WALHALLA

by

Miss Kroft

 

Walkthrough by Moonpooka for www.trle.net

 

Level One ~ Midgard
Level Two ~ In The Villa
Level Three ~ Hel, The Rise of Beasts
Level Four ~ Asgard
Level Five ~ Fenrirs Shelter

 

Ammo and Health
Essential Items
Secrets ~ 3
 

Midgard
One Secret
 

Lara begins her adventure in a small courtyard. Run forwards and note the closed gate ahead. Head through the passage to the right and enter the next small courtyard. Climb the boxes in the NW corner to get over to another small courtyard, and then shoot out the wooden door in the wall. Keep your pistols drawn as you step into the tiny room as a thug is waiting for you inside. Gun him down and take the Gate Key that he drops. Return to the locked gate in the first courtyard, shoot the rat that shows up and use the gate key on the lock. Now head through to the next courtyard and take a look around.

To your left there is a low gap in the south wall with a lock inside. To the right of the gap there is a closed gate. To the right of the closed gate there is a low grating in the wall (SW corner). To your right there is a closed blue door (north). 
 

Blue door: Walk to the door and use action for Lara to open it. Go through the passage and take note of the small room to the left (just before you enter the ice floor room at the end of the passage). Enter the ice floor room and note to your left there is a fire burning with a closed crawl space above it. Now look in the wall ahead to see another closed crawl space. Nip up onto the blue box and shoot out the grating covering the crawl space, and then jump to the crawl space and make your way through. At the end you will come to a seemingly dead end, but there is in fact a hatch in the ceiling. Jump up and grab the hatch to open it, and then pull up through the hatch.

Walk forwards a short way and open the door ahead. Enter the small courtyard beyond the door, collect the Shotgun Ammo from the floor, and then shoot out the wooden door in the wall. Make your way through the new door and go down the passage to the end. There is a wall lever here. Use the lever to open a door elsewhere, and then return to the ice floor room. Head out of the room and go immediately right into the small room you noted earlier. Go left and look up to see another ceiling hatch. Open it and pull up into the room above. Here you will find the door you just opened.


Go through the door and shoot out the windows in the new room. Walk to the SW corner of the balcony and jump over to the passage to the west. Go left in the passage, kill the rats and bird that attack, and then use the east wall lever to open another door elsewhere. Now use action on the door at the west wall and go through to the new room. Lara will look at a jump switch on the north wall. Use it to open the grate covering the crawl space back in the ice floor room, and then pick up the
Revolver Ammo from the other end of the room. You can now make your way back to the ice floor room by dropping down from the passage outside and heading back through the blue door.
 

Back at the ice floor room. Nip up onto the blue box again, but this time jump and grab the ceiling. Monkey swing to the newly opened crawl space, and then drop and grab the edge of the crawl space. Pull up, make your way to the end of the crawl space and enter the room ahead.

In the corner behind the boxes you will find the Revolver. That's all you need to do here, so make your way back to the ice floor room (drop down to the left or right of the burning fire below the crawl space) and head back outside.


Back in the courtyard, go to the low crawl space to the right of the closed black gate and s shoot out the grating that's covering it. Now head through the crawl space to the room beyond climb the box to find the door you opened earlier. Make your way up into a tiny room and take the
Laser Sight from the table. Now head back to the courtyard, combine the revolver and sight and shoot the lock in the low gap in the north wall (to the left of the closed black gate). The black gate, will now open, so head on through to the next room.
 

Shoot the thug inside the new room, and then take a look around. There's a jump switch on the north wall. A closed crawl space down in the east wall behind the silver box. A machine hanging from the ceiling. A gap in the south wall containing a breakable lock (this is behind some boxes for now). A closed door (south wall, also behind some boxes).

First nip up onto the blue box in front of the entrance, and then turn to face the entrance door. Look left to see the jump switch and use it to open the crawl space behind the silver box at the east wall. Head down to the crawl space and make your way through. Use the lever at the end to start the machine back outside in the room, and then return to the room. Things have changed a little and the machine has shifted some boxes around giving you access to the south wall gap and closed door. Combine the revolver and sight and shoot the lock in the gap to open the south door. This will open the south gate, so head through the newly opened door and arrive out in a courtyard with a yellow taxi ahead.

Before heading to the taxi, take a look in the SE corner of the yard and note the barrier to shoot out. Behind the barrier is a hole in the ground but there's no need to go there just yet. Proceed to the taxi and go past it into a alleyway. To your left you will see a closed gate with a keyhole but ignore this for now. Go right and make your way to the end of the alley. Shoot the dog that attacks from behind, and then go your right into a tiny courtyard with a small shed. Look up in the north wall for a window, and then combine your revolver and sight and shoot out the window. Take note of the shimmy gap to the right of this window, and then face SE to see a wall ladder on the small south wall. Climb the ladder until the shimmy gap in the north wall is behind Lara, and then back flip, twist and grab the shimmy gap. Shimmy left until you can pull up into the window, and then head through the following passage to a small room.

Take care not to run into the fire in this tiny room, and take the Silver Key from the table. Return through the passage, make a safety drop down from the window and return to the closed gate and keyhole by the yellow taxi. Use the silver key on the lock and enter the next small yard.
 

Climb onto the blue box and take note of a closed crawl space low in the south wall. Also note the hole in the ground to the SW. Pull up onto the north wall and collect a SMP from the end. Return to the blue box and drop down by the hole. Use the ladder on the north wall of the hole to lower Lara to the ground, and then make your way east through the following passage. At the end of the passage  there is a room with a pool, and two closed doors on the other side of the pool. In the north wall of the passage there are two wall levers. Use both levers to open the two doors in the pool room, and then head into the pool room. Don't jump into the pool just yet. Take a left turn along the path, and then turn left to enter a small room. Grab some Flares from the table, and then shoot the rat that shows up. Now return to the pool and drop in. Swim to the other side of the pool and pull out. Enter the left door first and shoot out the wooden barrier. Make your way through the drill trapped passage, and when you are just past the second drill you will see two open doors ahead. There is also a wall lever to your left, and at the very end of this passage there is a closed black gate which you will come back to later. Use the wall lever to close the two doors. This will open up a passage elsewhere. Now return to the pool room and enter the other door.
 

In the new room, shoot out the barriers and the black grate that's covering the west wall crawl space, and then taking care not to fall into the green pool bellow the crawl space, make your way into the crawl space. Shoot out the barrier at the end of the crawl space and drop down into the next room. Head south up the stairs and take 2 x Shotgun Ammo from the tiny room. Now return to the bottom of the stairs and go left to enter a new room.


As soon as you enter the room three thugs will attack. Be quick to gun them down, and then take the
Silver key that one of them drops. Now take a look around.

In the south wall there is a closed crawl space, and on the ceiling there is a gold ball. Use the revolver and sight to shoot the gold ball and the south wall crawl space will open. The secret bell will also chime, but you need to get the goodies. Enter the south wall crawl space and shoot out the following barrier. Now crawl through for the 1st Secret ~ LMP ~ Revolver Ammo, and then return to the room outside.

