SACRIFICE TO HORUS
Level by Gerry Aprili (Morgoth)
Unauthorised walkthrough by Elvis t., aka eTux
Thanks for the additional help in finding the secrets I had missed on my
first try to Kristina and the author himself.
Designations: Pickups: Kills:
Secrets: Guidelines
Caves.
You start by falling down a ladder into the cave. Simply cross the
bridge and continue going north till you reach a big dark cave with some ruins
nearby but otherwise no way further. There is a ladder on the big rock on the
furthest side of the room. Climb it up and backflip with a roll in the air to
grab the crack behind you. Be careful not to climb too high or be too low when
performing this – it’s not that difficult so I won’t go into detail, how long
you should climb up. Shimmy and climb up – jump higher by the cord and pull it
to lower a wall sector by one of the ruins down below. Safety drop down from
here and go check out where the opening is (close by, really – when dropping
down keep with Lara’s left hand by the wall and you should stumble upon it) and
enter it.
Temple area.
Go down and slide into a room with 3 vases. Shoot them if you wish, but
I found no real purpose for that. Slide down the middle of the next slope and
spikes will shoot out from the sides. Go left and pick up the crossbow normal ammo (1). Go up the stairs
and activate the switch on the right to open the door. You may take care of the
2 dogs (1, 2) sitting higher
now or leave them for later too. Enter the newly opened room – jump higher
shoot the vase and pick up the shotgun normal ammo (2) it leaves (on some replays it also occurred to me that the ammo
wasn’t there for a reason). Anyway do a running jump and grab aimed to the
right from here to grab an invisible crack on the opposite wall. Shimmy
to the right around the corner till you can climb up. Once you do, turn around
and climb up the ladder into a more cave like environment – you shouldn’t
really get lost here – go till you see a dead guy and 2 vases. Pick up the flares (3) by the corpse of the unfortunate and
shoot the right vase to reveal some nasty scarabs (the left vase is
empty) – go where the vase was and scarabs are now and pick up the torch.
Jump out of the swarm and through the only passage possible now (as you
can’t crawl with your torch in hand) keep the left hand to the wall and in the
end from the furthest point this way perform a running jump curved to the left
to get back into the high opening. From there on there shouldn’t be much
troubles – drop down to the bottom level with the torch (you may also drop your
torch down and safety drop Lara if you want to be extra-cautious with health). Use
the opening you did before to grab the crack to get onto the higher level now –
where the 3 vases were (or still are if you didn’t shoot them). Light the torch
from one of the other torches by the sides of the painting here and slide back
down again. Light the pedestal where the crossbow ammo was to lower a wall
sector up the stairs. Go there; take care of the 2 dogs if you didn’t already.
Leave the torch in the next room and climb up the ladder on the left
here. In here go as far as possible and shoot the small vase to reveal some shotgun normal ammo (4) also another dog (3) will get in your way. Next comes a
short, yet tight (well, for some maybe) timed run. There are no real tricks
here – the simplest, for me known way was to activate the switch, turn right
and simply sprint towards the stairs – when near them curve right and then
simply roll into the next room as the door closes behind Lara’s back. It might
take a few tries, but it’s not impossible.
The Coffin room.
Don’t mind the statues for now; rather look for orange ornate
hieroglyphs on the west wall by the furthest statue. They can be climbed on so
do so, and once high enough climb to the right as far as possible. From the
bottom of the wall climb 4 or so times, and then climb to the right so, so that
Lara would be half on the orange climbable wall, and half on the non-climbable
one. Backflip, twist in air and after the twist curve a little to the left and
Lara should land on the upper structure (or be able to grab it if you were
lower than described before). Watch out for the banshee (4) and look where you see an opening in the southern wall from here. Jump
there, and time your movement with the flames to get on the tile between the 2
flame traps. Don’t rush ahead with sliding down the slope, as it takes you back
to the coffin room. Instead spot the ladder on the wall, just above the slide
down, time your moves by the flame-trap and slide down the slope, and jump onto
that ladder – climb up and backflip in to the upper hallway.
