Levels by George Maciver and Raider X
Walkthrough by Moonpooka
Contents and Authors:
Jungle - Raider X
Jungle Temple - Raider X
The Search - George Maciver
Discovery - George Maciver
Jungle Lake - George Maciver
LEVEL ONE - JUNGLE
Start the level with Lara high up on a waterfall and watch the flyby which shows you the areas you are about to explore and also gives hints where to go!
Drop down into the pool below then swim until Lara is taken by the currant into a second pool. Climb out of the water and head over to the east wall, climb up and at the top face north towards the rocks, jump to the sloped rocks and shimmy left, keep going round the corner then pull up and do a back flip to the wall behind you. Now head south along the wall and at the end look right and down in the trees to see ladder and climb down to the branches below. Head East and you will eventually come to a dark passage in the wall, go through and climb the block the head forwards and jump the slope to reach a SMP on the other side.
Return to the ladder and climb to the top then head over the branches to the East, look slightly left over to wall and see a wall ladder near the top of the waterfall. Take a long run and jump to the small triangular rock near the ladder then jump forwards to grab the ladder. Climb round the wall to the right and keep going round until you can climb up higher, climb up until you can climb left then drop from the ladder and slide down the slope catching the edge of the rocks. Shimmy to the left then pull up and back flip to a tree branch behind you.
Shoot the monkey if he attacks (sometimes he does or he pushes you off the branch) then use the lever at the west wall to open a door in the river bank below. Collect some FLARES from the North balcony before diving into the pool below.
The current will take Lara into another pool and the new door in the west wall will be ahead of you, so swim through and climb out onto the river bank.
Go to the North wall, where the dark green foliage is, and run through it to slide down into a new pool area, and then climb out as soon as you can and kill the deadly fish that was waiting for you. Now look over into the dark west area, you need to find and bring a key back here so make a note of this location then nip over to the north side of the jungle. Swim under the fallen tree branch at the North wall and take yourself out to the top of a high water fall.
Swan dive from the top of the waterfall into the river below then head North up steam. Keep swimming all the way to near the end of the river then look left in the river bank for a tunnel to swim through, go through and climb out at the end and enter a small room then head SE into a dark passage. Go through and drop down at the end into a dark passage, then go through and climb the ladder at the end to take you up to the river bank.
There is a door to your right thatís for later, and a way to the left, which is where you need to go now, so head along the river bank and jump up to the green block at the West wall then face North and jump to catch the sloped rock thatís slightly to your right, shimmy right and climb up then jump East to the green slope, slide and catch the slope then shimmy right and pull up, slide and jump to the right so you land on the tree branch to your right. Notice there is a closed door in the South wall and to the left of it is a dark passage, go to the dark passage but remember that closed door for later.
Go through the passage and at the end of balcony use the lever to open a door below, drop from the wall into a small yard area below then light a flare and look in the SW corner for a push in the South wall. Move it out to reveal a passage but thereís no need to go through just yet and thereís still some block moving to do, so take the block and move it through the door in the North wall, move it through to the next room and place it on the odd floor tile by the ladder. When the block is in place you will hear a hatch open and see a view of the dark passage where you moved the block from so head back there and go through to the end of the passage. You come to some fallen debris and it appears you canít get past, you need to crouch and crawl to the left of the debris to get through to the next room and there you will find the newly opened hatch.
Go down the hatch and find yourself in a beautiful Temple room. First go to ground and see a closed door in the West wall, this room holds the Gold Key but you canít get it just yet, so first nip up to the right of the door into the small path left of the tree and use the wall lever to open a hatch back at the river bank (this was the door you saw when you jumped in the branches earlier) now head out of the Temple room and go back through the debris passage by using the crawl function like before. Go straight ahead and back out to the river bank. Go left like you did before and use the block to get up to the higher area where that new door is now open. Jump over and enter the new door then at the end of the passage do a safety drop down into a passage below. Go through the passage and arrive on the upper ledges of the Temple room.
Head over to the zip line at the South wall and use it to get over to the West ledges, drop off and jump up to the small temple room then drop down to the doorways of the small room. Donít go into the room as you need to find two push blocks in the West wall and take then through to the room where you need to place them on odd floor tiles at the West wall to open the Gold Key door below. Once this is done you can take a trip down to ground and enter the North door. Carefully go through the room and use your crawl function to dodge the poison darts, take the SHOTGUN AMMO - SMP from either side of the room then go take the GOLD KEY which opens a hatch back outside in the jungle.
Leave the Temple room now and head back up the hatch to get back to the push block room. Go to the SE corner of the room and beware as a snake is hiding in the grass, kill it then walk left of it and drop down into a hole in the ground. Make your way along the tunnel to the end where you will find a block in the wall to pull out, move it once to reveal a lever outside in the river bank wall then go back out of the tunnel and make your way back to the river bank again.
