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Peaceful City by Dark Death

Aims 6 5 6 7
Akcy 5 6 7 8
Andzia9 5 5 5 5
bERT 3 3 7 7
CC 6 7 8 8
Dimpfelmoser 3 2 7 7
Doug E 4 3 4 5
Dougsan 7 7 7 7
eTux 4 4 5 6
G.Croft 5 4 5 5
Gerty 3 3 7 7
High Priestess 5 4 6 6
Jay 4 5 7 8
John 5 6 7 8
Jose 3 4 6 8
Kristina 5 5 7 7
MichaelP 5 6 7 8
Miguel 6 5 8 8
Momster 4 3 7 7
Necro 6 6 7 8
Orbit Dream 5 4 6 8
Phil 5 4 6 6
RaiderGirl 6 5 8 8
Ryan 4 4 6 8
Sash 5 5 7 7
The Aussie Adventurer 7 5 6 7
Torry 3 4 7 7
Treeble 5 5 7 6
Wendee 6 6 6 7
 
release date: 14-Nov-2002
# of downloads: 57

average rating: 5.76
review count: 29
 
review this level

file size: 21.40 MB
file type: TR4
class: City
 


author profile(s):
email(s):
darkalex@hotmail.de

Reviewer's comments
"What struck me the most about this level was the textures, whether they are original, custom or used from another game I didn’t care I thought they were just great and made a bright and refreshing change to the norm. I also commend the setting and layout, it felt a bit like a nighttime Venice level with lots of rooftops, balcony’s and buildings to climb in and out of and explore, so yes a great environment for me personally to immerse myself in. Unfortunately I couldn’t rate the gameplay as high as it’s primarily just finding switches/items and keys to progress with some platforming/ climbing and a couple of swinging chains to avoid! For enemies we have dogs, crocs and ninjas (if you can call the ninjas that because they don’t attack you if you leave them be) So overall despite the short length, lack of any fun puzzles, traps or timed runs I did surprisingly enjoy myself while it lasted so I’ll be checking out the sequel levels and hoping for improvements." - John (17-Dec-2023)
"Not entirely my definition of peaceful, what with the ninjas and dogs trying to take lumps out of poor Lara. Looks-wise, this is definitely a bit different and not unattractive, but gameplay is limited to running around, bumping off the enemies and finding keys. Interesting to look at, but that’s the main attraction." - Jay (25-Jan-2020)
"Well, there's not really much I can say about this one but nevertheless I shall try. There's not a whole lot in the way of involving gameplay aside from some easy jumps past swinging chains and some clambering around on the rooftops, but it admittedly made a nice change for the ninjas to stand around innocently rather than clamouring to kill her (although one nasty bugger took a swipe at her with his sword as she picked up a crowbar!). Some of the textures are beautiful though and certainly a novelty although not realistic and I liked the posters of the missing dog dotted around. More of a curiosity than a compelling experience." - Ryan (17-Apr-2018)
"Not sure how to review this short level. There are a lot of new textures very well applied (even with a low resolution); the architecture is good, I missed some more enemies and guns (where did that couple of ninjas? I never saw them anymore!) and also some more musics and cameras, even if they were not necessary. Poor gameplay, only pull some switches and found keys, and the tasks are boring. Not a bad level but not entertaining too." - Jose (13-Aug-2016)
"A pleasant albeit short raid. Although the Ninja's are generally harmless, one circling a Fire Door near the crowbar will wound Lara if she gets too close as happened to me. Pleasant looking although simplistic. I already had a crowbar in my inventory however as well as some binoculars although found a second pair which seemed quite pointless. Some offices were devoid of any pick-ups and all a bit samey. I didn't manage to open all of the doors but reached the end. Took me about 15 minutes." - High Priestess (06-Aug-2015)
"Apart from the 2 unfriendly dogs and 1 crocodile, there's nothing contradictory in the level's title, and it indeed is peaceful for the time it lasts. I was a bit anxious when I saw the ninjas, but they were harmless as kittens here - the only time me being tempted to kill them was when I was a bit stumped and hoping they would carry a crucial key or something of the sort. But if you keep in mind that all crucial keys can be found on tables, here ought to be no stuck moments and this should flow rather smoothly. Visually it's pleasing, though the custom textures do look a bit cartoonish and the lighting would've benefited from more sophistication. But this still is a very commendable debut, that ought to be suitable for players of all skill levels as well as those who'd rather play something brief, not involving a lot of brain-wrecking. An all-round enjoyable raid." - eTux (21-Nov-2010)
"A cartoon type level. Nothing really much to do. We meet few enemies, but they are not attacking Lara, so we can leave them. Only we have to kill dogs. Places are beautiful, no traps, no puzzles. However level isn\'t really good." - Andzia9 (13-Oct-2009)
