FRAGMENTS OF THE CORE

Level series by Nadine (Horus)

Walkthrough written by RelicHunter

LEVEL 1: QANYUNTHA’S PALACE

There are 2 secrets to find in this level.

You begin the level by sliding down a waterfall into a beautiful cave with waterfalls. Climb out of the small hole, turn left and look for a switch. Pull it to open a door above this area. Turn around and go around the rock to find a ladder on the other side of the room. Climb up the ladder and at the top, shimmy a little to the right to drop onto a tile. Make a running jump to the other side and pick up the Small Medipack (1).

Look to the right to spot an open space. This is the door that you opened with the switch earlier. Make a running jump towards that space. Go to the left and push action on the door to the right. Jump into the room and pick up the Gem (2).

Back out of the room and return to the platform that you used to make the jump to the room where you found the gem. Now jump into an alcove in the waterfall to find a switch. Pull it, and quickly run back and fall into the water. Quickly go behind the waterfall and run into the open door before it closes. Watch out for the spikes, and place your gem on the other side of this room in the snake receptacle.

Climb up the ladders, and go to the corridor on the left. Climb down and crawl through the crawlspace. Pick up a Small Medipack (3) at the steps, and continue up the steps to slide down into the waterfall cavern. Climb down to the water and walk through the newly opened gates.

Go across the hall all the way. Jump onto the ice block, and make a jump to the next ice block on the left. Make more jumps to the following two ice blocks. Make a jump to the ice block on the right, and slide and jump to the next block. Slide again and grab the next ice block. Run a little forward and fall a short distance to another ice block. Back up and make a running jump towards the bluish platform.

Pull up and pull a switch to see a camera of a block lowering.

Dive into the pool and swim into the corner on the left of the North wall. Swim through the middle of the blades to avoid being killed. In the water cave, swim up and climb out of the pool. Go through the opening in the wall to emerge back in the hallway separating the water cavern and the large pool. Jump onto the first ice block in the pool, then turn around and climb up into the room. Take the Qanyuntha Key (4)from behind the grave.

Get back on the ice block and get to the third ice block, then jump and grab the ledge on your left. When you climb up, a Fire Wraith (1) will come from the campfire and attack you. Jump into the water to get rid of it. Swim through the blades and climb out of the pool and make your way back here. Climb up the ladder, and as you approach the two statues, they start to emit fire. So crawl as you approach them and pick up the Small Medipack (5).

Stand in front of the statue on the left, then jump and grab the ladder. Climb up, and pull the switch in the alcove. This will deactivate some spikes that prevented you from placing your Qanyuntha key. Get down from where you are by taking a running jump and you will land just behind the fire coming out of the statue. Now get over there and place your key in the keyhole. This will open some gates underwater.

Dive into the water and swim into the hall that the gates opened which are to the left of the alcove that leads you to the waterfall cave. Swim through the hallway and surface in a room with deadly water. Look behind you to spot a ladder. Climb it and land on the platform. I recommend to save your game here, as this bit is tricky.

Take a running jump to the first slope, and slide, then jump towards the next slope. Make another jump to the next slope, and then make a curved jump to the next slope. As you pull up, you should save your game. Make a jump to the next slope, and so on until you reach a flat spot. Make a running jump to another slope, and make a jump to a hall. Walk outside.

Admire the nice landscape here, and then go straight to the door. Kick it open and look for a switch behind one of the columns. Pulling it will open a wooden door back outside. Go there and climb the ladder. Backflip and take the Red Stone (6). Use it in the white receptable in the room with the columns. The door will open, and climb up the ladder.

Look at the ceiling. You will see that some of the tiles on the ceiling have white webbing on them. You can monkey-swing on those tiles. Grab the tile above you and monkey-swing, avoiding the swinging pendulum on the way, and land on the corner of a tile with a key. Wait until the pendulum passes and quickly pick up the Qanyuntha Key (7).

Back up and grab the monkey-swingable ceiling. Monkey-swing to the platform with the Large Medipack (8). Pick it up. Backtrack to the room with the columns and use the Qanyuntha Key on the keyhole in the room with the burning platform. This will open the door to the next room that contains another Gem (9). Place your gem in the snake receptable in the room with the columns. This will open the door beside you.

Step into the room and you will see some trapdoors rise. Step onto the first trapdoor on the left and wait until they collapse. You will land on a safe tile and discover a hidden crawlspace. Crawl in for Secret 1, a Large Medipack (10). (Also, note the easter egg on the wall, as each secret in the whole level series contains one of those, but I won‘t spoil them in this walkthrough). Pull the switch to hear some boulders roll down. Crawl out of the crawlspace back onto the safe tile. Do a curved jump towards the ledge and climb up.

Now let’s get to business. The trapdoors will rise once more, and they will remain risen for a short time. So carefully make your way across, avoiding the blades. Once there, go to the hallway on the left, and find a pool and ladder on the right side of the room. Claim the Small Medipack (11), then climb out of the pool. Head to the other side of the room, to discover another pool with a ladder. Climb up the ladder.

Turn around and discover the ice cave. Go down the waterfall and you will later be treated to a fly-by of a cross that is in a closed room behind one of the burning pillars. Continue down the pond and pull the switch on the right. This will open that door we saw earlier and release a Wraith (2). Go back up the waterfall and lead it to the cross, where it will explode. There is a switch on the right corridor when you entered this room, so pull that switch to see a door open.

Back out of this room and climb up the ladder on the right side of the hall with the pool where you found a small medipack earlier. Climb up this ladder, and turn around after climbing to the top to see the doorway you opened. Go in there and pull a switch on the other side, to open a door in the room with the cross. So backtrack over there, and find the door you opened. Vault up onto the platform, and run across the bridge to the Cathedral of Hope.

You are treated to a gorgeous flyby of the cathedral. After it, walk to the edge of the balcony and line up Lara with the hole. Make a swan dive from where you are standing and Lara will land in a pool of water. Investigate the floor of the pool to find a Small Medipack (12), a Large Medipack (13), and a Qanyuntha Key (14) between the two ways out of the pool.

Climb out of the pool, and place your key in the lock at the altar. This opens a door behind the altar. Go there, and push the blue block once. Go around the other side and push the block onto the dark tile. This opens a door nearby. Go to the tile where the block was originally placed and climb up onto the platform. In the small room, pull a switch to open the nearby closed gate. Once there, find the switch on the wall to the left to open a door directly below you.

Go where you opened the door and walk onto the pathway. Jump onto the ice patch and run all the way along it. Later you will spot a triangular ledge on the left. Jump there, and then jump up and grab the monkey bars. Monkey-swing to a slope, then let go, slide, jump and grab the ladder. Shimmy to the ladder to the right, then climb down a little, and shimmy to the left. Then climb up and backflip onto another slope. Jump and grab the ladder. Climb up and drop onto a platform on the right. There is another switch to pull here that will open a wooden door back in the ice cavern. Use the monkey bars above you to make your way back.

Grab the ladder, climb down, shimmy to the right, then backflip onto a platform behind you. From here, grab the monkey bars, and swing out of this area and land in the water. Swim to the waterfall and climb up. Now push the blue block all the way down the pathway onto a dark tile. This opens a door on the North side of the water cavern. Jump into the water, swim to the North and then take a right. Climb out of the water.

Climb into the room straight ahead of you, then investigate to the left to find a switch. This will be a difficult timed run, so save your game. Pull the switch, roll, sprint out to the corridor after the grave. Remember these tips: Sprint on straight runs, jump the corners, and run through the spike ceiling. You should make it in time. If not, keep trying, and you will eventually make it.

After the timed run, run to the right to a temple textured area, and turn left. Keep going straight, then turn left for a Large Medipack (15). Go back and go into the alcove on the left. Go up the slope, and immediately turn to the first tile on the left and stay there until the boulders roll to the hole. Then turn right and continue up the slope. The other boulder will fall and roll down, but it doesn’t pose much as a threat.

You will come to a room with a burning floor. Jump onto the first platform, then go straight to discover another platform with a switch. Pull it to raise a platform. Jump onto the raised tile from the first platform, and pull the switch to raise another tile. Jump on the tile there, and make a running jump to the next platform. You will now encounter even more slopes, so jump to the first slope, then to the next one, then to the final one and jump onto the platform where the ladder is.

Climb up the ladder to a large room. Climb up the next ladder there, then backflip, spin around, and grab the ledge, pull up and climb up the next ladder, and once again backflip, spin around, and grab the ledge. Pull up and grab the ladder above you. Monkey swing to the next room. Cross the pendulum and you will come to a room with a Gem (16). Pick it up, go to the next room and pull the switch. You will see a camera view of where to place your gem, and the trapdoor will also open.

