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Level: The Great Race of Yith back home search
Author(s): Jose Cobos
total rating:4.03 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Daffy 3 5 5 5
Gerty 4 6 6 5
Jay 4 5 5 5
Kristina 3 4 4 4
Magnus 2 2 2 4
manarch2 3 4 3 4
MichaelP 3 6 5 5
Mulf 4 4 3 4
Navi 2 2 2 2
Obig 3 5 4 4
Orbit Dream 4 4 4 6
RaiderGirl 4 5 5 5
Ryan 3 4 4 4
Sash 1 4 2 2
Scottie 4 5 5 6
Torry 5 5 6 6
Wendee 2 5 5 4
category averages
(17 reviews)
3.18 4.41 4.12 4.41

Reviewer's comments

"Oh my, I clicked the ‘submit’ button too early. Turns out that the title of this builder’s other level Entrance to Y'ha-nthlei actually is Lovecraftian (and observing the rules established by D. W. Jones’s Tough Guide to Fantasyland; her rules had to be derived from something after all). This is why I could never be a journalist.
Anyway, the title of this one is Lovecraftian too; and the level fails, not unexpectedly, to live up to it. Fans of horror films have learned the hard way that if a movie comes along bearing a title derived from Lovecraft, it’s probably best avoided. The reason is that Lovecraftian horror doesn’t translate easily (or at all) into any other medium, because it isn’t based on plot but on language (adjectives, essentially). For the same reason every film version of a novel narrated by an unreliable first-person narrator necessarily fails: Nabokov`s Lolita; McGrath’s The Grotesque. Did I just mention Nabokov in a review for a level about shooting dinosaurs? It appears I have. There’s also an entirely pointless helicopter. Don’t be distracted by it, it serves no purpose." - Mulf (20-Jan-2018)

"You'd probably be expecting something a little more exciting from the title, but what you end up with is a level of extremely short duration: 7 minutes. The one main challenge probably will lie in the spike traps and sneakily hidden buttons; even the enemies can be defeated without much trouble or thought. The rooms are rather dull and boring looking and overall I was left feeling a bit let down. I have nothing against small levels, but I do expect them to be filled with a little more gameplay. And again...no finish trigger." - Ryan (20-Nov-2017)

"A very short level, 6 minutes gameplay, but with interesting shootouts with various enemies like ahmets, raptors and T- Rexes. Texturing was OK and gameplay was quite challenging when you come to the spike rooms, but else it was a completely linear rush without any difficulties." - manarch2 (10-Mar-2011)

"I have liked the level. OK, there is hardly a change with the textures, but, at least, they were applied cleanly without bigger mistakes. And one could fight against various dinos. And one could see a helicopter. Well, unfortunately, only see because he was not to hear. And the flames were placed before the torches. If had it been with one or two flames thus, I would have said which has the level builder been sloppy here. But because it was with all torches in such a way, one can let this pass. And of course the level was a little bit too short. But I have liked him nevertheless." - Scottie (21-Mar-2010)

"A not too badly constructed level but with big too empty room / corridor, the only room which brings a little of light in this game it is the last of level, damage. The gameplay consists in pulling on all what moves about is the size of the enemy and to have the head pricked accidentally. Not very exciting all this." - Daffy (28-Aug-2009)

Actually worse than the authors previous level but it was still okay. The texturing was repetitive and boring but without any stretched textures which is always a plus. The level took four and a half minutes to play through with a lot of enemies to avoid. Or kill. Its easier to avoid them though since the level is so short that you dont need to worry about running out of health. It would have been nice to finish this level. Its not like its that much work to put in a finish-trigger. Magnus (29-Jan-2004)

Big empty rooms many buttons. What can I say about this one it has no game play it's all about going from room to room crawl a little climb and eventually get a weird artifact I never got to use. I also believe when the author wrote the word race in the title he meant the human race and not a race with vehicles. Anyway whatever this is it has some raptors T-Rex and a helicopter at a high room which I believe is the end but since I found no finishing trigger I am only guessing. Kristina (01-Jul-2003)