"This actually felt quite like a "Mission: Revisited" game to me. It was not, however, among the first custom levels I've played but I'm absolutely sure that at some point I have played this level - and for some reason only reviewed the sequels. Going back to this level was actually rather fun, although somewhat disappointing as I used to have great memories from the series (especially the cozy feel of the city). You get to shoot a few enemies that hardly move, climb up and down a number of ladders and open a few doors - though the majority will remain closed - and before you notice you have reached the end. It was all too abrupt but still somewhat enjoyable. 15 minutes, 2 secrets. 06/09" - Treeble (14-Jun-2009)
"What I noticed about this level firstly was the nice textures used to create the buildings. I was a little thrown off with some of the larger areas of the level where there was no indication of what to do or where to go. However, you find yourself in a small village where you spend the level, running around finding switches and keyholes. I don't know if there is an actual story but I did find it enjoyable. It's not one of the best I have played but I enjoyed the scenery." - Necro (17-Oct-2007)
"We adventuring in a town at night, in houses and on rooftops. The inhabitants, ninjas, are totally peaceful to go with the title, so if weren't for the dogs and the crocodile, this could have been a level for children, some textures would also indicate that. Very short and holds no challenge at all, but wasn't bad. Quite nicely layed out, textures were okay, and the lights were fine. Ideal for beginners, but it could give a pleasant half hour for seasoned raiders too." - Akcy (30-Aug-2007)
"Here is a twenty minute level that might fit the younger player. The textures had a feeling of being very cartoonish which I think fit this level. Some marks have to be taken off because some textures were not correctly shaped or were stretched to look out of proportion. The buildings were a bit ok looking but were not quite perfect. Also this level I found was a bit short for my taste as I was expecting more when the level ended. The dogs posed not threat to Lara and the ninjas (which I shot just out of habit) were easy as well. I have to admit I did like the scene where the ninjas went straight past Lara cause she was hidden behind the door. Nice work on that part. Although I am probably rating this higher than other people it's because this level was a nice change. Probably not the best leveled I played I enjoyed it for its originality of its texturing and pleasant gameplay. If I had to give this level a grade I would give it a C+ a high pass mark." - The Aussie Adventurer (18-Nov-2004)
"Here's a pretty original level quite short but not too bad. The name Peaceful City seems a little out of place although it is fairly peaceful now it obviously wasn't always; hence the smashed windows and boarded up ones etc. There were quite a few ninja's which are harmless; some standing still just relaxing. There's one reading the newspaper and another looking over his balcony. You start the level with a crowbar but I don't think you are supposed to as you pick one up later on; a bug maybe? The only enemies that are a threat are some dogs the rest just mind their own. You go from the main city (a very small one at that) to a little warehouse with crates and guards in the offices minding their own. When you get outside into a different area it looks very odd like a desert by the palm trees and sandy ground. So not bad needs to be longer and have more gameplay; maybe then it will be better." - Aims (04-Jun-2004)
"I'm doing this level after already playing 2 and 3. And like I said for those this level is textured in a very naive way like the author created the level for a child. Although you get a crowbar in the inventory at the start I'd recommend that you wait just a little while because it's really quite easy to find. Most of the ninjas won't bother you one though is guarding a red door I tried to see if it could be opened by the crowbar then the ninja attacked me and I lost a lot of health. The door couldn't be opened but if I hadn't tried I'd never have known the ninja would attack me now would I. When I backed off he let me alone. That was well done Alex. There's a little area with a pool and I couldn't figure out if anything was to be done there. Then after opening the huge blue doors there's an hilarious flyby of two ninjas running past Lara and into the warehouse where you've just been she's behind the door and they can't see her ha ha. This was a most enjoyable level and will have you smiling all the way." - CC (06-Jun-2003)
