PASSAGE TO MU 1/2
Levels by Michael
Bender (revised version)
Authorized walkthrough
by Gerty
Michael made some
changes so the game could be played as he intended, the old version doesn’t
work with this walkthrough. I also used the revised coastal wads.
COASTAL RUINS
Lara starts in a dark
corner so go out of this cave and see a building with a closed gate. Nothing
else to do than dive into the water and swim to the NW corner as there are flares
to be found. Get in the water again and in the NE is an opening you can swim
through. Better be quick about it as there are crocs waiting there.
In the east wall,
underwater is also an opening, so swim in and up and once on dry land again,
pick up the CROWBAR. Dive in and swim back and once you are back in the
previous lake keep swimming south as there is the place to climb out on the
left side of the opening to the west lake.
Climb all the way to the top and use the crowbar on the door.
Better have a bit of a
look around, as at the right is water, way down, the same on the left and
straight on you step on a closed trapdoor and following this passage through
you see a door that needs a gem and a bit further pick up the shotgun ammo.
Walk towards the palm tree and turn to the east and look down. There is a ledge
you need to climb out and if you turn slightly right you see the opening you
have to climb in, it is in the south wall. On the left, near the water is an
opening into the building and in the water an opening.
Dive into the water
and climb out on that ledge, jump up to the crack in the south wall and shimmy
around the corner, climb up and jump down. I would save on that tile here, as
this is a timed run/swim. So jump up and up and into the water and swim to
those stairs north, as a gate is open to the left and pick up the Horseman’s
Gem. Save again while standing on that tile as it is again timed. So run
out of here, into the water and swim between those underwater burners get out
and climb the ladder. You are back at the door. Place the Gem on the door and
down the ramp.
Get the shotgun
ammo, straight ahead and shoot the warthogs. Look north, light a flare and
see that crack, shimmy it and crawl in at the end of that passage you find SECRET
# 1, the SHOTGUN. Get out and now go to barrier and shoot it. Go down a
ramp and into the water.
Start swimming and
once you are in a big room go to the left (W) and get out. Go right and jump
over the pit and start walking up the ramp. Boulders will come down; the right
one first than the left, so wait for the right one to pass Lara and then do a
side flip. There is also an alcove on the left, and a small medipack lying
there, and you can get it if you jump in and out again at an angle. Follow the
ramp up, go right. There is a door that needs a Gem and around the corner, up
another ramp there you can get some shotgun ammo. Go down and save in
the opening west. Now get ready for some jumping.
A running jump to the
first pillar with immediately a side jump. After the boulder has fallen go back
to the first pillar and a single jump to the next and next on the left (South
wall). From there look back at the entrance and drop down, and hang, let go and
grab again and shimmy along the wall till you can climb up. Up a ramp, around
the corner and you are on the other side.
Get into the opening
and watch out, some skeletons are there. Take a running jump to the next ledge
and on the right in an alcove are some flares. Use the crowbar on the
door. I would save here, as the next part is a bit tricky.
Turn around facing
west and up there is an opening with red and blue targets; you can use the guns
to shoot them (although I had to use the shotgun to get the blue as well,
standing second step of the staircase). The red one turn on fire on a tile in
front of the alcove left, where also the Horseman’s Gem appears after
shooting the blue one. After getting the gem, enter the door and a safety jump
in the opening in the floor.
Put the Gem in its
receptacle (E) and follow through. Get some shotgun ammo on the right
and take a standing jump to the next ledge. Skeletons will awake so be aware.
On the right is an opening and a medipack. Follow the ledge, there are
more openings, but nothing in them, there is however one crawlspace, in the SE
you have to get into. Climb up and up and now you are one floor higher. More
skeletons here though. Go north and find on the right, in a corner, more shotgun
ammo, keep going again to the right (NW) and in the corner, right, is
another opening to the upper floor.
On the west are some
closed doors and in the SW corner a receptacle for a Gem. Go to the SE corner
and climb on the ledge there. Face the greenery and the right one is a
walkthrough wall. Pick up the Horseman’s Gem and place it in the SW
corner. The door on the west is open now. A running jump gets you to the other
side and the tile behind the door is a trigger tile, the camera shows you a
door underwater. I did a standing jump into the water as the door is on the
east. Once inside you hit the finishing trigger of this level.