Fall through the trapdoor into the big pool. Swim through the alcove, past the blades, then climb out of the water and go on the first ice block. Turn around and jump and pull up to the room where you found the first Qanyuntha Key. Place your gem in the receptable, and you will see a gate open underwater. Jump into the water and look for the gate you opened, which is on the South wall.

Swim through the corridor ignoring the side openings and surface in a room with these words on the wall:

"Intruder, do not free the one
who lost his face.
Shadows lie within his heart,
his mind is taken apart.
Frozen shall be his soul, mind, and body.
Thus let him rest in his deserved peace."

Anyway, walk up to the closed gate and wait until it opens. Go inside, and slide down the slope back into the Cathedral of Hope. Across from you is a new hallway. Pick up the Large Medipack (17) and then go pull the switch, and you will free Qanyuntha (3). Go back into the cathedral with Qanyuntha and notice the two flames. You have to dodge Qanyuntha’s attacks long enough for the flames to reach the pools with the two gems. Once the flames have reached the pools, pick up the two Gems (18, 19) from the pools. If you catch on fire by Qanyuntha’s attacks, duck in the pool to douse the fire.

Run to the hall where you pulled the switch to awaken Qanyuntha. Run to the newly opened corridor to the left, jump over the pool, and place your two gems in their receptacles. First, go into the "Mind" room. Climb up the ladder, then ignore the next ladder on the right for now. Run into a room with a small pit. Push/Pull the ice sculpture onto the dark tile. Now go to the ladder that you passed and climb that one. In that room, pull a switch. Return to the hall where you placed your gems.

Now go into the "Soul" room. Climb up the ladder and once again ignore the other ladder. Follow the corridor into a room with another ice sculpture. First, go into the pit, and go into the dark corner. In here is a hidden crawlspace, so crawl in for Secret 2, a Small Medipack (20). Back out from the crawlspace and push the ice sculpture onto the dark tile. Return to the ladder that you ignored and climb up. Go right and pull the switch to open the door on the opposite side.

Run across the hall into the "Lair of Qanyuntha." You will also see that the "Soul" and "Mind" pits are now frozen. Anyway, run across the long hall ignoring the side passages into a room with electricity on the floor. Pick up Qanyuntha (21) from the electricity. You will open the exit hall behind one of the pillars. Go into either of the openings and run to a room with snow. Run to the ladder to finish the level, and watch the cutscene at the end.

LEVEL 2: ATHENS

There are 2 secrets to find in this level.

After the opening fly-by, run straight and turn right at the intersection. Open the door and shoot any wooden barricades that might turn up. Run straight and open the next door. Shoot the barricade on the right and open that door, but turn around and go to the lake. Jump into the water and investigate the area with the remains of the horse statue. Pick up the Crossbow Normal Bolts (1). Now swim up to a rock ledge near an indoor garden with large trees, and climb out.

On one side, find a switch and roll, then run as fast as you can to the door on the opposite side of the room before it closes. Jump into the pool and look for a switch on the ceiling of the small bridge. Pull the switch and climb out of the water. Rush over to the column and pull it onto the square tile. This opens the other door in the garden. Get back there via the new exit, and swim to the rock ledge and go into the newly opened room.

Upon entering the room, you will hear some danger music. Not to worry, since there are no enemies on this level. The room will also light up. Climb to the center platform, then grab the ladder over there. Climb up and you will be on the rooftops. Jump to the next roof, then turn right, left, go straight, and turn right again. Jump to the other roof by performing a running swan dive, or you will fall.

Shoot the window and enter. Before going down the steps, shoot a window on the left and walk out. You will get a fixed camera angle. Run to the wall on Lara’s right and you will go through it. Push the button inside to open a gate by submerged stairs. Now in the building, go down the steps and then climb down either ladder. Push a button on the North wall to see a gate open. Exit this room and cross the Bridge of Hera. On the left take the Key (2) From the pedestal. Return to the bridge and jump down into the lake. Climb out near the shrine with the names of the gods. Use your key here to open the gate. Take the Crossbow Normal Bolts (3) and activate the switch.

Now head to the bridge of Hera and as you walk out, go to the right, hang and drop to the platform. You will see an open gate. This is the gate that you opened after pulling the switch in the shrine. As you enter, the gates will close behind you. On the left, you can find a Torch (4). Carry it with you to a room with two large candles. Leave it here, and use the small ledge on the left to get up to the two buttons on the high ledges. Once both of them are pushed in, the two large candles will be lit. Light your torch, then return to the hall, and go into a side passage and light the candle. Activate the switch. Now go to the balcony with your torch.

Leave the torch here, and make a swan dive towards the other balcony to the left. Go into the room for Secret 1, a Silver Key (5). Go to the submerged steps and enter the left gate. Open the coffin on your right for a Small Medipack (6) and shoot out the window for Crossbow Normal Bolts (7). Now activate the switch, roll, sprint to the stairs and quickly jump into the small garden on the right. Jump over the small gap and quickly somersault over the burning floor through the middle before the doors close and you will find Secret 2. Discover the Crossbow Normal Bolts (8) and push the button to get out.

You’re done here for now. Return to the start of the level, and from the direction in which you started, go left into the catacomb complex.

LEVEL 3: THE CATACOMB COMPLEX

There are no secrets to find in this level.

Go left and ignore the water holes. Look to the left for a keyhole. Place your Silver Key in here to open a door behind you. In there, claim the Small Medipack (1) and the Crossbow Poison Bolts (2). Leave and head for the transparent window. On the left, pull the switch and quickly run all the way to the right, then turn left and jump into the corridor before the door closes. Crawl under the flames into a room with shooting darts.

On the other side of the room, push in the golden button to raise a tile. Hang from a ledge near the raised tile and locate a jump switch. Slide and jump. You will land on a platform. Crawl through the crawlspace to until you can stand. Climb up onto the higher ledge and look behind you. Jump to a crawlspace with Flares (3). Get down and climb up onto the higher ledge once again, and go to the end. Grab the shimmy crack and shimmy all the way to the right to a room with the Zeus’s Key (4). Pick it up and return to the room with darts.

Climb up onto the raised tile. Make a running jump and grab the rope. Swing into the large pool in the next room. Swim to the Northeast corner of the pool and locate a mound where Lara can stand on. Jump up and grab the rock ladder. Climb up, then backflip onto a platform at the top. Jump onto the arch on the right side and walk to the edge. Jump up and grab the black wall. Climb up and then jump up and grab the black monkey bars. Monkey-swing into a hall with a window. Look in one of the pools for an underwater switch. Once you find it pull it to open a gate that lets you continue.

Enter the next room and take the path on the right. Look inside the coffin for some Uzi Clips (5). Take the other path and walk up the stairs. Climb up the ladder and you will be in a hallway, then go right into a blue room. Jump to the far left platform in the room and pull the switch. Now make your way to the platform directly across from you. You don’t need to use the platform with the blade. When you get there, pick up the Dead Man’s Keys (6) from the skeleton. Go back to the blue room and grab the ledge of the platform with the blade. Shimmy all the way to the left, but not around the corner and pull up. Make a standing jump to the next platform on the left and return to the hallway.

Go to a room with a slope going down. Go left and into the corner. Pull the switch there to open a door back in the hallway. Go to the left near the blue room into a room with the quadbike. Kill the Jade Warrior (1) that comes out. When he is taken care of, use your dead man’s keys to get on the quadbike. Take the quadbike to where you recently pulled the switch and ride with it down the slope onto a bridge. Before going onto the bridge, investigate to the left to find a Large Medipack (7). Now on the bridge, turn right and drive across the chamber and a Jade Warrior (2) will stupidly run over to you and will be killed the instant he touches the quadbike.

Look behind the columns and you will find some Crossbow Poison Bolts (8) and Crossbow Normal Bolts (9). Now go to the bridge on jump into the water. Investigate the Northeast corner for an underwater switch. Pull it to open a gate to the South. Go there and climb out of the water. Go straight and into the cave on the left. At the end, open the blue door and walk up the slopes. At the top, the two golden doors will open and you can bring your quadbike here. Get on the quadbike and drive down the slopes and into the cave. Drive out of this cave and drive up the steep slopes of the other cave. In the next room, park your quadbike and look to the right corner and pull the jump switch there. This opens the gate.

Get on the quadbike and back it up as far as you can. Now drive into the hall with lava and land on the other side of the room when you drive up the slope. Drive down the slope into the canyon. Park the quadbike on the second ledge in the canyon. Look to the right for a passage. Jump from triangular ledge to triangular ledge until you reach a larger one. Look for a crack on the wall and climb it. At the top, backflip from the crack on climb up onto the higher platform. Make a running jump towards the jump switch.

