The
Valley of Kings & Tomb of Achnaton
Level by Gerbil.
Walkthrough by Dutchy.
STORY:
After Lara had returned from the Tomb of Horus with the Amulet of Horus, she
learnt that it’s only a fake artefact, a copy of the real amulet, which is
still hidden somewhere in Egypt and waits for discovering. Soon Lara found out
that the original Amulet of Horus is located in the Tomb of Achnaton (probably
the father of pharaoh Tutanchamon) and its purpose is clear: when Lara released
Seth with the fake Amulet, she also turned the time mechanism in real Amulet,
placed in the Valley of the Kings. After this mechanism stops, Seth will be
absolutely free and no one can stop him. So Lara have to travel to Tomb of
Achnaton, find the original Amulet of Horus and destroy it. But, of course, the
former Von Croy´s soldiers are still in Egypt and when they saw that Lara is
back, they decided to kill her at once...
Your mission: find the
secret way to the ruins of ancient city (buried in Valley of the Kings) which
leads to the Tomb of Achnaton, but be on your lookout for desert soldiers who
desire for vengeance.
Level 1: Return to The Valley of Kings
1st Valley.
Lara stands behind a
closed gate she just stepped through, go to the NW corner of this valley to
find the Revolver. Shoot some Scorps. There are some openings
high up E, but no way to get there so head up the rocks S and go through the
opening to another valley.
2nd Valley.
Down there are 3
Ninjas waiting for your arrival, don’t go down yet, from the ledge in the
opening between the 2 Valleys you can runjmp around the R hand corner to a
pillar in the NW corner of the 2nd valley. Jmp around the next corner and then
grab the crack in the W wall, go shimmy L to the opening in the S wall. Go in
for Secret #1, Ammo. Go out and grab the crack again, go shimmy R
till you’re over a sloped pillar below. If you want a man to woman fight you
drop on the sloped pillar and fight it out. Otherwise go R to the flat pillar
in the corner and shoot them from above before they even moved. After taking
them out you can get a MP one of them dropped, get some Flares E
and Ammo in the W and notice a ladder back up to where you came from in
the NE corner, you can just as easily climb up the blocks NW.
There’s a walkthrough
wall in the green plants to the R, go through and L, get some Ammo in an
alcove to the R and follow the passage up to a room with a Spike-pitin
the corner, go outside and throw the lever on the roof over those big doors
that will open up. Just run off from the lever to the palm tree N and land on
that block below. Shoot the Scorps and enter the doors, go R to enter
the Main room.
Main room.
The goal is to get
that S door open. I counted 8 gates around this room, three of which need
Cartouches and only one is open. So better get into that one first, eh?
R hand Gate E:
2 more gates inside
and some Ammo around the R hand corner at the pool. Dive into the pool
and swim into the E tunnel at the crossing go R (to the L leads to a trap
involving a MP.) and follow to a room with Mummies. Go to the pole in
the next room and go up, shoot the NE vase for Ammo and get a MP
on the ledge before you head into the S passage, grab the ceiling to go over
the pit and go L at the other end to throw a lever that will open the gate at
that pool below.
Statue puzzle for the 1st Ba
Cartouche.
Go to the W side at
the crossing and reach a room with 2 Statues, they have to go to the
other side of the room, on the 2 Tiles next to the pillar at the pedestal that
holds the 1st Ba Cartouche, on both sides of the room is some Ammo
to find and a block will lower in the central shaft of the room, go down and
shoot the Scorp, follow the passage to a Spike-pit, slide and
jmp, go on to that open gate and go L at the pool. The gate at the lions is
open so you can return to the Main room.
Main room.
Place the Cartouche in
either one of the W receptacles (makes no difference), throw the lever inside
and you get a screenshot of the S door, that’s one, two to go. Go to the E side
and the next gate opened.
Centre Gate E:
Climb the ladder, go
through the CS and shoot a Ninja in the lower passage before you go get
a ½ MP from the vase next to the CS, the Ninja dropped his Ammo,
proceed to a huge room.