THE LOST LIBRARY
Lara starts underwater
so start swimming and climb out of the water. On the left (W) is a vase and
under it you’ll find flares. In the SE corner is also a vase, hiding
some shotgun ammo.
Go north till you see
water and dive in
Swim to the west and get out off the water. In the NW you can find revolver
ammo, then go SW up the ramp.
Room with swinging
chains.
Climb the block right
and a running jump to the next. A standing jump to the next on the left and
behind there is a small medipack. Climb up and stay as close to the wall
as you can and a running jump to the next block is in order. Climb up and I
saved here. This is how I did it. Go to the edge and hop back twice and one
running jump, over one tile, to the other block in the next room. Walk to the
edge and turn slightly right and a standing jump to the next and another
running one with a slide to get to the wall lever there. This will lower a
block north. Walk to the corner of this block and jump to the slanted one NW,
slide and jump, and slide and jump again.
A wraith shows its
ugly face so turn to the east and start climbing those block, up the stairs, at
the end go left, watch out of the first opening in the floor and into the water
in the next opening. Before you leave the room look at the north wall, there is
a jump switch (camera shot).
Go downstairs again,
to the chain room and jump down and get into that crawlspace on the west wall.
Find flares, uzi ammo and a small medipack. Get out and up the stairs
and halfway the stairs go right and out towards the blue doors, they open when
Lara approaches.
Go back to the water
and the blue door near the wall torch is open. A tin man will come out and
he’ll leave a Horseman’s Gem and inside is a small medipack.
Back in the water and
this time swim east into the left opening and get out of the water at the end.
There is that door you saw in the camera shot. Follow through and you are at
the other side of the water.
First things first so
go to the opening in the west and be prepared for some heavy fighting. There is
a Tin man on a horse to the left and another one is hiding somewhere. After
shooting them, the one on the horse leaves a medipack. Go west and find
around the corner shotgun ammo and hidden under that vase revolver
ammo. Now go north and then left and use the Gem there. Once again you meet
a tin man on a horse. On the south is some shotgun ammo. Go north,
either left or right and then first to the left.
You enter a room with
a cogwheel and in the NW corner is a lever (camera from a block underwater).
For now leave this room and go east and open those doors. Up the ramp and to
the left another cogwheel and another switch, north. Pick up the shotgun
ammo and be ready to fight two Tin men. Go out off this room and into the
opening east. On the east wall a block has lowered and take the SIGHT.
Go out of the room and
back through the doors to the first room where you battled the Horseman and the
Tin man on foot. In the SW corner is a small opening filled with water.
Get in and this the
block you saw with the camera shot. Swim through at the end climb out and find SECRET
# 2, a small medipack, revolver ammo and REVOLVER. Swim back and leave this
building and you can find shotgun ammo immediately on the left in a
small alcove. Then go into the big building. The opening is in the NE corner.
The Mu room (room with
pool and fountain)
Stand at the edge of
the pool, looking west. Take the revolver and sight and shoot the brass ball
way up. The door on the west opens. Enter the maze.
The Maze:
Just next to the
entrance of the maze is the example of the safe Tile on the wall.
There are three
different tiles in this maze.
Tile 1 has only one broken line,
Tile 2 has two broken lines
Tile 3 has three broken lines and this tile is save.
This goes also for the
walls, as most walls are climbable.
First tile in the maze
is a safe tile. Save here. Walk to the edge (not too close) hop back once, take
one step back as well, and then take a running jump to the next save tile. Go
right take another running jump (the tile next to it on the left is also save)
and grab and climb up. All the tiles are save here. Go left (W), jump down once
and do a safety drop in the room below. Go stand in the middle of that save
tile and do a standing jump to the SE, the next four tiles are also save. Stand
in the middle of that last one and a standing jump around the corner to pick up
some uzi ammo.
Go back to where you dropped down, there is a ladder. Climb up and almost at
the top, do a backflip. Find the small medipack, shotgun ammo and uzi ammo.
Get to the ladder and get off on the middle floor (same passage you entered
from), and turn right on the second tile and you must be looking south now.
Take a running jump down and the next tiles till the corner are safe.
Next bit is a bit
tricky as you need more than one tile to grab the ladder (E) (even if you miss
that ladder and jump into the opening there, that is OK). So jump back one time
and a running jump around the corner should do the trick. Three climbing walls
surround Lara and two of them are save, the one east and the one south. Climb
the east one the top and shimmy left, another safe tile.
