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Level: TombRaider Resurrection 1: Inside the Big Pyramid back home search
Author(s): WebKnight
total rating:6.65 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
alan 7 7 6 7
Casual Raider 7 6 7 7
Dimpfelmoser 6 4 7 7
Ejecta 7 6 7 6
eTux 5 4 5 4
G.Croft 6 5 7 6
Gerty 6 6 7 8
Jay 7 6 8 8
Jbc21 6 6 7 7
Jose 5 6 5 7
Kristina 7 7 8 8
Lorena 5 6 7 8
Loupar 7 6 7 7
Magnus 5 5 6 6
MichaelP 5 4 7 8
Miguel 7 7 7 8
Momster 7 7 7 7
Mulf 5 5 7 8
Orbit Dream 5 4 7 6
Phil 8 8 9 8
RaiderGirl 7 7 8 8
Ryan 6 6 7 7
Sakusha 6 5 6 6
Sash 7 7 7 8
The Aussie Adventurer 7 6 7 7
TheStig 6 6 7 6
Torry 7 7 9 8
Treeble 7 8 9 8
vienna 8 7 8 8
category averages
(29 reviews)
6.34 6.00 7.10 7.14

Reviewer's comments

"There are signs that this oldie tried to push the boundaries of custom level building, even back in the day this must have seemed enticing. The inclusion of voiceovers must have been a treat back then. Nowadays, the gameplay is simple and there are no real puzzles to speak of, but the appearance and atmosphere is well crafted and the aforementioned voiceovers help to move story along relatively swiftly. The few dark corners were an annoyance, but that aside this is a simple but not unpleasant offering from way back when." - Ryan (06-Feb-2018)

"First things first: the pyramid in question isn’t big, it’s great. It’s Khufu’s Pyramid, the Great Pyramid, not just any big one. This matters because the level is a continuation of TR4—the very first one, as it happens, and all the more remarkable for that, as it is the most sustained effort in that sub-genre among the levels I’ve reviewed so far; not only in sheer bulk (at under 40 minutes the level is fairly short in itself, but it is the first in a trilogy), but also because it actually begins where TR4 left off, namely with a (very short) earthquake which has Lara trapped underneath the Great Pyramid, and then introduces, via voiceovers, a new storyline developed from the basic plot of TR4 (originally in German apparently, but since dubbed in English, featuring a very audibly non-native-speaking Lara; and let me make it clear that there are flybys and voiceovers, but obviously no ‘cutscenes’, which would have been a positively earth-shattering achievement in December 2000). According to this new plot, Menes (the shadowy first Pharao of Upper and Lower Egypt) takes it upon himself to punish Lara for releasing Seth; and in order to show that he means business, he conjures up three easily avoided mummies. If those are Menes’s finest, Lara won’t have to worry too much about any grudge the fellow might be holding against her!
So the level keeps a low profile on the enemy front, but restraint seems to have been the order of the day in other respects as well. In terms of texturing, this approach works out fine: the builder uses the Cleopal set, but foregoes the bright and colourful gaudiness usually associated with it in favour of non-ornamental textures of a more generic character, which, in combination with efficient lighting, makes the level quite atmospheric (an unusual achievement at the time). In terms of gameplay, however, the low-key approach does more harm than good. While you’re given a variety of tasks, none of them are out of the ordinary or particularly challenging. Overall, the level is a pleasant enough experience and holds up remarkably well after all these years, but it’s too restrained for its own good and lacks the epic scope one would expect from its lofty concept." - Mulf (22-Jan-2018)

"This is a decent start to a trilogy which includes a level in the Hall of Fame. I was pleasantly surprised to hear a voiceover for Lara, even though she sounded slightly French. In terms of gameplay, the level is quite easy yet enjoyable, but there's nothing separating it from other Egypt levels of this time period. I would still recommend it though." - Ejecta (04-Nov-2017)

"An enjoyable adventure in an egyptian setting. We must find 2 parts of a Ba cartouche, swing on ropes, find switches in dark corridors. I liked the area with the temple and the pool in front of it. After the level end the game crashes but it was a nice level. Found 3 secrets." - alan (01-Jun-2017)

"Great level from year 2000. I liked puzzles and level is quite linear but like goodway. I liked brightness and textures are also great. There could be more diverse enemies. Sound and cameras are OK. Recommendable." - vienna (06-Nov-2016)

"Having a voiceover for Lara is a level of sophistication one doesn't really expect from such an old level. This does in fact rather set the tone of the whole thing and it must have seemed quite the superior offering back in 2000 when custom levels were still very much in their infancy. It has withstood the test of time rather well and remains an enjoyable classic raid. I see there are two further parts to this game, neither of which I appear to have played previously, and I'm looking forward to continuing the adventure." - Jay (17-Mar-2014)

"This level has no puzzles or entertaining tasks, but it could be a bit better if the author put cameras when triggering the switches, 'cause the doors they activate are often far, and players have always to figure out where to go. The gameplay is simple, based about pulling switches and exploration; there is a timed run over fires too. There are very few enemies, and the textures are not so good near the end of the level; I even found a missed texture there. Lights are well worked, but I missed some more musics here and there. Take a try but don't expect too much." - Jose (04-Feb-2014)