The Huge room for the 2nd Ba
Cartouche.
Go L and along the N
wall to the centre 2 wooden beams on the floor, in the wall there, is an alcove
with Flares, head to the NE corner to throw a lever in a short passage
in N wall to open a gate somewhere. Go to the SE corner, past the closed gates
in the E wall between the statues and on a ledge on S wall is the Lasersight.
Climb the ledge on E
wall, climb up the blocks L and turn around on top, runjmp/grab the ledge with
the ladder and follow the path over the ledges to the SW corner, go into the
top of the room where the Ninja was before and up the ladder to the L. You’ll
come to the passage where you saw the gate opening up before (the other gate in
this upper passage will open shortly, so remember how you got here). There’s a
lever to the R and that will start fires on the ledges in the Huge room and the
1st gate E opens up. Go back as the other gate is still closed and after
climbing down the ladder you can safety drop down to the room there, go N and
to the Huge room. To the SW corner where a gate opened behind a statue on the
ledge, pull the statue aside and go in to throw the lever that will open that
2nd gate up in the passage you were before.
Head back up the
blocks in the SE corner and over the ledges, the ladder to that upper passage
and enter the new room shoot the Ninja and notice the 3 levers, first
get some Ammo in the back and only use the lever closest to that Ammo,
because the other two will burn you. The Flyby will show the second E gate
opening up and behind it is the Hand.
Go down the ladder and
drop to the ground floor again, go to the Huge room and enter the E passage to
get the Hand of Orion. Go out and to the NW corner of the room, up the
ladder there and over to these beams with the flames with runjmp/grabs, from
the 2nd beam up to the L and climb to where you can place the Hand. A Crypt
opens up in the centre of the Huge room. Grab the Ammo on this ledge and
go jmp to the NW corner ledge and get into the green CS in E wall to get Secret
#2, Ammo.
Go back out to the
ledge and safety drop down. Go down in that Crypt in the centre of the room and
shoot the Scorps, get the MP and head N, crawl under the Dart-trap
and stand up at the pit, hop over and save in the entrance of the next room. A Boulder
will come down as you go up so runjmp onto one of the side ledges and get the Ammo,
go up the ladder in the other end of the room to come out to those openings in
the top of the 1st Valley. You saw before, shoot some Ninjas below and
go into the passage to the R, shoot the Scorps and get the 2nd Ba
Cartouche from the Tomb.
Main room.
Run down onto that
sloped pillar in front of the CS you came from and grab the edge, drop again
and go down to the valley floor like this, up the S rocks and over into the
Main room again. Open the next gate W and go to the E side.
L hand Gate E:
Dart-traps and Boulders
for the 3rd Ba Cartouche.
Carefully make your
way through those Dart-traps and notice the Boulder over the next
slope, well his little friend will come from the opposite side, so you have to
get into the L passage down there fast and slide through Dart-traps,
quickly jmp/grab over the Spike-pitand go up to a room with Mummies.
There are 2 levers for
the 2 gates here, one NW (Which is a Death-trap all together so don’t go
into the N gate) and one SW, both have Boulder-traps, so while Lara
throws the lever, hold the backflip keys to get away in time.
Next to the SW lever
is a CS with Secret #3, Ammo. The gate S has a nice little room,
RUN in through the Darts along the L side and stop just before the lower
part of the floor, wait for the Boulder to drop and look in the passage
where Boulder that came from the R came from, go up the CS up in L wall and get
Secret #4, another Revolver and Flares. Go back to the
Boulder passage, R and jmp over the Boulder(s), runjmp over a Spike-pitin
the next green part of the floor and shoot the vase for the Ammo, the 3rd
Ba Cartouche is on a pedestal in the back (a gate opens), shoot the Scorp
and go up the ladder where the vase was and backflip/roll off, run into the
Main room and shoot 4 Ninjas.
Main room.
Place the final Ba
Cartouche W and throw the lever to open the S door. Go in and shoot the 2
vases for the Uzis and Ammo. Go S and to the next level.