Now comes a rather nasty sequence. Once you step on a tile between the
Horus-head decorations, flames will burst out from either the right or left
decoration, and it ends there too if you get caught on fire (and there’s no way
past them once they’re triggered, so be sure you’re on the right side, before
saving). Generally it’s pretty simple though – first sprint past the first trap
while being closer to the left wall. Be sure to have some space to take up
speed so you can make it past the fire The same tactics on the next 2 traps,
only the 2nd time the flame comes from the left wall, and on the 3rd time it
comes from the right wall. The last trap is where it gets interesting, besides
getting past the fire trap you also have to get through a circular-blade trap
as well. It’s tricky but possible, here’s the strategy I used to get past here:
Stand by the right wall, straight after the previous fire trap (of course in a safe
distance), you should hear the blade trap in the distance. After you hear that
it stops sprint along the right wall and through the blades before they’re
deactivated again – am not saying there are no better strategies, but hey! This
works as well!
You should save now if you did well past the previous traps. Watch out
for a hole in the ground as your tasks obviously don’t end with this (if you
fall through, you CAN return to the coffin room, and through all of the traps
again, as they’ll be reset then, but why not simply reload?). Slide down on the
slope and jump to grab the opposite edge. Continue this way and turn into an
alcove on the left for a large medipack (5), turn into the next one, and you’ll see a shotgun on the
other side. It’s not a secret, but still useful, so here’s how you get it –
after entering turn face the opening you just entered, you’ll see that the wall
on the right is climbable just like the hieroglyph walls from earlier – climb
atop, and to the right, let go and slide down. Through this tunnel you’ll get
on the other side, where you can claim the shotgun (6), climb back higher on the tunnel from which you emerged and jump
over the spike traps now safely. Jump on the pole now and slide down but don’t
let go – face the lever and statue with Lara’s back and jump off the pole –
landing on the tiles with the star holes means to die, so avoid that. Activate
the lever to open a door back earlier, and step on the tile with the eye to
neutralize the spikes of this room. Jump back to the pole and climb it up to
get into the hallway. Return to the hole you cleared earlier and now
safety-drop down. Climb down into the previous room where you left the torch,
get it and take it through the newly opened door.
Along the way you’ll see a crawlspace on the right, drop the torch
nearby for a while and get into the crawlspace and from there into the pool on
the other side. Swim to the bottom of it and look for a hole above you swim in
there, and so till you can climb out in the next room. You will get a fly-by
showing scarabs pouring out from the corpse of the unfortunate who took
a very wrong way in. Either safety-drop down, or run/jump to the slope on the
side to get down safely, but be prepared for a battle with a big scorpion (5), while being pestered by the
scarabs. After he’s down go where it came from in the cave in the north, jump
up the slope (draw a flare to actually spot anything), and then look for a
crawlspace in the wall – climb in and activate the switch to open a trapdoor
nearby, and thus an escape route. But first collect the prize! Go by the dead
guy and pick up the crossbow
(7) and explosive ammo
(8) this poor soul has left for you, and get into the crawlspace in the east
and climb up back to the pool. Swim back the same way you got here, climb out
and collect the shotgun wideshot ammo (9), and with a running jump and grab get over the pool and grab the
edge of the crawlspace – get in, and out on the other side, get your torch and
enter the coffin room.
Light the 4 torches below the structure here, to open the 3 coffins and
make 3 grumpy mummies
(6, 7, 8) come out. Make some use of your crossbow and blow them up with the
explosive ammo. One will leave the scarab of
the spring (10). Now push either of the statues by
side, and throw your torch in the small opening that was behind them to get
them in the other room. Now get to the room where you threw the torch in either
way you prefer (either do the traps again, if you’re crazy, lol, or return
there through the same way you got the torch here). Get the torch and light the
basket to start a fly-by with a flame sliding towards the oil-pool. It shows a
pit filling with sand nearby. So get to the ladder and climb to that room –
kill the dog (9) there. Enter
the passage here and kill 2 more dogs (10, 11). Activate the lever before the holy scripture statue to open
the back of the middle coffin. Shoot the left vase here for some shotgun normal ammo (11). Return to the
coffin room and enter the one where the back of it opened. You won’t need the
torch anymore as of my knowledge so you can leave it there.
After the Coffin…
Slide down after going through the sarcophagus and move on through the
chambers – shoot the 2nd left vase for a small
medipack (12) along the way. When you enter the
next cave - danger music plays and a big scorpion (12) attacks from the right. Continue south and another one (13) emerges from the left. Climb
up beyond the pillars and keep going this way until you arrive at some ruins
where a banshee
(14) greets you. After she’s dead go up the steps and then left – with a
running jump and grab get up on the higher sections on the left. Pick up the shotgun normal ammo (13) and light a
flare to spot another passage nearby. Go up and activate the cord here, now
let’s find the first secret, which will also serve as a shortcut back to the
start of the area after the coffin. Still from the high-spot of the cord use
your binoculars with the light to spot a crack in the opposite wall. Go there
and get in for secret #1 – a small medipack
(14) and revolver ammo
(15). You may safety drop on the other side to find yourself back at the start
of the area as I said. Now look for a hole in the NE sector of the cave –
there, a door should have opened to the reveal the next sector for you to raid
in.
