CHAMBER OF ELEMENTS
Level by BlingBlingBrat
Released May 2004
Unauthorised walkthrough by Kris, and first posted at Lara's Home.
(This is a Young Lara level)
You start the level on a dais in the middle of four hieroglyph columns. Turn
to face north and run to the wall tile with the hole in it. Press action so
that you can get the CROWBAR. Now go to the slope on the east wall and run down
the passage to the face tile and use the crowbar to open it. Go past the patterned
blocks to left and right. The block on your right has a pathway of spikes
behind it, you’ll come back here soon.
Proceed to the end room with Pharoah’s heads on the wall and turn around
to locate the jumpswitch above the entrance door (south). Jump up with grab to
pull it and retract the spikes behind the patterned block in the hall. Go to
the path behind the blocks and pick up the HORSEMAN’S GEM. As you do a block will
lower in the next room, so return there.
Drop down the hole at
the north wall and follow the slope to a brightly lit pool room with a central
pedestal. Jump in the water and pick up the SMALL WATERSKIN and press action to
fill it while you are in the pool. Open the chest in the northeast corner of
the pool for a medipack. Climb out and go to the opening on the west wall,
safety drop/climb down to the lower level. Follow the path to a room with a
closed door and a receptacle on the east wall.
Place the Horseman’s
Gem and the door will open. Go through and do a running jump over to the water
scales, and press action to empty the small waterskin. A flyby follows showing
a clone of Young Lara on the underneath platform surrounded by light beams.
Jump or climb down the ladder to the water and find the green underwater tile
on the east wall. Press action to open it and swim up the slope.
As you swim into the new room, pick up the ORNATE HANDLE to the right of
the entrance, then swim forward (east) and climb out at the end. Run down the
passageway to a room with a raised pedestal and a scale with a sun emblem on
it. Turn to face south and standing jump with grab over to the new entrance. Use the crowbar on the
face tile on the south wall. Go through and stand at the edge to see the room
below with four colourful monoliths, a jumpswitch high up on the first
suspended column to your left, a ladder on the far wall, and the Hammer Man.
Climb down to the
floor evading the Hammer Man as best as you can, and find a small dark green
area low on the west wall and crawl through it. Pick up the HATHOR EFFIGY. Exit
and run back to the stand near the ladder on the north wall. Combine the Ornate
Handle and the Hathor Effigy and place the PORTAL GUARDIAN to raise the block
on your right.
Quickly jump onto the
block, line up with the jumpswitch and do a running jump with grab to pull it.
Now head for the ladder on the south wall and climb up. Stop at the entrance to
the room. The floor is covered in marked fire tiles, so walk forward five
steps, and standing jump over to the golden chest, press action and pick up the
PHAROS KNOT. Turn around and do a standing jump back to the entrance and climb
down the ladder.
Cross to the other
side of the room, sprint past the Hammer Man and climb back up the ladder
(north) and return to the raised pedestal with the fire scales and go to the
north wall. A standing jump with grab will take you safely into the new opening
on the north wall. Run down the stairs to the end and pull up east. Place the
Pharos Knot in the receptacle to your right, to open a door on the other side
of the room.
Stand at the edge and
do a running jump over to the red platform and pick up the JERRYCAN. As soon as
you do you will be attacked by locusts (luckily they don’t stay around for
long) so quickly jump over to the new entrance on the east wall. (standing jump
without grab right from the edge) and pick up the TORCH.
Return to the red
central platform with a running jump, and walk across to the other entrance on
the west wall. From the very edge do a standing jump with grab to get back to
the other side of the room. Head back up the stairs and do a running jump back
to the platform with the fire scales, and walk to the west side of the room.
Stand at the edge and hop back, then do a standing jump with grab to land in
the passageway.
Go into the small room
with the pool and use one of the wall sconces to light the torch. Return back
to the fire scales platform (east). Carefully throw down the torch so that it
doesn’t go over the edge of the platform. Now stand in front of the sun emblem
on the scales, and empty the contents of the Jerrycan onto them. Pick up the
Torch and stand at the scales, press action to ignite the petrol. The door in
front of you (east) will open.
Throw the torch down
somewhere safe, and standing jump from the edge into the new entrance (east)
Look down the slope, you’ll see the blades. Top up your health, and slide down
the slope jumping over the blades at the end and land in another room with the
earth scale. Safety drop off the side to the floor beneath. Avoid the swinging
blade and drop down into the pit on the south wall. Turn around (north) and use
the crowbar to prise off the BLACK BEETLE # 1. Roll and continue up the slope,
standing jump over to the new room and go past the scarab pyramid, standing
jump to the next room.
Pass through the
treasure room and enter the next room (east) taking care to avoid the overhead
cutting blades. The puzzle room ahead has rising and falling blocks depending
which face square you stand on. Immediately after the blades, jump to the face
tile on your left, a block will lower on the east wall revealing another black
beetle. Sideflip to the right to the next face tile, then jump to the beetle,
avoiding the face block directly in front of you as this will raise the block.
Prise the BLACK BEETLE
# 2 off the wall. Go to the opposite side of the room (west) and stand on the
face tile to lower another block on the east wall. Jump to the face tile to the
left of the entrance, then a further standing jump left to the face tile on the
north wall. Run forward to prise off the beetle, avoiding the face tile in
front of it.
Pick up BLACK BEETLE #
3. Roll and run forward to the opposite far end of the room west to lower the
middle block on the east wall. Roll again, and run all the way back to the east
wall by the right of all the beetle receptacles, turn right (south) and run in
and collect BLACK BEETLE # 4. Exit this room.
