The Experiment - Forgotten Cave
(Demo)
Author: Bjorkraider
Story:
Lara is on "the vacation". She enjoys her new small
swimming-pool. Then the buttler cames
out and tells her, that the phone is ringing, but he is unable to answer,
because Lara has activated the quest-house mode switch which changes the house
into a training place. But she doesn'
matter. The phone doesn't stop, so she decides to answer it anyway. After
completing the puzzles, she switches house back to the normal-house-living
mode. On the other side of the telephone wire is an archaeologist, telling her
that he had some problems on the excavation site; it is located behind the
mountain range of the Italian Alpes. The excavators
found a hidden mine, they somehow managed to restore the electricity, so the
lights now work. But after that the excavators don't want to work there
anymore. They don't feel very well near the mine opening. They're reporting of
sudden fear and bad feeling when near it. And he felt the same. He knows the
history of Lara and her strange adventures. So he asks her if she would like to
explore the mine and find the sorce of that
unpleasant feeling, because he wants to continue the excavation. He also
explains that he knows how stupid this is to hear, but also some of her quests
were just unbelievable. Well, Lara is on vacation, ofcourse,
but her adventurer spirit isn't... She visits the caller, gets some informations and is given a key to
the mine. Archaeologists had closed it to be sure that no one goes in anymore. Lara
is at the place, but she has no luck. The key felt into the water by accident
and she just can't find it now. Anyway she doesn't intend to go all the way
back for a small key. There will just have to be some alternative way of
getting into the mine. After some troubles with searching the alternative way
into the huts, Lara luckily finds there a key. So she doesn't need to go back!
She opens the entrance to the mine. Dark and... dark.
But the lights must work, they said. Whell, what now,
there seems to be no path, just some bats. After some investigation she finds a
hidden switch that lovers the fence to the lower levels of the mine. She finds
also a hidden message of the mineowner, warning
people of this place. Now, this is interesting. Lara now won't stop. So
something must be under the elevator! After playing with dynamite, searching
for hidden paths and making the elevator work, Lara has two options: leave the
area or go deeper into the mine. Ups, suddenly there is no way back! So, what
are those strange caves with shining stones?
savegames here: http://www.treditor.hu/english/the_experiment_forgotten_cave_demo_eng.htm
Walkthrough:
1. Forgotten Cave:
Go straight and crawl through the passageway. Pick up the crossbow ammo from
behind the pillars in the 1st Secret. Use the pillars to get high and you will
arrive in a hall with a waterfall. Watch out for rolling rocks and do not fall
into the water for there are tides drifting you away. Slide down the slope on
the other side. Arriving into a small hall shoot the spheres on the wall, climb
up to the storey and do the same. A trap door will open so you can climb down
into the lava hall. Jump into the passage that is in the wall without grabbing.
At the sphere you can pick up the Broken Handle while squatting and the To
Sharp to Handle at the skeleton. Do not shoot into the
sphere: it hides beetles. Jump back onto the main platform, it has a ladder on
the side. Turn right, grab the ceiling and monkey swing around. Fall behind the
pillar, combine your requisites, put it in place it is a transparent door. Jump
on the pillar, and again through the ceiling monkey swing to the small crawling
space. Grab the ledge and pull yourself up. Crawl left and going down into the
water you will be drifted away.
2. The Temple:
Kill the spiders, collect the 5 pieces of
Remains of a Spider. Put them into the mounting in the wall, one of them you
can find behind a moveable stone. You can find a trap door under another
mobilized stone. Go down and watch out for the fire breathers. May I suggest
using one of the corners where Laras legs are just hanging, then letting her
go down a bit I directed her left and fell back to the first level.
3. Forgotten Cave part 2:
Turn around and shoot the spider. Behind the pieces of sharp cliffs you
can notice a small green platform. Jump there and make sure you jump by the
right side of the sharp rocks and do not stop because of the instable floor. Get
into the blue cave. Head left, pull the block once and jump back to avoid
getting slim by a falling block. Get yourself to the other side and see the way
to go. Climb up and down on the other side. Pick up the 1st Axe at the skeleton
and kill the spiders. Fall into the hole and climb up into the new hall on the
other side. Head left into the great hall, go up the wall on the right and
reach the crawlspace. Pull the lever inside which will open
the great gate in the previous hall. Head left and fast your steps up a
bit behind the pillar on the slope, then stop on the
middle floor tile to avoid getting slim again. Go straight and at the end of
the slope pull yourself up into the space. Head left on the other side to
arrive in a small hall.
