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Level: Lara never has a rest 2 - Amulet back home search
Author(s): Garfield
total rating:6.27 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
CC 8 7 6 6
Dimpfelmoser 6 6 6 6
Dougsan 6 6 5 7
eRIC 6 7 5 4
eTux 6 5 4 5
Freeman Porter 6 7 6 6
G.Croft 7 5 6 6
Gerty 7 6 6 7
Jose 5 7 6 6
Kristina 8 7 8 8
MichaelP 6 6 5 6
Momster 6 6 5 6
Moonpooka 8 7 8 7
Navi 8 7 7 6
Orbit Dream 5 6 3 7
Phil 9 8 8 8
RaiderGirl 7 7 7 7
Ryan 5 6 5 6
Sash 6 5 7 6
Scottie 8 6 7 7
Sys 7 6 5 6
Treeble 5 6 5 5
category averages
(22 reviews)
6.59 6.32 5.91 6.27

Reviewer's comments

"The ambience is often very gloomy in this level, but I guess that is to be expected from the Tomb of Seth setting. There are no copied rooms unlike in the first episode, so I suppose the originality is higher. Although the setting is atmospheric, I found that it was ruined by a few odd and sloppy design choices, particularly a few rogue and disorienting flybys, a bit too much darkness and some dull and badly applied textures. I also found the backtracking a bit much at times. Enemies and secrets were well placed though. Not the best Settomb level out there, not the worst." - Ryan (06-May-2018)

"In comparison to part 1, this is an all-new level, so no recycled areas from the Tomb of Seth project. However, I have to admit I enjoyed the first part a lot more, whereas I felt this one had too much padding in the form of backtracking. At least the author was nice to provide shortcuts, but still, there was quite a bit of going back and forth -- particularly with the guide, towards the end. I also spotted a lot of untextured spots and most of the cameras flew right through the walls. 35 minutes, 3 secrets. 02/18" - Treeble (11-Feb-2018)

"Not bad this settomb-type level, but not so good like the previous "4" release. Some things I dislike as the "safe" red pool which looks like a pool with deadly waters or the guide you have to lure twice to the same place (I think everybody will be stucked here). And also the long backtracking when you arrive to the statue without the timeless sands. I found also another defects like the missing textures in that place, the flybys without music showing black screens out of the world, deformed textures, etc. Even so the level has good touches, like the tasks before placing the eye of Horus or the flipmap in the room with the pit full of scorpions. Not well betatested but still playable." - Jose (04-Aug-2016)

"This is the second level of the example levels of the LE. And also here the level builder has introduced a lot of own ideas. In contrast to the first level Lara finds here much earlier a package of flares. The biggest problem in this level are the Flyby's. Though they are interesting and informative, but it is very unsightly if the camera journey goes through ceilings and walls. But one will compensated by many well built rooms and the good riddles. I have also liked sound and lighting. There I am really curious what expects me in the remaining levels." - Scottie (26-Feb-2010)

"A more interesting and original level in this second episode where the author has made a rather good use of the Tomb of Seth Wad, especially the guide at the end which is technically well done. Before that there is many flipmaps , a few traps , a puzzle with symbols , rope swings etc… After finishing the level, I read the walkthrough to know how many secrets I missed and was surprised that all the last and bigger part after you place the Eye of Horus was in a complete different order than what I played, so I guess all this part is non straightforward which was not too obvious for me when playing. The author has made efforts to design some atmospheric places, like the room where you pick up the Timeless Sands, but everything is spoiled by numerous mistakes and lacks in the looks, we even have missing textures. And the flybys although clever to help you in the progression are awfully executed. An interesting level if you like Tomb of Seth levels like I do. [40 minutes]" - eRIC (06-Aug-2009)

"I've been playing this series in reverse order for the purpose of writing the walkthroughs. The reviews reflect what any builder strives to see: a steady increase in the average scores from Part 1 to Part 5. However, in my mind this is the best level yet (not counting Part 5, which I haven't yet played since it already has a walkthrough). The gameplay is more challenging, there are more unique touches and fewer of the glitches that marred Part 3. Of particular note is the servant who helps out Lara by lighting a couple of wall torches and a pool of flammable liquid to open two doors. (Some of the reviews mention that the servant even kills enemies for Lara, but I didn't experience that when I played the level.) Recommended for beginning and experienced raiders." - Phil (11-Aug-2005)