Make your way to the NE side of the room. Climb the boxes for a SMP, and then drop down and go to the NW corner of the room. Move the orange box at the north wall to reveal a keyhole, and then use the silver key on it to open a crawl space behind the box to your right. Nip over the box and enter the newly opened crawl space. Make your way through the following passage, and then go up the ladder to find yourself back in the small yard with the hole in the ground. Head out of the yard and return to the yellow taxi. Make your way over to the barrier in the SE corner, shoot out the barrier and go down the hole.
 

Go through the following passage and you will come to the two doors you opened earlier in the drill passage. Head on towards the closed black gate, and then carefully take a right turn just before the gate. You are now facing a lava pool room. Take a running jump over the lava pool to use the lever at the west wall, and then watch the cut scene of the double black gates in the drill passage open. Take note of the fuse receptacle at the east end of the lava pool room, and then jump back to the passage. Head out of the passage and make your way back to the taxi yard.

Go back past the taxi and re-enter the small yard with the hole in the ground. Drop down the hole again and make your way back to the water pool room. Swim over the pool to the other side and re-enter the left door. Go through the drill passage until you come to the two closed doors, and then re-use the wall lever to your left to open up the doors in the passage ahead. Now run through to the end of the passage and enter the newly opened gate.
 

In the  new room you will get a shot of an item in the shallow water pool below. Drop down into the pool for the Yellow Fuse, and then climb up the ladder on the pool wall. Collect the Uzis from the snowy hill, and then return to the drill passage. Use the wall lever again to close the two doors in the passage and open up the passage back at the lava pool area, and then make your way out to the water pool room. Swim to the other side of the pool and exit the room via the left doorway. Head through the passage and go up the ladder to re-enter the small yard with the hole in the ground. Now make your way out to the taxi again and re-enter the SE corner hole. Head to the lava pool room again and jump left over the lava to the fuse receptacle. Place the yellow fuse to open the black gate at the end of the passage, and then return to the passage and go right to enter the newly opened gate. Climb the ladder on the west wall and back flip off at the top. You will now find yourself in a pretty little street area.
 

There is a candy machine ahead. Climb up onto it, and then face the sloping roof to the north. Jump to the roof, shimmy left as far as you can and pull up for a SMP. Return to the street and continue on eastwards until you come to a railed courtyard. Head through the courtyard, and on the other side you will see a popcorn machine. You will use this machine later on when you have found a coin to place in it. Shoot any lurking rats, and then continue on through the street until you come to a small courtyard with a closed metallic gate to the west. Although this looks like a gate it doesn't ever open. Also take care when passing through this courtyard because a boulder will fall from the top of the north building. Pass through the courtyard and go left of the closed metallic doors. You will now come to an electrified pool. Jump the pool to the other side, and take note of the closed crawl space in the north wall. Note: If you continue on from here you will come to a closed gate and three dogs will attack. As you have no need to be here yet you can avoid it, or just gun down the dogs and return to the newly opened crawl space by the electrified pool. Turn to face the pool and note the block on the other side. Jump the pool again to the right side of the block and pick up the Flares. Now push the block forwards to reveal a wall lever and use it to open the crawl space in the north wall. Jump back over the pool and enter the crawl space. Straight ahead there is some Uzi Ammo, but you will lose some health from the steam pipe getting it. A rat will also sneak up on you, so be quick to shoot out the grating on your right and crawl through to the next area. You can now see those closed metallic doors you saw from the other side in the boulder yard. Go to the NW corner of the room and use the mud slope to back flip and grab the upper level. Pull up into the room above and head through to the south room. Kill the two thugs that show up and one of them will kindly leave you some Revolver Ammo.

Note the lever on the east wall. A closed crawl space in the south wall with a timed hatch (left). A fire burning in the south wall with an item (right).

Load up your revolver and sight and save your game. Use the east wall lever, draw your revolver and run out to the crawl space. Quickly shoot the gold ball inside to extinguish the fire, and then collect the Coin from the fireplace. Now return to the streets outside.

Jump the electrified pool again and return to the boulder courtyard. Run through the courtyard and make your way back to the popcorn machine. Use the coin on the west side of the machine and it will chuck out a pile of popcorn on the east side. You can now use the popcorn mound to get to the top of the machine; but this is a tad tricky. Lara must be standing in the correct place for her to be able to grab the top of the machine, so stand Lara at the highest point of the popcorn mound, and on the left side of it Screenshot Now jump forwards with action to grab the top of the machine. This can take a few tries but eventually she will grab it. Pull up onto the top of the machine and face east. Jump to the yellow and white awning, and then jump to the next awning to the south. Face NW and jump to the next awning, and then jump to the snow covered slope at the west wall. Finally, jump to the yellow and white awning at the south wall and shoot out the windows. Enter the new room, take the Grenade Gun from the SW table and a LMP from the NE corner. Shoot out the windows to the south, and then walk out to the edge of the window. Take a long running jump over to the sloped snowy ledge to the south and then pick up the Gate Key. Now drop to ground and use the gate key on the south gate to open it. Go through the gate and enter the villa.
 

In The Villa
One Secret
 

Lara begins her adventure in the hallways of the villa. Ahead (west) is the dining room. To the left (south) is the bedroom with a small bathroom attached to it. To the right (north) is the kitchen with a guard lurking inside.

Enter the kitchen (north) and shoot the guard. Combine your revolver and sight, and then shoot the grating on the floor to the west to reveal a hole. Drop down the hole, crawl through to gap and use the lever to drain the water from the bath. You will get a cut scene showing the empty bath. Return up top and head into the bedroom (south room). Find some Shotgun Ammo on the floor in the NE corner, and then use "action" at the blue west wall door to open it. You are now in the bathroom you saw a moment ago in the cut scene. Nip down into the bath and find the north wall of it is in fact a movable block. Push the block through twice to reveal a small room behind it, and then find the Crowbar at the south wall. There is also a closed red door here which you will exit the level by, so remember this place. Return up top, head back to the hallway and make your way west into the dining room.

Isn't it pretty with the snow falling outside? Leave the dining room via the north door and enter the piano room. Take note of the picture of a woman on the north wall, and then head through to the east passage. To your left is a passage with lasers and it's impossible to pass through there. To the right, and around the small corner (SW) there is a receptacle where you will place a blue jewel later on, so remember this place. Grab the Shotgun Ammo from the west ledge, and then head north and up the stairs. Kill the dog that shows up, and then shoot the corner vase for a LMP.
 

Head on west onto the small landing. There is a bedroom with a grated crawl space to the left, but there is no need to go there just yet. To the right is a railed door with a nice secret behind it. You will get that later on. Enter the west room and immediately look right and up for a jump switch. Use the jump switch to open the bookcase at the north wall, and then head through.

You enter a bedroom with a lock on the east wall. Ignore this for now and head on north to the landing. Go down the stairs and into the south room. Kill the waiting guard and take the Bronze Key that he drops. You can also take a peek in the east room and see a blue jewel and silver key safely housed within a cage. Return to the north hall and go back up the stairs to the bedroom with the lock. Use the bronze key to open the bookcase to your left and enter the new room.
 