Notice 4 floor tiles with patterns. You will have to pull blocks out of
the wall and push over these tiles. There is a 5th one on the other hall, so
push it beside the torch. A door has opened at the blocks: you can pull a
lever. Pick up the torch and go back to the sloped junction. Throw the torch
through the gaps so as to pick it up again on the other side. At the junction
head right again to arrive into the great hall. Drop the torch and dont forget
where you have done that. Before you arrived into the great hall, a door had
also opened on the right. Step in and head straight until you arrive in a hall
with a thorny ceiling. Climb down at the middle, kill the spider and pick up
the Key to Broken Path 2. Climb up and in the hall with pillars get down to the
floor level. Pay attention to climb up on a high pillar in a corner on a ladder
to pick up the 2nd Axe near the skeleton. Down on floor level pull the block
thats in water to the middle of the hall. By using the pillars jump on the
slope and shimmy sideways. You arrive in a fire room where you can end up
spiders, pull the lever on the wall that will extinguish the fires. You can
climb up there and getting down into the hole you can pick up the Ruby Gem. Monkey
swing through the ceiling and possess the Key to Broken Path 1.
Pull the block in the water (that you have just moved around) into the
hole to block its way. Th hall is filling with water,
you have to go and swim then climb out. What an idea it is! But wait until you
pull the next move! Go into the large hall turn right and stand in front of the
beam and cut it with the Axe. Jump over onto the small platform then go way
back to where you have opened the two-leafed huge iron gate.
Fit the Ruby Gem into its place on the right. Go get the torch and light it
beside the Ruby Gem. Go right out into the great hall and set the invisible
rope on fire that holds the big middle rock. Now go and find the place with two
key holes. Jump on the small platform behind the pillar and set the rope on
fire there, too. Now head to the direction where you have found the Key to
Broken Path 2 and light the rope there again. You can drop the torch now and go
back to the two keyholes. Pull the lever, see a platform emerge and you can fit
the keys into place one after another and the gate will open. Use the Axe to
cut the last beam up there to make the rock fall.
Use the second rope to jump, but climb down to the bottom of it and fall down
into the hole. At the end of the hallway climb up the ladder, but on the other
side do not climb down the other one but jump on the opposite cliff to get a
grip. Shimmy sideways and by carrying out a back flip (+END) grab the crawling
space behind. Get in and go left. Climb up into another crawling space and hang
yourself down on the other side WITHOUT letting go of the ledge shimmy left
first. Come across a lever and pull it. Now go back and climb down on the other
side. Make a save before pulling the lever cause the small platform will rise only for a limited time. This is a platform you will
use to jump to the other side. Jump there straight to the wall and grab the gap
on the wall. Go right and you can pick up the 1st Golden Proteus in a
crawlspace, the 2nd Secret. Climb back in the crawling space, fall but grab the
ledge of the slippery part. Climbing up on the slippery part do a back flip to
grab the ledge of the walkway and climb into it. You arrive into a hall. Climb
down, head left to the opposite side, climb up in a gap and pull a lever. Climb
back, jump ahead and pull another lever.
Getting on you arrive into a hall. You will encounter
three spiders and two levers on the wall that will make two blocks emerge. Climb
them and
and do not climb into any crawling spaces cause
its nothing there but trap in one of them. But down on ground level shoot the
two spheres hidden in two gaps by jumping and see the third block emerge. That
you can use to go ahead. In the passage you get to from the third block do not
use the ladder to climb up but head right, go down to the skeletons and pick up
the Flippers. Do not wait a second to escape from the way of a falling rock. Climb
up the previous ladder and jumping backwards you arrive to a familiar place. Climb
up the ladder and use the other one on the other side to climb down. Press
action key on the left side standing on an even surface before the water that
will make Lara to put on the Flippers, your latest requisite. Jump into the
water, swim right first to get a medipack in the 3rd
Secret, then swim left into the passage. Keep left
then head up until you find yourself in a hall to meet a mutant shark. Climb
out and kill the shark. Crawling through a tight gap you can pick up the
Emerald Gem.
See a bars open below. You find three small rooms in the water with
three levers. Pull only one of them which will make the bars open back in the
water. Swimming up right at the entrance, in the first room (which is actually
the middle one) pull the lever on the right side of the fire. In the left room
where there is a flaming floor tile at the left lever, pull the middle lever. In
the right room pull the left lever opposite the fire. Kill another shark before
the plunge and swim through the exit. Swim left at the blue wall and climbing
out you can fit the Gem into place. Then be prepared to die and come to life
again in another dimension.