"Part two of this series, and I think it has to be my favourite. I just loved the atmosphere down in the tombs, plus the texture colours were blended well. Game play is swift, I hardly got stuck as it’s a straight forward enough adventure with Lara searching for the eye, pyramid key and Sands of time artefact, then she can take her prize, The Amulet of Horus. Some nice jumps around deep rooms, which I do enjoy as heights are such good fun. And there are some nice little areas to get into behind sand doors. A few traps sprinkled about, such a spikes and rolling balls, plus a rolling blade room, and enemies are dogs and scorpions. There’s also a lever puzzle to solve, call me dumb but it took me ages to suss it out. There are plenty of pick ups, including four secrets which were all nicely placed. You’ll use the rope and also get help from the guide, though he is a stubborn as a mule when it comes to doing what he’s been asked to do, pft! Men! Another level to play by night if possible as it was rather dark for me, but it's nice tidy level and alot of fun to play." - Moonpooka (11-Aug-2005)

“Well it is an improvement from the first one but I liked the 1st one better at least atmosphere-wise `tis true that the tomb of Seth levels can have an amazingly gripping atmosphere but it wasn't captured to it's fullest in here - it ain't bad and I actually did like the 30 minute raiding experience here besides a few bits (like the guide who refused to do what he's paid for). The few puzzles at the start when getting the golden eye were actually great and I liked how the blades set off automatically and all you have to do is wait till they stop instead of trying to run past them what you initially try to do. Overall - not really up to what it could be but not bad had fun raiding here.” – eTux (16-Jun-2004)

“I managed to play all five ‘Rest’ sequences together. Each took me about 90 minutes of play time which I got through in five days from Sunday through Thursday. I would not have known ‘…Rest 1’ was a first effort if not for the comments of other reviewers. I highly recommend any and all of the ‘Lara Never Has a Rest’ series for beginners who are tired of getting stuck a hundred times or having Lara die every ten minutes. The gameplay is not challenging nor are the puzzles. But the games are fun. Expert level players might find the games a bit too simple but I think we all like to give our minds a rest every once in a while and just play a nice simple game. These games can be enjoyed by the expert who doesn’t want to be challenged but just wants to have a little fun. The author did a good job of taking existing environments and with minor modification (sometimes major) developing new areas. I spent a lot of time thinking ‘…isn’t this …’ which I enjoyed (I have a terrible memory). The author’s story skills do improve by game 5 and her feel of the flow improves quite a bit also. The puzzles remain at a less than challenging level and an oddity or two remains. (Lara pried four beetles off walls and picked up a beetle but she ends the level with 3 beetles -- 2 black and one mechanical. What happened?) I enjoyed the games and recommend them.” – Dougsan (22-Nov-2003)

“Despite a few interesting ideas this never achieves anything more than what you would already expect from the 'Seth' Wad. Darkness could have been used to enhance gameplay but as over eighty flares are provided there's never any chance of missing something important and (despite the fact that the 'helping Arab bloke' is used rather well) any possibility that the level will leave a favourable impression is entirely scuppered by the flybys which show a quite astonishing incompetence. Extraordinary really as the overall construction (despite a few bugs here and there) is pretty efficient. In fact what this level needed was a good Beta-tester; quite a large chunk is actually unnecessary as the 'deadly-water-turning-into-sand' sequence is irrelevant. Despite all that anyone who doesn't expect a masterpiece will be quite entertained by this for anything up to an hour.” – Orbit Dream (16-Sep-2003)

“What a huge leap forward in gameplay. Emoeke has crammed in as much as possible in this level which is mainly Seth Tomb textures and environment. Very gloomy and dark but the flybys were helpful if jerky and some were unnecessary. The first biggy is an 8 lever hieroglyph puzzle to get you safely across a spike floor to get a half eyepiece and monkey swing back. Next comes a run to get to the second half eyepiece while the sand floor is rising and spikes shoot down from the ceiling. Next in a huge room with ledges to jump up and a three spikey white 'things' rolling along a circular path looks awful but it's really easy. You have to find the timeless sands so well hidden it's impossible to know it's there until you pick it up. And further on we find our guide. Unless I've forgotten this is only the second time I've seen the settomb guide in a custom level and I think this guy does a whole lot more for you than that the guide in the original game who got spooked and ran away. He even burns the bats for you. And when he sets the water on fire and I left this room two dogs attacked. I ran back to my friend and he killed them too. When he finally opens the roll-up door and I moved that way I found myself looking back a couple of times to see if he was coming with me. Oh well thanks friend see ya. All this is to get the ankh in the floor in the huge room with ledges and now you can go through that last roll-up door. An easy but very enjoyable level to play. No major brain teasers but good fun. Very well done Emoeke looking forward now to the next level.” – CC (19-Aug-2003)

