Level: Ancient Legends I - Excavation Site back home search
Author(s): Driber
total rating:5.76 Gameplay &
Objects &
Sound &
Lighting &
alan 4 5 7 7
bERT 5 7 8 8
CC 4 3 9 8
Chris LP 6 6 9 10
Cuqui 7 7 8 8
Daffy 5 5 7 8
Dimpfelmoser 3 2 5 5
Doug E 2 3 3 7
Duncan 5 5 6 8
eTux 5 7 6 8
Gerty 7 7 8 8
Henk 7 7 8 9
Jay 4 5 7 7
John 7 7 9 10
Jose 3 5 6 6
Josi 6 5 6 7
Kristina 3 3 5 5
manarch2 2 3 7 6
MichaelP 5 4 7 6
Mman 3 4 3 5
Momster 4 3 6 6
Navi 1 2 3 5
Obig 3 4 5 5
Orbit Dream 6 6 8 8
Qwendo 7 7 8 8
RaiderGirl 5 4 6 7
Ryan 4 5 7 7
Sash 4 3 5 6
Treeble 6 6 7 8
category averages
(29 reviews)
4.59 4.83 6.52 7.10

Reviewer's comments

"This is really just a small scene setter for the presumably much larger part 2 of this series (I know that part 3 was close to a masterstroke) so there's really not much gameplay to speak of, just a couple of jumping exercises and a bit of desert exploration. That said, I liked the smooth, authentic look of the sand dunes and I'm quite looking forward to the second part now." - Ryan (24-Aug-2018)

"Not sure why part 2 came out first, but actually this is the first part. So, it's very short, consisting only of killing some ninjas, scorpions and running through sand dunes which looked quite good. There are some areas that you can't access, neither in the second level, so I wonder what was there and what did I have to use the half of the cartouche for. Although there's a well-hidden secret. The best are the textures." - alan (30-Apr-2018)

"This is very short and basically an intro map; you do a few simple tasks and then it's over, although there are a few loose ends that might suggest a return later (the walkthrough suggests they can't be reached yet anyway). The few enemies are fitting enough but they're the only challenge outside of some simple platforming and one slightly hidden tunnel. The design is fitting enough but quite basic (although the desert terrain is okay). It feels like this was a learning map that was turned into a release." - Mman (02-Mar-2018)

"I ended up playing this series out of order, starting with part two before playing this first part. It's little more than a setting up story for the next part and, as such, is a little hard to evaluate. At under ten minutes, it's just a brief foray into the desert to shoot a few ninjas and scorpions, before discovering the entrance to part two. Obviously, not much to get your teeth into, but the sand dunes are quite atmospheric and it does whet the appetite for more." - Jay (09-Apr-2016)

"No much to say about this very small level; some scorpions and ninjas to shoot, some jumps over spike tiles, some jumps over deep pits in the desert and no more. I found a part of a cartouche I didn't need to use (perhaps in the next level?). At least, it seems that there is an effort with cameras and lights. We'll see the next level." - Jose (23-Nov-2015)

"As a little break from the big Jerusalem Project I chose to play a small level and accidentally picked this one. While the first area looked rather blocky and uninspired, the sand dunes were really well created with good lighting effects, even if the players can get a bit confused by the uniform texturing. I missed a crawlspace so I had to consult the walkthrough, else progression was quite easy. There was a cartouche and a key receptacle I never used and this level seems a bit unfinished as it ended way too soon after only 6 minutes of gameplay, but its architecture was quite remarkable." - manarch2 (06-Aug-2011)

"This level well courses are drawn up as well on plan decoration, shadows in the sand are the nicest effect. The gamaplay is simple and comes down in jump and pulls on enemies." - Daffy (30-Jul-2009)

An older level that should be reviewed with its second part, but that's not how the author set it up. This is the intro to 'Underground Tomb of Ramses'. As such it is well-textured, quite short, and pretty easy. Worth going through to get to the tomb. - Duncan (20-Jun-2005)

"Not much to do in this very short level although I did find a secret. It's just a warm-up for the second level so it's best to play these two in one go. A lot of sand (looks very good) a few scorpions and ninja's and some building that needs a key which I did not find but maybe you have to go back here after you get out of the tomb (second level) someday." - Josi (25-Sep-2003)