"Rather short but really fun level with that 'classic' style feeling. I enjoyed the gameplay as it was interesting but it was missing some more puzzles. Most enemies are scorpions so no challenge from this point. I really liked room with ropes and design of whole level. Was surprised by cut scenes with some voice as it's rather old level :)" - Casual Raider (17-Jul-2013)

"What can I say? Cut-scenes and voice-overs back in 2000! This is a very strong level, especially for such an early release. Texturing and lighting are pretty good throughout. Doors that open after picking up items are sometimes hidden away which means you will have to explore the environment a bit to make sure that you pick everything up. Look forward to playing the next 2 parts to this adventure when I work through the year 2001 levels!. Completed in around 30 minutes." - TheStig (16-Dec-2009)

"This is a good level, and it certainly provides a much better storyline than what TR: Angel of Darkness proposed. The timed run with fire traps to jump over was original, I was surprised when the giant pit was filled with water, there were nice light and shadow contrasts, and one of the spike traps was intimidating (even though I feel like the spikes could've been better positioned given that I felt like they were partially buried). I'm looking forward to seeing the Temple of Menes, especially since Menes was perceived as the founder of the Egyptian kingdom." - Sakusha (23-Aug-2009)

"I'd never played any of Dirk's levels before, so I thought I'd better remedy that situation before I got any older. I'm glad I did, for this initial installment in a three-part series brought back a flood of memories. This is classic raiding in the old style, nothing new (in fact, quite the opposite) but thoroughly enjoyable. It was dark in many places, but it was the kind of darkness that fits in rather neatly with the surroundings rather than being the pervasive, annoying kind of darkness that I detest so much. It's rather short for a stand-alone level, clocking in at about 35 minutes, but if you want to play the kind of level that got you hooked on Tomb Raider in the first place, you can't do wrong by giving this one a try. Recommended." - Phil (07-May-2008)

"In my current exploration of the works of the very first level builders I was surprised to come across yet another 'what happened to Lara after the end of TRLR' adventure, when I was under the impression only three had been built.Outwardly,this lacks sophistication both in the areas of gameplay and construction: you need to search out 2 parts of a cartouche and a couple of 'hands',and the quests for all of them are completely straightforward(You do some swan diving,pull a lever and then perform a predictably dull ladder -climb in order to get all the way back up again);secrets so obvious you may as well have signs saying "they're over here";and the darkness is overdone. However,for its time (and I stress that qualification)this isn't half bad with some attempts to push the boundaries of the day by the use of voice-overs to develop a storyline,and some interesting use of watery flip-rooms.The final area is rather atmospheric and texturing is creatively handled,so this was pleasing as a self-contained level as well as a 'historical piece'." - Orbit Dream (08-Feb-2008)

"Here we have a shortish level from Webnight which happens to be his first. I can say that this is the best of the earlier levels I have played so far. The nice lighting throughout the game was quite good except for maybe a couple of extra flares or torches. Texturing was ok except for a couple of missed spots. The secret that I found was relatively easy to find, so if there were more than this, then they were well hidden. The gameplay was good without reaching to any spectacular heights but was good enough to keep myself entertained for a little while. The level design and layout was very good because I never got stuck and the next task was always easy to find. The biggest let down was that the enemies were really non existant except for the scated scorpions. The uzi that can be obtained later on was not necessary (unless it's needed for the next installment). This is a very good start and I am expecting better things in the future. If I had to give this level a grade, I would give it a B, a distinction." - The Aussie Adventurer (22-Nov-2005)

A solid Egyptian level with some nice tasks like rope swings simple timed run over fires (was afraid I'd be stuck here after picking up the 2nd cartouche piece and diving into the filled pool but realised the timed run was resetable phew!) and collecting of puzzle pieces with activating levers along the way. Found 3 secrets along the way and that wasn't so difficult. I must've gotten a late version of this since Lara was speaking English in the level I played but I enjoyed the level nonetheless. Nothing overly puzzling or new I liked the interesting idea of placing the receptacles on the statues near the end though. Worth a try - moving on to part 2 now. eTux (26-Jan-2004)

I wish this level had more puzzles and tasks. Its an Egyptian one with two hands and a cartouche to find by visiting cave like areas swimming in underwater tunnels and finally reach the other side of the pool. The atmosphere is just right with enough light and flares since its a little dark to get through it. Unfortunately it doesnt have many enemies in fact there are only scorpions and mummies which is easy to avoid. A short level twenty five minutes and three secrets found. Laras voice was also a nice touch. Definitely a level worth playing. Kristina (05-Aug-2003)

A good beginning this is a short and not difficult level with only few enemies and three secrets easy to find. Now I'm playing part two and the game's becoming harder. Good use of textures and original sound files well done. Loupar (07-Apr-2003)