“This second level is based on the original ‘The Tomb Of Seth’ (settomb) level. It has better adventures but the design really needs some refining...It starts with a sudden 1st Secret and the Secrets - the level has 4 Secrets - are still easy to locate and get. The gameplay is much better than in the previous level and more complicated although it's still very easy. The quest is about finding two pieces of the Eye Of Horus the Guardian Key the Timeless Sands and finally the Amulet Of Horus. I liked the puzzles with the rising sand what helped Lara to run under the spikes in time and the 8 levers were also very good. My best part could be the ‘Ahmet-part’ although our helpful protector was a bit disobedient sometimes. I also have to mention - as positive things - the nasty traps and some good flipmaps (the scorpions were probably heat-resisting in the 1st flipmapped lava-room). The enemies - scorpions bats wild dogs or rather ‘hell dogs’ - weren't so dangerous so Lara could continue Her quest for ammo-collecting. Anyway as weapons only the Shotgun and the Crossbow are foundable in this level and they are both in two of the Secrets. I had a very nasty experience with saving the game: accidentally I saved my game under the blades in the room where You have to use the Timeless Sands! And You can imagine what happened after the reloading. Well I managed to save Lara from this with a sudden sideways jump to the left: and She didn't loose any health! I was very lucky with this I think...The whole atmosphere and the various action-tunes are still very good. But here comes the negatives... There are more flyby-cameras than in the previous level but they're really wild hence I'd rather call them ‘drunk flybys’. There are some untextured walls also what I really can't understand as it could've been fixed easily I think. The gameplay also has a little anomaly: the Guardian Key is reachable earlier than intended because the shallow lava-pool doesn't kill Lara. And finally I bumped into the lighting-bug - Flares won't light and the binoculars nightvision-feature will cause program crashing - in the end of the ‘Ahmed-part’ which was a little bit unpleasant as the level itself is so dark; although the darkness is not really a big problem in an easy level like this. Well therefore I said that the designing is far from being perfect...Anyway I had a great trip in the quest while I was on my way for getting the Amulet and I'm on to the next level...” – Sys (23-Jun-2003)

“As solid as the tutorial debut. While the gameplay is a tad more elaborated the fly-bys are way too jerky and zooming in and out of the blackness that is the end of the virtual world. There are even a few textures missing in the room where you place the timeless sand. Still I had a great time with this. Nice secrets spooky atmosphere well placed enemies some clever flipmaps a decent multi lever puzzle and a fluent gameplay make this a rather enjoyable if not too spectacular adventure. Best moment for me came when the guide showed Lara the way through the dark tomb and a bat attacked. Now I always had a soft spot for bats considering them as really fascinating creatures so I didn't shoot it. After all they just want a bit of blood and there are enough medi packs provided to give the critters a decent lunch. However the guide was not as kind as Lara and slashed away at the bat with his torch which looked absolutely hilarious.” – Dimpfelmoser (27-Jan-2003)

“In the second part the level construction is a little more complex. Also here the gameplay is still easy most times Lara has to push levers or find artifacts. I liked the 8 lever puzzle not hard but fun to solve. The textures are not really good a lot of them stretched but that doesn’t have a negative affect to the atmosphere for my opinion. Also some rooms are very dark but Lara finds a lot of flares. The gameplay has improved a lot compared to the first part it is still recommended for beginners. Enemies are some dogs bats and scorpions. There are some traps in the level like the deadly knives and some spikes and a rolling ball as well. A friendly guide sets the water under fire and Lara can find then the ‘Amulet of Horus’ which you take into the next level. Playing time about 50 minutes I have found 3 secrets.” – Freeman Porter (21-Jan-2003)