Go through any of the 2 crawlspaces on the left to enter the next area. Ignore
the lever for now if you find it. Go down the stairs to trigger a big scorpion (15) from the right furthest
corner, kill him and go where he came from. In the corner look up the brick
wall for an opening – get in there and activate the lever to open the nearby
door. Go there now.
Spinning blade room.
As you enter ignore the 2 vases in front of you and go to the left
(north) of this room and shoot the vases in the corners – one of them yielded a
small medipack
(16). Now go through the doorway in the east to enter the spinning blade puzzle
room. The objective here is to step on the 4 sunken lighter tiles without
touching the rest of the floor, and of course staying alive. The order in which
you step on the tiles doesn’t matter, but I’ll start from the one in the SE
corner. Step on it, and with a standing jump, jump to the nearest next sunken
tile (west). Duck if the blades come close to avoid them.
If you didn’t already notice earlier, look at the centre of the whole
spinning blade machinery to spot a pole, you have to reach it now, without
touching the rest of the ground. Here’s what you’ll do to achieve that – go to
the edge of the tile that’s closest to the pole. Be careful not to step off it!
Now simply when the coast is clear from the blades perform a standing jump and
grab towards the pole. Now after having grabbed the pole – climb it to the top
and backflip into a room for secret #2 – a large
and a small medipack
(17, 18) in the corners of this room. Jump back to the pole and slide down into
the blade room. Now we’ll try to get on the east tile. Face the entrance of the
room while on the pole, and adjust so that the tile would be behind you. Climb
the pole up pretty high, as much as it goes, yet so Lara could still backflip
off the pole without any setbacks. If you do this correctly you should land on
the desired tile. As before, duck to avoid the blades. For getting back on the
pole, same process as before from the previous tile, and also the same process
on the pole to get on the last tile. If you’ve done everything correctly, you
should feel some shaking – that will be a wall sector in the north lowering. Now
you can safely walk all over the ground if you need to, towards it to enter the
next room.
Climb up the pole and backflip past the slope atop, get past the
circular blade trap and a door will close behind you as you do. Move along here
till you reach a room with an eye-symbol on the floor. After it follows the 2nd
mummy coffin room, and if you’ll explore it you’ll awaken one of the mummies (16) sleeping by the open coffin, and
notice 2 moveable Seth statues that you have to move upon 2 eye tiles
identical in looks to the one you saw before. That’s where the room with the
first eye tile jumps in – draw a flare to spot a movable wall sector in
the corner. Pull it out and aside to reveal a hidden passageway. Enter it, and
from the small hall jump in the bluish hallway. At the top of the ramp – before
dropping down by the statue, drop in the top alcove for a small medipack (19). After getting
it, drop by the statue, which you’ve reached from the other side with the help
of this passage, and push it in the main room. Push it onto the eye-tile next
to the steps. Now go to the NE corner of this room, jump in the alcove and
shoot the vase there. It yields nothing, but now with a simple run, jump &
grab you can grab the monkey bars above you. Swing to the alcove next to the
statue – let go and grab the edge of it – drop on the other side, push the
statue out in the main room and onto the eye-tile. This open the other coffin,
so go and blow up the mummy (17) in there (and also the other one sleeping nearby, in case you
didn’t already) and get it’s Holy Water skin (20). Now return to the room with the first eye-tile. Push the wall
sector you pulled out earlier in front of the passage, and now return to where
the first statue we moved was initially, and go back through the secret passage
on the other side. Push the block out from here – and now pull it onto the
eye-tile. Now approach it from the other side and climb onto it. Spot a
crawlspace above you and through it you should soon enough end up in a hallway
that will lead you out of here. At the end of it is a small room with a pit
below. Jump on one of the slopes below and bounce till you can grab the pole in
the center. Slide down and climb in a window from which you see the entrance to
the spinning blade puzzle. Drop out and you’re done with this bit.