Shoot the two rats, and then move the north box to retrieve the Shotgun. Shoot out the grating in the floor, and then drop down the hole. You will find yourself inside the cage you saw earlier. Grab the Blue Jewel and the Silver key, and then pull up out of the cage. Leave the room and head back south to the jump switch room. Run through to the east landing, and then go right into the next bedroom. Find the grated crawl space at the south wall and shoot it out. Crawl through to the tiny room beyond and use the silver key on the lock to open the door to your left. Enter the new room and climb the wall ladder on the east wall. Back flip off at the top of the ladder and head through the passage to a wooden door. Use the crowbar on the door to open it, and then step into the new room. Shoot the vermin scattered about the room, and then move the boxes away from the north wall to reveal a grated crawl space. Shoot out the grating and crawl through into a passage. At the end of the passage there is another floor grating to shoot out. Grab the wall ladder to the right of the hole and climb down for the 2nd Secret ~ Grenade Gun ~ Grenades ~ LMP. Return up the ladder and head back to the bedroom. Leave the bedroom and head and go down the stairs. Go left and look around the small corner to the SW for the blue jewel receptacle. Place the blue jewel, and then run around into the west room. Face the painting of the woman on the north wall, and then look at the top left side of the painting for a hole. Combine your revolver and sight and shoot through the hole. Sometimes this takes a few tries but it shouldn't be a problem. You can also use the pistols (by jumping) or the shotgun (by aiming up at the hole) to break the target inside the painting. When you have hit the hidden target you will get a short cut scene of the bath you visited at the beginning of the level. Head out of the piano room via the south door, and then go east to get back to the hallway at the start of the level. Go right and enter the bedroom. Now make your way through the west door to get back to the bathroom. Drop down into the bath, head through to the tiny room inside the bath, and then enter the newly opened west wall door to exit the level.
 

Hel, The Rise of Beasts
 

It's a wet landing for Lara as she splashes down into a pool below ground. Swim up for air, and then wade to the NW corner of the cave. Pull out into a passage in the west wall and make your way through the crawl space ahead. Go left at the T junction, and take care when entering the cave at the end of this route as it's trapped with two sets of falling stalactites. Take the Shotgun Ammo and a SMP, and then return to the crawl space. Head straight on northwards, and as you travel through, take note of the closed gate down in the west wall of the crawl space. Continue on north until Lara arrives out into a large tiled floor cave.
 

Make your way west to the end of the cave. If you are feeling brave, nip into the NW alcove and kill the huge spider that drops down. Now head to the SW corner of the cave and run around the passage until Lara arrives in a huge room with a bridge. Run over the bridge to the closed double doors, and then walk to the west end of the ledge. Face the balcony ahead and jump over to retrieve the Crowbar, and some Shotgun Ammo from the other end of the balcony. Return to the crowbar end of the balcony and you will see a wall ladder on the east side of the ledge you just jumped from. There is also a long ladder running down the south wall. Jump to the small ladder first, and then shimmy right onto the south wall ladder and make your way down. When you are near the bottom of the ladder, shimmy left and drop off onto the safe ground to the left of the lava pool.
 

Face west over the lava pool and stand where the ground is highest. Look across the lava pool and you will see a room to jump into; its to the left of the wooden wall. Inside the new room, use the lever on the north wall to open the big double doors up by the bridge. Return to the entrance door and take a running jump (without using action or Lara won't make the jump) over the lava pool. Note the closed double doors on this ground level, and then head back up to the top ladder. Shimmy left onto the west ledge ladder and pull up to the top of the ledge. Now head to the newly opened south doors and go through.
 

Go to the right side of the room and walk to the edge of the high ledge. Jump to the tall pillar ahead and pull up; stalactites will drop in front of Lara but she will be quite safe as they pass beyond the pillar. Now walk to the east side of the pillar and take a standing jump down to the pillar ahead. Draw guns and shoot down the harpy that arrives from the roof of the room, and then still facing east, take a running jump to the high pillar ahead and grab it. Pull up and face south. Take a running jump to the next high pillar, and then wait for a stalactite trap to fall before jumping to the small bridge at the south wall. Walk carefully up the small bridge and stop just before the top. A door blade will activate and you must time your run past it. When you are safely in the new room, head right and go down the steps. Stop at the bottom of the steps and time your run past the activated spike trap. Head on, passing another spike trap, and enter the room at the end of the passage. Shoot the two dogs, and then go to the NE corner of the room where you see a brown texture on the wall with a hole in it. Use action at the hole and Lara will pull out a LMP. Now head to the SE side of the room and use the ladder in the hole to lower Lara to ground. Head east down the long slope and Lara will arrive in a big cave.

As soon as you enter the cave a large spider will show up from the other side of the cave. There are also stalactite traps to beware of. Gun down the spider, and then head over to where it came from. Another spider arrives so be quick and take it out. Go to the SW corner of this area and look low in the west wall for a for a crawl space (it's quite hard to see). Make your way through the crawl space and Lara will arrive in a lava room with slopes.
 

Facing west, take a running jump to the slope to the right, and then slide and bounce onto the slope to the south. Slide and grab the gap in the west wall, and then shimmy left until Lara is above the slope at the west wall. Now drop, slide and back flip onto a low pillar behind you. Combine the revolver and sight and shoot the ball in the ceiling above you to open the south wall door. Jump and grab the pole in front of the door, shimmy around until Lara's back is to the door, and then back flip into the door. Arriving in the doorway triggers a door blade, so be quick and make it past to enter the room. Take the Flares from the left side of the ledge ahead, and then quickly take the Bronze Key from the central pedestal (taking care not to take too long or the steam vent will steal health). Leave the room via the blade door and jump back onto the pole. This next move is a tad tricky as Lara must be placed in the correct manner in order to land on the block. Shimmy Lara around the pole until her back is to the low block in the lava, and then climb up a short way  Screenshot When you are in the right position, back flip to the block behind you. And now another tricky move. From this block, Lara must take a running jump back to the entrance ledge. It looks simple enough, but again you must line Lara up like so Screenshot and then hop back and take a running jump without using the "action" to land Lara on the ledge. When you are safely over, head back through the crawl space and back out into the spider cave.

Before leaving the place, nip up into the alcove in the north wall (behind the pillar) and collect some Revolver Ammo. Make your way back towards the slope, but don't go rushing up there just yet. Stand with Lara's back to the slope and hop back once onto the slope to trigger two rolling balls. Immediately run forwards and to the right to avoid getting squashed by the balls, and then proceed up the slope. Climb the ledges to the left, and pull up through the ceiling hole to get back up to the dog room. Continue on through the spike trapped passage and head back to the tall pillar room.
 

Jump from the small bridge to the first tall pillar ahead, and then jump to the next pillar ahead. Turn to face west and jump down to the central pillar. Face south and jump to the next pillar ahead, and then take a running jump to the final ledge at the south wall. Pick up the Shotgun Ammo, run down the bridge to the end, and then drop down to the next level below the bridge. Make your way along this lower path to the end, and then drop down onto a low ledge in the lava pool. Run to the far end of this ledge and jump across to the ledge at the south wall. Make your way to the end of this ledge and find a keyhole on the wall to your right. Use the bronze key to open the gate in the east wall, and then jump over to the newly opened door and go through.
 