Jump into the water, go ahead swimming but choose the right direction -
the right waterfall. Fall down backwards, grab the edge of the falls, let go
for a moment and grab the gap. Shimmy left, let go and grip again to crawl into
a passage. From up there you can observe an interesting phenomenon. Who could
it possibly be? A Viking fighter?
On the top of the yellow block you will be able to pick up another
Golden Proteus, he 2nd one in the 4th Secret. Now you can fall with the water
to arrive in a small lake. Pick up the Dwarts Manual
to observe which mushrooms are not to be picked. Under no circumstances choose
the ones with a big green hat and resort to the ones with red and white spot
only if you have to. The task is the following: you find four floor tiles with
3 white flowers on each. Spot four moveable mushrooms and push them over the
latter ones. Meanwhile a red mushroom is in the way, but watch out! Stepping
into the water a squadron of bugs attack, so try to
avoid it. If you succeed, after each a new mushroom will emerge with a huge one
at the end, having pushed all four blue blocks onto the white signs. Two of
them you find outdoors and the rest are in tiny caves. Back in the hall use the
small mushroom to get onto the big one and finally you find yourself in a
passage. Pick up the first small mushroom (1. Mushroom) then push the block on
the other side climbing down the passage. At the same place in the corner,
crawling through the small gap you can pick up the 2nd small mushroom (2. Mushroom).
Go back up where you have found the first small mushroom and climb down to
floor level. Back in the hall you can find a huge mushroom. In the small
passage way climb the smaller mushroom then the wall, jump from the bigger
mushroom to the smaller one and pick up the third small mushroom (3. Mushroom). From there you have to jump to the wall space,
climb right and get yourself into the crawling space. Descending
on the other side push the block onto the sign. Using a small hump in
one of the corners you can climb back into the gap then go back into the main
hall. The big mushroom has disappeared you can pick up the fourth small
mushroom (4. Mushroom). Thus, in the passage way,
before the previously emerged huge mushroom a smaller one grows out which you
can use to get onto the bigger one and get into another hall.
Be prepared for a fierce struggle. Though, it is not as hard as it seems
to be. Loading it back a few times I managed even without a medipack.
Pay attention to one thing: dont stop moving around and just keep on shooting.
Also watch out not to fall down. Jump over the giant spiders with a turning
jump (+END) so sooner or later they will end up dead along with the smaller
ones. One of them will leave the Spider Guardian key back. Jump into the corner
then use the stairs to go down and climb down the ladder. You will be raised up
high by a giant mushroom elevator then you can grab the ledge. Pick up before
the gate the Little Wheel and this fantastic level is now over.
Walkthrough By OBig
from TombRaider.hu
Translated By Ironman
from TombRaider.hu
Note from Moderator: The following is an anonymously donated revision of the
preceding walkthrough, which is presented here for any additional assistance it
may provide the gamer.
Author: Bojrkraider
Walkthrough By OBig from
TombRaider.hu
Translated By Ironman from TombRaider.hu
Revised by MP 12.02.2004
Walkthrough:
1. Forgotten Cave:
Go straight and crawl through the passageway. Pick up the crossbow ammo
from
behind the pillars in the 1st Secret. Use the pillars to get high and you will
arrive in a hall with a waterfall. Watch out for rolling rocks and do not fall
into the water for there are tides drifting you away. Slide down the slope on
the other side. Arriving into a small hall shoot the spheres on the wall, climb
up to the storey and do the same. A trap door will open so you can climb down
into the lava hall. Jump into the passage that is in the wall without grabbing.
At the sphere you can pick up the Broken Handle while squatting and the
To Sharp to Handle at the skeleton. Do not shoot into
the
sphere: it hides beetles. Jump back onto the main platform, it has a ladder on
the side. Turn right, grab the ceiling and monkey swing around. Fall behind the
pillar, combine your requisites, put it in place it is a transparent door. Jump
on the pillar, and again use the ceiling monkey to swing to the small crawling
space. Grab the ledge and pull yourself up. Crawl left and going down into the
water you will be drifted away.
2. The Temple:
Kill the all the spiders, collect the 5 pieces of Remains of a Spider. Put
them into the mounting in the wall, one of them you can find behind a movable
stone. You can find a trap door under another movable stone. Go down and watch
out for the fire breathers. May I suggest using one of the corners where Laraıs
legs are just hanging, then letting her go down a bit I directed her left and
fell back to the first level.
Another way (MP): watch the fire in the middle. When it is down drop and grab the edge opposite the trapdoor. There is a climbable
wall. Let Lara dangle her feet and drop bit by bit. Go over to the left side
and drop. Save in between.