Fall onto a ledge. Use the cracks on the wall to climb up. Make a running jump to where you parked the quadbike. Look on the right wall for another crack to climb up. Climb, and climb around the right corner twice, then climb up. Run straight to the edge, and grab the ledge. Find the crack, and climb down. Go across the hallway to the switch at the end and activate it. You will see two flames burning down some stairs into their water pools. This also opens a gate in the canyon area. Return to your quadbike.

Get on the quadbike and drive to the right off the ledge onto another ledge and into the next room that you recently opened. Drive up the slopes, and avoid the holes. Park your quadbike near the closed gates. Go back to the area near the gate and look in an alcove for cracks on the ceiling. Use them as a ladder and monkey-swing all the way. Let go of the cracks and grab the ledge. Pull up, go left and climb up onto the small ledge. Jump to a ledge on the West wall and pull up. Run into the next passage on the right.

Follow the passage until you reach the ledge. Turn around and grab the ledge, then shimmy to the left. Climb up. Go forward, then turn left and fall onto a ledge. Make a running jump to the sloping platform on the West. Climb up into the new passage, and go right and push the button to open the gates where you left your quadbike. Now go back there, but don’t get on the quadbike just yet. Go into the next room which has four ledges on the walls, a slope, and a spiked boulder on top.

Go up the slope. Don’t worry about the boulder because you won’t trigger it just yet. Climb into a ledge on either side and then jump to reach the jump switch. Once you pull it, you will trigger the boulder. Jump to the left to avoid being flattened. Return to the quadbike and drive it onto the slope, and park it here. Go into the next room and move the turquoise table onto the circle tile. Now pull the cord to raise the tile. Push the turquoise table along the path onto a gray tile to open the gate that lets you continue.

Get back on the quadbike and drive it through the newly opened passage. At the gates, park it, then climb up onto the platform next to you. Pull the switch to open the gates. Now here comes an interesting puzzle. There are four tables in this room: Two gold, and two turquoise. The objective here is to push the gold tables onto the gold tiles and the turquoise tables onto the gray tiles. You have to use the chain to help you regulate the tiles so you can push the tables onto their designated places. Once that is taken care of, the gate that allows you to continue will open.

Get on your quadbike once again and drive through the new passage and up the slope into a large room. Get off the quadbike and climb onto the platform in the middle of the room. Grab the rope above you and swing into the high ledge with the switch on the West. Once you get there, pull the switch to open the door on the opposite side. Swing over there and take the Poseidon’s Key (10). This also opens a gold door in the room. Find the new passage and dive into the water. Let the current carry you back to the large pool near the beginning of the level.

Jump into the water and swim into a passage on the East wall. Wade through the passage and discover the new passage, then slide down the slope. If you look down, you will see lava. Turn around and grab the ledge. Climb down and then shimmy to the left all the way. When you can’t shimmy any further, drop, slide, then jump and backflip, and quickly turn right to land on another slope. Slide and then jump into the alcove. The next bit is tricky. Follow the passage to a long slope. You will see spiked boulders too. Go up a little and two of them will start falling. Avoid them. Go up again and two more will fall. Dodge them also and go up. In the next room, take the Hades’ Key (11). The gold door in this room will now open. Go there and you will be at the start of this level. Go left and go back to Athens.

ATHENS (revisited)

(Pickups here will be counted as in the Athens level.)

Go on the rooftops using the entrance in the indoor garden. Jump to the building that has the bridge of Hera. Go right and spot some stairs. Go down the stairs and push the button at the end to open the door. In this room, place your three keys and another door in this room opens. Go there and take the Gate Key (9). A camera will also show you where to put it. Go onto the bridge and dive into the water. Remember the two submerged staircases and gates? Go there and enter the right gate. Don’t shoot any windows as they don’t contain anything. And don’t search the coffins either, as they don’t have anything either. Continue through the hall until you come to a room where spikes pop out from the floor.

Cross the spikes and go into either opening. Climb up and dodge the blades. At the top, push a button on a wall to open the gates. Go to the other side and place your gate key. A fly-by will show you where you have to go. Go back onto the rooftops and go across Hera’s bridge into the newly opened gates. Grab the zipline and slide down the rail. At the end, climb down and go down the slope into the next level.

LEVEL 4: INSIDE THE TEMPLE OF THEON (PART 1)

There is 1 secret to find in this level.

Go forward and jump into the pool. Climb out, then make a running jump to grab the chain. Climb up and backflip at the top. Make a jump to a ledge, where a hall is. Go down the stairs into Poseidon’s room. Watch the fly-by of the big hall. There will be three pools on the right straight ahead of you. Jump into the third pool and pull the switch there. This raises a tile in the North-East corner of the room. Find the tile and climb up. Climb up onto the next platform, and climb up to the next ledge.

Run straight across the platform to land on another ledge. Pull the switch and see that a rope lowered into this room. Swing to the other side using the rope. Now go left and climb up onto a ledge with a slope. It’s tricky to get up onto the next level, but it’s possible. Try jumping on the slope, then jumping blindly and you should make it to the platform with a pool and fountain. From there, make a jump towards a hall with a ladder. Once there, climb up onto the ladder and go right.

Jump into the pool of water and swim all the way to a place with an air hole. Here you can climb out. In here, climb out from a hole in the wall to a room with a blade and a fiery floor. Carefully jump on the right corner of the platform. From here, make a jump towards the next platform. Push the button here to see a gate open up underwater. Now backtrack to where you first came in to this room. Stand on the slanted block and climb up into the crawlspace. Now make your way back to the hall with the ladder.

From where you are, go to the opposite hall and jump into the pool. Keep swimming until you reach the gate that you opened. Swim down and go left. In the mid-point, swim up for air, then climb out of the pool. Go into the next room, then turn right into a room with tapestries. Activate the switch here to open the first of two exit doors. A door will also open in the previous room, which allows you to return to the beginning of the level.

Go down into the pool where the chain is. Climb out, and look in the East wall for a cave passage. This is the entrance to Hades’ hall. Follow the bridge and then go down a slope. Jump onto a platform before sliding into the lava. Use the ledges and slopes to make your way into a winding hallway going up. Once you reach the hall, the door will close behind you and you will be attacked by a Jade Horseman (1). It will take some time to kill him, but eventually you will get the job done. After defeating him, take the Jade Warrior’s Jewel (1) that he drops.

In one of the side passages, you can place your gem. This will open a door nearby. Enter and you will be in the upper hall. There might be a Jade Warrior (2) lurking around here, so dispose of him if you run into him. Anyway, climb the chain closer to the Hades picture on the wall, and backflip onto a platform. First, jump onto a ladder that is on the West wall. Shimmy around to the left, then backflip onto a platform. Make a swan dive towards the balcony. Push in the button here to see a tile rise across from the balcony.

Go back to the chains, and climb up the chain that is farther away from the Hades picture. Climb up, and then make a running jump to the safe section of the wall with a ladder on the East side. Climb up, and use the ladder above you to make your way to the second platform. From here, time a running jump to the next platform before the spikes pop out, then make a swan dive to the balcony, climb up onto the raised tile, and make a curved jump to the platform with the switch. Activate it.

From here, jump to the platform near the chain. This is the chain closer to the Hades picture, so slide down the chain, and go climb the other chain. Make a jump to the ladder on the West side. Shimmy around to the right, and backflip onto the platform. Make a swan dive towards the next balcony and push the switch to raise a tile across from the balcony. Get over there, climb up, then make a curved jump to the platform with the other switch. Activate it to open the exit door out of this area. Jump onto the blue platform in mid-air, and from there jump to the newly opened area.

As you walk out, look right to spot a ladder. Jump onto the slope that faces the ladder, and jump on it. Climb up, then shimmy left around the corner, climb to the very top, then backflip, and immediately jump and grab the higher platform. Pull up, and pick up the Large Medipack (2). Crawl through the crawlspace to find Secret 1, two sets of Crossbow Explosive Bolts (3, 4). You can’t jump into the pool because an invisible wall will stop you from doing so. Anyway, back out of the room. Make sure your health is full, and run towards the steep slope, curving right off the platform, and fall onto the rocky ledge. Alternate way, no health loss, possibly unintended: slide to the ladder, climb just around the corner, backflip with midair roll and curve right so Lara's feet touch the slope but the inertia throws her onto the safe rocky ledge. Make a running jump to the next rocky ledge with the closed gate. Pull up, and look at the wall. You will see that it has a small ladder segment, so jump up to that wall, and climb up. Push the button to open the gate.

Go into the new area, and go up the slope. Stop at the edge, and make a curved jump to the ledge on the left that the column is supporting. Climb up, and make a jump to the high ledge on the left. Pull up, then enter the hall on the right. Jump into the water, then climb out at the bottom. Run forward and a Skeleton (3) will wake up. Run past him, since you don’t have any weapon that can dispose of him. In the room with platforms and lava, jump towards the direction of the ladder, and note the closed gate that you pass by. Before jumping onto the platform where you can climb the ladder, jump to the right and push the button in the alcove, thus opening a gate in this room. The skeleton should now be on the platforms. Make your way to the closed gate you saw and now it will be open. This can be tricky because of the skeleton, as it can push you off the platforms into the lava. Anyway, push the other button to open another gate.