"I wonder where the other half of the cartouche was and the keys never found them. We have a very short level in the desert five minutes with one half of a cartouche and a couple of ninjas scorpions. The shotgun secret wasn't too hard to find. There are some nice sand hills but nothing else to see just slide to the next level to begin the real adventure." - Kristina (05-Aug-2003)

"I really liked this level. You certainly get the feeling that you're in the hot desert all those sand dunes. I loved the way you could see the ninja off at a distant on one dune. Totally missed that crawlspace in the 'hole' several times. Finding a ladder to climb down to a secret and jumps across a gorge are pretty much all that has to be done. Oh I forgot the cartouche piece in the crawlspace. The slide into level two is very well done accompanied by the flyby. A very convincing level. Gotta go get a drink of water back soon . . ." - CC (25-Jun-2003)

"A little story no darkness and fun: that's all I ask. Is that so difficult? No because this author does in a tiny little level what so many ruin in so called classics. I mean I even took a screenshot from one of the settings because this level shows drama: for instance when you have to hop along some sandy ravine and suddenly from afar you see an enemy walking rounds unaware you're heading towards him. Beautiful! Also the first human enemy is introduced with drama when you take the first half of the tablet (cartouche). I don't care how little a level is (or it being a part of a more bigger adventure that's not yet finished yet) when you create tension with so little (let's face it texture wise you see nothing but sand around you) you deserve ze pointz. Well done Driber!" - bERT (20-Apr-2003)

" comments unfortunately got lost..." - Obig (07-Feb-2003)

"Well having read all the reviews I am still at a total loss why this was released as a level and why 2.3 MB? You mainly need to run over some very nicely constructed sand dunes and jump around the huge pit which is obviously the excavation site kill a couple of ninjas and some scorpions - 9 minutes." - Momster (03-Dec-2002)

"This was a bit of a disappointment. A very short level requiring a walk around some nice looking sand and play tag with a couple of bad guys. The textures were good though! Perhaps another offering from this author may include some sort of gameplay." - Doug E (02-Dec-2002)

"A short level but very nice and well done. Textures and atmosphere are good. It is fun to jump over the dunes. I enjoyed this first part as the second one Underground Tomb of Ramses." - Cuqui (19-Nov-2002)

"Part 1 starts outside. You see the Jeep but can't get to it. Lara runs through a narrow valley surrounded by high mountains and finds a secret and a puzzle piece there. That's it already and she slides into the next level. Textures were mainly ok. Sound very little but enough for this size of a level. Enemies were a few scorpions and three baddies. I have not understood the purpose of this level as you do not need the puzzle piece in the second level either and the few rooms could have been added to the second level. Enough to play only part 2." - Navi (12-Nov-2002)

"You run a bit through the sand dunes go underground and return to the sunlight in an area with a big metal structure and a closed gate somewhere nearby. Now as you climb up the structure the door upstairs opens and let's you access a spacious room with many wooden crates. Naturally I assumed that there must be something to do that would open the gate outside in the sand but it seems that the whole thing is just for decoration and serves no purpose whatsoever. Instead you have to look for a crawlspace in the underground area. By the time I found it I had admired the End of the world from the top of many hills. There is an easy hop over deadly tiles and then a short jumping spree around the rim of an abyss. That's it. If you go for the crawlspace right away you're through in under ten minutes. The desert looks a bit clean to me. It's basically made with only one texture and no match for the realistic style of The Lost Valley. Have you noticed that those Ninjas always draw the sword after a bit of shooting. Now generally Lara is quite close so it seems a natural thing to do especially if they've run out of bullets. But in this case the Ninja is on the other side of the chasm so drawing the sword seems a bit daft really." - Dimpfelmoser (07-Nov-2002)

"I admit that I had spent on this level more time than the possibilities offer by the game. The cause is that I just wanted to admire the beautiful sandhills that Driber has made. Texturing is very simple (i.e. a not considerable texture file) but used with fine and discerning taste. I admire also the way the author has built his sandhills and the atmosphere and overall colours are really magnificent. I'd find that this strange metal structure is well done in this nowhere land. I may let you that it's too short (you can play it in about 10 minutes. Few small scorpions and baddies one secret and a half cartouche piece. A fun jump run through the desert however. But it's a splendid introduction for the second part of the main level: Underground Tomb of Ramses (in fact you need your last savegame file to access at the second part). Download them both. Sure you will not be disappointed... 2002-9-7." - Chris LP (08-Sep-2002)