Level 2: the Tomb of Achnaton
Don’t use the revised
wads for this level or it will crash every time when Lara dies and reload
starts.
Shoot the Scorps
coming out of the crevices in the wall as you go over to the Ante-chamber of
the Tomb, a Hellhound attacks. There’s Ammo NE and some along the W wall
next to a pillar, careful, there’s a Spike-pitin the green stuff in
front of the S ladder, go up that ladder and over the ledge to the MS, go to
the N room and shoot the pesky Bat, use a reach-in switch to the
R in the first part of the room (opens the W gate below), in the second part of
the room is a statue that needs the Timeless sands (remember). Drop from
the ledge outside and go to that W gate to reach a Multi level room.
The Multi-level Room
1.
The way to get to:
1st Floor.
Go to the SW and
runjmp/grab the ledge in the corner, go up the ladder and backflip to the ledge
on…
2nd Floor.
Runjmp to the centre
ledge E
3rd Floor.
Climb up either ledge
from here, (later). But now first go…
To the first opening.
Go L, shoot a Bat
and jmp to the N, go jmp around the corner to the NE corner and climb up L, to
the ledge above. Grab the Ammo in front of the passage in the corner and
slide down backwards, grab the edge and shimmy all the way L to where you can
pull up in the CS, drop/hand in the pit at the other end and shimmy around, go
up the ladder to the L and to the top of it (the passage halfway up is the exit
for later), off to the L and jmp over the pit, follow to a lower passage
shooting 2 Hellhounds.
Drop to the lower
passage and come to a room with a pit and it’s filled with Spikes, runjmp/grab
the pillar in the pit and pull up, immediately runjmp (Boulder) to the
ledge ahead and roll, runjmp back to the central pillar as another Boulder
comes down the slope, then go to where the second Boulder came from and climb
up to a room where you can pick up some Uzis, before you go up the
passage in the corner.
Jmp over the 1st two
pits and at the next wider pit you can just run off the ledge to land on the
only safe Tile down there, get into the CS to the R to get Secret #5, 3
Ammo pickups. Crawl out and standjmp/grab the ladder to the L, go up and
now runjmp/grab over the pit. Pull up and immediately standjmp to the higher
ledge as a Boulder will crash into the spot you pull up to. Climb down
the ladder at the end of the passage and you’re in another big room.
The Sand Room.
(The screenshots in
this room only last 1/1000 of a second (at least in my game) so I can only
state what I think they showed.)
Main goal is to fill
two Tanks with sand as this sand will come out of a now sand-filled room
somewhere up in this place, so you can pull the chain there to open a wall on
ground floor of the Multi level room.
Filling the 1st Tank.
Straight to the W wall
in the NW corner you’ll find a ladder in the L hand corner, go up and to a big
empty Tank, in the Tank is a MP, drop in to get it and just grab up to
the wall again to get up (that ladder structure isn’t a ladder) There’s one
more Tank like this in the S, but that one has no Goody. Go over the ledge on W
wall to the ledge sticking out to the E and runjmp/grab the rope, swing to the
E side and go R past the gate (which will be the exit later) to the opening in
the SE corner. Follow through to big stairs in a room where 2 Hellhounds
attack.
Go into the passage R
of the stairs to throw a lever under the stairs (think it showed the opening of
a gate). Go back along the other side of the stairs and get the Ammo,
back through the E passage to the Sand room, follow the E ledge to an opening
in the NE corner, there’s a room in the end with a Scorp, some Ammo
hidden in a tiny NE alcove, crawl in and out or you’ll get stuck. Go to the
green W wall and this is another walkthrough wall, go up to the 1st floor and
here’s the open gate, go in and pull the chain (lowers a block on the big
stairs in the SE room). Then throw the lever and the 1st Tank will fill
with sand.
Filling the 2nd Tank.
Drop from the 1st
floor and go back along the E ledges to that SE room and up the stairs, find
the lowered block and get in, (this way you’ll bypass the deadly Knife-trap
at the end of the upper passage) crawl to the R and follow to a room with 2
statues, kill the Scorp and get the ½ MP to the R, look behind
the L hand statue for the lever that will fill the 2nd Tank. Go back
through the CS and climb up at the lowered block. Follow the passage out to the
ledge in the sand room and go L, drop from the ledge there, slide and get the Ammo
in the SE corner.