Now make your way to the ladder. Climb up, draw your guns, and go upstairs. Soon, a Jade Warrior (4) will attack you, so dispose of him. Continue to a room with a switch. Activate it to open the second exit doors. You will also open a gate in this room that lets you go back to the beginning of the level. Find the two exit doors that you opened, and walk through them to finish the level.

LEVEL 5: INSIDE THE TEMPLE OF THEON (PART 2)

There is 1 secret to find in this level.

Run straight across the hall to a room with a higher platform. First, locate the ladder on the left and climb down into the water pool. Turn around, facing away from the ladder, then go right, and right again to climb out of the water. Go into the room that has "Hades" written above the entrance. Climb down the ladder. Then go down again into a room with pillars and lava at the bottom.

(In the following paragraphs, I will try to tell you in which god room you are. I may not know all of the rooms, but I will try to name them.)

First, go down the ladder on the first pillar, and push the button that you find to open the rest of the doors in here. Climb back up onto the first pillar. Behind the large columns near the wall, you can find a Small Medipack (1) and Crossbow Normal Bolts (2). Go onto the pillar to the right from the entrance of the room. Climb down the ladder here and enter the chamber of Hephaestus. You will see that a pedestal with a skull is on fire. Get down to the bottom of the room and look in the pool of water for a Torch (3). Light it by getting close to one of the tiles with fire shooting out, and press action so Lara will light the torch. Take the torch with you to the upper part of the room and light the large candle. This will extinguish the fire surrounding the skull. Go to the pedestal and pick up the first Hades’ Skull (4). Go back to the pillar room.

Go to the next pillar on the right. Climb down and enter the next room. Jump onto the platform ahead of you. Locate the floor switch and activate it. This lowers the tile behind you, and you will also get attack by two Griffins (1, 2). Kill them and take the Jade Warrior’s Jewel (5). Go climb the ladder on the wall. Near the top, backflip and grab the ladder behind you. Climb up, and place the jewel in its receptable, to open the two gates next to you. Grab the ladder and shimmy around the ladder to either side of the jewel receptable, and climb up into the crawlspace. Climb out from the other side, shimmy to the ladder, and climb up, then claim the second Hades’ Skull (6). Climb down into the bottom of the room and claim the Large Medipack (7). Climb up onto the ladder that leads back to the pillar room.

Go to the next pillar on the right. Climb down the ladder and enter Apollo’s chamber. Note the tile in the room that is on fire. Look left, and make a running jump to grab the bars on the ceiling. Swing to the end of the bars, and drop. From here, jump onto the slope, and jump from there, and grab the ladder. Shimmy to the right, and backflip onto a slope, then jump onto a platform on the lava pool. Make a jump to the next platform. The next jump is quite tricky to make, as you can only stand on half of the platform. Step on the vertex of the platform, then make a running jump towards the gray platform. Climb up, and take the final Hades’ Skull (8). The fire that was on the tile will now be extinguished. Return to the pillar room, go to the next pillar on the right, and go across the hall. Climb up onto the higher platform, then climb the ladder. Near the top, backflip into the blue hall.

Go up the slope. Enter the chamber on the left, and you will be in Artemis’ chamber. As you walk in the chamber, jump into the pool on the right and locate the small space in the water. Take the Lasersight (9) and climb out of the water. As you get closer to the pedestal, look left and take the Crossbow Normal Bolts (10). Now get over to the pedestal, and pick up Artemis’ Crossbow (11). Go to the slope on the right, and spot a ball swinging on top of the slope. Combine the crossbow and lasersight, and shoot out the ball. This opens the door near the entrance to the chamber. Go over there and shoot the ball there to open the door where you picked up the crossbow bolts. Shoot out the ball here, and you will open the door behind the pedestal where you claimed the crossbow. Pick up the first Poseidon’s Trident (12), and exit the chamber.

Go to the next chamber on the left. Two Skeletons (3, 4) will rise. Destroy them with your crossbow explosive bolts. After they are taken care of, activate the two switches in the corner of the room. This opens the next gate. Go into a room with a pool and tiles. Don’t jump into the pool. Now locate the button to the left and push it. Turn around, and spot the next button. Make your way over to it and push it. This will open the next door. In the new room, claim the second Poseidon’s Trident (13). Return to the blue hall.

Enter the next room on the left. On the left will be a Ghostly Knight (5). He can’t be killed, but he doesn’t pose as much of a threat. Jump into the pool, and look into an alcove for a ceiling switch. Pull it to open a gate in this room. Climb out from the water and climb up to the alcove that lets you reach the monkey swing. Swing across to the ledge. Shimmy left around the ledge onto another ladder. Climb down a little down the ladder, backflip, and grab the other ladder. Climb up into the crawlspace, and crawl to the end. Now climb down onto the platform with the knight. Lure him to the side where you are, and jump over him. Take out your pistols and aim at him. He will take out his shield, and stop moving. Shoot at him, and he will back up. Then go push the button and jump into the pool. Swim into the hole, and there pick up the last Poseidon’s Trident (14).

Go back to the blue hall, and find the ladder that lets you climb up into the large room near the beginning of the level. Now look for another ladder that lets you climb up into the upper hall. Go into the chamber marked with the picture of a woman with light brown hair. Walk into the room, and you will soon be attacked by two Jade Warriors (6, 7). Dispose of them and pick up the Jade Warrior’s Jewels (15, 16) that they drop. Place the gems in their receptables. The door will open, and climb up the ladder. Backflip near the top. Go across the hall into the upper chamber. Use the bars on the ceiling to make your way to the first Zeus’ Bolt (17). Go back to the upper hall.

Go into the chamber on the right, which is Hermes’ chamber. This room has a pool, a Jade Warrior (8) on the left side and a Ghostly Knight (9) on the right. Jump into the pool, and swim towards the East wall and find a wall switch. Activate it, then swim towards an alcove in the North wall which has a ceiling switch. Activate it. The two switches will open the gates on the platforms with the enemies. Climb out of the pool onto the platform with the warrior. Dispose of him, and push the nearby button. Swim up to the platform with the knight. Lure him as far away from the button, then jump over him and draw your pistols. Shoot him until he is pushed away far enough from the button. Quickly go push it and jump back into the water. Climb out from the water using the platform in between the two platforms with buttons, then climb up and claim the second Zeus’ Bolt (18). Return to the upper hall.

Now go into the next chamber on the right, to a balcony where you can see lava. There is also a timed switch on the left. Pull it, then quickly turn around and run towards the door before it closes, then jump onto the platform straight ahead of you. This timed run is quite tight, so this make take several tries. Once you make it, the timed door will open up once again, and stay open this time. So jump back there, and make a curved running jump towards the lower platform, and walk as far as you can. From here, make a jump towards the next platform, and then find another switch. This one is also timed. Pull it, then quickly go into the right opening, sprint past the straight path, jump onto the block, then jump to the next block, then make jumps to the other blocks and run into the room with the bolt before the gate closes. This run is very tight, so it may take several tries to complete it. Once you make it, pick up the final Zeus’s Bolt (19). A door will open that lets you go back to the upper hall. Now go into the entrance that says "Temple of Theon."

Make a running jump onto one of the pillars, then climb up. Enter one of the entrances, then turn around and spot a crawlspace. Climb up and enter the higher area. Cross the hall and go outside. Place the three tridents on the statues to open the door that lets you continue. Next, place your skulls on the pedestals by going up on the square platform where the pedestal is, then press action and place your three skulls on each of the pedestals, which opens the next door. In this room, place the three bolts in the bronze pedestals to open a trapdoor that lets you continue. Climb down, and at the bottom, arm yourself with the crossbow and explosive bolts. Go further into the hall and one arrow will blow the two Griffins (10, 11) to smithereens. Look to the left and look up at the ceiling for a swinging ball. Shoot it to open a gate with a button. Go there and push in the button to open a door with another button. Get over there and push the button here to open the door that lets you continue, and two other doors that let you exit. Go into the newly opened room.

Walk up to the edge and grab the blue piece of tapestry. Lara will slide and enjoy the very nice camera work and the AOD theme music. At the end, crawl around to the left and grab the bars above. Swing to the next room and activate the switch here, backtrack to where you landed at the end of the slide, and climb up. Make a running jump to a ledge with the ladder, and climb up. Near the top, backflip onto a platform. Go to the great hall on the left. Walk to the end of the bridge, then make a running jump to the room on the left. In here, push a button to open a gate in the room across from you. Make your way there, and take the Large Medipack (20). Go back onto the bridge, and as you walk towards the way you entered the hall, you will see some Crossbow Poison Bolts (21) on a ledge. Pick them up.