Jump into the water and swim right, swim a short way along and you will come to a fallen tree in the water, look right of it and see the newly open hole in the river bank. Swim in and use the under water lever then return up steam to the tunnel you first swam through but donít go back through, look right of it and see another tunnel to swim into. Go through and climb out at the end into enter a new room.
Go to the north wall and use the lever to raise a block in the centre of the room, climb up then climb again to the upper balcony, look left for some FLARES, then jump across to the East balcony. Go right and pull up into the South wall crawl space the head through to the upper areas of the jungle.
Remember this place as you have to return here shortly and just need to take a short trip down to the river bank, so slide down head left along the river, go through the dark rocky tunnels and two tigers will attack, kill them then head on. Keep going until you come to a fallen tree across the water, jump up and over the tree then look in the dark area to you left for a SMP by the tree. Now go back to the crawl space area and get ready to take a trip over the jungle canopy.
From the crawl space area face out over the jungle to the south and look slightly to your right at a sloped rock, you need to do a tricky jump to it so Lara lands and slides down then grabs the edge, shimmy left until you can climb up then jump over to the tree branch and head Eastwards to the end of the branch. Jump up onto the branch to your right, now go left and jump to the next branch, go to the end and do a long run and jump over to the stony grey and green ledge. Keep heading left and make your way around the path until you canít go any further. Now jump right and onto another tree branch then make you way to the end and look across the water to see a lever on the wall of the central building. This is where you need to go now, so, face NE and see a slope at the bottom of a tree trunk, jump over and use the small slope to slide onto a safe tree ledge then jump up to the branch on your left, walk to the end and do a long running jump with a grab to catch the next branch ahead and slightly to the right of you. Now make your way to the end of the branch and find the higher slope to enable you to jump across to the lever ledge. Use the lever and open a trap door at the top of the ladder in the room where you moved the block to.
Jump back into the water and swim back up the river, re enter the left tunnel and make your way to the room where you moved the block to. Climb the ladder to the small room above then make you way outside. Go left and use the zip line to take you to the lower balconies across the water. Climb up and shimmy round the debris to get up to the balcony where the monkey is, he wonít harass you too much so no need to kill him.
Go to the South wall then turn and see a ladder on the tree to your left, use it to climb down to ground then light a flare to see a push block in the South wall. Push it through and find SECRET ONE - LMP - FLARES then return to the river bank.
Climb back up the ladder then go left at the top, you can see the top of the water fall from here and thatís where you need to get to, so, jump the rocks and slide down so Lara catches the edge of the rock, shimmy right until you can climb up to the top of the water fall then make your way back through to the previous room by diving under the fallen tree.
Head over to the NW corner and beware as a tiger attacks, kill it then find the Gold Key Hole in the alcove to the right. Use the Gold Key to open the exit door nearby then run through to end the level.
LEVEL TWO - JUNGLE TEMPLE
There are no secrets in this level
Run through the passage and drop into the water, notice the closed red door in the South wall, itís a timed door you will be using soon but for now you need to swim through the tunnel in the West wall and enter a large water chamber. Swim down and through the lower East wall tunnel and make your way to the end where you will find an under water lever to open a hatch back out in the chamber floor. Go back out and swim up to the top of the chamber, go through the top East wall tunnel to get back to the first water room and grab some air.
Go back into the chamber and head straight down to the bottom, collect some FLARES by the hatch then swim down the hole and use the timed under water lever. Quickly swim to the top again and enter the top East wall tunnel, swim round to the right and make it through the timed door before it closes, its quite tight I might add!
You are now in a second water chamber so swim up and grab some air then move yourself as a Crocodile is lurking near by. Swim down and through the central east wall tunnel then at the end on the left youíll find an under water lever to open a hatch in a room near by. Swim out into the chamber again and enter the top East wall tunnel, at the end you can swim up to the right and climb out into a small room (try and get Crocodile to follow so you can finally pick him off from here)
In the new room go round to the right and find a wall lever to use which will open a hatch in another area. Drop back into the water but before you leave nip into the West wall tunnel and collect a SMP.
Now go back out to the chamber and swim through the lower South wall tunnel, swim out into a wide water tunnel then swim right and go all the way to the end, swim up through the hole in the ceiling and climb out into a new room. Watch the cut scene of two Africanaís arriving then you will have to shoot them.
Take the TORCH from the pedestal by the water hole then go down the mud slide and light the torch on the flame. Take the torch back up to the top but save before you light that wall sconce because this activates a timed door at the bottom of the mud slide and if you donít make it you canít re activate the door, you will be trapped in here with the wraith who will eventually kill you! So, face the mud slide and light the wall sconce then quickly get down the mud slide and through the timed door on the right before it closes. The wraith is still following so run through the passage and jump up into the next room, go straight across the room and light the wall sconce by the door to open hatch through the passage to your right. Go through into the passage and jump into the water to kill that pesky wraith.
