Searching of the Artifact of The Dragon
Level by Gary
Walkthrough by Yoav
Starts in room, indeed it looks like the South America levels, crawl
into crawlspace and pick up crossbow + ammo, shoot the vase and pick up
more ammo, pull the lever, go to next room, shoot two small scorpions
and pick up ammo, don't go to crawlspace because it's a trap.
Wait a moment, even do a savegame, when you follow the way you see an
open room, don't let the monkey get near the room, otherwise he will close the
door. It's hard to get in these rooms and the only things to do there is pick
up plares.
Proceed and move the goblets to tiles, door opens, pick up ammo
and go through the door, shoot dog and ninja pick up revolver and slide
down past the wooden crash bridge and go to end. Make sure to dodge the spiked
boulder coming after you and get in quickly to crawlspace, blow the mummie and pick up uzi
and ammo, crawl to other crawlspace and where the spiked boulder was you
can pick up now star and use it.
When you are in the corridor look on the signs on wall, proceed to big
room and pull four underwater levers in the right order (that you saw on a
wall), door will open somewhere above on ledge, shoot small scorpion and start
climbing up, shimmy left, pull Lara into crawlspace, jump to ledge, forward
jump to next ledge, grab and shimmy right, pull Lara, turn and jump to ledge,
from there to other ledge. Now you can see the open door, get into hall.
There are two ways to go, start on left, you can't
pick up the key yet!! It's guarded by spikes, get in room, oops three dragons
spit fire, pull the first lever you see, there is one more near those dragons,
pull it and then go to pole and climb up to room above, pull the switch. Now
you can pick up the key; use it and the door is
open now, light a flare and go around. There are two switches; pull the left one
and pick up Cartouhe piece 1 and get
back to hall.
Crawl into crawlspace, pull the switch, go to the second room, do savegame, the floor is trapped by spikes, the safe way to
walk is to follow the bubble air, when you get close to the spikes, jump over
them and pick up medipack and revolver,
jump back over the spikes, follow again the bubble air and do savegame. Avoid from many rolling spiked boulders, run to
end slope and pick up Cartouhe Piece 2,
back to hall.
Combine the two Cartouche Pieces and place it, prepare yourself to be
attacked by flying skeletons and monster, shoot them and slide down through the
open gate, you are in room with four fish statues, run a little forward and the
level ends.