The Lost Temple of Atlantis

Level by Ricardo Barros Duarte d'Oliveira (richard_ba)

Walkthrough by Thorn Ravencroft, and first posted at Lara's Home


This level starts you out underwater, facing ruined obelisks, pillars and a tunnel opening. There's nothing here to do as currents keep you from exploring the water bed, so swim into the tunnel and up into a small pool. Look around before you get out. On one wall, you'll see three small grates with goodies underneath them. By another wall you'll see a burning basket and a doorway behind you. The grates are dart emitters, and you'll set them off as soon as you climb out of the pool. To save time and crawling, head towards the grate with the red crowbar underneath and climb out on the right side of it while staying close to the wall. Crawl underneath the darts to get the goodies, then turn around and head towards the doorway past the burning basket.

Follow the hallway to a keyhole at the end and an alcove with the Star of Zoe 1 in the wall with a trapdoor underneath. Use the crowbar to pry the Star of Zoe out of the wall. After Lara picks up the star the trap door will fall, plunging lara into a water filled corridor. Swim to the end and climb out where a nasty skeleton will greet you. Don't shoot it yet. Climb up onto the ledge above, where another skeleton will appear. Quickly turn around and use the crossbow w/ explosive arrows on it. I've found this usually takes both skeletons out. If not, you can take your time shooting the other skeleton, as he just seems to walk around below.

Across from the ledge you climbed out on, there's another ledge with a metal gate. Through the bars you can see a star-shaped receptacle. Follow the hallway to a deep gap and monkeyswing across. On the other side you'll see a trap door. Jump over, as Lara will fall to her death if she steps on it. Keep going until you get to another trap door. Jump over this one, too, to keep from falling; but you'll see this one has a ladder, so climb down to a brightly lit area with lots of goodies and a face mask of a pharoah on the wall. Climb back up and continue down the corridor until you get to the other side of that gate we saw earlier.

Place the Star of Zoe 1 in the receptacle and a cutscene will follow, showing a key appearing on the other side of the gate. So, go back down the corridor to retrieve the Gate Key. Be careful, though, as there is steam coming out of a grate underneath the key. Now that you have the key, it's time to go back to the keyhole we saw earlier. Jump in the water and swim back to the area where you got the Star of Zoe. Climb out and turn left and use the key you just got.

The gate in front of you will open to a narrow room with a slope with water at the bottom. Slide down into the water into what I call the main area. Look around and you'll see a dark opening above near the one you just fell through, a cage in the corner with an opening above it and another area off to the left. Swim to the area on the left and you'll find another Gate Key. Swim back to the main area and up to the dark opening. Climb out and make your way up the ledges and down the other side. Light a flare here. Go left and you'll notice a deep pit. Make a running jump across and go left to a pole. Slide down the pole and you'll see a door and a keyhole. Use the gate key and go through the now open door.

You'll see a button with a picture of a pharoah on it. Push the button and the camera will show you another pole. Go back through the doorway and turn right and climb the pole. Backflip off the pole. In this room, there's an water hole that leads into the gated area we saw earlier. Jump into the water and swim down to the Star of Zoe 2. Take it and a cutcene will show you that the trapdoor close to where you found the second gate key is now open.

Backtrack your way back to the main water room (remembering that nasty, dark pit) and swim to the newly opened trapdoor. Climb up and place the Star of Zoe 2 in the receptacle, which will open a door. Notice the trap door behind the door. Go forward and the trapdoor will drop, revealing a dark slope. Slide down and onto another slope. Go towards and turn left and up the ramp and the door at the end will rise. Go into the next room and go past the icy central pillar and turn left to pick up some flares, watching out for a hidden spike pit. Turn around and go towards the hallway with steam emitters on the walls. I found that waiting for the first set of emitters to stop and then sprinting through worked well for me. You may find diving through works better for you.

Once you enter the room past the steam hallway, a pillar will rise, revealing a pedestal with what looks like a cartouche on top. Go to the pedestal and notice the skeletons on the floor. Take the WA Pillar and quickly draw the crossbow and use an explosive arrow, which should take out both skeletons. You will probably have already noticed that taking the WA Pillar triggered an energy bolt which opened another door behind where the skeletons were. Go through the door and notice that on the other side is a door and a keyhole. Go to the left and climb up into the ledges to another deep pit you'll be monkeyswinging across.

After crossing the gap, turn around and grab the end of the frame and climb up on top. Run across and climb up some more ledges. Go all the way to the end of the corridor and press the button which will reveal a key in the room before the pit with the climbing frame. Backtrack and collect the Gate Key. Climb out and use it on the door in the same room. Go through the corridor and climb out into a large room with a fountain. Practically underneath the ledge Lara is standing on now is an underwater runnel. There are three doors - to the left, right and across the room. Jump in the water and swim to the central pillar with the underwater switches - there's one on each side. Pull them all. One will show a cut scene of an underwater gate opening. The other switches open the three doors. You don't have to visit the rooms in any order, but the North and South rooms you have to finish to get back to the fountain area.

SOUTH ROOM: ROOM WITH JACKALS AND GOLDEN SCORPION

Bug Note - If Lara catches on fire by climbing/jumping onto the block with the golden scorpion, and you try to douse her flames by jumping into the water in the fountain room, Lara will continue to be on fire - even underwater. To remedy this, save your game and then reload it. Lara will no longer be on fire.

Climb into the South opening and up the ladder. After you go past the next door, it will shut behind you. Go foward into the room with with a golden scorpion on a pedestal and jackal statues. There are a lot of switches in here. You have to find out the right switches to pull and in the right combination. The wrong switch will set Lara on fire. If you need help, I've included a diagram below.