Climb out and go back into the room to have a look at a lever on the NW pillar, there is a burning tile below it so the next mission is to turn off that flame so you can use the lever.
Go back into the water and swim back out into the chamber, head through the top East wall tunnel and go back to the small room where you killed the crocodile from. Use the lever again to extinguish the flame below the lever.
Now swim back out to the chamber and through the top West wall tunnel to get back to the lever room, use the lever and a new hatch is now open back in the wide water tunnel, so swim back out into the chamber and through the lower South wall tunnel again, this time swim left to the end of the tunnel and go up through the hole in the ceiling.
Climb out into the new room and head through the West passage, go left and drop down the ladder then go through the passage until you arrive at a wide hallway where an Africana will attack, kill him then carefully make your way across the poisoned dart hallway to the other side then head through the passage and jump over the gap at the end. Now turn and drop back to slide down a small slope, grab the edge of the slope then see a hang lever to use below you. Watch as another hatch opens above the lava room then drop down to ground level. Nip over the ledges and go round to the outer the East wall where you will find a ladder to get you back to the top of the room.
From the top of the ladder jump back over to the alcove like you did before but this time turn around and see you can jump over and catch another ladder above the passage, climb up to the top and off to the right.
Catch the monkey swing and make you way over the West side of the room dodging the fire emitters as you go. Swing round to the right when you reach the West wall then drop down onto the ledge. Head through the passage to your left and go down the ladder but donít drop off at the bottom!!! Climb near to the end of the ladder then you can back flip to a passage behind you. Thereís a lever to use here to raise some blocks back out in the lava room so do this then jump back to the ladder. Head up to the top and back flip off to the upper ledge, walk out onto the ledge and go left as far as you can go, turn and climb down the ladder to get down to the midway ledges. Head East along the ledge and look right to see the newly risen blocks, jump over and enter the alcove then jump over to the wall ladder and climb up. Save here as this is a bit tricky! When you use the lever you open a door below but you also release two fire wraiths, so you need to get to ground as soon as possible and hereís the best way. Quickly jump over from the lever and drop down to blocks, to your right of the blocks is a slope so drop down to it and then do a safety drop to ground, you will land on the ground right where the newly opened door is so can run through and drop into the water to kill the wraiths. Climb back out and find the SHOTGUN on the ground near to a skeleton then return through the new door and drop into the water again.
Swim down to the blue pyramid and go through the East wall tunnel left of the chain, find the crawl space to the left and swim through the tunnel to the end, swim up where you see the ladder and enter a room with a wheel in the centre. Swim through the wheel room then swim through to another, keep going through until you arrive at a third wheel room then swim up the hole where the ladder is and use the wall lever to drain the rooms below.
Go down the ladder and to the wheel, push it once counterclockwise so that the obelisk needle is pointing out of the door in the room below. Now go through the West passage and into the next wheel room. Push the next wheel twice clockwise, then go through the North passage to the final wheel room and push the wheel once clockwise. Now all three obelisks are aligned in the rooms below and you can head back to the central chamber via the hole at the East wall.
Once you are back at he blue pyramid chamber use the chain at the East wall to activate the hammer within one of the small obelisk rooms, this causes a reaction and the blue pyramid breaks to reveal THE SILVER KEY AND THE SUN DISK.
Take your items from the central pillar then nip up into the doorway of the North obelisk room to collect some SHOTGUN AMMO.
Now travel back through the East wall door by the chain to get back the last wheel room, use the wall lever up the ladder again to flood the rooms below then swim back to the central chamber and up to catch some air. Now climb out at the West door and head over to the outer East wall where you will find that ladder to climb back up to the top of the lava room.
Go forwards through the passage and make your way back through the poison dart hallway, continue on until you arrive at the water hole then drop into the water and swim down into the wide water tunnel. Swim to the West to the end of the tunnel then swim up the hole in the ceiling, climb out into the mud slide room then slide down to use the Silver Key on the lock at the bottom.
Go through the new door and through the passages until you come to a hole in the floor, take some FLARES from the alcove on your left then drop down the hole and slide down the slopes to end the level.
LEVEL THREE Ė THE SEARCH
Slide into the next
level and lose some health as you land in your first area.
Climb the NE rocks to the stone door which will open as you approach. Go through and at the end of the passage kill the African guy and pick up the SMP he drops. Head through and collect the gold key hidden in the bush near to the gem door then go up onto the rocks at the SW corner and use them to jump into the passage in the west wall, this will take you back to the first area.
