Level: Lair of Minotaur back home search
Author(s): Ahmet Yuksel
total rating:2.63 Gameplay &
Objects &
Sound &
Lighting &
Akcy 1 2 2 2
bERT 2 1 2 5
Ceamonks890 1 2 2 2
DJ Full 1 2 2 2
eTux 0 0 1 2
Gerty 3 4 3 2
Jose 1 2 2 4
Kristina 2 3 4 5
Lil Kid 2 3 2 2
MichaelP 2 5 4 2
Necro 4 5 5 7
Orbit Dream 2 3 1 2
RaiderGirl 3 5 4 3
Ryan 2 2 2 3
Sash 2 5 5 2
The Aussie Adventurer 1 5 2 1
Treeble 1 1 0 0
Wendee 4 5 5 4
Yoav 3 3 3 4
category averages
(19 reviews)
1.95 3.05 2.68 2.84

Reviewer's comments

"I did play only around 45 minutes total of this but by the time I used the Portal Guardian artifact, pulled a few levers then collected and used the Pharos Knot, only to find I had to endure more excruciating backtracking and the corresponding doors could not be located no matter how hard I tried, I decided to pack it in as I had seen more than enough and I doubt my opinion would have changed if I had managed to finish it properly (although the map did help me up to a certain point). Enemies are spawned in a nonsensical manner, the audio track is looped continuously, textures are extremely bland, atmosphere isn't worth mentioning and the gameplay, as mentioned, is the height of tedium and then some. For masochistic players ONLY." - Ryan (25-Jan-2019)

"After more than two hours I was able to find the last artifact and reach a pool room to open the exit door. Not a walkthrough for this level, but Bert's map was useful anyway. Run and run and run very long distances shooting dozens of enemies with no sense is what you can expect in this nasty level. No hints so you can get oriented, a lot of backtracking when you do a single right step and all this running through corridors textured the same way. Go ahead only if you're masochist." - Jose (19-Jan-2018)

"This is the most cruel thing I have played since the levels of Cain. I'm not kidding. I located the first puzzle after six kilometres of running, the destination was another kilometer away and no pickup item, no matter how nicely customized, can compensate this pointless effort. The return took the final two kilometers which I had to repeat because the exit door trigger somehow failed the first time I stood on it. I finished with over 2700 bullets fired because all the way through I was forced to kill crap. According to Fexinspect the builder just kept packing the level with enemies until he reached the object limit, thankfully the classic one - I don't want to know what he would do if TRNG was available these days. I can only be grateful to the author (or maybe to Poseidon who refused to cooperate) that he left the place dry, as the only more dreadful design would be the same thing underwater. Or still dry but with running disabled and only walking possible... or with forced crawl and burning if you stand up... all with save denial... wait... wat... No, why... why do I even imagine such things?... Weird scenarios, leave my head, NOW." - DJ Full (30-Jan-2016)

"After only 10 minutes in, I immediately decided to stop playing through this one, as I honestly felt like I'd seen enough to know for certain that this was a very poorly-constructed level all-around. Empty maze-like corridors, far too many enemies spawned in at one time, repetitive samey texturing, tedious and outright boring gameplay, flat lighting effects, bland atmosphere with inappropriate utilization of ambiance tracks... literally nothing demonstrated here has any real form of polish or care put into it whatsoever. So, don't even waste your time with this atrocious excuse for a debut and check out something else more worthwhile, as its very clear that the builder didn't care in the slightest about what others thought of his work, considering there hasn't been anything new from him since." - Ceamonks890 (01-Dec-2014)

"By the title, I expected to see the Minotaur, but it was in vain. Just endless running in the looooong corridors, barely a few decorating elements in the few rooms, textures were also boringly uniform. I realize that labyrinths must have some unavoidable characteristics by nature, and therefore even the most experienced level builders can seldom make them really entertaining. Building a whole level solely on the labyrinth theme, plus trying it as one's first level, was simply too ambitious a project, and was destined to be a failure. Add to that, that the enemies appear out of thin air, the continuously looping music, and some rookie mistakes, and you've got a quite irritating and still tedious level. The spikes operate upside down, a door can't be opened, a ladder leads to nowhere, many streched and poorly placed textures, the list goes on. Overly ambitious concept, unadvised planning and careless implementation. Off with it." - Akcy (28-Apr-2007)

"This level was slightly boring. It is bascially a huge maze, all corridors look the same, enemies appear out of mid-air, and you are wandering around until you find the various hidden puzzle objects. There's no logic to where you need to go, so you're just running around corridors until you are lucky enough to find the objects. There are a lot of enemies as you run down corridors and if you have a slow computer, I'm guessing that the game would slowly grind to a halt. This didn't happen to me but the gameplay could have been greatly improved." - Necro (28-Aug-2006)