Kill the ahmeet then head up onto the slope. On the west wall you will see a closed gate with a wall switch behind it. Further on there is another wall switch. Both switches are guarded by fire. On the east wall there are two more wall switches. The 1st switch is not guarded by fire but the 2nd switch is. Use the safe wall switch on the east wall to open the gate at the 1st west wall switch, and then go to that switch. Time the fire emitter to use the switch and the fire will extinguish at the 2nd west wall switch. Use the 2nd switch on the west wall, and then watch as the wall at the top of the slope opens. Head on up the slope.

At the top of the slope, take note of the final blazing switch at the east wall, and then enter the small room at the top of the slope. Look up on the south wall for a jump switch and use it to extinguish the fire at the final wall switch on the slope. Go to the switch hole and use action to retrieve a LMP from the wall hole. Now return to the to room at the top of the slope, head east up the next slope and make your way to the room at the top. 
 

As soon as you enter this room you will notice a wall lever to your left. Use the lever, and then watch the flyby of a gate opening in the high wall of the bridge room (revealing a ball). Walk out to the west side of the room (but don't stand on the yellow spike trapped tiles) and find yourself looking over the bridge room. The newly opened gate is over in the far west wall. Combine your revolver and sight to shoot the ball, (pistols will also work if you jump while firing) and a gate will open in the west wall to your right. Go to the newly opened gate and pull up into the alcove. Hang drop from the alcove and shimmy left as far as you can. Drop and grab the shimmy gap below, and then shimmy left until you can pull up into a crawl space above. Head on through the crawl space to the end. To the right is the closed grated door you saw in the crawl space at the beginning of the level. Continue on ahead, and then drop down two levels from the crawl space into the next room.
 

There is a keyhole ahead and some Grenade Ammo on the floor. To the left of the keyhole you can collect some Revolver Ammo. Now go to the north wall and find the movable block to pull out. Enter the passage behind the block and move the next block (last block east) forwards twice. The block will now be sitting next to a set of spikes. Make your way around the passage until you come to a wall lever, and use it to turn off the spikes by the block. Return to the spike tile, (which is now safe) stand on the tile, and then pull the block in the wall ahead (east) back onto the spike tile. Make your way back around the passage to the end, and use the newly revealed wall lever. This opens up an alcove to your right, and reveals the Silver Key. Take the key and return to the room outside. Use the silver key on the keyhole and watch the flyby of a gate opening back in the bridge room.
 

Re-enter east wall crawl space and make your way up to the grated door in the crawl space. It's to your left as you enter the upper area of the crawl space. The grated door is now open giving you access to the crawl space at the beginning of the level. Go left in the crawl space to get back to the tiled floor cave at the beginning of the level, and then head to the end of the cave and make your way into the SW corner to get back to the bridge room. Run over the bridge, and then as you did before, use the wall ladder to get to ground level. Head to the NW corner of the room and take a running  jump 9without using action) into the newly opened gate in the north wall above the lava pool. Now jump over the lava pool to the east room.

This is what I call the Green Room. Take a look around in here. There are four lines in the floor with a central pedestal. A green and black tile at the end of each line. A keyhole at the north wall. A large doorway to the right of the keyhole.

Make your way through the doorway into a second area, and then go around the central wall. Take note of the three directions to go.
West door. East door with closed double doors and a keyhole. North door with a closed gate. Head through the west door and up the steps; but before entering the next area, nip over the sides of the steps to collect some
Shotgun Ammo (left) and the Uzi (right). Continue on up through the next doorway and a devil will attack. Gun him down, and then nip up left of the steps for a much needed stash of Uzi Ammo. Return to the steps and continue on down through the west passage. Make your way through to the room at the end and take out the three dogs that show up. Now head on up and enter the red ball room.
 

In the new room you will see a large red ball. A slope leading down from the red ball. A passage at the end of the slope. A lever on the slope. At the end of the slope there is a closed gate with a lava room beyond it. In the east wall there is a closed gate with a ball behind it.

Go right of the red ball and pull up into a crawl space in the west wall for some Shotgun Ammo. Return to the red ball room and save your game. Enter the passage at the bottom of the slope and use the lever. The red ball will start to roll towards you. Quickly jump over the lever, run up the slope and jump left or right to avoid the red ball. The ball will roll down the passage, the gate will open and the ball will fall into the lava pool. Return down the passage and stand facing the bridge over the lava pool. Again it's best to save your game here as it is unlikely you will make this next task the first time. The bridge ahead is collapsible and Lara must make it to the central pillar. Take a running jump to the bridge, and then run without stopping, run to the end of the bridge. When you reach the final tile on the bridge, jump ahead to land on the central pillar. Now face west, jump to the next bridge, run to the end and jump to the west ledge. Head to the lever at the end of the ledge and use it to open some double doors behind you in the south wall. Now jump to the small collapsible bridge by the double doors, and then jump into the doorway. Go to the end of the corridor and climb the ladder to the crawl space at the top. Enter the crawl space, and then drop down into a new room.
 

Grab your guns and head east. A devil will attack, so gun him down and take the Blue Jewel that he drops. Continue towards the east stairs and kill the large spider that attacks. There is a closed gate at the top of the stairs which you need to open to exit this room. There is also a closed gate in the north wall at the top of the stairs. Return to the bottom of the stairs and go under the north arch. Carefully head around the left corner (spike floor alert) and jump to the safe tile beyond the spiked floor. There is a jewel receptacle on the north wall and a ladder on the south wall. Place the blue jewel in the receptacle to open a gate at the top of the ladder, and then make your way up the ladder. Take care at the top of the ladder as it leads to a fire trapped room.

Use the fire switch inside the wall hole (jump away quickly when the switch is set as the fire in this hole will re-ignite) and the north wall gate will open at the top of the stairs in the room below. Make your way back down the ladder, jump the spike trapped floor and go to the top of the stairs. Kill the next huge spider that shows up, and then jump to the newly opened door in the north wall.

You are now facing the other end of the lava pool with collapsible bridge, and you can see a key on a ledge ahead. Drop down onto the bridge below you, (it's not collapsible) and then jump to the ledge to the left. Spike traps will activate when you land on the ledge. Time the spikes to make it to the end of the ledge, and then take the Gold key. As you take the key two Tinnos wasps will attack. Be quick to take them down or they will knock Lara into the lava pool. You can now return to the previous room and head up the stairs. The exit door will now be open.
 

Make your way through the following passage (picking off two dogs as you go). You will eventually come to a double sloped lava pool. Take a standing jump onto the first slope, slide and stand jump to the following slope, and then slide and jump to safety. Carefully drop down into the passage ahead and a spike trapped ceiling will activate. Wait for the spikes to fully extend, and then run to the end of the passage. (you will not be able to make it without losing some health but it should be minimal). At the end of the passage there is lava pool with three slopes, a closed gate, and a breakable ball to the west. Load up your revolver and sight and shoot the ball to open the west gate. Now stand jump over the slopes to get through the newly opened gate. You will now be back in the red ball room.