Kill the tiger thatís waiting for you then go south and into another small rocky area, here you can take a dip in the water under the waterfall and collect a SMP before heading over to the bamboo door. Use the key to open it then make your way to a new room.
Itís high above a red room which holds a Star for collecting later! First head left and jump over to the South balcony, jump over again with a left turn to clear the wall to land on the next balcony then drop down one level to find a timed lever, this raises a block in the NW corner of the room! Flip the lever then head right and climb the ledge which then causes a timed hatch to rise near the timed block, run and make the hatch before it drops then take a standing jump up onto the block before it lowers and climb up into the passage above, head through the passage to a new area.
Go into the green crawl space to your left and take a look around, you can mark your way for the next task as this is a timed run and itís handy to not only kill the bird that shows up but also to know exactly where you need to go from the timed lever which comes next. So, find the tree to your left and use the high ground to jump up and catch the branch above, jump over to the paved ledge and kill the bird that shows up then stand on the corner tile and face south, standing on the edge of the tile and to the very left you can jump up and grab the branch above then make your way over the branches to the right until you come to a new room. Make a note of the closed stone door in the South wall because thatís the Secret door youíre going to be racing to next! Drop down through the tree branches and collect a SMP on one of the lower branches, go back to ground and through the crawl space to the previous area.
Go to the East wall and go right, thereís a crawl space here so nip through but take care to crawl left before you stand or Lara will slide off the edge of the ledge. Jump over to the lever but save before you use it as you now have to make it up through those trees and into the timed door to collect SECRET TWO - SHOTGUN AMMO - UZIES - UZI AMMO x 2 - LMP.
Ok, you have the Secret so leave the room and see a lever on the pillar just outside the Secrets door, also see a closed door at the West wall, this is also a timed door and your way will be hampered by spike traps, so look at the ceiling where the plants hang down and mark the spike traps by these, use the lever and get through the door to collect SHOTGUN and CROWBAR.
Return to ground and head back out via the crawl space then go straight ahead and until you come to a rocky ending, slide down to a closed bamboo door then move the faced block in the South wall and place it on the coloured tile by the door. A block will rise behind you and enable you to use a hang lever to open the door.
Go through and drop into the water, as you swim into the new area a crocodile will attack so get out and shoot it then head over to the building. In the wall to the left is a crawl space, in the middle is a green door, and to the right is a stone door, you need to take the green door route but as you approach it you will notice its actually a hole in the floor, so drop down and enter the new room below.
Head East and enter a room with a tall pink pillar then climb the blocks at the SW corner and jump to catch the top of the pink pillar, from here do a run and jump to the hang lever on the North wall then drop to ground. Head out of this room and make your way back to where you came down into this area, go forwards until you come to a pool then from the edge do some practice on a long run and jump over to the right side of the pool without landing in the water because you will have to do this on a timed run shortly and hitting that water will take up valuable time. Once over head through the hole in the wall and go left, nip up onto the ledge to your left then jump and grab the upper ledge. Climb into the next room and go left to find the block you just raised with the hang lever and also notice in this room a high pillar with a Jungle Star on it. Climb up and use the 2nd hang lever then go back to the pink pillar room. A new block has risen at the South wall and you can now climb to a timed lever, so use it then race to the star room before the block at the North wall lowers. Jump up and use the 3rd hang lever to raise another block under the star pillar then climb up and take the 1st JUNGLE STAR.
Return to ground and head back to the pink pillar room. I hope you are ready for another bit of timed fun?
This really is a hard case, and starts by using the lever on the pink pillar to raise a block on the top of the pillar, use the lever then turn to the right, jump up to the corner block then climb up the second block, you need to climb just right of the second block and then turn to face South, turn slightly left and jump up to grab the alcove above and climb up, roll quickly then immediately do a run jump over to catch the risen block on top of the pink pillar. Get up and face left to climb up into the passage above then make your way back to the outside area.
Go right and climb into
the crawl space in the wall then go through to a new area.
Thereís a black door to your right and a green hallway leading down to a slope, you can open the black door now if you want to with the crowbar but thereís no need to enter there yet. Go straight on and down the green slope then go left into a short passage, at the end go up the path and notice a Silver Key hole to your left which you will be using later on also take note of the ladder to your left.
Head into the cave and on the right see a timed lever on a block, this opens a floor hatch over at the wall behind the lever block, Use the lever then dash down the hole and crawl through to enter a new passage, go down the slope and at the end use the crawl space to climb out into a red room. Kill the waiting Ahmet then take the 2nd JUNGLE STAR. from the East wall, use the lever to your right to raise a central pillar with a ladder on it to take you to the top of the room. Jump to the East balcony then go to the end, as before, to raise the timed hatch again, get over to the NW block, which is no longer timed, and climb up to the passage above. Make your way back to the water/crocodile area and go to the crawl space which will bring you back to the long green hallway.