Now, make a jump towards the chain and slide down. Now jump towards the platform on the right. From here, you can go into a crack, but we’ll go there later. Make a running jump towards the ladder and climb down into the bottom of the hall. You can find some Crossbow Normal Bolts (22) and a pack of Flares (23) on the floor. Now run around the room until you find a swinging ball high in the ceiling. It’s very difficult to spot. Once you find it, shoot it. Remember the crack we ignored earlier? Go back there, and crawl into the dark crack. Light a flare, and pick up the pack of Flares (24). Go further and walk into a small, but tall room to find Secret 1, a Large Medipack (25) and Crossbow Explosive Bolts (26). Return to the great hall, and activate the floor switch.

Quickly draw your pistols, as you will be attacked by three Jade Warriors (12, 13, 14) and a Jade Horseman (15). First, focus your pistols on the warriors. Then dispose of the horseman, and pick up the four Jade Warrior’s Jewels (27, 28, 29, 30) that they all drop. Be warned as the warrior that you knocked off the horse can mount the horse once again. Place the jewels in their receptables to open the closed door in the pool. Swim there and climb out. Pick up the Theon (31) from the pedestal to open the next door. As you walk out, turn around and shoot the swinging ball to open the exit door. Jump onto the tile with the flame shooting out, and shimmy around the corner until you are close to the next room. When the flame is down, jump there, climb up the steps, and go outside towards the motorbike to finish this great level.

LEVEL 6: NL-TECH HQ

There is 1 secret to find in this level.

After the flyby, jump into the water, and locate a hole with a small passage. Swim there, and go left at the intersection, here you will find a pair of Uzis (1). The other passage has a Large Medipack (2). Remember to swim out of this area once you find one of the pickups to grab some air, and go back there to get the second pickup. Once you have both items, go back to the beach and climb out on the pier or the shore. Climb into the room where the blue wall is, and there will be a Guard (1) lurking around here. Kill him and take his Card (3). Return to the beach, turn right, and right again into the passage. Equip yourself with the crossbow and explosive bolts, and alert the two Dogs (2, 3). One explosive arrow will take care of both of them. Don’t shoot them while they are inactive, or the game will crash.

Search the crates on the right. You will find a pack of Flares (4) and two stashes of Uzi Clips (5, 6). Now go further down into the hall and the camera changes to see a Guard (4) high on a bridge. Ignore him for now, and head over to the large raindrops with the NL-Tech logo and find some Uzi Clips (7). Now go to the right. Climb the two crates, and climb up onto a higher platform. Climb into the office building. Push the button near the door to open it. Remember that guard on the bridge? He’s here now, so kill him. Investigate the other small offices. You can open the closed doors by walking up to them and pressing action. In the second office from the left, you will find some Uzi Clips (8). The third office from the left has a Dog (5) and nothing else. The last office has the most important item, the Plug (9) on the green desk. Pick it up, then return to the beach. Kill the Dog (6) on the way.

There will be another Dog (7). Go left and use the card you acquired earlier on the right door. In here push the button to open the door on the opposite side. In there, pick up the Shotgun Wideshot Ammo (10) from the crate. Locate the crawlspace and climb in there. Climb over the next crate and locate a button. Push it to raise a timed block on the beach. Quickly go there and climb up to the small wooden bridge above you. Go to the left, and find a button to push to open the nearby door. Kill the Dog (8) there. Go towards the pipes on the left, and place your plug in the receptable. This opens a door on the higher level of this area. Go to the other side and climb the bars. Near the top, backflip. Climb into the crawlspace and come out on the other side. Jump towards the pole bar and swing to the wooden bridge. Remember to jump on the left or right side of the bar or Lara won’t grab it. Anyway, grab the next bar, and swing into the new room.

Crawl through the vent. Grab the ladder above you and monkey swing to the crawlspace. Crawl through the crawlspace, ignoring the passage with the fan, and climb out in this room. Kill the Guard (9). There is a switch on a metal wall where the crates in the center are, so activate it to open up the Control Room. Go there and kill the Dog (10) that attacks. You will also see two switches placed on black tiles. Activate the switch in the green shaded alcove. The other switch will burn you. Now go up to the hole on the ceiling in the West wall. Climb up the small ladder. Backflip and follow the vent and find Secret 1, two stashes of Uzi Clips (11, 12). Now go into the room where you killed the guard, and go into “Offices B.”

Open the metal doors. As you go into the office, another Dog (11) attacks. Dispose of him and continue down the hallway. In the next room, go to the metal doors on the left corner. Another Dog (12) is in here, so kill it. There is also a button to push here, so push it. Exit this room and open the metal doors in the corner across from you. In here take the Small Medipack (13) and the Uzi Clips (14). Exit and go into the room in the corner on the right. In here, you will find a closed door with a card slot, so remember this place. Go into the last corner room across from you, and here you will find two sets of ]Uzi Clips (15, 16). Exit and enter the hall on the South. Go up the winding staircase into a dark and foggy room. There is a switch on the wall, so activate it to get some light into this room. Look near the pool to find a Card (17). Take it with you to the North-West corner. Put the card in the slot to open the door. Climb up the bars, and drop off in the right alcove. Make a running jump to the crawlspace. Pull up.

In this room, go to the corner straight across from you and pick up the Crossbow Normal Bolts (18). Go to the next corner on the right and crawl into the crawlspace backwards. Grab the ledge and shimmy to the right, and around the corner. Drop onto the platform. Make a standing jump towards the slope in the hall with flickering light. Then make a running jump towards the crawlspace, and you will land on a platform close up to the crawlspace. Climb in. Climb out through the other end, and shimmy around the corners on the left, and drop on the safe floor. Crawl under the flame, and then use the ladder on the ceiling to go to the other side of the burning floor. In here, push a button on your right to open a timed door behind you. This run is a bit tight, so the best way to get to the passage before the door closes is to roll as soon as you push the button, sprint a little on the straight path, and jump into the passage and the door should close afterwards.

Once in the passage, go up the slope to the right and push the button to open the door in the pool behind you. Go back and the timed door will be open, and it will stay open. Jump to the left platform, and make a running jump towards the crawlspace. Go back to the upper hall, and find the other crawlspace in another corner. Climb down into the lower hallway, and go to the hallway on the South. Jump into the water, and swim through the tunnel. Ignore the tunnel with the metal floor and ceiling, and continue swimming in the concrete tunnel, until you surface in a room. Climb out, and run through the tunnel, jumping over the pipe on the way. Push the button to open a timed door in the water. Jump back into the water, and swim through the metal tunnel. There are a few dead-end in the tunnel, but they are hardly noticeable.

When you make it to the pool, grab some air, and swim down again. Go to an opening on the left, and stand on one of the submerged ledges in this large room. Climb one of the ladder structures, and shimmy around the right corner. Backflip onto the platform and go into the hall. Open the metal doors there, and activate the switch which is behind a pillar. This will open a door in this room. Walk in here, and in the white room, a Dog (13) will attack you. Kill it and push the button on the wall. The height of the water in one room will rise, so return to the big pool of water. Swim to the next passage on the left. Swim through the small passage, and surface in another small room. Activate the switch in this room to open a door that you can see in a window. Return to the big pool, and as you re-enter that place, swim twice to the left and find a small passage in the wall. Surface in the room where you opened the door earlier, and pick up the pack of Flares (19). Go to the new passage, and drop into a room through a hole in the floor. Vault up to the light platform, and walk to the edge. Jump to a gray platform, and from there, drop through the next hole.

Go to the water maze. First go right and find a pack of Flares (20). Go in the other direction and there should be a passage on the right. In there, go right again into a small room. As you walk further, a Dog (14) will attack you from behind. Kill it, and investigate the room for two sets of Uzi Clips (21, 22). Go back and go right, then right again into another passage. Go straight then left. Activate the switch. Go back to the passage where the dog attacked you and a door will be open. Walk into the room, and go left, and push the button. The water level in a room in the big pool will rise again. Go back through the door, and go straight, then right. Climb up the ladder, and go through the new passage. Climb up the next ladder, and backflip near the top. In this room, look for a hole in the ceiling, and grab the ladder, climb the short distance and backflip onto a slope. Jump onto the next ladder and climb to the top. Go further into the hall and a Guard (15) with his Dog (16) will attack you. Kill them, and walk out onto a bridge high above the large pool. Jump into the pool, and swim towards a low passage in the East wall to be in the room where the water level was risen. Swim into the newer passage, and climb out in the small room. Activate the switch to raise the water level again, so go back to the pool, swim to the top, and climb out of the pool.