Head through to the north to return to the three door room, and then make your way to the east door with the keyhole. Use the gold key on the keyhole to open the door and head through.
 

To your left you can see a high pillar with a hole above it, but you can't reach that yet. Go right in the passage and make your way to the room at the end. Take care in this room because it's trapped with stalactites. Climb the low block at the east wall, and then run and jump to the lever at the south wall. Pick up the Revolver Ammo, and then use the lever to raise a block. The block will give you access to the hole above the pillar. Return to the pillar, make your way up to the passage above, and then head through the following passage to the room at the end.
 

In this new room there is a large central cage, a crawl space in the north wall and a jump switch on the south side of the west wall alcove. The jump switch opens the central cage giving you access to the torch below, but don't do this just yet. Nip through the crawl space in the north wall and carefully drop to ground. Taking care to avoid the fire emitters, shoot down the three bats that attack, and then time the fires to use the two switches in the wall holes. You will hear a gate open below you, and if you look through the grated floor you can see a key. Return to the cage room and use the jump switch in the alcove to open the cage. Enter the cage and drop down from the north side so that Lara lands on the platform below. Now grab the Torch from the pedestal and drop to ground. Leave the torch where you can find it easily later on, and then go to the newly opened gate in the north hall. There is the key you saw from the fire switch room but it won't be that easy to take because a spike trap is guarding the doorway. Take a running jump to clear the spike trap, retrieve the Bronze Key, and then return to the previous room and grab the torch.

Head south to the Green room and drop the torch. Use the bronze key on the keyhole at the north wall and watch the beautiful cut scene of the fires igniting the central pedestal. Grab the torch and light it on the central pedestal; but don't stand too close to the flame or Lara will catch light. Now head to the small west lava room and jump the lava pool to get back to the bridge room. Light the two sconces on the south wall to open the big double doors, and then drop into the pool beyond the doors. Swim to the north side of the pool and pull out into the passage. Now run through the following passage to get to Asgard.

 

Asgard
One Secret
 

Lara arrives in a small courtyard with a closed gate ahead. This gate never opens. Turn around and see a smaller closed gate with an urn on each side. Use your pistols to break the urns and the blocks beneath the urns will lower. The gate will also open. Now make your way through to the room beyond.
 

Take note of the keyhole on the north wall. A closed gate in the south wall. A closed gate at the west wall.

Walk to the north wall keyhole, and then walk left a short way until you are at the pillar. Look up on the south side of the pillar for a jump switch and use it to open the gate in the south wall. Make your way to the south wall door and nip up into the doorway. You are now looking over a deep room with ledges.
 

Take a running jump to the long ledge at the west wall, and then take a running jump to the smaller ledge at the south wall. Take a running jump to the small ledge at the east wall, and then face north. Walk to the edge of this ledge then jump to grab the sloped ledge above. Immediately back flip onto another sloped ledge behind you, and then slide and jump to a third sloped ledge. Spring off from this final slope and grab the central ledge to the north; but don't pull up!!! You can see there is a spike trap on the right of the ledge, so shimmy left to the safe part of the ledge and beware yet again as a spike ball is waiting to fall. To avoid it, shimmy to the right side of the safe area, pull up and then drop back, grab the ledge, shimmy right and let their spike ball pass. Note: Alternatively you can pull up, roll and run jump back to the third slope, slide and grab the slope, wait for the spike ball to pass, and then pull up, back flip and grab the central ledge again. Either way, when it's safe you can pull up onto the ledge and proceed to the top of the slope ahead. Nip down onto the small west ledge, and then jump to the next small ledge at the west wall. You can now see a large spider running around up top on his web. The web is in fact a monkey swing; but don't worry the spider will not attack Lara when she's on the web. Make your way over the web to the south ledge and drop off. Jump to the wide east ledges and pick up the Bronze Key. Now walk to the end of the ledge northwards, and then turn to face east. Jump back, grab the edge of the ledge and shimmy left until you are on the east wall. Continue on until you can pull up into an alcove in the east wall, and then pull up and use the lever inside the alcove to raise a block under the keyhole back in the previous room. Now shimmy back to the wide ledges and pull up onto them.

You now need to get back to the previous room and there are a few ways to do this. The quickest and easiest way though is to jump to the small ledge to the west, and then make a safety drop to the small ledge below. From here you can simply jump to the long ledge at the west wall, and then jump to the north door and exit the room. Head to the NE corner of the room and nip up onto the newly risen block under the keyhole. Use the bronze key on the keyhole to open the west wall gate, and then nip down and enter the new room.
 

There is a central pool. At the bottom of the pool there is a closed gate under a crevice (north end of the pool). A closed gate above a roof type ledge up in the east wall. Closed black gates up a slope at the west wall. A lions head up on the south wall.

Stand facing the lions head up on the south wall, combine your revolver and sight and shoot the tongue inside the lions mouth to shatter it. This will open the gate up in the east wall. Use the slopes at the east wall to spring up to the newly opened gate in the east wall. The slope jumps are as follows.

Stand facing the higher slope Screenshot-1 Back flip to the slope behind, and then spring forwards and grab the higher slope Screenshot-2 Pull up onto the slope, and then back flip with a twist to grab the roof and pull up Screenshot-3 Now take the LMP from the top of the roof and enter the new gate. Head through the following passage (taking care not to fall into the spike trapped hole half way along) and gun down the changeling that attacks at the end of the passage. Drop down into the room at the end of the passage, and then drop down into the hole in the corner and use the lever inside to open the gate in the pool. Head back outside and drop into the pool.

Swim down and under the north wall crevice, and then swim through the gate. Use the ceiling lever to open the black gates at the west wall, and then pull out of the pool and enter the newly opened west gates.
 

There is a closed gate at the west wall. A brown tile in the SW corner (south wall) where a pillar will rise giving you access to two levers on a balcony above. There is also a passage in the NE corner.

First gun down the four changelings that arrive from each corner, and then enter the NE passage. Use the lever inside the passage to raise the brown pillar outside, and then face the west block behind the lever and push it through twice. Face south and push the next block through once. Face west and push the next block forwards five times so that it is sitting at the far west wall. Push the block to your left to the west wall. Move the block at the south wall back once. Go back down the passage and move the third block down in the south wall Screenshot forwards once. Run around to behind the south blocks, and pull the block you just moved back twice so that it is sitting here Screenshot Go back into the passage, enter the area behind the south blocks and push the block you just moved forwards twice so that it is sitting at the west wall. Go back into the passage, and opposite where the south block was you will find another block in the north wall Screenshot Move this block back twice to reveal a passage in the north wall, and then run back into the main passage, enter the passage in the north wall and go through for the 3rd Secret ~ Uzi Ammo ~ Shotgun Ammo ~ SMP ~ LMP ~ Grenade Ammo.
 

Return to the main room and pull up onto the block at the south wall. Head up to the two levers on the west wall and use them to open the west wall gate below. Drop to ground, enter the new gate and use the lever inside the gate to open the gate into the next passage. Spikes will now pop out in the passage, so time your way past them and head into the north passage. Use the lever at the end of the passage to open the next gate, and then time the spikes to get into the west passage. Now head on through to the next room.
 