Enter the black door to your right and make your way to the end of the room where you will come to a poll, drop in and swim through the watery cave until you are near the end, swim up through a hole in the ceiling then climb out to a new area.
Go into the building here to find the place to use the two Jungle Stars which will raise two blocks in the central path, now you can move a block from one end to the other and open a stone door nearby which holds the SILVER KEY. Return to the water hole and swim through avoiding the fish as you go, climb out into the black door room then go back to the green hallway. Go down the hallway and re enter the cave area, just past the ladder to your left is the lock for the Silver key so use it to open a hatch above the ladder then make your way up to a tiny cave room above. Beware in here as fire tiles and spike traps scatter the room! Make your way left to collect the GOLD KEY from the corner and get a camera shot of where to use it. Leave the tiny cave and go back to the black door room in the green hallway then go down the hole to your left and collect some SHOTGUN AMMO, use the key on the lock at the east wall and a hatch opens behind you, go down and at the end of the short passage find a lever, but beware as this next task is a hard one so save before you use the lever.
Drop through the hatch that opens beneath you and a spike wall is almost immediately on you, I found no time to get up and run so I did a roll as I landed then back flipped with a turn to face in the right direction (Iím told by George that if youíre on full health you can just get away with a straight fall and run) sprint over to the lever at the South wall and if youíre quick enough collect SECRET THREE - SHOTGUN AMMO from the ground before you use the lever. Drop down the newly opened hatch and take the TEMPLE GEM from the pedestal in this new room, a camera shot will remind you where you have to use it.
A door will open in the Temple Stone room so go through and take a swim through another watery cave, this time there is a crocodile and a deadly fish to avoid so be quick and head West then divert slightly and swim SW where you can find a hole in the ceiling to swim up, Climb out at the East ledge and head through the room to arrive back at the green hallway again.
Go straight across and back into the cave area then make your way to the top, find a crawl space in the NE corner and head through, climb down at the end to arrive back at the upper balconies of the red room. Jump to the central ladder pillar and then jump over to the East balcony ahead, go left then jump to the doorway in the East wall to get back to the beginning of the level.
Head over to the waterfall then take a left; climb up and re enter the stone door at the NE corner then head down the passage and kill the waiting tiger. Go straight over this area and use the Temple Stone on the door at the East wall then go through the door and enter a new room.
Go to the right and use the blocks to jump down to ground, make a note of the ceiling ladder above the blocks as you will use that later, but for now just head over to the SE corner and go through to the next area.
Take the LMP from in front of the stone door then go over to the deep dark pit. The ground below is lethal so use your binoculars to look down and into the South wall to see a door in the rocks, thatís where you need to go now, so turn and drop back on the pit slope then slide down and catch the edge, hoist up then back flip with a twist and turn to catch the ledge behind you. Pull up into a passage and the door opens for you, so make your way through to the next room and kill the African guy who shows up.
Take care in this place as the floor is spike trapped in places but you can judge where they are from the green plants hanging from the roof. Also take note of the pedestal to your left and just beyond that is a door which leads to a lava/slope room. Carefully go collect the TORCH from the bush to your right and leave it outside the lava/slope door, go up into the passage and enter the lava/slope room then jump the left side slopes to the lever at the other side of the room.
This next sequence is a rather fun timed run but is also a tricky one, so this is how I did it with only a second to spare. Use the timed lever then jump the other slopes to get back over the room, drop down into the passage and collect your torch which you should have left just outside the door, jump to the pedestal where a fire is now burning and quickly light your torch before the fire subsides, donít get too close to the fire or Lara will catch light. Ok, thatís overÖ phew, mean George!!!!
Now you can light the floor lamp by the lava/slope room door and leave (you donít need the torch now) via the North wall ledge to get back to the pit area.
See in the NW corner a block has risen for you to use a lever, use it and go back to the first area but donít try to get up onto the block to your left as you enter the room because itís impossible and if you go near the block you will lower it and have to use the lever again! So just run over to the blocks below the monkey swing and climb up, swing over to the risen block then jump into the alcove to find the zip line, grab hold and slide down to finish the level.
LEVEL FOUR Ė DISCOVERY
Slide down with pistols to the ready as you will be met by two tigers, a bird and a wild boar.
Go over to the NW area and enter the door, run straight through until you come to another area with a water pool then keep going to the far wall where you can enter a small door that takes you into a passage. Make your way through the passages until you arrive at a large pool room where most of the action will take place.
There is a broken path in the pool which you need to join up by raising blocks, this will allow you to move a block along it and so place it on white face tiles scattered on the path. This will then activate various things which we will come to later, but also notice the fire tiles on the path, these will have to be dealt with as well but all will be revealed as we go along.
