Towards the City (Verso La Citta)

Level by Elfy (September, 2003)

Walkthrough by Harry Laudie


You
start in a street area. There are large closed gates to the north-east. Look south and see a hole in the ground and two closed doors in the south wall. Go to a bump in the ground by the east wall and use it to pull up onto the east ledge. Pick up a large medipack and pull up to the east wall again to slide onto the building roof. Go to the south-east and kill a guard. You can see an opening in the south wall that you cannot reach. Use a red block to get onto the top of the red structure. Drop into the middle of the structure and kill a guard. Use the floor lever on the east side. You can pull up to exit in the south-west corner. Look to the south-east and see that a block has risen. Use that block to get onto the gray columns. On the last column, drop and pull down a jump switch on the west side. Look on the west side of the roof for a block where you can get back to the ledge.

 

Safety drop to the ground and enter the south door that is open. Pull up to the east wall and get a flyby of a motorcycle. Enter the room with the closed grate and pick up Uzi ammo. Jump west over the hole and get into a crawl space in the lower south wall. On the other side, stand up and jump a pit. You are overlooking a deep room with a few columns.

 

Now there are three possible routes.

 

Route 1: Jump to grab the central column. Pull up, slide, jump, slide, and jump to a column at the west wall. Stand jump into the south wall tunnel. Go to the south-east alcove for red shotgun shells. Pull down a jump switch at the south wall. Run back to the deep room and see that it has flooded. Dive into the water and notice that there are two openings in the north wall. The underwater opening in the north-east corner leads back to the top tunnel but you cannot exit at the top so ignore it. Pull up into the north wall opening that is above the water.

 

Route 2: Jump to grab the central column and drop to slide and grab a lower slope. Shimmy to the right side of the slope. Pull up, back flip, roll and use a left curve to get into the north wall opening. You can still use the non-flooded exit tunnel.

 

Route 3: Jump to grab the central column. Pull up, slide, jump, slide, and jump to a column at the west wall. From here jump to a lower north-east column and then run and jump into the north wall opening. You can still use the non-flooded exit tunnel.

 

I used the first route. Climb the blocks and enter a tunnel. Go north and pick up flares from a block. There is a deep pit at the dark west wall. However, go to the south-west corner and you can drop onto a safe block. Enter the crawl space and use a floor lever. Crawl back and pull up into the tunnel. Continue north into the next section. Climb the north-west block for the shotgun (Fucile a pompa). Dive into the water and swim the tunnel. You pull up back in the starting area.

 

The large gates to the north-east is now open. Go there and enter to see a doorway in the south wall. Enter the follow the tunnel to a junction. The south branch is a dead-end. The tunnel has an uneven floor but it is not a real maze. Follow the north branch to a place where you see a slope to the west. Go left and see a dark opening to the south. Enter the dark room and an ice wraith appears. Run up the west slope and at the top, jump to the column with a floor lever. Then jump into the west doorway and fall into some water to get rid of the wraith. Pull back up and return to use the floor lever. Go back to the water room and climb the north wall. Pull up into the opening. You are back on the roof you were on back at the beginning. Get back to the ground by the same route as before.

 

The second south door is open so enter and get the motorcycle. Enter the gate again and drive east and north to see a door to your left. Dismount the motorcycle and kick open the door. Go to the end of the tunnel and see a floor lever. You cannot reach it but you now know where it is. Exit and drive the motorcycle north and then west until you see a ramp in a building. Drive up the ramp on the left side to avoid a falling spike ball. Jump a large gap and turn to the east. Drive and jump another large gap. Turn to the north but do not drive straight. Drive to the north-east corner of the ramp. You jump a gap to land on a column. Stop and dismount the motorcycle.

 

Look south and see a hole in the ledge. Jump over it and see another hole and a slope in front of you. Jump to the slope and slide backwards. Grab the edge, release, and grab a lower ledge. Pull up into a crawl space. Drop on the other side to kill two bats. Go south and see a fire on the floor. Jump over the fire and use the floor lever. You get a cut scene of large gates opening. Jump over the fire and go back to climb back into the crawl space. Drop on the other side and climb the column in the north. Turn around and jump up to grab a ladder. Climb up back to the motorcycle.

 

Drive around to the east wall to find the open gate and get off the motorcycle. Hop onto the brown ledge and pull up to the north column. Go down the other side and onto the ground. Go north and kill two guards. Push the big button on the wall and return south. Climb the blocks to get back to the gate. The brown ledge is now a ramp. Use it to drive the motorcycle over the pit and into the next area. Drive the motorcycle around to where the big button was located. Drive up the south ramp and follow the path until you drive down a slope into a dark hole to end the level. You have to drive with the motorcycle. If you slide in by foot, the level does not end.

 

29-jun-2006