“After sliding into the very first secret I found myself entering a nicely done settomb level with some puzzles that were fun but not too hard. A few objects are needed like the Guardian's key and the timeless sands which help you get the object of desire - the Horus Amulet and just when yoeu think that you have only wild dogs and scorpions for company a friendly guide shows up to lead you on your way. Overall a well thought out and enjoyable level and my only complaint is that the flybys need a little fine tuning.” – RaiderGirl (13-Jan-2003)

“As this is a sequential series this one takes place using settomb textures and for me those textures give off an oppressive gloomy dark feel that just doesn’t gel with me. This isn’t to say that this isn’t a good one as I liked the interaction with the environment as entrances open up so that backtracking is made much easier and you also have the chance to interact with the seldom used torch wielding man who lends a very necessary helping hand sometimes though in his own good sweet time. I found what I think is an unintended shortcut flaw as you can collect a guardian key earlier than intended if you decide to chance going for a dip in a decidedly unfriendly looking pool of liquid but as you need to go in search of another key item this shortcut is made no shorter really. With 3 secrets found this is 40 minute level is a nice step up from its predecessor.” – Sash (09-Jan-2003)

“Much improved gameplay over the author’s first effort and more complex puzzles. Some of the flybys were a little irritation but hey at least they’re provided having just played a huge 3 parter that could have used a couple in key areas. This second part of the 4 part series uses the settomb wad and was nicely done. I had a problem where you pick up some flares and one of the doors is supposed to be cued to roll open and sand to start pouring but I had a hard time getting that to happen. The trusty guide makes an appearance but he seemed erratic to me. But still and all nicely improved in gameplay and difficulty for a hour of raiding on to part 3.” – Momster (07-Jan-2003)

“This second level of the series has improved a lot in the gameplay since the first one. Much more traps and puzzles and that surly is a good thing. Still alot of pickups and not so many enemies. Some important (but wild) flybys show you what happens when you pull a lever or place an item. I was also glad to meet another friendly face in these lonely rooms......” – G.Croft (06-Jan-2003)

“Definitely an improvement from the first level. It's surely dark and near the end the flare bug appears but fortunately the torches help. You need the Timeless Sands a guardian key and a nice idea was the guide that helps you continue half way through. Dogs scorpions and bats are the enemies found here and I liked the progression from the levers puzzle to collecting the items and from there back to a pit to get the Amulet. The flybys help a lot and show the way when needed. I am off to play the third one be sure to try this.” – Kristina (06-Jan-2003)

“More complex and improved gameplay versus part one in a rather decent setting. It starts out rather linear from door to door and then branches out a bit from the room where you see your objective – the amulet – down below through grates which you get to open later. There are some errors with the textures the (many) flybys are very wild and go through walls and I was not sure what the rather nicely done lava room flipmap was for but thought it was funny that it seemed to revive the scorpions down below. Took me a moment to figure out the 8-lever-spikes-symbols puzzle (good) and the raising sand was nicely used. You find the two eyepieces a guardian key the timeless sands and of course the amulet. The sand flipmap is really well done but you can actually get the guardian key early and skip a part of the level because the water looks deadly but is not. I got spooked a few times by Aziz as he seemed to magically beam from one room to the next to do his tasks but I thought it was a nice touch to use him. 40 enjoyable minutes here – on to the next one…” – Michael (05-Jan-2003)

“What I like is that you get from one level to the next so this is a settomb level. The flybys are a bit fast and a bit wild and could use some tuning. Needing the Eye and later the Timeless Sands and the Guardian Key so you can get the Ankh and after some jumping you slide into the third level. It was good to see our friend Aziz again and as usual I went the wrong way so I had to take Aziz by the hand and let him do the things he had to do in the proper order. There is some nice jumping in here and a rope swing. Chains to pull some spikes to disassemble and the enemies are dogs scorpions and some pesky bats. 04-01-2003” – Gerty (05-Jan-2003)

“The second level reminds me of TR4 and is already an improvement versus the first. The puzzles are more diverse. Lara’s task is to get to the amulet of Horus but she also finds a few more artifacts. Cameras were a little too fast at times and there were also a few texturing errors. Enemies were bats and jackals. Found two secrets. Atmosphere was good and on we go to Karnak :-)” – Navi (05-Jan-2003)
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