From the entrance of this room, go the edge of the pool and look down into the water, you will see a pink glow on the pool floor and this is where you need to swim down to. Face the east wall of the pool and see to the left and right are two crawl spaces, swim through both and use the underwater levers to raise two blocks in the pathway but beware as two killer fish will show up, so nip out and pick them off from the safety of the path then head over to the south wall.
Jump up into the alcove and collect some SHOTGUN AMMO Ė LMP then make your way over to the SW corner. See the push block standing on the path and also a wall lever up in the alcove nearby, go use the lever to raise your next block then nip down and move the push block towards the fire tile, stop here as you need to turn that fire off to proceed, so head over to the NE corner of the room and look in the north wall alcove for a brown floor tile, standing on this will turn off all fire tiles on the path but if you stand on a brown floor tile on the path you will ignite those tiles again, so if you make that mistake you will have to head back to that brown tile in the alcove and start all over.
Ok fire tiles are now off so go back to the push block and move it along the path, you will eventually move it over a block you raised with one of the under water levers and once over you can pull the block onto a white face tile at the end of the path, this will make your next block in the path rise so keep moving the block until you canít go any further.
Now you have to go raise a few more blocks, so head over to the centre of the room to where the path makes a kind of square, thereís a fire tile, two brown tiles and a face tile, in the middle is a water hole, drop down and collect a SILVER KEY then swim out via the crawl space. Swim right a little way until you can climb up to get back onto the path.
Go to the NW corner and see in the north wall an alcove with a silver key hole on the right. Use the Silver Key here to raise your next block then return and move the block on to the face tile to the east. You will now get a view of a door opening back at the beginning of the level so get back there and head over to the SE corner then enter the newly opened door in the south wall.
Head through and over the bamboo bridge, enter the next door ahead, in the next room go straight over to the alcove in the south wall and look left to find a crawl space. Make your way through and at the end find yourself in a rocky room with a brown rock structure in the middle. You need to take care here as spike traps are active, you can judge them by looking at the ceiling for hanging plants, but also two crocodiles are waiting so be ready to pick them off. Head west through the room until you come to a small pool then go left and see a closed door up in the rocky wall, climb up to the door which will open for you and head through to another new room, and the door will close behind you trapping you in here with a cut scene of four doors opening. The now open doors have released four African baddies so you can pick up the SHOTGUN near by if you have time and also some AMMO at the south side of the room. Once the African are gone one will drop a LMP and another will drop an ORNATE KEY, take it and use it on the lock at the west wall then enter the new door, inside you will find the JUNGLE STAR. Go to the right of closed entrance door and find the wall lever to open the door and then head back to the water/path room.
Go back at the main room you can head over to the SE corner of the room and find the receptacle for the Gold Star, place it to raise another block in the path then go move the block onto the next face tile next to the small water hole where you retrieved the silver key. Another block will rise so you can now move the push block further along north and place it on the next face tile available. You will now see a new door open which is also back at the beginning of the level, so yes you need to head back there now and on entering the area head south and through a small gorge in the rocks, up to your right you can see the new open door and to get there you have to take the rocks to your left and jump up one level, then face the door and make a long run and jump across to the other side of the small gorge, now simply make the jumps up and over to the new door. Go through the passage and at the end climb up and out into a large jungle area.
This is lovely and you can explore if you like but thereís nothing to find here so head over to the SW corner and find a doorway to take you into another wooded area. Watch the cut scene then go to the first tree ahead of you, you can see it has a branch leading off to the right; you can stand on the high ground under the branch and jump up to grab it, then climb up and walk to the end of the branch facing east. Now stand one jump space back from the tree trunk and do a standing jump up to the upper branch to your left, climb up and head to the NW branch then see in the north wall an alcove to jump into. We are going for the secret now and in this next area a few birds are going to show up so be prepared!
Ok, so from the alcove
jump to the branch ahead of you then jump over to the North braches, make your
way East then go right, continue on until you canít go any further, now face
out East and do a straight jump forward to drop down through the trees, you
will land on a branch below which holds SECRET FOUR - UZI Ė 2 x AMMO.
Turn around after picking up the secret and jump to another branch behind you, then get across to the stone structure in the middle of the first wooded area and head back through the alcove in the wall to the waterfall room.
Stay on the upper
branches and jump to the SW branch, now take a running jump over to the central
grey ledge and go to the South side so you are facing the waterfall.
Either side of the water fall are two crawl spaces in the wall, you will be going back and forth between them via the shimmy gap which runs from crawl space over the water fall and to the other crawl space, as you landed on this sledge you also raised a block below the left crawl space which will all become clear in a while.