"As usual the combination of tiredness (playing the level after a Night-shift) and searching for the secrets meant that I took a full 35 minutes to complete this little adventure; and an enjoyable experience it was too but probably for the wrong reasons. The textures were interesting (and certainly involved a lot of work) but lacked the 'photo-realism' of the originals; the gameplay was easy but included a couple of decently placed secrets; the details were fun (did you notice the steam coming out of the pipes?); and the enemies behavior entertaining. I particularly loved the somewhat baffling sequence at the end with the dramatic music and the well-crafted flyby which all served absolutely no purpose whatsoever. This level was somewhat of a novelty and therefore worth experiencing." - Orbit Dream (10-May-2003)
"Some aspects of Peaceful City are a bit of fun but the textures are like old comic books -- falt and uninspiring. The enemy ninjas don't fight back. Should Lara kill them or ignore them? Do they have to die so that a door can be triggered? Silly. Can't recommend the Peaceful City. Maybe 2 or 3 will be better. I'll post my comments soon." - Dougsan (05-Apr-2003)
"A peaceful level without great shooting... The builder uses self-made textures - surely much work but includes the possibility that someone doesn't like it. I found a nice atmosphere - you could let play your children if you want. There are some houses and places to explore - no action. About 20 minutes." - Miguel (01-Mar-2003)
"Lara must have drugged the town's water supply before entering because all of the occupants of this city were far too tired to worry about what a stranger was doing in their town. This 20 minutes level has you finding a few keys opening a few doors getting rid of a crocodile in the local lake and then swimming on to other environs. The point? You got me but if anyone figures it out please let me know." - Torry (26-Jan-2003)
"The only really standout quality to this level for me was the texturing which brought to mind similarities to 'Lara's Clone' it's a little unreal looking even cartoonish but it has a freshness that I find very appealing. Otherwise it's all a bit of the same with one major flaw around a third or so of the level can be overlooked as you start the game with the crowbar neatly stowed away in the backpack and you don't have to search for it. Playing around 20 minutes with a couple of secrets found this is a nicely designed level that could have been extended a little and made a little more challenging." - Sash (02-Dec-2002)
"City levels aren't usually my favorites but I really liked this one with its bright fun new look with what appeared to be almost all new textures. The opening flyby showed what looked to be a 'lost' poster for a dog and then showed what may have been the missing dog only seconds later so I didn't have the heart to kill him he was easy to avoid anyway. There are also a few assassins lying in wait around the city but for some reason all they did was stand there and let me shoot away at them - they must have belonged to some suicide cult or something. Besides that there is a large city to explore including balconies storage rooms rooftops and some outdoor areas with the expected switches and keys plus at least two secrets to liven up the search. There were a few areas to explore where I found absolutely nothing to do which I'm not used to with all the 'have one thing to do in each room' levels that are made but it was a fun city to explore and well lit which was a big bonus." - RaiderGirl (28-Nov-2002)
"As the author put down in his readme the only enemies who will attack you are dogs so keep your guns in your holsters as the ninjas won't attack. Finding a Golden and a Red Key is all you have to do. Only by grabbing hold of the crowbar (why not as it was laying there) that ninja will try to jab you but you can outrun him. I liked the posters that are plastered all over the wall in this little city. Found one secret. 15-11-2002" - Gerty (25-Nov-2002)
"Finally a level that even I could complete without scrambling for a walkthrough or whining for help on the forum. The action was so under-whelming however that in desperation I chased those two ninjas upstairs as soon as the cut scene was over itching for a battle. Alas the two were just skulking around in a dark alcove as if they were looking for a place to pee so I just shot them and went back downstairs where I concluded the level in another minute or so. Hey guys I don't like for 'em to be so hard but this is ridiculous. I keep asking myself what fattened the download to more than 8MB when classics like Catacomb Towers ship at little more than one MB. Anyway I would recommend this one to beginning raiders but I doubt that anyone else would find it either challenging or much fun." - Phil (21-Nov-2002)
"A really peaceful city with a few indolent ninjas standing around and a couple of dogs. I had the crowbar from the beginning so the trip to find it wasn't necessary. One key opens most doors but there is another one to be found too. In this cartoon-like city you find streets offices and storage rooms and a little park with a pond surrounded by a shootable fence - why?!? I don't know!" - G.Croft (20-Nov-2002)
"This city was a little too peaceful for my tastes. All a bit quiet and cartoon like textures. Not a lot to do really. Climb about open a couple of doors and get to the end. Not so good." - Doug E (19-Nov-2002)