Learn German with Lara! I played this ages ago and I think it was the first custom level where I didn't get stuck so I won't complain that the gameplay is not that challenging cause back then I felt so happy. It's a fast paced fun adventure set in a solidly crafted tutorial tomb with a bit of everything. A neat timed run over fires a long swim a harmless boulder trap a rope swing and a hopping sequence. The secrets are hard to miss and the enemies are not worth mentioning; still it's highly entertaining and I wished it had lasted longer than 30 minutes. Dimpfelmoser (03-Oct-2002)

This is the second time I've played this for review purposes and enjoyed as much as the first time. Only 35 minutes and not difficult at all. But still an enjoyable raiding experience and if memory serves me part 2 is much better. Lara must battle very few enemies and collect the 2 hands to gain entrance to the Palace of Menes. Momster (06-Sep-2002)

Finally we get to hear Lara speak in one of these levels unfortunately for me it was in German so I have no idea what she said! Apart from that this was a quite short level at only 30 minutes but it was also well thought out nicely lit and very atmospheric with 3 secrets and some great rooms especially the one with the building totally encased inside a cave right at the end. I just wish it had been longer. Sash (21-Jun-2002)

A classical TombRaider Level with a Story to it and very good texturing and atmosphere created. Great idea to put in additional wav-files with Laras voice (featuring Rio) though of course this increases the size of the download. As for gameplay puzzles enemies etc. the Level is relatively simple and does not hold too much challenge. Experienced players will probably not spend much more than about an hour with it (my finishing time was around 30 minutes) but it is definitely a Level worth looking at. - Michael (21-Jun-2002)

A relatively short and simple level that will have you occupied for around 30 minutes. There is nothing really challenging here for the committed Tomb Raider player but as this is the start of a three level set perhaps it was used just as a warm up to get the fingers supple LOL. Torry (21-Jun-2002)

I think the author did a good job in this level but it could be a bit harder. I needed 40 minutes to finish it all but I am sure that an advanced raider would make it in about 25 min. I got stuck in the final rooms but I didn't believe it when I passed it! I did like the ropes and levers puzzle but didn't like the fire bridge with the timed door :-p. I think this level is cool and the use of sounds makes the level even better! My favorite is the one where Lara reads hieroglyphs on a wall about Menes whose palace is going to be the continuation of this level. - Treeble (21-Jun-2002)

A very short level (less than 40 minutes) as a sequel of TRLR which presents Lara trying to escape from the collapsing Temple of Horus under the Great Pyramid. The idea of giving a voice to Lara is really good! Puzzles and architecture are ok especially towards the end but the atmosphere is so much like the tutorial level of the Editor. Fortunatly (for those who like long gameplay) this short level was linked to the sequel The Palace of Menes. Jbc21 (21-Jun-2002)

Good looking level rather short and hardly any enemies. Some good puzzles but a little too easy for me. G.Croft (21-Jun-2002)

This fun level starts out where The Last Revelation leaves off - with Lara trying to escape from the big pyramid. The textures those from the tutorial level are combined with some well-done lighting to create a spooky and realistic atmosphere. It was easy to imagine I was in a real pyramid with the detail given to both the rooms and the shafts connecting the rooms. The puzzles were fun and for the most part included rope swinging and pulling switches to get from area to area. Some necessary items and areas are harder to find because of the use of shadows though. There are almost no enemies but you will come across a few traps. This being the first level in a series of four (I believe) there's a good story to this level some interesting rooms and areas and some well-done fly-bys to show those areas off. Great level and fun to play! I loved that some great Tomb Raiding music had been added and the fact that Lara has a voice is a real bonus. RaiderGirl (21-Jun-2002)

First level by Dirk and I liked it. Short true hardly any enemies also true but in my opinion a good level. The bonus is the voice Lara has although in German and some extra music. There are some nice traps and puzzles not too difficult. Now up to the next. Gerty (21-Jun-2002)

A short and rather uneventful level but quite fun nevertheless. The whole level has the Egyptian feel to it so it may not be very enjoyable for those who are getting tired of levels set in Egypt. As I said the level is easy without anything hard or dangerous in it and it shouldnt be a problem for anyone to complete. The level took me about 15 minutes to complete. Magnus (21-Jun-2002)

This level is a real pain because it begins with a big earthquake a beautiful camera with good use of lights and of course it makes me feel as if I were close to begin a great adventure. All this becomes false! Level is bore! There aren't puzzles there aren't enemies you find secrets in the way only a couple of cameras. Author uses lights in many rooms (something very good) but author leaves some rooms without lights why? Same thing with textures most of rooms very well worked but suddenly you find a couple of rooms with textures wrongly applied. I think the author shows that he can make better work. Lorena (21-Jun-2002)

Inside the big Pyramid is the beginning of different levels. Some good ideas and the voice of Rio make it a joy to play - but it is very short - 30 min. only. Little errors in texturing - but that happens at beginning and doesn't matter. I like it - lights and shadows coming good and the rooms looking good. But maybe expecting more - I'm sure in the following level part we will get it. Miguel (21-Jun-2002)
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