Take the left one first and jump down onto the green pillar, now drop back and shimmy left until you can climb up into the left crawl space, crawl through to the room and find the face block to your right, pull it out twice then place it to one side in the room, go into the passage and push the face block on the right once, now go out via the crawl space and shimmy round to the right room. Move all three face blocks in the East wall out and place then in the centre of the room, then go back into the passage and pull the block at the end into the passage twice. Leave the room and go back to the left room by dropping down from the crawl space, thereís a SMP to collect where you drop down and you can use that risen block below the left crawl space to pull up into the left room. Go into the passage and find a lever has been revealed in the alcove to your left, use it and watch the cut scene of the final block in the path raising then head back down to the jungle.
Return to the water/path room via the north wall door and move the block to its final face tile on the path. You will now see a cut scene of an under water hatch open. Make your way over the SE corner of the pool and look below the small ledge with a plant on for the newly opened hatch. Swim down and to the east, a crocodile will attack but not much you can do about that, so quickly head down to the bottom of the watery cave and find the under water lever on the far east pillar to open a ceiling hatch above the west pillar nearby. Swim up and climb out of the hole and emerge into a small cave type area, collect the SMP at your feet then hop up onto the south ledge, continue on then jump to your left but donít go up to the right as itís spike trapped! As you approach the new room take care as another spike trap will be activated so look for the ceiling pants to mark your way.
Below in the new room the floor is spike and lava trapped so you need to be careful at all times! Make your way over to the T shaped paths in the centre of the room and from there take a running jump and catch the wall ladder above the fire tile to the right, climb up and make you way to the end of this ledge then take a running jump with a left turn round the wall to get over to the South wall ledge. Look on this ledge for the TORCH then take it over to the North wall and light it on the flame. Go over to the East wall and use the torch to light the rope then watch as the boulder crashes through a hatch at the bottom of the path.
Go down the hole and take the JUNGLE GEM from the room below then go back to the ladder and make your way up again. Jump to the South wall ledge again then jump over to the next ledge where you can now use the Temple Gem to open the door at the East wall nearby. Jump down and go through the new door then run through the hallway to end the level.
LEVEL FIVE Ė JUNGLE LAKE
Draw guns and run to the end of the room, a door opens and a Raptor attacks so kill it then head through the door, collect the PORTAL KEY from the passage then use it on the lock round the corner to open the door into the next area, head on through to the outside and take a look into the lava pit where you will see a small water pool below, you canít get in there yet though as an invisible hatch covers it so head over the bridge and approach the East wall door which will open for you.
Go through and see a lever in the alcove to your left then head into the room and see a second wall lever at the East wall, this is timed! First collect some SHOTGUN AMMO from the right hand alcove then use the timed lever to open the water hole in the lava pit, two fire wraiths show up so nip over to the NW corner and use the second lever to open the door out of this room, sprint across the bridge and take a long running jump over the lava pit and into the water hole.
A Sea Medusa is waiting for you so search the floor of the watery chamber for the REVOLVER then quickly swim into the East wall and go round to find an underwater lever to open the door in the north wall. Swim through the door and climb out at the end of the passage into a new room.
Take the LASER SIGHT from the block then go to the edge of the pit, look through to the next room and see in an alcove to the right is a ball to shoot which raises a hatch on the North wall, jump to the hatch and climb into the next room.
Be careful in here and keep to the left of the room or you might get spiked! Go to the end of the room and see a closed door to your left, you will use that later but for now go right and over the two bamboo bridges, you will come to a bamboo door which will open as you approach, go through and enter a new room.
This is a large room with five closed doors, three at the North wall and two at the South. Go down into the room and over to the North side to find five levers which open those five doors, you donít need to enter the north left door until last as thatís where you will place the four stars you are about to gather.
Here are the door combinations I used from left to right but Iím told there is more than one way to do thisÖ
Central North door Ė D,U,D,U,D
Right North door Ė D,U,U,D,D
Right South door Ė D,U,U,D,U
Left South door Ė U,U,U,U,D
Left North door Ė U,D,D,U,U (Star placing room)
Central North Door
Drop down into the passage then go either left or right to enter the main area, beware in here as the room is littered with spike traps and the ceiling swords. Go to the North wall and take the 2nd STAR, then drop down into the next room, donít go wandering into the room or youíll disturb a skeleton. Look each side of the North wall and see two timed levers to raise a block and open a ceiling hatch in the SE corner of the room. Use the right lever first then side flip twice to use the left lever then sprint to the risen block, avoiding the now awakened skeleton, and jump up to enter the room above. Go South to get back to the lever room.
Right North Door
Jump the slopes to get to the West side of the room then use the wall lever to turn the slopes so you can get back to the other side of the room, jump back and into the right alcove by the door to collect the 3rd STAR. Go back out and at the first slope then turn and back flip on the right side of the slope to bounce you into the doorway you entered here by. Go back out to the lever room.