3. Forgotten Cave part 2:
Turn around and shoot the spider. Behind the pieces of sharp cliffs you
can notice a small green platform. Jump there and make sure you jump by the
right side of the sharp rocks and do not stop because of the unstable floor.
Get into the blue cave. Head left, pull the block once and jump back to avoid
getting slim by a falling block. Get yourself to the other side and see the way
to go. Climb up and down on the other side. Pick up the 1st Axe at the skeleton
and kill the spiders. Fall into the hole and climb up into the new hall on the
other side. Head left into the great hall, go up the
climbable wall on the right and transverse till you reach the crawlspace.
Pull the lever inside, which will open the great gate in the previous
hall. Head left and hasten your steps up a bit behind the pillar on the slope,
then stop on the middle floor tile to avoid getting hit by any of the 4 balls
that come down. Go straight on and at the end of the slope pull yourself up
into the crawlspace. Head left on the other side to arrive in a small hall.
Notice 4 floor tiles with patterns. You will have to pull blocks out of
the wall and push over these tiles. There is a 5th one, so push it to the other
room beside the torch. A door has opened at the blocks: you can pull a lever. Pick
up the Torch and go back to the sloped junction. Throw the torch
through the gaps so as to pick it up again on the other side. At the junction
head right again, to arrive into the great hall. Drop the torch and donıt
forget where you have done that. Before you arrived in the great hall, a door
had also opened on the right. Go there and step in and head straight
until you arrive in a hall with a thorny ceiling. Crawl and climb down at the
middle, kill the spider and pick up the Key to Broken Path 2.
Climb up and go to the hall with red pillars (west) and get down to the
floor level. But first go towards a yellow high pillar in the right corner and
on a ladder to pick up the 2nd Axe near the skeleton. Make your way
towards the white side and over to another ladder. Pick up some goodies. Now go
down to the bottom. Go outside and pull the block thatıs in water to the middle
of the water. By using the blocks on the side jump on the slope and shimmy
sideways to the left. You arrive in a fire room where you have to
kill several spiders. Pull the lever on the wall that will extinguish the
fires. You can climb up in a corner and getting down into the hole you can pick
up the Ruby Gem. Use the Monkey swing there and take the Key to Broken Path 1.
Pull the block in the water (that you have just moved around) into the
entrance to block its way. You have to be in the room behind the block. The
room is filling with water and this will take you up. Swim and then climb out.
What an idea it is! But wait until you pull the next move! Go onto
the ledge on the left, turn right and stand in front of the beam and cut it
with the Axe. Turn and jump over onto the small platform then go way back to
where you have opened the two-leafed huge Iron Gate. Fit the Ruby Gem
into its place on the left. Pick up the torch and light it beside the Ruby Gem.
Keep the torch and go to the room with the spiky ceiling, where you have
found the Key to Broken Path 2. Go left out into the great hall and set the
invisible rope near the wall on fire that holds the big middle rock.
Hold on to the torch and go and find the place with two keyholes, on the left
side before entering the white passage. Jump onto the small platform on the
left and set the rope on fire there, too.
You can drop the torch now and go back over to the two keyholes. Pull
the lever, see a platform emerge (it is timed) and you can fit the keys into
place one after another and the gate will open. Use the Axe to cut the last
beam up there to make the rock fall.
Swing to the second rope. Slide down to the end of this rope, let go and fall
down into the hole.
At the end of the hallway climb up the ladder, but on the other side do
not climb down the other one, but jump to the opposite climbable wall. Shimmy
sideways (right) and by carrying out a twist jump [back flip (+END)] grab the
crawling space behind. Get in and go left. Climb up into another crawling space
and hang yourself down on the other side WITHOUT letting go of the ledge
shimmy left first. Find a lever and pull it. Now shimmy back and to the right
side till you can pull up. Climb down on the other side.
Make a save before pulling the lever because the small platform will
rise only for a very short time. This platform you will have to use to make the
jump to the other side. Once there jump straight to the opposite wall and
grab the gap on the wall. Shimmy to the left and you can pick up the 1st Golden
Proteus in a crawlspace, the 2nd Secret. Climb back in the crawling space, fall
but grab the edge of the slope. Climb up on the slope and do
a twist jump to grab the edge of the walkway and climb into it. You
arrive in
a hall. Climb down, head left to the opposite side, climb up in a gap and
pull a lever. Climb back up, jump ahead and pull another lever.
Getting on you arrive in a hall. You will
encounter three spiders and two levers on the wall that will make two blocks
emerge. Donıt climb them and do not go into any crawling spaces because itıs
nothing there but a trap in one of them. But down on ground level shoot the two
spheres hidden in two gaps by jumping and see the third block emerge. That you
can use to go ahead. In
the passage you get to from the third block do not use the ladder yet to climb
up, but head right, go down to the skeletons and pick up the Flippers.
