Towards the City (Verso La
Citta)
Level by Elfy
(September, 2003)
Walkthrough by Harry
Laudie
You start
in a street area. There are large closed gates to the north-east. Look south
and see a hole in the ground and two closed doors in the south wall. Go to a
bump in the ground by the east wall and use it to pull up onto the east ledge.
Pick up a large medipack and pull up to the
east wall again to slide onto the building roof. Go to the south-east and kill
a guard. You can see an opening in the south
wall that you cannot reach. Use a red block to get onto the top of the red
structure. Drop into the middle of the structure and kill a guard. Use the floor lever on the east side. You can
pull up to exit in the south-west corner. Look to the south-east and see that a
block has risen. Use that block to get onto the gray columns. On the last
column, drop and pull down a jump switch on the west side. Look on the west
side of the roof for a block where you can get back to the ledge.
Safety drop to the ground and enter the south door
that is open. Pull up to the east wall and get a flyby of a motorcycle. Enter
the room with the closed grate and pick up Uzi ammo.
Jump west over the hole and get into a crawl space in the lower south wall. On
the other side, stand up and jump a pit. You are overlooking a deep room with a
few columns.
Now there are three possible routes.
Route 1: Jump to grab the central column. Pull up,
slide, jump, slide, and jump to a column at the west wall. Stand jump into the
south wall tunnel. Go to the south-east alcove for red
shotgun shells. Pull down a jump switch at the south wall. Run back to
the deep room and see that it has flooded. Dive into the water and notice that
there are two openings in the north wall. The underwater opening in the
north-east corner leads back to the top tunnel but you cannot exit at the top
so ignore it. Pull up into the north wall opening that is above the water.
Route 2: Jump to grab the central column and drop
to slide and grab a lower slope. Shimmy to the right side of the slope. Pull
up, back flip, roll and use a left curve to get into the north wall opening.
You can still use the non-flooded exit tunnel.
Route 3: Jump to grab the central column. Pull up,
slide, jump, slide, and jump to a column at the west wall. From here jump to a
lower north-east column and then run and jump into the north wall opening. You
can still use the non-flooded exit tunnel.
I used the first route. Climb the blocks and enter
a tunnel. Go north and pick up flares from a
block. There is a deep pit at the dark west wall. However, go to the south-west
corner and you can drop onto a safe block. Enter the crawl space and use a
floor lever. Crawl back and pull up into the tunnel. Continue north into the
next section. Climb the north-west block for the shotgun
(Fucile a pompa). Dive into the water and swim the tunnel. You pull up
back in the starting area.
The large gates to the north-east is now open. Go
there and enter to see a doorway in the south wall. Enter the follow the tunnel
to a junction. The south branch is a dead-end. The tunnel has an uneven floor
but it is not a real maze. Follow the north branch to a place where you see a
slope to the west. Go left and see a dark opening to the south. Enter the dark
room and an ice wraith appears. Run up the west
slope and at the top, jump to the column with a floor lever. Then jump into the
west doorway and fall into some water to get rid of the wraith. Pull back up
and return to use the floor lever. Go back to the water room and climb the
north wall. Pull up into the opening. You are back on the roof you were on back
at the beginning. Get back to the ground by the same route as before.
The second south door is open so enter and get the
motorcycle. Enter the gate again and drive east and north to see a door to your
left. Dismount the motorcycle and kick open the door. Go to the end of the
tunnel and see a floor lever. You cannot reach it but you now know where it is.
Exit and drive the motorcycle north and then west until you see a ramp in a
building. Drive up the ramp on the left side to avoid a falling spike ball.
Jump a large gap and turn to the east. Drive and jump another large gap. Turn
to the north but do not drive straight. Drive to the north-east corner of the
ramp. You jump a gap to land on a column. Stop and dismount the motorcycle.
Look south and see a hole in the ledge. Jump over
it and see another hole and a slope in front of you. Jump to the slope and
slide backwards. Grab the edge, release, and grab a lower ledge. Pull up into a
crawl space. Drop on the other side to kill two bats.
Go south and see a fire on the floor. Jump over the fire and use the floor
lever. You get a cut scene of large gates opening. Jump over the fire and go
back to climb back into the crawl space. Drop on the other side and climb the
column in the north. Turn around and jump up to grab a ladder. Climb up back to
the motorcycle.
Drive around to the east wall to find the open gate
and get off the motorcycle. Hop onto the brown ledge and pull up to the north
column. Go down the other side and onto the ground. Go north and kill two guards. Push the big button on the wall and return
south. Climb the blocks to get back to the gate. The brown ledge is now a ramp.
Use it to drive the motorcycle over the pit and into the next area. Drive the
motorcycle around to where the big button was located. Drive up the south ramp
and follow the path until you drive down a slope into a dark hole to end the
level. You have to drive with the motorcycle. If you slide in by foot, the
level does not end.
29-jun-2006