Go to the Statue
between the two tanks W, to the R of the statue is an opening wall, go in and
shoot the Hellhound, go to the chain in the back that will open a gate
high up in E wall of the Sand room, go up the L side ladder to highest point of
the R hand ladder backflip/roll/grab the ladder behind and go up to the upper
room. Go straight into the dark, here are some Flares in the corner and
a CS on the other wall, around the pillar (beware of the pit) and into the now
cleaned out SE corner room. Pull the chain to open the wall in the structure on
ground floor of the Multi-level room.
Go back to the CS and
to the ladders, climb down the first and drop to the slope below, safety drop
to the floor, go out to the ladder in NW corner of the room. Climb back up to
the Tank, go to the rope and swing E to go into that open gate a bit R of where
you land, follow the passage down to a ladder you climbed to the top before and
go down. Standjmp/grab over the pit and get into the CS drop out and climb
around the pit again, go up to the 3rd Floor of the Multi-level room.
The Multi-level Room
2.
Jmp to the green ledge
SE go one floor down in the NW and look for a dark ledge down in the NW corner,
there’s a CS in N wall, go in and follow to a room with Secret #6, the Shotgun
and Ammo. Go back and out on the ledge. Look down to spot those howling Hellhounds
and shoot them if you can, drop down, get the Flares at your feet and
get into the SW CS for the Ammo, there’s also a MP to find in the
NE corner. Go to the central structure (S side) and enter to throw the lever
inside (opens a door way up in the Golden door room).
The Golden door room, opening the NE gate.
Go out and climb the
wooden block L. Turn to jmp/grab up to the 1st floor and go up to the 2nd floor
as you did before, then to the 3rd floor and there to the N wall where a single
ledge in the centre of that wall (to the R of that colourful pillar) will allow
you to runjmp/grab up even higher and make your way to the SE corner where you
can climb a ladder up to the room with the Golden doors, kill that Hellhound.
Notice the N door is open, shoot the Scorps inside and pull the first
chain L for a gate and the chain around the corner (I couldn’t make out what it
did so fast). Go back to the room and go to the NE opening in the floor.
Run off to a ledge
below on E wall and jmp past the Spike-trap to Secret #7, a MP in
the dark. Drop one floor down from the Secret and get some Ammo from the
reach-in wall N. Run off the ledge to the S at the E wall and land just over
the spike-trap, go to the central ledge with those poles and go over to the N
wall ledges with the Oil lamp, there is a crack in the N wall and you can use
that to get over to the opened gate NE.
NE gate, Guardian Key, to open the 2nd
gate.
Standing in the
opening you can shoot a Hellhound below and the standjmp to a ledge
around the L corner and then to the next, look S and standjmp/grab up to the
higher floor and turn around, go into a passage with rooms to the L. First is
empty, second a death-trap and the last a Spike-trap, sidejmp past the
spikes (corner) and get the MP’s. Return to the entrance and look for
the ledge in the S, grab up and jmp/grab the rope to swing to the N ledge, go
into the upper rooms and light a flare to spot the holes in the floor, shoot
the Hellhound.
Go to the lever that
will fill a pit with sand. Drop down from the hole next to the lever and head
back out to the S, jmp over the hole you came up from turn, run of to the
corner ledge below, drop from it, get the Flares. Notice the ladder
under the gate SW and go to the S, up to that pit you filled. On the other side
is a reach-in switch that will open the N gate in the room with the rope. So
head back climb the ladder you saw earlier and jmp the ledges to get up to that
room again. 2 Hellhounds await your arrival, go in the gate to come to a
dark pit, drop in the pit and use a flare to spot the Guardian Key.