"This is the first level of the larger Ancient Legends game and I find this hard to rate at the moment because this level will be incorporated later on in the larger game so it hasn't shown its full potential here. Lasting at around 10 minutes the aim is to find one half of a cartouche make a couple of jumps across a sandy dune and slide down beneath the sand to begin the second level. I will revise this review when future levels are produced and this level is then taken further but for the moment this is all I can rate it." - Sash (21-Jun-2002)

"The 18 rooms of this level offer you a short and crisp 10 minute adventure in the sand desert. The dunes are nicely done and the jumping around the deep chasms was fun. Found one secret there too. Other than that it is shooting a few scorpions and ninjas (one nicely patrolling on the horizon) and one half of a cartouche that you do not actually need (well you need to pick it up to open a door though)." - Michael (21-Jun-2002)

"This level was really cool and nice but it was too short. In the 10 minutes necessary to finish this desert level you will kill some scorpions and ninjas and you will find half of a cartouche. The dunes were awesome and the texturization was the best part of the level! It's worth a download." - Treeble (21-Jun-2002)

"A nice desert level with well crafted atmosphere and beautiful exchange of light and shadow. It seems to be only part of a series of levels as it is quite short with about 15 minutes playtime and you still have a puzzle piece at the end." - Qwendo (21-Jun-2002)

"Being the first part in a two part series I can only hope the next level is quite a bit longer than the ten minutes I spent here. It could be a bit confusing as I found half of the cartouche and the door where you use the cartouche which could lead you to believe that you have left the other half somewhere out in the desert. I'm assuming the other half will be in the next level. I also found another door leading to a room full of crates that I was unable to open. Either I missed the key or crowbar or it is opened in the next level as well. You'll find few enemies here scorpions and a few ninjas and no puzzles. I did enjoy the interesting jumps needed to get around the excavation site which reminded me of the Giza levels in The Last Revelation. The level was well lit with plenty of places to explore. I found one secret consisting of the shotgun and a large medi-pack. On to the Underground Tomb of Ramses." - RaiderGirl (21-Jun-2002)

"Very short but well executed level. The sand dunes were awesome. Hope Driber will finish it pretty soon. I want to find out what is in that structure LOL." - Gerty (21-Jun-2002)

"Great job! It was fun to play in the desert - OUTSIDE! yep. The lighting and textures were good and there were not many enemies. The ravine was great to play. Overall a nice level." - Henk (21-Jun-2002)

"The first level in the series is very short but fun although apparently incomplete. I finished it with half a Cartouche piece in my inventory. The designer informs me (via his website) that more levels are on their way so hopefully there will be a point to these incomplete pick-ups. There's also a large metallic structure that serves no apparent purpose. Play it in conjunction with the 2nd level. They are both very polished attempts." - Orbit Dream (21-Jun-2002)

"Very short but I like it. The textures and atmosphere are great. You have to find half of an artifact and find the end but it's not that easy there are deadly drops into pits and a spike trap room which you have to survive. There are a few baddies which are well placed. Overall this level is quite good! I just love those sand textures! I can't wait to play the sequel. Download now." - John (21-Jun-2002)

"A very nice level but it was a shock for me that it ended after 5 minutes with only 1 secret found (very well placed almost missed it) a piece of a cartouche (I guess used in further levels) and so much unfinished business like that metal 'house' in the middle of the desert that couldn't be entered (yet) that trapdoor at the beginning of the level and the cartouche's hole in the spike room. This means that we'll probably return to this level later again. I didn't like the fence at the beginning though. It looked ugly like if Driber couldn't choose objects properly what you couldn't say about the rest of the level. I think this level must be played if you want to play 'Underground Tomb of Ramses' but don't worry this isn't a hard level at all. You can play it at least just to enjoy the environment and get access to level 2." - eTux (21-Jun-2002)
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