The Temple of Ramses

Level by Michele Flena (Mikki) (June, 2003)

Walkthrough by Harry Laudie


You
start standing in front of a closed gate. Go west and enter an open area and face a large building with two large close doors. Go to the south wall. There is a closed gate that needs an item. The wall under the upper south wall opening is climbable. Climb up here and pick up a laser sight and beetles appear. Exit this room and go north and drop into the water. There is a large pool for many beetles. Enter the tunnel in the north-east corner and follow it to a large pool. Pull up to the west ledge for revolver ammo and the revolver. Notice a closed gate in the north-west corner. Swim back to the open area and stand near the entrance tunnel. Look up to the top of the building. Shoot the four blue balls and the large doors open. You enter a room to see a chessboard design on the floor. Some of the tiles have a design. There are three closed doors, each with a design beside them.

 

Start with the west door. The design is a beetle with a black spot. Start in the south-east corner and jump the four same designs on the chessboard and the west door opens.  If you step on any other tile, the door will close. You may have to jump over the last row of tiles to keep the door open. Enter the doorway and kill two scorpions. You see four movable statues and a large platform. Climb the ladder and when the wall texture changes shimmy to the left as far as possible. Then back flip and you should land on a floating platform. Turn and jump onto the very large platform. Notice that some tile designs are incomplete. Climb back down the ladder and kill two scorpions. Move the four statues onto the four tiles that you saw on the upper platform. Assume that each statue is on the corner of a 3x3 square. Move the statue to the opposite corner of that 3x3 square. When the four statues have been move, the gate at the west wall opens. Enter and pick up Cartouche Piece 2 from the non-burning block. Then return to the room with the chessboard.

 

The design near the south door is a plain face picture. Jump the plain face tiles and the south door will open. Go to the south door and enter the room. Go west and climb onto the north ledge. Jump south to grab the edge of a slope. Shimmy to the left and pull up. Slide and jump with a right curve so that you land on the next slope and slide backwards. Grab the edge and shimmy to the left. Pull up, back flip, slide and jump to grab a ledge. Kill the Shiva that appears from the safety of the ledge. Jump south to the next ledge and use the floor lever. Drop to the floor and enter the open gate. Hop onto the south ledge for Cartouche Piece 1. Go to the north-east and pull up to a column. Then jump north over the deadly floor. Then return to the room with the chessboard.

 

The design near the north door is a painted face picture. Jump the painted face tiles and the north door will open. I did this as three tiles and then ran around the platform to step onto the fourth tile. Go to the north door and enter the room.  Continue north and the wall torches ignite. There are also wall darts to bother you. Make the Ba Cartouche and use it to open the door in the north wall.

 

Go up the stairs and up the ramp. Turn and run back to avoid the spike balls. I rolled and hit crouch instead of sprint and a spike ball bounced over Lara's head. Just lucky, I guess. Go up the next ramp and stay left of center. When the right spike ball rolls past, go to the right to avoid the left spike ball. Go to the top of the ramp and kill a Shiva. Continue up the ramp and run down a corridor to stop on a ledge. Below you is a pool. Dive into the pool using the SHIFT and END (roll) keys for an impressive dive.

 

Swim into the underwater tunnel in the east wall. Go left, right, left, and swim to the surface. Pull up into a room and use the floor lever. Swim back to the pool and pull up on the east ledge. Go to the north-west corner and climb the green part on the north wall. Ignore the first ledge and climb to the second ledge. Climb above the door and shimmy to the left. Release to drop onto the ledge and immediately side flip to the left to avoid a rolling spike ball. Enter the room and kill two Shivas. You can stay behind the ramp and shoot them as they enter that side of the room. Go to the east wall and pull up to a slope. Back flip onto another slope where you can stand. Jump the next two slopes and grab the west ledge. The floor spikes will take some health. Jump down the other side and enter the open gate.

 

Pick up the Hand of Sirius from the platform and an earthquake happens. Exit and see that the floor is deadly except for a few areas. Go north-east to a safe platform and pull up to a block. Jump south over the deadly floor to another safe platform by the entrance door. Dive into the water and pull up the east side. This time go to the south-east corner to climb the green part of the south wall. Pull into the opening and sprint down into the corridor. I came here before I got the Hand of Sirius and the floor was on fire. I guess picking up the Hand of Sirius stops the fires.

 

Pull out the blocks from the west alcove and push them down into the corridor so that they are out of the way. Go to the end of the west alcove and step on a fancy tile to open the door at the south end of the corridor. Pull out the blocks from the east alcove and push them down into the corridor so that they are out of the way. Go into the east alcove and use the floor lever. Go to the open south door and slide down the slope. Jump up to grab the rope while the spike balls fall into the hole. Then swing and jump to a safe part of the floor. Go to the north-east section and kill a Shiva. Enter the room to the west and kill two scorpions.

 

Go up the ramp and sprint back down to avoid a spike ball. Go back up the ramp and be careful of the floor spikes at the top. Go west to enter a large room. To the north is a block. To the west are three fancy tiles and three openings. To the south are two openings. Enter the lower opening and kill a Shiva. Enter the room and look to the north wall for a crossbow. The floor is not deadly. Save the game at this point. Notice that four beetle tiles have the spot close to the east wall. The other two have the spot close to the room side. Step on the four tiles and a pillar is raised in the previous room. The other two tiles are fire traps. If you die after this, the reload does not work properly and the pillar is lost. You have to exit the game and then restart the game and reload to step on the tiles again.

 

Go to the north block and jump to the first column. Jump west and pull up into the room. Pick up a revolver and go to the north wall. This time step on the four tiles that have the spot close to the room. The tile with the spot close to the wall is a fire trap. Exit and jump to the second pillar and into the second room. Kill two scorpions and pick up the laser sight and crossbow normal ammo. Step onto the right three tiles with the spot against the wall and the third column rises. Exit and jump to the third pillar and into the third room. Pick up revolver ammo and use the floor lever. Exit and use the third column to jump into the upper north corridor. Go to the end and enter a room with a closed gate.

 

Go east and shoot the blue ball to open the gate. Enter the gate to follow the tunnel and jump over the floor spikes. You enter the room you saw from the high ledge. Stand on the platform near the entrance and grab the crevice on the east wall. Shimmy to the right until you can pull up. Run and jump to the north to pull down a jump switch. Then go east to the open gate and enter.

 

You face four platforms, with different designs and colors, floating over another room. Make a note of the colors and climb down a ladder to the floor below. On each of the four lower platforms, step on the tile that has the same design as the large platform above. On the south-west platform, step on the dark blue tile. On the north-west platform, step on the dark brown tile near the wall. On the north-east platform, step on the light brown tile at the inside corner. On the south-east platform, step on the white tile beside the door. When done correctly, the east door should open. Save the game after you enter the room. If you reload outside the door you cannot enter, even though it looks open.

 

Enter the room and use the floor lever. Run down the east tunnel and the door opens for you. Dive into the water and swim into the east tunnel. You pull back up into the starting area. Go to the south all and use the Hand of Sirius to open the gate. Enter the tunnel and run to the Cartouche and the level ends.

 

30-jun-2006