Go across the hall, ignoring the two holes since they are acid pools, on look in the corner straight across from you and pick up the Crowbar (24). Locate the crawlspace and climb down. Cross this passage and jump over the burning floor. Use your crowbar on the metal wall. Cross the next passage, and cross the tightrope. Cross the next monkey swing. Walk to the end of the next tightrope, and then make a jump towards the ledge by pressing jump, and holding up. Don’t let go of action, or Lara will fall to the acid pool below. Once you grab the ledge, pull up, and crawl left. Crawl out, then slide down the slope, and grab the ledge. Shimmy right, climb up again, then backflip onto another slope. Then jump onto a safe platform. Grab the monkey swing above you and make your way to the jumpswitch. You will land on another slope, so backflip to a safe platform. Return to the first safe platform in this entire hall, and make a jump to another platform on the far right in the new area. Jump to the next platform, then to the slope. Climb up, and slide, then jump and grab the ledge. Shimmy left and climb up. Grab the bars above you and make your way to the jumpswitch.

After pulling the jumpswitch, go back to the first hall with the acid pool and you will notice that a block has risen. Get onto the block and open up the metal door with your crowbar. Activate the switch inside to open another metal door somewhere. Go back and grab the bars above you. Swing to the end of the bars, then drop from the ladder, and grab the ledge. Pull up, then turn around and pull the jumpswitch. This will open another closed door in the hall. Go there, and before you hit the slope, go as far to the right, then before falling down, jump right into a small pool where Lara can swim in. Climb out, and go down. Let the current carry you. Climb out in this pool, and bypass the flame. At the end of the small hall, locate a ladder on a wall in the ceiling and climb up. Go into the crawlspace and go straight. Jump and grab the parallel bar and swing to the other side. Then grab the ladder and climb to the top, then around the corner, and backflip near the top of the ladder and pull the jumpswitch, which raises a tile behind you.

Step onto that tile and open the metal door with your crowbar. Inside, activate the switch to raise another tile in the room. Go there and climb up onto the higher platform. Cross the tightrope into the vent. Go through the tunnel all the way and climb up a ladder. Activate a button in this room to open the door. Cross the bridge into the Nenivor lab. Go straight all the way and enter the door on the right. In this room, find a ladder on the left, climb to the very top, and then backflip and grab the ledge. Pull up, and pull up into the hole in the ceiling. Push the button in this room, and jump onto the platform with the number 1 and a biohazard sign. You will be teleported to Control Room 2. Go down the hole and activate the switch to open the door on the right. Climb up higher, and once more climb up higher. Run through the glass and the AOD theme starts to play. Cross the tunnel and when the camera returns to normal, pick up the Nenivor (25) and the door in front of you will open.

Jump into the water and swim through the tunnel. Climb out in the small room, and activate the switch. The door will open, so walk in there and you will be near the helicopter. Go left to finish the level.

LEVEL 7: THE OUTSKIRTS OF HELL

There are 2 secrets to find in this level.

Slide down the slope and get on the motorcycle. Drive down the mountain and try to stay out of the water, because contact with the water on the motorcycle will kill you. A Star Harpy (1) will attack. It’s possible to run over it with the motorbike when it flies low close to the ground. Anyway, drive up the slope to the temple on the mountain. Park your bike so you can get back to ground level later. Go into the temple for Secret 1. Here you can find two boxes of Shotgun Normal Ammo (1, 2) and a Small Medipack (3). Get the motorbike on the ground and dismount. Prepare your uzis and go into the cave. An Ahmet (2) will attack, so kill it. There are two passages in the wall on the left. Go to the passage that has tall pillars. Climb higher into this room by climbing the brownish wall. Once you climb up there, another Star Harpy (3) will attack. You have to get down to ground level to deal with him.

After the harpy is dead, climb up again, and jump to the pillar straight ahead of you. If you turn around, you will see some shotgun ammo, but we’ll get to that later. Jump to the left of the next ledge across from you and climb up. Climb up again, and turn around. Another pesky Star Harpy (4) will shoot bolts at you. Kill it with the pistols, since the harpy will stay at its current location and will attack you with the bolts which are easy to dodge. After it’s dead, go to the rocks on the right and cross them. Now try to face that alcove with the shotgun ammo, and make a standing jump there. If you get in there, claim the three boxes of Shotgun Normal Ammo (4, 5, 6). From here, make a jump towards the pillar, then climb up to top level. Go to the hut on the right. Before entering, climb up onto the roof, and then make a jump towards the roof of the other structure. Pick up another box of Shotgun Normal Ammo (7) and pry the Valve Pipe (8) from the wall. Now go to the hut. Go left and find three stashes of Uzi Clips (9, 10, 11). Continue and look in the right corner upon entering the next room. Climb up into the space near the entrance for some more Uzi Clips (12). Now go through the crawlspace in the tunnel.

At the other side, you will be in another outdoor area. Go left and Lara will start looking at a wall. You can climb this wall. Also, there is a higher ledge that you need to climb the wall to reach. Once you get there locate a crawlspace close to where you are. Crawl into the room and locate the Shotgun (13). Take it and go back. Continue jumping from ledge to ledge. When you reach an intersection, go right. From here, jump to the roof of the structure from where you came out. From there, make a jump to the bluish temple room. In here, you can see that there are tiles that you have to use to cross to the other side. Seems simple, doesn’t it? Well it’s not. Most of the tiles will kill you, and there are only a few of them that are safe. You can climb into a room above by using the bricks on the right. The safe tiles back down are the ones that have red sculptures here. The only way that I could get across was to make a grid of this. I would post one in the walkthrough, but I don’t know how to make one on the computer. Anyway, once you figure out how to get across, take the left path.

As you go further, the blocks will start moving. Remember that the tiles on the floor with a kind of “Track” indicates where the sliding blocks move. Go straight and avoid them, then go right. In here, you will kind of have to squeeze in through the two blocks. To get across, time the right moment and make a swan dive to the next alcove, and you should make it. Now avoid the next block and go left. Then do the same with the next moving block. Avoid the next block and go straight, then avoid the next one and go left. Avoid the next one again and go into the passage straight ahead of you. Go through the passage and there is another block for you to avoid. Avoid it, then avoid the next one and go left. In this room, avoid the next block. Then once again avoid the other block. Avoid it once more and go into an alcove with a sloping passage. Go down the passage. You will come to a large room with spinning mechanisms and blades.

Cross the first two tiles that the spinning mechanism covers. On the third tile, you are safe. Make a jump to the next one. At the tile that is closest to the wall, you are safe. Jump onto the next following tiles until you reach the blades. First, grab the ledge with the first blade and climb up at the corner of the ledge. Make a standing jump to the next ledge with the blade, and climb up at the corner. Jump to the next safe tile. Make a jump to another ledge with a blade, and climb up at the corner. Make a jump to the slope, slide, and grab the next ledge. Pull up, then make a running jump to the next passage and climb up. Jump over to the button and push it to open the door. Run past the flame and quickly run to the pool with red water. Dive in and quickly take the Large Medipack (14), Shotgun Wideshot Ammo (15), and Shotgun Normal Ammo (16). Climb out from the pool and wait until the flame reaches the pool. The water will turn into lava and the room will light up. Go to the other side of the room and use the block to pull the two jumpswitches on the walls. A tile in the middle of the lava pool will lower, so pick up the ]Mystical Key (17) there. Exit this room by going through a hole in the wall.

Go into the tunnel with a lit flare. You will soon see a crawlspace, so go there for Secret 2, a pack of Flares (18) and a box of Revolver Ammo (19)[/color]. (However, I don’t understand why there is revolver ammo as there is no revolver in the game.) Anyway, go back to the tunnel and walk to the end of the wooden door and it will open, thus bringing you back to the cave where you killed the ahmet. Now go to the rocky slopes at the entrance to the cave. In a wall, there are two passages on the far left and far right, and two crawlspaces near the middle. Using the slopes, get into one of the left crawlspace. You can use the other one, but it’s impossible to get there then. When you get there, take the Small Medipack (20). Go back out and enter one of the side passages by climbing the bricks. In this room, go up into the middle of the circle structure, and place your mystical key. The door in the pit will open, so jump into the water.

Swim to the crack in the right. Then pull a switch on the left. Swim into another crack on the right, and keep swimming through the small passages until you reach a hole where you can get some air. Continue swimming and you will reach a huge flooded hall. Climb out and pick up a pack of Flares (21). Explore this entire flooded hall to find the following items: five boxes of Shotgun Normal Ammo (22, 23, 24, 25, 26) and three sets of Uzi Clips (27, 28, 29). Swim to the bottom of the hall, and behind one of the two walls, pull a switch to open a door behind you. In this room, pull the switch on the ceiling, collect the Shotgun Normal Ammo (30), and go back to the big hall. Here, you have to find five switches (not including the one from the bottom of the room), three of them are on the walls, and two of them on the ceiling. Here are the switch locations:

The first one is where you found some Uzi clips.
The second one is on a ceiling in the alcove opposite of where you found the Uzi clips.
The third one is on a wall in one of the large alcoves.
The fourth one is on the ceiling in one of the large alcoves.
The last one is on a wall closer to the bottom of the pool.