This is tile # 1, the
next 2 and 3 are safe, and you are looking west now. One standing jump straight
ahead and turn looking north again. Another standing jump and find around the
corner some shotgun ammo, all those tiles are safe.
Retrace your steps,
that is: take one hop south, next tile is save, turn looking west now. Hop and
see north and south an opening. Ignore that for now and hop to another tile
(still west), now a hop around the corner, looking west and drop down and down
again. Hop around the corner and find SECRET # 3, the UZI plus some ammo.
Hop back around the
corner and climb the wall. Take the next wall as well, hop over the tile in the
corner, you should be looking east now. Another hop and on the south and north
should be the openings you saw before. Take the opening on the north, then a
standing jump (W) and another one (N) get down and all tiles are safe except
the one near the climbable wall. Pick up the uzi ammo. Hop back so you
are standing in front of the wall (S) and hop over the deadly tile to that wall
and climb up. Hop over the corner tile and face two climbable walls, the east
one is safe. Once up, turn and hop to the right (N), take another hop and you
are through.
Now go around the
corner, up the ramp and you come into a room where you have to battle a couple
of Tin men on horses and also some other Tin man on foot. (For those who
don’t want to battle all of the Tin men, I leave a tip I got from the author at
the end of this walkthrough.)
So start shooting and
one leaves a medipack. The one on foot don’t leave anything. Now get
your bearings, SW is the maze and you don’t want to go there. On the west wall,
hop on the blocks on the right, there in the corner is a jump lever hidden
(camera of a block being lowered). North wall hides a small medipack and
flares. In the SE corner is an opening. Up the ramp and you are on the next
floor.
Top floor
In the east is an
opening, in the SE corner is a blue door and west is also an opening with a Tin
man guarding flares and shotgun ammo.
Go to the SE and open
the blue door and get the Golden Star. There is also a lever on the
right that opens the other doors in the Mu room. The opening in the east is the
one you have to go to, drop down at the end and you end up in the Mu room with
the pool and enter the open door east.
Cog room with steam
blowers.
Take a couple of
running jumps to end up on a ledge all the way back and find a small medipack.
Turn around and face the steam blowers, there is a ladder there, a standing
jump with grab and climb down.
Go west and find near
the cogs, in the middle is a lever. The cogwheels start to turn. Go right
around the corner and at the end, next to the cogwheel you can jump down. Pass
the wheel and at the end climb up. Pick up the flares and flip the
switch (camera of block being lowered). Go back to the cog room and climb out,
go to the back and climb the ladder. One running jump to the next ledge and on
the right behind the not working steamer is a block lowered. A curved running
jump will do the trick. Use the lever there and get back to the cogwheel and
the room where you found the flares and lever as in the corner is a hole filled
with water. Swim in and into the opening ahead and the minute you turn the
corner, swim up and climb out.
The next room has a
pool and a three brass balls high up at the west wall, so shoot the middle one
(as the L and R balls bring out Wraiths) and jump in the pool and swim back,
and retrace your steps through the cog room, up the ladder back to the big
room.
Now go to the north,
as the double doors there are open.
Star room
At the west is water and in the east a big room, go there. In the north
are two blue doors, on the south also a blue door and next to it a ladder. Climb
it to get on the upper ledges.
Go north and to that middle structure and look up, as in the left corner
is a brass ball, shoot it. This opens the blue doors downstairs in the north
wall.
Don’t go down yet but make your way west toward the pool area, in the NW
is a jump lever on a pillar there. This one is for the door south. Quickest way
down is to drop in the pool and get the two Golden Stars from the room
south and north. Back on the ladder again (S) and to that middle structure and
place your three Stars.
Get to the ladder and
down again (or jump into the pool) as the area on the east is open now.
Up the first flight of
stair and then left in an alcove on the right is the last Golden Star
you need. Now take the second flight of stairs and place the last Golden Star
at that golden block in the middle. The room n the right, with the two harps
standing outside, is empty so is the pool at the other end. Go the yellow wall
(E) and an opening is there, climb in and you hit the finishing trigger.
Tip from Michael
Bender:
If you draw your weapons, pistols, whatever, and shoot at the horsemen on the
left before they reach the horses, they get distracted and won't mount.
Also avoid stepping on the center pattern on the floor, as the 2 other tin men
on foot won't join the fray.
05-10-2004