Return back through
the treasure room to the scarab pyramid and place the beetles. When all the
side panels retract and the central column lifts, pick up the BAG OF SAND.
Return with a standing jump to the room with the golden blocks and the swinging
blade and climb up, turn around and climb up again (south) to the scales with
the earth symbol. Face the triangular symbol on the side of the scale and empty
the Bag Of Sand onto it. This will open the face tile on the east wall ahead of
you. Go there next. From the edge standing jump with grab to the new entrance
and pull up at the top of the slope. Go down the slope and run into the beam of
light to be transported upwards to a room where Von Croy is waiting for you.
Go through the
entrance (east) and climb up onto the wooden block ahead. Turn to face south
and standing jump to the higher opening. Inside the room is another earth
scale, so stand in front of the symbol and use the Bag of Sand again to lower a
section of wall outside this room. Climb back up the ladder and jump to the
wooden block. Turn to face southwest, and you’ll see the section of wall which
has been lowered. A slightly diagonal standing jump will take you to the top of
the wall. Safety drop into the new room which has a small water pool, a water
scale, and a rope in the southwest corner of the pool. Fill the waterskin and
use it on the water scales. Refill the waterskin before you jump with grab to
the rope and swing to get back on the wall.
You’ll see that the
flames have now been extinguished in the two high crawlspaces on the north
wall. Jump back to the wooden box, then standing jump to the high opening on
the north wall in front of you and drop down to the block in the new room. To
your left is the fire scale and a torch on the block next to it. To your right,
a medipack on the block on the far wall. Collect the medipack and return to the
block underneath the entrance door. Jump to the higher block infront (west),
then diagonal running jump to the block with the torch. Ignore the torch for
now, go to the fire scale and pour the contents of the Jerrycan onto the scale,
then standing jump with grab back to the previous block and pick up the TORCH.
Do a diagonal running
jump southeast to the higher block, turn and standing jump with grab to the
block beneath the entrance, a standing jump to the opening where you entered
this room, and finally a standing jump from the entrance to the wooden block in
the hall. Go down the south hallway and light the torch on the wall sconce. Standing
jump back on the wooden block, then standing jump to the opening on the north
wall. Turn to your left and do a curved running banana jump (with slight turn
to the left) to land on the tall block to the left of the entrance. Now a
diagonal running jump to the block on the north wall, turn to the block with
the scales, and do a running jump to land in front of the scales. Press action
to use the torch and light the petrol.
Now turn to face the
ladder on the south wall, stand at the edge and throw the torch away, you wont
need it again, then still at the edge, standing jump with grab to catch the
ladder and climb up, jump down to the hallway. Turn to face east and enter the
new doorway to the treasure room. At the doorway, turn to your left and find
the moveable golden urn on the north wall, and pull it back once. Pick up the
AMULET OF HORUS from underneath it. Go through the gate on the east wall, and
run up the path to the junction in the new room. Climb up the central wooden
block and pick up the MUSIC SCROLL. Follow Von Croy, north up the decorated
blocks to a room with four pools and four fountains. Von Croy will kill the two
dogs who attack you.
Climb up into the
first opening on your left on the west wall. Go past the wooden block and turn
south at the passageway. At the end is a jumpswitch on the south wall, and you
need to negotiate the blades to reach it, and the poison darts in each alcove
on both sides. When you reach the end, pick up a large medipack from the left
side and a small one from the right. Stand underneath the jumpswitch and
standing jump with grab to pull it. Double doors will open in one of the rooms
off the pool room.
Now go to the opening
with stairs on the east wall to face another gauntlet, but this time with
swinging blades, and this time the jumpswitch is on the end right hand pillar.
Negotiate the blades and at the end turn to face east at the pillar, and jump
up with grab to pull the switch. Another set of double doors will open in the
same room as shown by the camera shot after pulling the first jumpswitch.
Exit this area now and
go back to the pool room. Enter the opening on the north wall where Von Croy is
waiting for you. This is the area revealed by pulling the jumpswitches. Run
straight across the room and through the greenery at the end. You’ll enter a
brightly lit hallway, go through the first set of double doors and turn left,
through the second set of double doors and turn right. The wall will rise
behind you, trapping Von Croy on the other side.
By the side of the pit, turn left and run to the far end of the room
(west), turning left into the passage at the end. (south) follow the path all
the way round to the north wall and turn to your left, climbing up onto the
west ledge. Jump down into the pool, picking up medipacks from all four corners
and the ORNATE HANDLE from the centre. Exit the pool.
Return back to the main room and the deep pit. Seth is waiting for you
in the pit (and he’s not happy). When you get into the pit there are four
jumpswitches to pull. There are switches by the side of each ladder, a switch
in the middle of the east wall, and the last switch to the left of the treasure
on the west wall. So top up on your health, and get down into the pit, and run
like crazy for those switches, because not only have you an angry Seth to
contend with, but you’ll also have the company of two hungry dogs and a swarm
of locusts, and you’ve got no weapons. When all the switches are pulled quickly climb
out of the pit to find a demigod also on the prowl.
Evade the demigod and
run through the open door on the west wall, and pick up the HATHOR EFFIGY then
sprint to the south entrance and combine the Hathor Effigy and the Ornate
Handle and place the PORTAL GUARDIAN on its stand. The door high up to your
right opens, so jump up and climb through. Go to the stand and place the Music
Scroll. Go to the central platform with the light beam and pick up the Dagger
to finish the game.
I never used the
Amulet of Horus, so if anyone else did, please let me know so that I can amend
the walkthrough.