"Starting off in this level I had many high hopes. The background music was fast paced and the beginning room was ok. From there it went all downhill. I was quite happy when there was an influx of enemies to kill until I found out that there were hundreds of the same enemies and proving not to be harmful in any way. All I had to do was just jump past them it was simple as that. I got really bored with this level only after a couple of minutes and from then on my mood did not change. Basically this level has poor design lacked variety same old textures and wasn't very fun at all. The only good point may be that there was a lot of killing but yawn. If I had to give this level a grade I would give it a E+ a bad fail mark." - The Aussie Adventurer (05-Nov-2004)

"I admit - I have only played this level due to the 'Reviewers Race' contest and only after a map was drawn. Even though bERT did a good job mapping this level out it wasn't much of a help to me - got lost several times (maybe I was just annoyed to read one map). Don't think you'll do differently - the thing is HUGE and was texturized with very few tiles. You can't say the difference between this corner and that one. You'll just have to live with it. Anyway not my kind of level and not amusing so stay away. Unless you're a true masochist - then pick this one up." - Treeble (24-Jan-2004)

"Scorpions: 2.452.265; Bats: a handful; Dogs: a small kennel; Skeleton: drowned. That's only the bodycount in this level but there's more: it's a labyrinth! Well you either hate them or love them and I like labyrinths. Only throwing in so many enemies really adds up to nothing as far as gameplay goes: they appear out of thin air just like that no original appearances with the exception of the crocodiles. Jeesus! They appear in almost the darkest corridors in a snap second in such a way just you jump out of your seat. Some corridors are so tediously long though that they lose the effect what labyrinths are all about. Your quest is to open the door you see at the beginning of the level: to do that you have to assemble the head-and-stick and find and place the Pharao's Knot and Pillar. I also found a gem and that may probably lead to a secret because one wooden door remained closed. Textures are adequate for what a labyrinth should be like that is not giving away too much. Don't play when claustrophobic." - bERT (06-Jan-2004)

"Big maze and every steps you do came out scorpion or crocodiles you need to find some objects to open gates I did not love to play a level like this." - Yoav (11-Dec-2003)

"Why oh why did I bother? Knowing that I'm useless with mazes I still had to try the level out looks like the foolishness of youth has caught me too. Well according to the legend of the Minotaur - his lair indeed was a labyrinth and if this would've been the real one I'd be really sorry for the young men and women who were sent here from Athens as the food for the Minotaur. You actually don't meet the Minotaur here but a whole lot of scorpions - both small and big crocodiles dogs bats and a sole skeleton and falcon demigod. When I had the chance I actually avoided the beasts as much as I could or lead the dogs to the big scropions so they could take care of the dogs. All I can yet add is that this level is the most frustrating boring and confusing one I've ever played and if I could give a negative rating for the gameplay I would. Somewhere around the middle I decided to use DOZY to ease the frustration and still the hallways seemed too long. I only gave some points for the textures because there were sme there and the cameras deserved a point because you at least had one camera clue for the last timed run when picking up the gem. I'm sorry to say but this is not a recommendable level at all - for those who don't have the time to download ever level available avoid this definetly - all you will miss out is just frustration as for the rest - well if you're in for a wicked S&M session TR style try it as for a player who has no feeling of direction this turned out to be such a session for me. I really do hope the builder comes up with something better than this with his next work but if the next level will be something as bad as this one I again will show no mercy." - eTux (27-Jul-2003)

"One big huge maze with countless numbers of enemies appearing before your eyes. You need to find some puzzles pieces scattered around the place the hardest thing is finding them. The level uses around 5 texture tiles throughout the whole level. Hopefully the author won't bring out another level as bad as this." - Lil Kid (07-Jul-2003)

"I felt like quitting this within the first three minutes of starting it up. It's not even a maze it's just a big grid of hallways including what has to be the longest halls in the history of the level editor. Just start running keep the forward button pushed down and read a book or take a short nap while you're waiting to get to the end. There are a few objects to find - the Portal Guardian plus the pillar and knot - and you have to have these to finish the level. Usually they are found in a dark section of the hallways. Anyway you use these to open the doors that lead to the trigger that opens the doorway at the very beginning of the level. So the whole level is spent trying to open that door and as soon as you go through it the level ends. Lot of enemies to be found along the way - scorpions giant scorpions dogs crocs bats boars and even a demigod. What's cool is that if you leave the big scorpions alone they will kill the dogs and demigod for you and leave you completely alone. I got lucky and finished this in only 20 minutes." - RaiderGirl (04-Jul-2003)