Right South Door
Jump up into the room then go over to the far pillar where you can collect some SHOTGUN AMMO from the ground, also on this pillar is a ladder so climb up and activates two timed hatches on the other pillars, make it across in time to jump into the left alcove and get to the 3rd STAR, but beware as you arrive here as a fire wraith is heading your way! Drop down to your right then go South to get back to the lever room.
Left South Door
Use the ropes to get over to the high ledge at the South side of the room and as you land a fire will go out on a pillar below. Jump down to the pillar then drop to ground and take the1st STAR from the pillar then a door opens in the West wall. Donít go through yet as you need to raise a hatch in the room outside first, so nip into the NW corner of the room and find the lever to open the hatch and also releases a Wraith. Leave via the West door and go right to find the opened floor hatch, drop down then head South and up the ledge to the next room. What a relieve as you see a pool ahead to wipe out that fire wraith, but donít go on the right of the pool or a spike trap awaits you. Climb out at the South side of the pool and Collect a LMP from the corner before heading through the South door. In the next room, climb the block to your left then pull up to the next ledge and climb to the right, see a slope ahead of you and use it to get on the wall ladder opposite, go up the ladder then shimmy right until you can climb into the open door above then go through to return to the bamboo bridges and head back to the lever room.
Left North Door - Star Receptacle Room
Place all four Stars to raise a block at the West side of the lever room, thatís all you need to do here.
Go back to the lever room and climb the newly risen block, find the timed wall lever in the West wall and use it to extinguish fires on the central pillars. Quickly jump across the pillars to the other side of the room avoiding a skeleton you disturb. At the other side of the room approach the door and it will open for you, go through and make your way outside.
Go to ground and over to the far SE corner to find the TORCH hidden in the grass, light it on the fire at the North side of the room then go light the wood pile at the SW corner to open a door up in the West wall nearby, climb up through the new door and take the JUNGLE GEM from the pedestal.
The two large double
doors outside will now open so go back out and enter the cave.
To your right you will see the zip line up on a ledge, jump to the ledge but donít use the zip line just yet if you want to find the Secret.
From the zip line ledge look to your left and see a low platform down in the lava, jump over then do a running jump round the wall to the South where you will see a door in the rocks, go through and the Secrets bell will chime but you need to go a bit further to get your reward, so enter the new room at the end of the passage and go up one level onto the ledge ahead, go left then left again and at the far wall see a gap to let you shimmy left into a door, go through and at the end go left but donít proceed along this ledge or you will get spiked, just nip down to the next floor then make your way through to the next room. Here you will find SECRET FIVE - SHOTGUN AMMO - UZI AMMO x 2 - LMP, but donít go into the centre of the room or youíll get a nasty surprise!
Climb out of this room via the West wall door and a door will open to take you back to the outside area, go right and re enter the lava cave then take another trip up to the zip line, use it to fly down to the bottom of the cave and drop into the small pool at the end.
You will arrive in a
huge water room with a Sea Medusa heading towards you!
Climb out at the West ledges of the room and then jump up to the rocky wall to your right, jump up to the next ledge then pick the Sea Medusa off from this high place.
Jump over to the green island in the centre of the room and find the alcove in the small building to place the Jungle Gem. A door opens at the SW corner of the room but donít go there yet.
Make your way back to the ledge you shot the Sea Medusa from and look North to see a slope, jump to it and bounce to the West wall alcove then make your way around the room until you get to the SE corner. On your left thereís a brown ledge with a hanging plant symbolizing a spike trap, jump to the ledge then shimmy past the plant to avoid the spike trap. Climb up and enter the East wall door and go all the way to the end of the passage until you come to a lava room with slopes. You guessed it; you have to jump the slopes to get to the North door then enter the new room and collect the SUN GODDESS from the electrical currant. Leave via the North wall door and come to another slope room, make your way over to the East wall door then go left along the passage to get back to the main water room.
From the brown ledge go South and jump around the wall to the next ledge, from here take the monkey swing over to the small green island and drop off avoiding the spike trap. Now simply make your way to the West ledge and do a jump round into the West wall door.
Go through to the new room and combine the Sun Goddess and Sun Disk then use it on the receptacle between the two statues. The cut scene will show you two doors opening ahead and two skeletons arriving, just avoid them as best you can and enter the left door to collect the KEY OF RELEASE, then enter the right door and use the key on the lock to get outside.
Collect some SHOTGUN AMMO from the ground to your left then head down the path until you come to a low green rock, take note of the burning fire here as you will come back to this. Load up your shotgun then head down the path to meet the T Rex, shame you have to kill him but you need to get to the bottom of the path and find the TORCH in the NE corner. Thereís a closed bamboo door here and some fire wood nearby, so go light the torch on the fire you saw earlier then bring it back and light the fire wood. The bamboo door opens so go through and see the helicopter has arrived to take you home.