Jump back straight away or you will be deadly hit by a falling big ball.
Now
climb up the ladder and jumping backwards twice you arrive at a familiar place.
Climb up the ladder and use the other one on the other side to climb down. Press
action key standing on an even surface in front of the water.
That will make Lara put on the Flippers, your latest requisite. You
canıt get any air on your way once you are in the water. Jump into the water
and watch out for the opening on the bottom with a strong current. You can try
this, swim right first to get a large medipack and
the 3rd Secret. Getting the Secret takes quite a lot of air. Roll and then swim
over into the left passage. Behind the first turn swim up and turn. You get
caught by a current and then swim until you find yourself in a hall to meet a
mutant shark. (MP: I had to use a large medipack to
make it) Climb out and kill the shark.
Crawling through a tight gap you can pick up the Emerald Gem. See that
the bars at the opening are gone. Swim in. You find three small rooms in the
water with three levers. Pull only one of them, which will make
the bars open back in the water area. Swimming up right at the entrance, in the
first room (which is actually the middle one) pull the lever on the right side
of the fire. In the left room where there is a flaming floor tile at the left
lever, pull the middle lever. In the right room pull the left lever opposite
the fire. Kill another shark before the plunge and swim through the exit.
Swim left at the blue wall and climbing out you can fit the Gem into
place. Then be prepared to die and come to life again in another dimension. Jump
into the water, go ahead swimming but choose the right direction - the right
waterfall. There you can stand. Fall down backwards, grab the edge of the fall,
let go for a moment and grab the gap. Shimmy left, let go and grip
again to crawl into a passage. From up there you can observe an interesting
phenomenon. Who could it possibly be? A Viking fighter?
On the top of the yellow block you will be able to pick up the 2nd Golden
Proteus and the 4th Secret. Now you can fall with the water to arrive in a
small lake. Pick up the Dwarfıs Manual to observe which mushrooms are not to be
picked.
Under no circumstances choose the ones with a big green hat to shoot at
and resort to the ones with red and white spot only if you have to. You can
also shoot mushrooms with a brown or grey hat.
The task is the following:
Push 4 movable mushrooms onto tiles with 3 white flowers. Push 4 blocks onto
the green/white squares. Find 4 small mushrooms.
Start: Look for four floor tiles with 3 white flowers on each. Spot four
moveable mushrooms (brown and grey) and push them over the latter ones.
Meanwhile a red mushroom is in the way, but watch out! Stepping into the
water a squadron of bugs attack, so try to avoid it. If
you succeed, after each a new mushroom will emerge with a huge one at the end,
having pushed all four blue blocks onto the white signs.
Two of them you find outdoors and the rest are in tiny caves. Back in
the hall use the small mushroom to get onto the big one and finally you find
yourself in a passage. Pick up the first small mushroom (1. Mushroom) then push
the block on the other side climbing down the passage. At the same
place in the corner, crawling through the small gap you can pick up the 2nd
small mushroom (2. Mushroom).
Go back up where you have found the first small mushroom and climb down
to floor level. Back in the hall you can find a huge mushroom. Between 2 walls
climb the smaller mushroom, then the wall, jump from the bigger mushroom over
towards to the smaller one and pick up the third small mushroom (3.
Mushroom). From there you have to use a gap in the
wall. Jump to the wall space, transverse to the right and get yourself into the
crawling space.
Descending on the other side push the
block onto the sign. Using a small hump in
one of the corners you can climb back to the gap, then
go back into the main hall. (There might be a difficulty with Lara grabbing the
edge.
Just keep on trying). The big mushroom has disappeared you can pick up
the fourth small mushroom (4. Mushroom). Thus, in the
passageway, before the previously emerged huge mushroom a smaller one grows out
which you can use to get onto the bigger one and get into the next hall.
Be prepared for a fierce struggle with 2 giant spiders. Though, it is
not as hard as it seems to be. Saving a few times during the fight I managed
even without a medipack. (MP: I needed a large and a
small medipack) Pay attention to one thing: donıt
stop moving around and just keep on shooting.
Also watch out not to fall down. Jump over the giant spiders with a turning
jump (+END) so sooner or later they will end up dead along with the smaller
one. The small one will leave the Spider Guardian Key. Jump into the corner
then use the stairs to go down and climb down the ladder. You will be raised up
high by a giant mushroom elevator then you can grab the ledge. Pick up before
the gate the Little Wheel and this fantastic level is now over.