"The other reviewers said it all. One of the most annoying levels in a long time as you run around endlessly desperately trying to locate the required puzzle items and then run around some more to find their receptacles. I think the most remarkable moment was when one of the countless scorpions died and dropped a shotgun right in front of Lara - that gave me a laugh at least in between all the despair. And thanks to Kristina who told me that there was a long timed run to the exit door or I would still be roaming around the maze." - Michael (26-Jun-2003)

"A MAZE and how I hate mazes. Also there is a plethora of shooting either scorpions crocs scorpions dogs warthogs big scorpions. After a while I just let Lara jump her way through the maze and after triggering whatever she triggered turned around and shot everything in sight. The same with the pick up though. Had to read about that timed run (although Ahmet isn't the only person who does that) as the camera showed me something that just wasn't it. Now Ahmet make us a nice little level please..... 25-06-2003" - Gerty (26-Jun-2003)

"I saw no lair or a minotaur. All I saw was a huge and very frustrating labyrinth with a million scorpions to shoot and a few dozens of crocodiles plus one demigod. Your goal is to find a pillar a knot and the two pieces of the portal guardian. To find those items the player will suffer immensely from all those look alike corridors and a persistent skeleton at some point that didn't want to go away. Finding the puzzle items is one thing now finding the receptacles in that mess is another. I also got a gem which I never used. The level ended with two timed runs one of which was not easy. There is a lever in one room that opens the exit and I am not sure if it also opens the door at the beginning of the level or it was stepping on the block with the gem that did the trick but you need to run like hell to catch that door open. Entering that room I got thrown to the desktop so I assume that was the end. We always welcome new tries but please do add some objects and some real puzzles to the levels. A maze is just frustrating and serves no purpose apart from making players curse at the author." - Kristina (26-Jun-2003)

"Warning: MAZE! This happens to be one of the most irritatingly tedious levels I have played. For nearly 30 minutes I ran around this enormous maze killing scorpion after scorpion picking up insane amounts of pick ups and then coming across large packs of other enemies crocs dogs giant scorpions warthogs and one pitifully lonely skeleton and demigod. I so wanted this level to end as I hate mazes with a passion but couldn't work out how to end that is until I read there is a timed run a long one back to the beginning area this I never would have realised but I didn't have a clue for most of this level so it wasn't a surprise. All I can say is play this only if you have a death wish! Was that too harsh?" - Sash (25-Jun-2003)

"If you enjoy running up and down dark hallways textured almost exactly the same and killings lots and lots of animal baddies then this level is for you! Lara has to find her way though a minotaur's lair which consists of dimly lit hallways collecting flares ammo a portal guardian and a pillar all while fighting too many scorpions and crocodiles. I did a timed run and that was it. Not terribly fun. Short download though. I give it thumbs up for that." - Wendee (25-Jun-2003)

"If Ahmet is 14 years or younger read Review #1. If 15 or above read Review #2. Review #1. I admire anyone of any age who sits down and builds a level on their own initiative. For someone so young this is quite a good achievement. More attention is needed with triggers for the baddies and the gameplay really needs more thought but nonetheless it's a good start. Review #2. I've said it before and I'll say it again; read the Manual! (Not only does it tell you about all sorts of interesting technical things like how to trigger enemies and how to use cameras; but it also gives advice about the concepts of gameplay.) This level is essentially an object lesson in how not to design a TR adventure and as such should be required playing for anyone interested in potentially building a level of their own; i.e. assiduously avoid any and all of the elements in this level and you'll probably do OK. Mazes are an old standby anyway but this one is so huge and so dull (and much of it is completely unnecessary anyway) that the player simply holds down the sprint button the entire time and charges along in the futile hope of ever finding something of interest ever again. Baddies are plentiful but used ineptly magically triggered into existence right in front of the player (and often under their feet); they also attack in groups without any thought of effective usage. There is a timed door which is not indicated as such (indeed the camera cut-away is pointing in completely the wrong direction). Many objects appear to be key pick-ups but seem to have no use. The texturing is remorselessly wallpaper'd and stretched on every occasion. As a result there is no atmosphere to speak of. The maze isn't even a maze but rather a series of exceptionally long interconnected corridors laid out in a repetitive grid pattern. There is an infuriating continuous music loop from beginning to end. Oh please make it stop!" - Orbit Dream (24-Jun-2003)
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