After all of the switches are pulled, the other door at the bottom of the pool will open, so go there. Look in the two very small passages on both sides of the snowy slope to find some Crossbow Poison Bolts (31) and a Large Medipack (32). Go back to the big hall and grab some air. Go back into this room, and swim left. Get past the circle blades, then go into either passage. Get past the moving block, then swim upwards and take some damage from the spikes. Emerge in a big room with a glass ceiling. Climb out from the water and soon you will be attacked by two Wasps (5, 6). Kill them and go to the North. Climb up to the alcove on the right and push the button. Spikes will pop out, so get out and the floor will rise like an elevator. Climb up into the next room. The doors will open. Prepare your shotgun and enter. An Ahmet (7) will attack. Kill him, and take the Strange Liquid Canister (33) from the skeleton. Combine the strange liquid canister with the valve pipe to get the Strange Liquid Feeder (34). A door in this room will open which lets you go back to the beginning of the level. Go to the motorbike and install the strange liquid feeder to the motorbike.

Get on the motorbike, and drive it into the cave where you killed the first ahmet. Use the slope on the right to make your way into a cave with a slope and lava. Drive onto the slope and jump to the other side, using the boost from the feeder. Drive through the tunnel until you go around a brown pillar. From here, face the slope and make a turbo jump. When you reach the second slope, slow down and carefully turn right at the top of the slope. Drive through the route to the blue temple. You won’t need the bike anymore, so dismount. Get onto the slope on the right, then grab the monkey swing above. Make your way to the other side. Climb up onto either platform, then turn around, and climb up to the higher platform. Go across the bridge and push the button at the end to open a door where you left the motorbike. Go there, and crawl through the passage. Here, jump to the end of the passage avoiding the spikes. Before going down the slope, remember that the marked tiles are explosive, so this makes it very tricky to get down there. The best way to do this is to stand at the far left or right of the platform before the slope, jump into the slope passage and you will land on a slope. From there try to jump to the slope on the left or right. If successful, try jumping to the last safe slope, and just slide down without jumping into the water.

As you fall into the water, avoid the spinning mechanism at the bottom. Climb out from the pool in one of the exits on in the ceiling closest to the walls. Run through the passage to an area with a pool. Three Wasps (8, 9, 10) will attack, so take them out with the shotgun. Once they are dead, jump into the water, under the platform from where the wasps came. Go to the passage on the right and swim into either passage at the intersection, since they lead to the same place. Climb out in this room and go North. Grab the crack by the middle. Shimmy all the way to the left to the place where the wasps came out. Go towards the slope close to the right wall. Climb up into the next room. Look in the West for a pillar with climbable bricks. Climb up, and shimmy around the left corner, climb near to the top, then backflip, spin in midair, and grab the jumpswitch. Fall into the water, and then make your way back to this room. Climb the pillar on the West side without climbing around the corner, and backflip near the top, spin in midair, and land on the platform. Two Wasps (11, 12) will attack, so dispose of them with the shotgun. Make a curved jump to the platform on the left.

From here, make a jump to the next platform on the left. From there, jump onto the slope, slide, and jump onto the next platform, then get into the crawlspace. Crawl to the end and stand up. Make a jump towards the rope. Swing to the other side, and walk to the closed doors to finish the level.

LEVEL 8: THE GLEAMING RAVINE

There are no secrets to find in this level.

Walk down the stairs and go right. A group of Star Locusts (1) attacks. You can’t kill them, so run around until they decide to go away. In the pool room, go to the passage on the left. In the cave, two Ahmets (2, 3) attack, so dispose of them with the shotgun. In the cave where the ahmets came out, look for a pool of sparkling water, like the water in the first pool room. Dive in, and swim into the small space. Swim up, and climb out from the water. Go through the small passage into a large pool. Dive in, and climb out from the pool on a sloping ledge. From here, side step all the way to the left, and make a running jump to the next ledge. From there, jump to the next room. Go to the right and find a Small Medipack (1). Now step onto the icy tile. It will start to crumble, so jump to the next tile. Jump to the tile on the right, then go right, and jump to the slope on the left in the wall. Slide onto another collapsible tile, then make a jump to the tile on the left, then climb up into the crawlspace before the tile collapses. Climb out on the left side, and land on another collapsible tile. Go left.

Jump to the next platform. From there, to the room with spikes. The floor here is slippery, so Lara will slide. The best way to get across is to time a jump to the far right of the floor. If done correctly, Lara will slide on the floor, and the spikes will pop out before Lara reaches the tile where the spikes pop out, so you will take minimal damage, and at the end, jump and grab the ledge. Pull up and enter the next passage. Go up the slope and a boulder will start rolling. Go to the space on the right to avoid it. After the boulder passes, jump over the hole, and up the slope. In the next room. Grab the ladder above you and make your way to the end of the ladder. On the next platform, make a jump towards the ladder on the wall. Shimmy to the right, and around the corner. Backflip and twist in mid-air. Grab the next ladder, shimmy left, then backflip and twist, and grab the other ladder. Again shimmy left and backflip and twist in mid-air. You will land on a slope. Jump to the next platform.

Grab the ladder above you. Carefully make your way across to an alcove. Cross the icy floor and an Imp (4) appears in the spiral. Kill him. Go to the room on the left and activate the switch to open the door on the other side of the ravine. Grab the ladder and make your way to the other side. Crawl under the flames. A block in front of you will start moving, so avoid it. Again crawl under the flames. At the end, you will reach a room with a spiral. On the right, push the button to open the closed door behind you. By doing this, you will also let out an Imp (5). Kill him and go into the room from where he came out. Pry out the Gleaming Crystal A (2) from the wall. Get out of this room and jump into the water. Swim to the South. On the right is an alcove that you can’t see from here. Swim in there and pull the switch to open a door somewhere. Continue swimming South and climb out of the water on an icy ledge. Go to the structure on the left. From there, you can make a jump to a ledge that lets you get on top of the structure. Over here, there are entrances on the left and straight ahead of you. First go left to a room with burning rocks and moving blocks.

Go through the bridge all the way until you can’t anymore. From here, jump to the platform on the right. Take the Shotgun Normal Ammo (3) from the right alcove. Now go into the other alcove and pull the switch to open a door that has a key. Getting there requires some timing, because you need to do a running jump, and the blocks can kill you when Lara’s back touches them. When you achieve the jump, go to the alcove with the key and take the Mystical Key (4). Don’t forget to take the ]Shotgun Wideshot Ammo (5) from the other alcove. Now go into the other room we ignored earlier. Jump to the tile on the left, then the next tile ahead of you. Make your way to the keyhole using the tiles and avoiding the spinning mechanism. Place your key in the keyhole to lower a block that was hiding a button in the previous room. Go there and push the button. This opens a door underwater, so go there and pull the switch to open a door back up on the upper level. Go there and climb the ladder. Drop at the ledge at the top. Jump across the structure roofs, and then go left. Pry out the Gleaming Crystal B (6) from the wall. Jump back into the water.

Climb out of the water using that icy ledge again, and jump to the structure on the far right. From here, jump into the new blue hall. In the next room, find a blue button on the right, and push it to raise the tile in the middle. Climb up onto the tile, and climb the ladder. You will be introduced to a large ravine by a fly-by with the title music. Once the fly-by is over, jump to the ledge on the left. Go up the slope and take the Shotgun Normal Ammo (7) and the Shotgun Wideshot Ammo (8). A Wraith (6) will come to attack you. First, pry the Gleaming Crystal D (9) from the wall. Now you have no choice but to dive into the water at the bottom of the ravine to exterminate the wraith. Use the ledges on the North in the place where there are “ladder” textured pillars. On a ledge on the left, climb out, slide, and grab the ledge again. Shimmy to the left and climb up onto a non-sliding surface, and spot a jumpswitch behind you. Go pull that jumpswitch. Fall into the water, and climb out on the West side. Investigate to the right to find a ladder. Climb up. There is a slope that you can climb up on straight ahead of you. Climb up, slide, and jump to the next ledge. There is another ledge on the left, so make a curved jump there. Jump to the ledge straight ahead of you, and then jump to the slope, and slide a short distance. There are some spots on the right slope that you can stand on. Make your way to the ice ladder, and climb up. Climb up to the tower on the left, and go down.