"This was a 'tidy' little level. The fact that it was easy to play and DID NOT require a walkthrough reference every 10 minutes was a nice change. A great level for beginners it includes most of Lara's moves and capabilities. For instance the player gets to swim crawl jump shoot climb evade enemies pull levers utilize keys backtrack etc. The walls and doors were thin in some areas meaning the player can jump through them but I had fun playing it. My game time: 23 minutes." - Wendee (19-Nov-2002)
"No this one may not have any gameplay and too many ninjas but the cartoony kind of textures and the fact that it was short made this one a funny break between bigger levels. There were some smile provoking instances like when you peeked through a window seeing two ninja's of whom one seemed to be reading the newspaper. I wonder what news there would have been in indeed such a peaceful city: Mad cat being fined for speeding? Leaky ninja caught in the act while peeing in the town's water pool? Maybe there were some secrets to be found there (found two elsewhere) but sometimes places could be reached where nothing had to be done like that little square with bright green coloured grass around the edges and the little water pool (that looked beautiful). Like in this author's other one (Cold Winter Nights) this one had also some static camera views placed with a bit of imagination. In short: fun while it lasted." - bERT (19-Nov-2002)
"A short 20 minutes adventure with very little to do but some nice exploring around the city the rooms and the rooftops to accomplish. Two dogs and a crocodile to shoot all the red ninjas are friendly. The setting with the use of custom textures is interesting as it seems kind of surreal in its cleanliness. A few levers to push a very useful Golden Key and a Red Key to find some swinging chains and many many blue library doors. And a crowbar to find that you actually already have when you start the adventure. Ah well better twice than never may com in handy in one of the next levels. Found one secret room." - Michael (16-Nov-2002)
"Actually it's a very peaceful city apart from a couple of dogs and a ninja. I especially liked the ninja leaning on the desk and no matter what Lara does he just keeps looking at whatever he's looking at. You start with the crowbar I was oh so surprised when I whipped it out to open a door (lol). You'll climb some boxes flip some levers and avoid some non-threatening chains and collect a gold key which you'll use more than once and a red key. Kill a croc at the end swim a little and finish 20 minutes." - Momster (16-Nov-2002)
"This level begins in an outside area that looks like a city. It's not dark but not too bright either. The items you are looking for are keys and only keys to open doors the crowbar is needed too but surprise surprise it's already in your inventory it could have been hidden so the player could search a little and add some interest to the level. Generally it is a good try but with two dogs and a few ninjas two of them that you see in a cut scene are trapped between some pipes and they will never come after you even if you pass in front of them doesn't give a challenging feeling does it. I found one secret and going through some crates and swimming a little I opened a door and found another outside area with water and of course the finishing trigger. It lasted twenty minutes." - Kristina (15-Nov-2002)
"You wouldn't expect someone who goes by the nickname of Dark Death to come up with a level like Peaceful City would you? Well that goes to show that life is still full of surprises. I really liked the way this started cause once the introductory fly by panned slowly over the missed dog notice I couldn't find it in my heart to kill the lost animal that was waiting nearby; assuming that this was the dog in question and there was someone out there searching for it. However I was slightly miffed when the ungrateful bugger bit Lara in the leg and leaving a trail of blood she climbed up to get away from all this aggravation. After all wasn't this supposed to be a peaceful city? Fortunately the assassin Lara bumped into a few minutes later wasn't doing her any harm. I used some keys opened a few doors found a secret killed a crocodile and after only 20 minutes I hit the finishing trigger. Bit of a surprise as the level was supposed to have 180 rooms. Or did I miss all of the excitement because for some strange reason I already had the crowbar when I started out here and didn't have to look for it among the rooftops. I liked the setting although it appeared to be somewhat unreal with rather monochrome textures and a very clean feel to it. Nevertheless as hinted above there isn't much to do in this very linear course and I'm not sure what the cut scene that shows you two assassins running through the city was supposed to be good for. I certainly never met them." - Dimpfelmoser (15-Nov-2002)