Go up to the next
room. Get some Ammo near the statue and climb the NE block with the
wall-torch, jmp/grab up to the ledge N and use the Guardian Key there (to lower
a block on a ledge over the entrance so you can access a ladder there). Runjmp
from here to the pillar SW, then to the ledge on the wall and follow the ledge
along the wall, a runjmp/grab to get to that SE ledge over the entrance. Be
sure not to have a flare in your hand and drop/hang from the L side, shimmy L
to the ladder, go up to the top and backflip off to a ledge. Jmp to the pillar
SW and then a runjmp/grab to a Spike-ledge N, shimmy L and pull up to go
over to the SW corner, grab to the high pillar E and use the MS (Lara sticks
her head in the ceiling) to get to the opening in E wall, there’s a lever that
will open up a hole in the ground floor.
The last Gate.
So go back to the MS
to the high pillar W and jmp to the W ledge, you can run off this one to the
high pillar below and E of the ledge and drop down that one. In the hole in the
floor is a chain that will open a gate high up in the Multi level room. (the
pit opposite this chain is deadly) Go out and climb the ladder out of the pit,
go to the room with the rope S and over the hole, roll and run down to the
ledge in the corner, jmp around to the SW corner and out of the gate.
The Multi-level Room
3.
I couldn’t grab the
crack again, so go drop down and up again in the SW corner, go to the S side to
the ledge on the s wall and climb that enormous pillar-ladder. Runjmp/grab to
the opening SW, climb down to the open gate and proceed to a room with big
stairs.
The Last Gate.
Shoot the 2
Hellhounds and go into the room to the E, the ledges on the floor
(including the circles) are a clue to the room with the Glass floor later, but
this info isn’t quite correct too as I found out. Go to the stairs and climb
over the wall to the R of the stairs to get some Ammo in the trench
behind it and Flares over the L side wall, go back on the stairs and to
the S (a flyby will show you absolutely nothing new).
There’s a nasty Knife-trap
in this passage and I couldn’t find a way to de-activate it, so I ran over the
sandy tile L in the passage and stopped on the 2nd tile after that, Knifes
dropped in back and front, then immediately standjmp forward to avoid the Knives
coming down where you stand, save and look in the L corner for more Flares,
then go W.
Room with the Glass
Floor.
There are 2 circles
just visible in the floor, the 1st safe Tile is the one at the E wall, 2nd from
the entrance, standjmp around the R and stand on the W side of it to spot that
2nd circle W, runjmp/grab to the R side of the centre of that circle and you’ll
grab the next safe tile, now runjmp/grab into the W opening.
Head on to a dark cave with no available path (you think, just do a long
runjmp/grab straight to the other sides opening and you’ll grab an invisible
bridge. Go into the opposite opening and crawl to the room beyond, shoot a
bunch of Scorps and pull the chain in the corner to open the 2nd door in
the Golden door room. Go out and in the dark cave, look into the SE corner
where you’ll spot a pillar. Runjmp/grab to an invisible ledge L of that pillar
and climb up to the alcove in the S wall to get Secret #8, a pile of Ammo.
Time to head back to the Multi-level room. Remember? Through the Room with
the Glass Floor, down the stairs and N, up the ladder and runjmp/grab to the
high pillar E.
The Multi-level Room
4.
Then a runjmp to the
ledge in the SE corner and go up the ladder to the top.
The Golden door room 2, for the Timeless
sands.
The W door is open
now, go in to take the Timeless Sands from the pedestal, go down the
ladder or take the route down the NE hole in the floor.
The Amulet of Horus.
Make your way over to
the NE corner of 1st floor and go out to the room with the ladder in the S
(remember that Spike-pit do you?) Up the ladder and over the MS to the N
room, in the back room was the statue to place the Timeless Sands. The door
below in the SE corner opens, drop out from the ledge at the MS and go in,
follow over a pit to the pedestal with the Amulet of Horus and grab it,
then quickly do a hop back because Knifes will drop down, roll and
runjmp around the corner over the pit as a Spike-ball is on your heels.
Go to the room with the MS and a flyby WILL show you this time where to go, go
N and to the opening you just saw and leave the level…
Dutchy 21-02-2005.