You will have to move fast in this area as most of the following sequences are timed. At the west wall there are two levers. At the east wall there is a closed gate. At the south wall there is a gap with a closed grate over it, and behind the grate there is a lions head. There is also a closed grated gate to the left of the gap. On the north wall there is another gap with a closed grate and a lions head, and another closed grated gate to the right of the gap.
 

Use the left west wall lever to open the south wall gate and sprint into the room. The gate will close behind you. Take care not to run into the chains hanging in the room. Use the lever on the south wall to open the grate over the gap in the south wall outside. Now run over the red tile in the corner of the room to open the gate so that Lara can leave the room, run out to the gap in the south wall and shoot the tongue inside the lions head before the grate closes.
 

Now for the right side lever. Use the lever and sprint into the north room. The gate will close behind you. Jump the central spike pit and use the lever on the wall to open the grate in the north wall gap outside. Side flip left onto the red tile to open the gate so that Lara can leave the room, and then roll and take a running jump over the central spike pit. Run out to the gap in the north wall and shoot the tongue inside the lions head to open the gate in the east wall. Now enter the newly opened gate and head through into the passage.
 

As you reach the end of the passage the warning ditty will let you know there is something nasty about to happen, so quickly roll and gun down the huge spider that's creeping up from behind. Dive down into the pool at the end of the passage, swim through to the other side and pull out into the new room.

Kill the bats that attack, and then head into the north passage. At the end of the passage there is a breakable box with some Revolver Ammo inside. Enter the east room and gun down the Viking that attacks.
There are two entrances to the next east room; to the left and to the right. Start by going to the left and note the star receptacle on the east wall in the NE corner of the room. Also note the closed black gate here up in the north wall. Now walk a short way into the next room to the east you will see a vase to your left (north wall). Shoot the vase to reveal a silver keyhole, and then return to the first room. Go to the right side entrance, pick up the
Flares from the right side of the entrance, and then walk a short way into the east room. Shoot the vase to your right (south wall) to reveal a bronze keyhole, and then walk into the east room and take note of another star receptacle on the south wall.
 

Now for some swimming. Drop into the pool and note there are two sections to the pool. The first side has a black and white tiled floor, and the other side has a brown floor. In the black and white tiled area of the pool there is a closed gate in the south wall, another closed gate in the west wall and an underwater ceiling lever in the NW corner (the lever is marked by a yellow and blue star tile). In the brown floored area of the pool there is a closed gate in the south wall, and at the east end of the pool there is a higher room you can pull up to. In this area there is a closed black gate.
 

First use the NW underwater ceiling lever to open the south wall gate in the brown floored area of the pool, and then enter the gate and swim into the passage. Head through to the end of the passage (taking care not to get sliced by the two circular blades) and pull up into the room at the end.
 

Gun down the pesky bats then enter the south room. Use the lever in the north wall alcove to raise a timed block by the entrance to the room, and then quickly make it onto the block before it lowers. Take a running jump to the pillar at the west wall, and then use the lever at the west wall to raise a timed pillar to the south. Jump to the new pillar and then take a running jump to the south wall alcove before the pillar lowers. Drop back from the alcove, shimmy left until you can pull up inside the east wall alcove, and then use the lever inside the alcove to raise a timed block behind you. Nip up onto the block and jump forwards to grab the ceiling ladder. Make your way over the ceiling ladder to the shimmy gap at the east wall, and then drop and grab the shimmy gap. Shimmy right until you can drop off into the east wall alcove and take the 1st Golden Star from the wall. Now return to ground and head back out to the pool.
 

Climb out of the pool on the south side and use the 1st golden star on the receptacle at the south wall. This will open the gate in the west wall of the pool. Drop back into the pool, swim through the newly opened west wall gate and make your way to the room at the end of the passage. Take the Bronze Key from the pedestal, and then return to the pool.
 

Pull out of the water on the south side and use the bronze key on the south wall keyhole. Nothing will happen yet, so drop back into the pool and swim to the east end of the pool. Pull out of the water and run up to the ledge where the gold pots are. Stand facing out over the pool, and then combine your revolver and sight and shoot the gold ceiling ball to the NW. This will open the gate in the south wall of the pool in the black and white tiled area. Drop back into the pool, swim through the new south wall gate and pull out into the passage at the end of the tunnel. Make your way through the passage ahead, and then jump the fire hole and enter the next passage. As you proceed up the next passage a rolling spike ball will fall, so be quick and make a speedy retreat into the east room.
 

There are some closed black gates at the south wall. A passage at the east end of the room. A ceiling hole with a ladder inside; but you can't access that yet.

Enter the passage and go right. Head through to the end of the passage and the camera view will change. There is a slope ahead of you with an alcove above it, and a ladder up behind you with a spike trap on top. Turn and face back into the passage, and then back flip onto the slope and spring forwards to grab the ladder. Climb up about half way, and then back flip into the alcove. Use the lever inside the alcove to open the double black gates out in the main room, and then jump back to the ladder and climb to ground. Go back into the main room and enter the black gates. Go right and use the jump switch on the south wall to deactivate the spikes at the top of the ladder. Return to the east passage and use the slope again to get back onto the ladder. Climb the ladder and pull up at the top. Use the lever in the passage ahead to raise a block under the ceiling hole back in the main room, and then return to ground and head back to the main room. Climb onto the block and grab the ladder inside the ceiling hole to get to the room above. Run ahead and take the 2nd Golden Star from the south wall. Kill the Viking that appears, and then head back down the hole to the main room. Leave via the east door and return to the pool room.
 

Pull out on the north side of the pool, and then run through to the west room and use the 2nd golden star on the receptacle at the east wall (NE corner). The black north wall gate will now open. Note: If Lara draws her guns she will point them at an invisible enemy. This is a bug so just ignore it. Pull up through the north gate and head through to the end of the passage. In the east passage there are two circular blades to get through. The best way to do this is to side flip through them. There is also an alcove in the south wall of the passage. It's spike trapped so stay out of there. At the end of the passage you will get a cut scene of the following areas so watch it carefully for clues.
 

Go to the east wall and note that it's climbable. To your left there are some spike trapped tiles; so keep away. Now make sure that your revolver and sight are combined and ready for use, and then grab the climbable wall and head up to until you are at a slope at the top of the wall. Shimmy left until you are at the end of the wall, and then pull up onto the slope, back flip with a turn and grab another slope behind you. Now here's the tricky part. Shimmy along the slope until you are about half way. Pull up onto the slope, and then back flip with a turn so that Lara lands on a descending slope behind her. Lara will now slide down to a spike textured stepping stone on a deadly pool in the room below. Be quick now as spikes will start popping out of the stepping stones and will heading towards Lara's stepping stone. Draw your revolver and sight and shoot the gold ceiling ball up in the far alcove in the south wall. This will disable the spikes and you can now pass safely over the stepping stones to the room at the end of the deadly pool.
 