Follow the passage into a room with blue and orange tiles. The orange tiles will explode if you stand on them and kill you. The first blue tile is on the left, so jump to that one. Make your way to the jumpswitch, then return to the ravine. Jump to the ledge where you were attacked by the wraith, and from there jump to where the two crystal pyramids are. Make a jump to the switch and activate it. Jump back into the water and climb back to the top of the ravine. Head to the tower that is in the opposite direction by jumping to that ledge where the wraith was, and make a running jump to that tower. It is kind of difficult, but you should make it. When you get there, climb down into the hole and push the button. Climb back up, and make your way to the tower that you entered this area. Climb down not into the hole, but into the lower area near that tower. Go to the small room with sloped ceiling, and grab the edge of the ledge facing the crystal pyramids. Locate the jumpswitch, and pull it. Fall into the water, and start climbing back up again. Once again make a jump to the platform where the wraith was, and make a jump to the last tower. Climb down and push the button. Now make a jump into the water, and climb out on the West again. Climb the ladder, but instead of climbing again to the top, go to the right, and pry the Gleaming Crystal C (10) from the wall. Activate the switch to see an imp activate a switch, which will open a door above you. So make your way back to the top of the ravine, go to the platform with crystal pyramids, and enter the new room. Place your four Gleaming Crystals in the receptables to open a new passage in the West wall. Slide down the slope to finish the level.

LEVEL 9: FELAVORU

There are two secrets to find in this level.

Now you’re on the last level of the whole adventure. Slide down and look left to find a box of Shotgun Normal Ammo (1). Climb up to the blue wall and there you will find a box of Shotgun Wideshot Ammo (2). Go to the bridge that you walked on when you entered the level by going to the ledge where you found the shotgun normal ammo, and make a running jump to that bridge. Climb up, and go left. Make a running jump to the bridge above you. Go left and activate the jumpswitch to open the door behind you. Go inside and climb up to the right. Time a running jump to the ladder and be mindful of the moving block. When you get onto the ladder, climb up, and pull the lever to raise a timed trapdoor behind you by the flaming floor. Jump to the alcove before the trapdoor opens and you fall to your doom. In the next room, investigate to the right, and cross the spikes and pull the lever. Before you can get to the lever, sharp rocks fall from above, so walk to the right of the rocks and get to the switch. Pull it, and go past the pool of water. Go left. Light a flare to see more sharp rocks. Have them all fall down, then run across the collapsible floor and to the other side.

Cross to the alcove on the left wall by avoiding the spinning mechanism, and using the blue tiles to make your way there. The orange tiles kill Lara. In the next room, step on the green tile to open the door. The white tile drops a spike ball and the orange tile kills Lara. Step into the mirror room. Here, the goal is to use the mirror to make your way to the five green tiles to open the door on the other side. To get past spike balls, crawl under them. When the door on the other side opens, step inside the cave and kill the two Star Harpies (1, 2) that attack. Look on the left wall for a jumpswitch to open the door that will let you go to the next room. In there, step onto the edge of the hole in the center. Tiny Star Scarabs (3) pour out of the hole into the water. Anyway, jump into the water, swim through the passage, and before entering the room with submerged stairs, swim up into an alcove with a ladder. Climb the ladder a little bit and backflip. Pick up the Fire Crescent Circle (3). Jump back into the water, and swim to the room with submerged stairs.

Climb out, and place the circle you acquired on one of the stands. The boulder will start rolling, so jump out of the way. Also, the scarabs can be here nibbling at you, so watch your health. Go up to one of the slopes with the boulders and climb up to the higher ledge. Go to where a slope is coming out of the wall. Go jump on the slope and jump to the higher level. Activate the switch to open the door to Secret 1, three stashes of Uzi Clips (4, 5, 6) and two boxes of Shotgun Normal Ammo (7, 8). Go back down, and jump into the water. Look for a ceiling switch that is in the room where you are. Activate it and climb out of the water. Grab the rope and swing to a switch on the South wall. Pull it to lower a tile directly below you. Go there and take the second Fire Crescent Circle (9). Place it on the second stand and dodge the boulder. The flame in the room will deactivate, so you can pick up theDragon Claw (10). Go into the next room, place your dragon claw on the thing where another dragon claw is placed, and Lara will read the inscriptions on the right.

“Felavoru, the den of the Navian,
The sons of fire.
Dare to enter, or prepare to die.”

The glistening ice will reveal a new passage. Go there, and jump into the water. Look under the bridge for a ceiling switch and activate it. Climb out of the water and continue down the passage. The door will close behind you once you enter the cave. Look to the right for a black ledge you can climb up on. Go in the East direction, and jump into the passage under the ashes, and a swarm of Star Locusts (4) attack. On a higher ledge, you can find a Small Medipack (11) in a corner. Now go below where you are, and swim into the tunnel, turn left and follow the small passage until you will be in a new cave. Go to the East and climb out of the water. Climb up right, and go right. Jump to the slope on the left, and shimmy to the right to the other side. Follow the passage and jump over the hole into the Felavoru, where you are introduced to the area with a fly-by. Climb down from the high ledge. An Ice Dragon (5) lurks in the lava, so dispose of him with the shotgun. (This is why the author supplied lots of shotgun shells in this part.) Go to the structure on the West, and find a ladder on the South. Climb up, and activate the switch. Two more Ice Dragons (6, 7) will be in the lava, so dispose of them. Now go to the North. Pick up the Large Medipack (12) from one of the entrances. Now go to the left entrance.

Jump on the floating platform. Now jump towards the two icy ladders. In here, take the Small Medipack (13) from in between the ladders. Now climb one of the ladders. At the very top of the structure, make a running jump to the next floating platforms. Grab the rope and swing to the other side. Take the Fire Crescent Circle (14). From here, make a jump to a platform with a box of Shotgun Normal Ammo (15). Look to the right for another box of Shotgun Normal Ammo (16). You have to go back to the icy ladders and get to the rope again. Swing left this time and go pull the jumpswitch. Once again return to the rope and swing right. Place your fire crescent circle on the stand to open a door back in the felavoru. Before going back there, jump onto the floating platform and look left. Spot the box of Shotgun Normal Ammo (17). Jump over there, and take it. Go back to the felavoru and climb the ladder that the door blocked. At the top, go left, and go North. Use the ladder on the ceiling to monkey swing to the other side. At the ledge, make a curved jump to the ledge on the right. From here, make another jump to another ledge on the right. Pull the switch behind you to release a rope into this room. Before going back, go into the small space under the rock. Grab the ledge and shimmy left. At the end, drop, and grab the next crack. Shimmy left to the crawlspace and get in. This is Secret 2. Take the Crossbow Explosive Bolts (18), two Large Medipacks (19, 20), two boxes of Shotgun Normal Ammo (21, 22), two boxes of Shotgun Wideshot Ammo (23, 24), and a Small Medipack (25). Make sure that your health is full, and back out of the crawlspace, and climb out. Shimmy to the blue crack, then drop onto the slope. Hopefully Lara will slide forwards so it’s easier to jump to the safe ledge. Return to the ladder.

Climb the ladder again. On the South side, is a platform that you can climb up onto. Use the ledge with the ashes (don’t step on them, or Lara will die) to make a running jump towards the rope. Swing to the next rope, and from there to the other side. Jump onto the rocky ledge on the right. Go to the right of the ledge and jump behind the pillar. The door on the East side opens, so go there by using the monkey swing that is in the area beneath the rocky ledge. In the new room activate the switch to see the door open on the other side of the ropes. Go there and enter either passage. Go down the stairs and across the water. Pick up the Marvatuyk (26) from the stand to open the door in front of you. Follow the passage and slide down a slope. You will see some lava rise, but don’t panic. Go up, and try to make a running jump to the alcove on the right. Grab the webbed ceiling and monkey swing above the spikes to the slope at the end. Slide and jump to a safe tile. From here, jump to the ledge straight ahead of you. Slide down and grab the ledge ahead of you. Shimmy left and around the two corners to the slope. Enter the new passage and watch as the lava rises. Make a jump to the West side. In the new room, the lava will rise again, but don’t panic. Go to the sloping tile on the right and make a running jump to the other side.

Go to the left, and jump over the lava. In this chamber, you will be attacked by a swarm of Star Locusts (8). You will also see a small medipack to your left, but don’t pick it up, because the ceiling will crush you if you do. Run all the way to the passage on the South. On your way, be careful of the lighter colored ceilings, because they will lower at you if you stand directly under them. In the water, swim to the low passage and activate the ceiling switch. Climb out of the water and go right. Cross the circle blades, and take the Fire Crescent Circle (27) in the hole, and place it at the stand to open the other closed door in this room. Cross the circle blades again and go there. Cross the collapsible floor tiles and jump over the flames to the other side. Cross the moving block and pull the lever to open the door on the right. Go there and slide down. Jump into the water and swim to the other side. Climb up the ladder, and go up the slope, then watch the cutscene as Lara escapes from the volcano, and as the great series comes to an end.