Moving walls…
Go south from where you entered this area again and you should notice a
lever. If you didn’t activate it before, do so now - this activates some moving
wall traps, which also reveal you the way in the furthest left opening in the turn-able
obelisk room before. Return to the room now through the crawlspaces and go to
the room that was closed for further exploration by the moving walls. Now
simply time your getting on the other side. Once there keep in mind that the
wall can block 2 openings depending on where it is – so time your run deeper
into the hallway past the block. Exactly the same tactics for clearing the 2nd
wall. Once done with that, you will get to a golden switch. Activate it
and it’ll raise a trapdoor in a big hall later on. But now SAVE if you
want to have a go at getting a bit tricky secret nearby. You may have noticed
the door in the crawlspace above the switch – that will obviously lead to the
secret, but now look opposite the switch. There should be a crack in the top
part of the wall that leads to a cave with 2 vases. Basically you have to
shatter both to open the door in the crawlspace – and I found it the easiest to
do, by simply jumping up and launching an explosive arrow in between the 2
vases, while in midair – this shattered both of them immediately (you can of
course use the pistols with the same tactics (only you shatter each vase
separately), should you want to save the explosives for some nastier enemies
later on). And once they shatter – they start a timed sequence for the door in
the crawlspace above the switch. The timer is 12 or so seconds, and I managed
easily personally, but don’t waste time, as this is the only chance you get for
this secret. Unless you reload and try again that is ;) Once in the crawlspace
get out on the other side in a bigger room. In the middle of it is a pedestal,
from which you can get the lasersight (21). Ok, hint enough, let’s look for something to shoot at! And the
blue thingy covering the other crawlspace looks just right – so combine the
newly acquired lasersight with your crossbow – switch to normal arrows, point
and shoot. Now go on the higher tile near the now open crawlspace, jump and
grab onto an invisible crack in the hieroglyph wall and shimmy till you can get
into the crawlspace – secret #3, as you go up the steps, shoot the vase for some revolver ammo (22), Continue up the steps and
clear the slope to get on top of the yellow gratings. Here – you can get the revolver (23) by the skeleton so do so. Now simply backtrack all
the way to the obelisk room, as you’re done here (a little tip for along the
way – once you get past the timed door – opposite from the side you got here is
a little shortcut back to the 1st moving wall, so you don’t have to go all the
way).
Blood pyramid/ Shrine.
Cross the obelisk room
(west) and enter a huge hall, as a banshee (18) starts pestering you. Once she’s down,
go in the north direction where all the collapsed pillars are – you may also
notice a window to a room we’ve been to before, but there’s no need to return
there. From the highest broken pillar jump onto the 2nd level of the room.
First we’ll take a little detour for a secret – I hope you’re familiar with
curved jumping from other levels, as otherwise this could be quite tricky for you,
I’ll do my best to explain, but in case you can’t do it – keep in mind that
this is a secret – so nothing important for the overall plot/gameplay.
Ok here’s what you do
– get in the alcove behind the climbable wall – stand in the corner near the
edge of the pit. Run along the edge and about mid-way through jump with curving
a bit (only so much, so that Lara doesn’t hit the pillar in front of you) to
the right, and once past the pillar slightly to the left. This is tricky and
might take quite some tries till done right, but in case you don’t succeed not
matter how you try and want the secret badly there’s another much easier
(though quite health-consuming) way. Climb up the ladder and backflip onto the
trapdoor which you activated earlier (in case you played the level
differently and only now jumped in for guidance, AND noticed that the trapdoor
isn’t activated, check out the previous section – moving walls – for guidance
how to activate the trapdoor) and from it, jump to the third level of this
room. Now face the alcoves and with a running jump get into the middle one. The
fall takes some health though, as I mentioned earlier. Any way – you should be
in the middle alcove now – and though you have to perform another curved jump,
this one is much easier than the previous one. Climb to the highest bit and run
along the edge similarly as with the previous jump and curve a bit to the right
when jumping, and slightly left when past the pillar to land in an alcove with secret #4 – a large medipack (24) and some shotgun ammo (25). Safety drop
down once you’ve got the goodies and backtrack all the way till the ladder on
the second floor.