Shoot the Jackals from above. Don't bother with the golden scorpion. No matter how you use the rest of the switches, Lara will catch on fire when she climbs on the block. Return to the ladder and climb all the way up and into a small corridor with a jump switch at the end which opens an underwater gate in the fountain room. Climb back down and return to the fountain room.

NORTH ROOM : ROOM WITH LAVA PIT AND PILLARS

Climb into the North opening and continue onto the trap doors. Lara will be dropped onto a slope and will end up in a room with a central lava pool and several pillars. Quickly find your way past a few pillars and jump over to the central ledge of the lava pool. You woke up some skeletons when you entered. Wait for them to jump over to you and them blast them into the lava with the shotgun. Or, if you have any explosive crossbow ammo left, you can probably take them both out with one shot. Jump back over to the pillars, find the shortest one and start climbing. You'll run into a few flame emitters along the way, so do a standing jump to the pillar below them and wait till the flame stops. Quickly pull up and hit the roll button and then backflip onto the next pillar. Continue untill you get to a jump switch. Pull it - a cutsecene will show an underwater gate opening - and jump down to the pillar below and jump into an opening the switch opened. Follow the hallways to the area where you fell through the trap door and return to the fountain room.

EAST ROOM : HALLWAY WITH RAISING BLOCKS

Climb into the East opening and up the ladder. Go fowards and turn left at the next opening and climb up the ladders to a corridor with a button and darkness at the end. Draw your pistols before going fowards, as there are some bats up ahead. Take care of them and push the button, which will raise a block below. Light a flare and go to the dark end of the corridor for a small medi-pack. Another bat will attack as you get near it. Shoot it, go back and climb down the ladders and onto the block you raised and another bat will greet you. Take it out and push the button. Another block will be raised to the right. Climb up onto it and climb the ledges and push another button. This raises another block underneath a jumpswitch in the same area.

Climb back down and go left and use the jump switch which opens an underwater gate in the fountain room. Return to the fountain room.

Back at the fountain room, go to the West side where you first entered and jump into the water. Swim down into the underwater passage and follow it. A current will grab Lara and pull her to another gate which will open when Lara gets there.

Swim through into a larger underwater room and head to the end and swim up and surface. As soon as you climb out, two jackals will come out of the dark corner in front of you. Deal with them and proceed through the doorway between the burning vases. Follow the hallway to a stone room with gold columns. Go foward and the left mummy case opens, revealing a mummy. Pull the switch, which opens the right mummy case, revealing a corridor to a gold room and another switch. Go through the corridor to the gold room and pull the switch. A large door in the room you just came from opens. Go back through the mummy case and through the now open door. Follow the short hallway into a large room with a big and really deep pit.

Bug Note - Many people have encountered a savegame bug in this area, where savegames became corrupt and crashed the game to the desktop or Lara would be stuck in a very small black room when you reloaded. I suggest you do not save until after you have finished this area.

Climb down the ladders of the pit and pull a switch by a gate. Wouldn't you know it would open another gate above the pit? Climb back up and go through the opened gate and push the button. A cutscene will follow, showing the stone head - water is coming out of the mouth and into the pit. The gate at the bottom of the pit is now open, so climb back down and through the opened gate to the end of the room and climb up onto the ledge to get the key for the door above. Climb back up and use the key on the door. Go down the hallway past another door and up the ladder into a room with some mummy cases and gold blocks.

As soon as you step onto the floor, a skeleton will wake up behind one of the gold blocks and try and sneak up on you while another skeleton will come at you from across the room. Take care of them and start looking around. Between a mummy case and an egyptian statue is some crossbow ammo. As soon as you pick it up, two scorpions will come at you and a jackal will appear on one of the blocks. Take them out and pull the switch on the north wall. This will open a trap door in the ceiling above a ladder to the left of the switch. Climb up the ladder and pull the switch in that room to close the trapdoor again. Then push the button above the trap door and Lara will fall back down. Climb down the other ladder and you'll find that the previously closed door is now open.

Follow the hallway to a small alcove with a switch. Turn towards the way you came and go left. Keep going until you reach a large room with a climbable pillar in the middle. Go across the room and behind the structure that looks like a big box with a smaller one on top and find the button. Push it and go to the central pillar where it opened a hole in the floor by the pillar. Look before you jump down. There's a short slope and a small pit with spikes. Hop down and almost as soon as you hit the slope, press both the jump and foward buttons. You'll land on a ledge with another button. Push it and the trap door below the climable side of the pillar will open.

Turn around and jump at the ladder and grab it. Climb up and backflip off the ladder. The button also raised a block by the structure where you pushed the other button. Climb up the structure and onto what looks like a pyramid. Go to the west edge of the pyramid and you'll see an opening in the West wall. Jump into the opening and follow the tunnel and down the slope at the end, which will drop you in a pool. Swim fowards and then right where you can climb out.

To the left there's a gate and in the front wall to the right is a small underwater passage. Swim through the passage and pull a switch in the ceiling. Swim back through and go through the opened gate. Climb out into a room with four slopes.

Head north and through the bluish doorway. Head your way to the back past the pillars. A jackal will greet you as you spot the button on the wall. Retun to the room with the slopes and another jackal will greet you on the way. Be careful when you get close to the doorway, as the putton has set off a poison dart emitter. It has also raised a block in the slopes room. Climb on top of it and up into a stairway. Go through the stairway and the large room with the blue floor into a corridor with an alcove to the right with a golden scorpion on a pedestal.

There's also a ramp and a trap door to the left. There's a sinking tile in front of the alcove, so run across the tile and as far fowards as you can. Wait there until you hear a spike ball falling and you see the trapdoor open and the ball fall in. Head up the ramp and to the left and to the bright white area where the finish trigger kicks in. Congrats! You've finished this level. =o)