Nov-2002)

"A fairly simple level short about 30 minutes. Quite linear with not a whole lot of gameplay but one interesting part with pushing a statue amid a lot of poison darts holes in the floor and a couple of mean mummies after you. Definitely not the Crete I know." - Momster (15-Nov-2002)

"Very short level in which you have to find both Horus' pieces. The author shows some imagination right in the beginning with the flyby that brings some tension (Ninja on the bridge): well done. But other than that just your straightforward seek-and-continue gameplay. Oil room with fires nicely done though and the three-in-a-row rope swing with smashing boulder got me the first time: sneaky devil this author. Maybe too many ninjas and certainly placed without much imagination. Secrets are not exactly mind boggling. Keep building and I may well be taking that second trip to Crete!" - bERT (11-Nov-2002)

"A twenty minutes level tops. Only two puzzles the Eye and a cartouche that you will not use as the level ends as you slide down. A few ninjas as enemies that pose no threat. Two spike balls are very easy to avoid with one of them dropping into a hole in the floor before you pull up. The darts and mummies at one room give a little trouble because you have to push a statue at the right place in the same time. Also some fire tiles on the floor are a bit obvious so as an overall this is not an interesting level quite common I would say." - Kristina (10-Nov-2002)

"How fortunate for Lara that it is her first trip to Crete otherwise she would be fairly shocked to see how much it has changed in recent years. Gone are the picturesque beaches and rocky countryside and instead we find fairly boxy masonry with only a few palm trees to keep up the illusion of a holiday. Lara embarks on a rather easy and straightforward 20 minutes course that involves many climbs and an excruciatingly long monkey swing. There is one spiked boulder that caught me completely off guard and pushing the pillar through poisonous darts while two mummies punch the air where Lara had been a minute ago is somewhat exciting but everything else is just Tomb Raiding as usual. I liked the bridge at the start though." - Dimpfelmoser (10-Nov-2002)
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