Once by the ladder- climb up and backflip onto the trapdoor (and
again, see previous section, once it isn’t activated) And get on the third
floor. With a running jump and grab get on the other side past the broken gap. From
there go to the end and face the shrine – you should be able to get on it with
a running jump, but be careful to land on the parts you can stand on. With single standing
jumps clear the slope bits and get some crossbow explosive ammo (26) – secret #5 in the end – return
the same way you got here. You could access the shrine now, but let’s do the
rope swinging first in order to avoid lots of backtracking. Climb on the broken
pillar and from there with a running jump get on the rope. Wait till the rope
calms down, then align with the second rope and swing onto it. Once on the 2nd
rope, you don’t have to get one the third one, simply swing to the high
ledge (you’ll use the third rope for getting back). Here – go to the side and
activate the lever to open the nearby doors. Climb the pillars to get to one of
them in the SW corner – now haven’t you been here before? Yes you have – but no
need go back and see if more doors have opened up – as you’ll notice the door
opposite you has opened too – but all you need to do is zoom in with the
binoculars on it, then memorise, write down, make a screenshot of it, as this
is the hint for the obelisk room (another hint – this part of the level is in
the load-screen, so actually all you have to do when reaching the corresponding
puzzle is save and reload the level to see the clue ;) ). Once you have the
solution – return to the rope. Now there are 2 ways to get to the shrine (below
from where you found secret 5):
1)The fastest, but also takes some health – once on the rope, simply
face the top of the shrine and swing to it. Lara must land on the slope bits
(if you didn’t get secret 5 before, you may also try landing on the flatter
bits, and get it first – it’s possible) and as she slides off the edge – press
action – BUT it must be a delayed one – ie, if done correctly – Lara will not
grab the ledge, but land on the one below – nifty trick, eh? (in case you don’t
succeed and Lara grabs the edge before doing the above mentioned trick – simply
climb up on the slope and repeat till you succeed).
2)This takes much longer, but you don’t loose health this way too – so
it might be a better choice in case you need to save up on health. Swing back
to the third floor – use the same trick mentioned above to land on the 2nd
floor below you, to which you couldn’t get to earlier and go along the side and
simply jump onto the shrine. (you also can get on top of the shrine from the
third floor too, as mentioned earlier for secret 5, but you might as well use
option 1 then too, unless you have trouble with rope swinging, or you have
somehow neglected the secret),
Anyway – no matter how you got there, place the Scarab of the spring
next to the holy scripture statue and return to the main room to see the
effects. Blood will have leaked from the red pyramid – with a running jump and
grab jump towards the pyramid and slide down in the water. Once there fill
your waterskin with the blood, and lets move on to the obelisk room now.
The obelisk puzzle.
Get out your notes, screenshots, whatever of the solution for the
obelisk puzzle and arrange the obelisks as in the hint and pull the cord (a
hint for the puzzle – the brown line you see in the solution is the slope in
here with the brown sides). In case you still can’t work it out here’s a
complete solution:
SW obelisk – turn it so, so it points to east.
SE obelisk – turn it so, so it points to south.
NE obelisk – turn it so, so it points to east.
NW obelisk – turn it so, so it points to north.
If you make a mistake you wont even be able to pull the cord, so don’t
worry and simply adjust where needed. Otherwise – pull the cord to get a fly-by
which shows that the door by the 2 statues and hint for this puzzle has opened.
Return there either way you know (the big hall/rope swing way is longer, so I
suggest taking the route you got here into initially – ie corner in the east).
Sacrifice to Horus.
Don’t bother shooting the vases as they hold nothing of interest, head
straight to the south. Where you will have to put your sacrifice (mind you, you
can reach this place as soon as finishing the obelisk puzzle, so in case you
don’t have the waterskin, or haven’t filled it check out the ‘spinning blade
room’ and ‘blood pyramid/shrine’ sections respectively). Drop down (not on the
red section, mind you!) and finish off the 2
jackals (19, 20). Go where you see the pedestal
by the Horus statue and spikes and pour the blood into it (Lara might say ‘no’
but just try again). As you do, the protection around the artifact is
neutralized, and you can pick the golden serpent (27) up, but as you do a Horus guardian (21) starts shooting you, shooting it with pistols takes up a lot of
time and is tedious, so rather get your stronger firearms out for this battle.
(note: the flare bug will kick in about now, so should you have any flares
left, remember that when drawing you have to throw them away to see anything).
Climb up on the 2nd floor of this room via the help of the ledges by the statue
and sacrifice altar, and get out of here. In the room with all the vases
another Horus Guardian
(22) will appear, so dispose of him. Continue going along the cave – just where
you usually would turn left, go straight (east) to see that a door has opened.
As you enter the next area it closes behind you. Activate the switch and the
pit in which you’re in will fill with sand. When it is full, climb out and find
yourself….. back at the start! Climb up the ladder as the trapdoor will have
opened, and as you do that will be the end of this great, challenging
adventure! Hope
you had fun!
Statistics:
Kills: 22
Pickups: 27
Secrets: 5
THE END