There is a closed gate to your right and a pole ahead. Climb the pole, and then face Lara north. Back flip off to an alcove behind you and pick up the Grenade Ammo. Climb the pole again, and go high enough so that Lara is past deadly fire tile in the west wall alcove. Now back flip off into the alcove and use the jump switch on the west wall to open the gate at the bottom of the pole. Watch the following cut scene showing you a key guarded by a Viking, and then jump back to the pole and slide to ground. Carefully enter the newly opened gate and stop at the entrance to the new room.
 

As you approach the entrance to the next room two hammers will crash in front of your path. Time the hammers to get into the room, shoot the box for some Flares, and then shoot the NE pot for some Revolver Ammo. Note the closed gate at the west wall, and then run into the south room and kill the Viking. Take the Silver Key from the pedestal at the end of the room, and then turn and shoot the gold ceiling ball at the other end of the room. This will open the gate in the previous room. Now head to the newly opened gate and go through.
 

Take the LMP from the following passage, and then head to the gate at the end; which will open as you approach. You are now looking over the pool room. Drop into the pool and pull out on the north side. Use the silver key on the north wall keyhole to open the big gates at the east end of the room, and then make your way there and go through to the final room.
 

Kill the two Vikings that are waiting in the new room and one of them will leave you a Silver Key. There's nothing inside the boxes or the vase, so use the silver key to open the east door and head through the following passage get to Fenrirs Shelter.
 

Fenrirs Shelter
 

Lara will now arrive in a small snow covered courtyard, and the main gates ahead are closed. In the east wall there is an alcove with a sheet of ice covering a crawl space. Shoot out the sheet of ice and enter the crawl space. At the end of the following passage you will find the lever to open the main gates. Return to the main gates and head through to a beautiful blue pool room beyond. Enter the passage in the east wall and make your way to the top of the stairs. Kill the Demigod in the hallway, and then head through into the south passage. Note the closed white filigree door to your left, and then continue on up the stairs. Move the gold pot for a SMP, and then climb the west wall ladder. At the top, turn and jump over to the landing above the stairs and gun down the dog that attacks. At the back of the landing there is a floor lever. Use the crowbar on the lever to open the filigree in the passage below, and then make your way back there and enter the new room.
 

Make your way through the following passage and stop just as you see an ice texture on the east wall. This marks the spot for an ice block to come crashing out of the wall. Walk forwards to activate the ice block, and then make note of a closed gate in the east wall behind the ice block, and a jump switch in the west alcove behind the ice block. Now judge the ice block to get into the west alcove and use the jump switch inside to open the gate in the east wall. Time the ice block again to get to the east wall gate and go through.
 

Shoot the pot on top of the block and the block will lower. A pillar has now raised in the room at the end of the ice block passage. Take the LMP from the corner of the room, and then head out of the room on the right side of the ice block. Go through the passage to the north room. The pillar you just activated is to the left. Climb the wall ladder to get onto the top of the pillar, and then climb up into the room above. Use the lever in the south wall alcove to open the north gate, and then go to the gate and stand at the entrance. You are now looking over a snowy temple room with upper balconies.
 

Drop down to ground level and head to the NW corner. Pick up the SMP and use the jump switch on the west wall to open a gate in the east wall (SE corner of the room). Enter the newly opened gate and walk down into the room. Kill the small spider that shows up to greet you, and then enter the passage to the left and face the long pool. There are active spikes on the other side of the pool, and it's a timed run to get pass them. But before we tackle that, take a running jump to the west wall alcove for a LMP.


Drop into the pool and swim to the south wall. On the left side there is an underwater lever. Use the lever to temporarily deactivate the spikes, and then turn, and quickly swim to the north end of the pool. Pull out of the pool, run forwards and jump over the spikes before they reactivate. Now run through to the ice floor room ahead and climb the pole at the end of the room. You can't avoid the spinning blade on the pole so just be quick to get past it, and then back flip off into the room above.
 

Run through the east door and go down into the snowy cave ahead. Kill the five dogs that attack at the end of the path, and then note the paths to the left and right. Take the right path first and head on through the passage until you come to a slope leading down. Take care of falling ice stalactites on the slope and make your way down until you are about half way. Look in the floor at the north wall for a hole and head down inside to ground level. At the bottom of the hole, head west up the cave and take out the bats and dog that attack (also beware of more falling ice stalactites). At the top of the west cave, take out two more dogs, and then enter the south cave.
 

Watch the cut scene showing you a lever on top of an ice pyramid, and then circle the outer paths of the pyramid to take out any lurking enemy. Now enter the south passage behind the pyramid. Enter the west room and time to the spikes to get to the other side of the room. Go right, and then head up the high steps to the room above. Use the lever on the north wall to open a gate at your next destination, and then return to the lower room. Time your way past the spikes again and enter the east room.
 

Kill the dog that shows up, and then go left at the end of the room. Climb to the room at the top of the steps and find the newly opened west gate. Take a running jump through the gate to get onto the ice pyramid, and then climb to the lever at the top. Face north and use the crowbar on the lever to open the 1st gate up in the east wall. Inside the gate there is a blue ball to shoot and this will open the 2nd gate (in the south wall). Shoot the ball inside and the 3rd gate will open (in the west wall). Shoot the ball inside the gate to open the final 4th gate (in the north wall), and then shoot the ball inside the gate to open a filigree door elsewhere in the caves outside. You can now leave the ice pyramid cave and make your way back through the previous passages to get back to the hole. Climb up through the hole to the cave above, and then head left and go to the bottom of the cave.
 

There is a hole in the north wall. Drop down through the hole and make your way to the bottom of the cave. Here you will find the newly opened filigree door. Go through and swim to the other side of the room. Enter the east room and take the Revolver Ammo from the left pedestal and the Silver Key from the right pedestal. Now return to the water pool room and make your way back through the passages to get back to higher cave.
 

Head up the west slope, and then go around to the left until you are back at the first cave of the area. Go straight on south and climb the ladder on the east wall at the end of the path. There is a rolling ball at the top of a slope to the east. Drop down onto the slope, and then run into the left side corner at the bottom of the slope to avoid being flattened by the rolling ball. Now use the silver key on the east wall keyhole to open the black gate nearby, and then go through to the new room.
 

You are now on the upper balconies of the snowy temple room you visited earlier. There are two crawl spaces in the east wall. One to the right at the end of the balcony, and one to the left at the start of the balcony. Ignore the left crawl space as this is an exit route from another room. Enter the right side crawl space and crawl through until Lara can stand. Now save your game as this next part can be tricky. Down in the room below you there are four levers to use, but as you hurry to use the levers a spiked ceiling will be heading towards you. To make matters worse, some pesky bats will also arrive to annoy you; but I suggest you leave them alone until the levers are done, and then you can take revenge. So, slide down into the room, quickly use the four levers (2 on the north wall and 2 on the south wall, and then run into the opened gate in the east wall before you get spliced by the ceiling trap. Now you can pick off those blasted bats from the safety of the passage.
 

Climb the wall at the end of the passage and back flip off to a room above. In the next room the blades from the ceiling trap below can still slice Lara so take care in here. Quickly run over and use the lever on the west wall to activate a small gate inside a gap in the south wall. The blades below will also stop. Grab the LMP from the middle of the room, and then wait for the little gate inside the crawl space to open. The little gate will open and close on its own so there is no need to use the lever again. Now shoot the blue ball inside the little gate to open the north gate, and then watch the cut scene of a gate opening over on the other upper balcony of the temple. Now enter the north gate and use the ceiling ladder to get over the fire trapped floor. At the end of the ceiling ladder, drop to grab the crawl space and go through. Climb down at the end and arrive back on the upper balcony of the snowy temple room.
 