This level may be short at ten minutes but you spend the entire time either racing from ahmets raptors and flying beasties or dodging spikes that come from the ceilings. The true race is near the end when you must get by two T-Rex so that you can push a button that is in the same room as they are. This opens the last door to the prize that I assume Lara is after though you can't actually pick it up. No atmosphere to speak of in this level but it will give you an exciting ten minutes of gameplay. RaiderGirl (27-Jun-2003)

Well this level is even shorter than the previous one. The final trigger is missing again. This is a bit boring: you have to push buttons and fight with raptors mutants harpies and 2 T-Rexes but they are not hard enemies. Its useful to keep in store some Shotgun ammo for the T-Rexes 2 ammo will be enough for killing them running beneath their bellies. The spiked walls are also not obstacles I hardly noticed them. The texture is boring and there are no added sounds. Maybe the next level will better.:-) Obig (24-May-2003)

Did I miss something or is this just the most aimless level I have played. The whole thing takes place in a series of brick rooms with some of them having lowering spikes from the ceiling and the others having raptors and ahmets as well as one large room with two T-Rexes. All you do is run around finding a couple of buttons and end without an end trigger like the previous level in a room that has some sort of object at the top of a short set of steps. Playing time for me was 8 and a half minutes. Sash (18-May-2003)

This level was not much better than his first. Not much to say pull a switch fight a dinosaur. And two ahmets at the beginning my Lara just loves them ;) Rooms were square and lighting always the same. At the end there are two T-Rex and a helicopter awaits Lara. Another switch and Lara gets to an artifact but cannot take it. The level has no end ;) Not much sense here and not much taste in my opinion. Navi (10-May-2003)

If the author was aiming for a Lovecraftian feel (The Yith are of course Lovecraft's creatures) he failed but mainly due to the unavailability of likely foes in the editor world. The level was not as dark as one would have supposed with enemies being ahmets raptors pterodactyls and two rather angry T Rex's. After ten minutes you reach the idol of the Yith but unfortunately there is no finish trigger. A good idea that lacked only the tools to make it real. Torry (06-May-2003)

Although I have not read the H.P.Lovecraft source novel on which this level is based I don't believe I would find it any the more enjoyable as a result. As it is you get a very fast run (literally) through several rooms with rapidly descending spiky ceilings in several of them (which is fun). In fact the whole gameplay is a bit of a hoot as the enemies are invariably pre-historic and quite well placed. If you feel like experiencing 10 minutes of straightforward running and shooting then give this a go. But I do wish that this builder get the hang of 'end-of-level' triggers! Orbit Dream (06-May-2003)

This is also a very fast paced level at least once you know where to find the buttons. The spiked ceiling had me reloading a few times and apart from that it is shooting animals. Ahmets raptors and two T-Rex and occasionally I jumped in my chair just standing nose to nose with a raptor. Found no finishing trigger so after there wasn't anything to do anymore I quit the game. 01-05-2003 Gerty (04-May-2003)

I guess why the author called this a race is because if you dont flycheat and get more weapons/ammo youll be racing away from the baddies. Thats pretty much what this level is about; racing from dropping spiked ceilings and from two each of: ahmets raptors pteros and T-Rexes (thanks for the specific names Michael). It took me 12 minutes because I went back to the beginning because I didnt know if I had missed something or if there was no finish trigger. Looks like the latter. I still love the T-Rex room shaking effect. Wendee (03-May-2003)

Another short linear game from this author. Enemies this time are mainly ahmets raptors and pteradons (oh and ceiling spikes but those you can easily dodge) and in the room with the helicopter you get quite an exciting visit with Mr and Mrs T Rex! It's a nicely constructed solid looking level and if you just want to spend a little while in undemanding gameplay then try it. The title presumably refers to a race of creatures since there isn't a vehicle in sight. Jay (03-May-2003)

Rather a step back than an improvement to the first level of the same author. Got confused with by the title as I expected a race level with a vehicle when the Great Race is actually a cultural grouping here. You will only spend about 10 minutes here yet again without a proper finish trigger. A few buttons to push and first experiments with the use of fire (and inevitably the flare bug occurs but its very bright so not a problem). The spike walls coming from the ceiling were a nice touch but the level is mainly about the enemies: ahmets raptors pteros and two T-Rex guarding a helicopter. Michael (01-May-2003)
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