Jump from the balcony to the west balcony, and then stand at the entrance of the west gate. Ahead in the passage there is an ice wall. As soon as you stand on the blue tile in front of the ice wall a rolling ball will fall from behind the ice wall. First shoot the ice wall to break it, and then trigger the rolling ball. Quickly jump out the way and let the rolling ball pass, and then enter the passage and climb down the ladder in the hole at the end. Drop into the water hole in the corner of this tiny room and swim through to an under water room.
 

Take the Revolver Ammo from the pedestal at the west wall, and then use the two levers (north and south side of the room) to open the east gate. Swim through the east gate, take the Stone Badge 1 from its watery resting place, and then return through the pool, go up through the water hole and head back up to the temple balcony.
 

Now it's time to get back to the main temple. Head to the snow ledges at the south wall and pull back up into the main temple. Drop down the hole in the floor, and then drop down from the pillar. Head back through the crashing ice wall passage and go back to the top of the stairs. Climb the wall ladder again to the upper hallways and note the closed filigree door and star receptacle at the west wall. Run into the passage to the left, and then go left again and up the stairs. From the top of the stairs you are looking down over a large blue room with a drained central pool.
 

Start by taking a running jump over to the south ledge ahead, and then jump to the ledge at the south wall. Face west and jump to the next ledge below the bridge. Grab the underside of the bridge and make your way over to the north wall. When you reach the north wall a block will lower beneath you. Drop down onto the block, and then pull up into the hole in the north wall. Climb the ladder at the end of the short passage and back flip off at the top. Turn and run over the bridge ahead, and then take care of the Demigod and three spiders that show up on the other side of the bridge. Use the lever on the east wall to raise a block in the west room of the area below, and then make your way to ground by dropping onto the ledge at the side of the bridge.
 

Enter the west room and see the risen block at the west wall. Use the block to climb into the north wall crawl space, and then climb the ladder at the end of the short passage. At the top of the ladder, turn around and head into the north room. Move the two pots onto the grey tiles at the north wall and the two wall sconces will light. This will indicate that a floor hole has opened in the south room at the end of the passage. Go back into the passage and enter the south room. Use the lever in the hole to flood the pool back in the main room, and then make your way back to the main room.
 

Drop into the pool and swim down into the south wall passage. Swim straight ahead, and then swim left, right and up at the end of this passage. Pull out into a small passage, collect the Revolver Ammo from under the wall sconce, and then drop back into the water. Now swim right, up, right and then left. At the end of this short passage, pick up a SMP. Now turn and swim right, right, up and then up again. Lara will now enter an underwater room with a mirror on the south wall. There is also an air hole in the middle of the ceiling. Use the mirror to find the hidden hole in the north wall, (right side) and then swim through the hole into a small watery room and pick up the Bronze Key. Now swim back out to the mirror room, grab some air and swim back out via the west floor hole. Swim straight ahead, and then take a left turn. Swim down and then right, and then go straight ahead. At the end of the passage go right and swim out to the pool. Swim to the top of the pool and pull out of the water.
 

Enter the west room and use the bronze key on the west wall keyhole to open the blue west wall gate. Enter the new room and climb to the top of the boxes. Take the Golden Star (which is in fact blue) from the wall, and then return to ground and head back out to the east room. Pull up into to the passage in the east wall and make your way to the bottom of the stairs. Enter the north passage, place the golden star in the receptacle at the west wall to open the filigree door to your left, and then enter the new room.
 

Jump over the low railing to the central bridge and take note of the stone badge receptacle at the north wall. Make your way over to the west side of the room and enter the passage in the west wall. Run down to a small snowy cave and use the ice blocks in the SE corner to climb to the top of the room.

You now face a beautiful temple built into the ice walls, and on the front of the temple there are four arched doorways.
Start by heading around to the ice blocks at the north wall. Jump up on the right side until you have an ice slope to your right (east) and a higher slope behind you (west). Pull up onto the lower slope, and then back flip onto the higher slope and immediately jump forwards to land on the ice bridge that's spanning the room. Run to the end of the bridge and jump SW to get into the open archway in the temple wall.
 

Inside the new room, use the lever on the west wall to open the gate at the south wall; but do not enter there yet. A gate has also opened in the other archway on the temple wall outside. Jump back to the bridge, and then jump SE to get into the newly opened archway in the temple wall. Inside the new room, avoid the swinging blade and use the lever on the east wall to open a gate elsewhere. Now return to the bridge and jump back to the first room. Enter the south gate and walk through the passage. Drop down the hole in the passage floor, and then run east to the end of the passage (taking note of the closed black gate in the south passage). Now go left and use the lever on the wall to open the gate to your left. Enter the new room and kill the ahmet that is waiting inside. Use the lever on the north wall to open a gate in the room next door, and then return to the passage and make your way to the west end. Go right at the end of the passage and jump the spike tile to get safely into the new room.

On the west wall there is a jump switch with spikes below it. At the north wall there is a lever with a fire tile below it. The wall to the right of the jump switch is climbable, so climb up and then shimmy left to the jump switch. Use the jump switch to extinguish the fire tile by the lever, and then as Lara drops from the jump switch the spikes will retract. Now use the lever at the north wall to open the big black gate out in the passage, and then jump the spike tile at the entrance to the room and head back into the passage. Enter the south passage and run ahead into the new room.
 

Gun down the two ahemts who sneak up behind you, and then take note of the two holes in the north wall. There is also a gem receptacle at the west wall with active spike ledges above it. You only need to enter one of the north wall holes, so lets use the left one. Run up the slope to activate a rolling ball, and then run back down into the room and allow the ball to pass. Head back up the slope and drop down the hole at the end. Lara will arrive in a deadly ice floor room with some blocks and a lever at the south wall. To get to the lever, use the climbable west wall and shimmy left until the lever ledge is behind you. Now back flip off to the ledge and use the lever to lower the central block and reveal the blue jewel. Use the climbable wall to get back to the central ledge and take the Blue Jewel from its resting place. The central block will now rise, so jump onto the block and use the ladder up inside the hole to get to the top of the hole. Now shimmy right until Lara can pull up into the sloped passage, and then run down to the main room.
 

Use the blue jewel in the receptacle at the west wall to deactivate the spikes on the ledges, and then climb to the top of the ledges and take the Stone Badge 2. Now make your way back to ground and exit the room. At the end of the north passage, use the ladder inside the ceiling hole to get to the passages above, and then make your way left to get back out to the ice bridge. Use the north wall blocks to get to ground, and then leave the cave and head back to the stone badge receptacle room.
 

In this final room, combine the stone badge 1 with stone badge 2 to make the complete Stone Badge, and then place it into the receptacle at the north wall to open a gate at the other end of the bridge. Now head to the newly opened gate and run through the following passage to finish this superb adventure.