ORIGINS OF EVIL 2: DEAD REVELATIONS
Level and walkthrough
by Mark Lunney
Kill Count: 60 +
zombie bull
Pickup Count: 28
Secret Count: 3
I will often use
compass directions, the compass is in the bottom left of the inventory. The red
arrow shows the direction Lara is facing, e.g., if it points towards between S
and E then I will describe the direction as SE (southeast).
If this walkthrough
doesn't help, email me at croftstorm@hotmail.com.
Helipad + Streets
The level starts at a
helipad. This area is safe for a while, there's a soldier running around but
don't kill him or any of these guys because they are your friends ie they won't
hurt you but will attack the zombies.
In the SE Corner there
is an M-gun and an M-clip for it (this is a good time to brighten your monitor-
this will make the level much easier). Take these and equip then immediately-
never think about conserving ammo!
In the SW corner by
the flame there is a medipack (these restore all of your health).
Head to the exit in the NE corner and you will see a cutscene which guides you
around the streets. Here's a quick guide of where, when and why you should
visit each place:
1)North- Als Weapon
Shop (just for supplies and a secret)
2)East- Zoo (aquire detonator key)
3)North West- Church (to get to the library for the car keys)
4)South East- Hotel (aquire the Birth Stone)
5)West (inner wall)- Gallery (finale)
Around the streets
there are many zombies. Kill as many as you want using your best weapon
(remember, don't conserve ammo!). There are a few soldiers too, in theory you
should leave these guys alone but if you get carried away then just kill them.
Now head North to Al's weapon shop.
Al's weapon shop
Visiting here is
optional but I strongly recommend doing so. Kick the door to enter. On your
left is a zombie to kill, and on the floor is some shotgun ammo. Now go into
the back room, to open the cupboard stand one step away from it and press
action. Inside is the flameblaster.
Secret number 1: Go to
the SE corner of the back room and there is a hole that you can climb into. The
pentagram indicates that this is a secret, consisting of 2 mega flame shells-
which turn your flameblaster into the most powerful weapon in the game.
Now leave and head
East to the zoo.
Zoo
There are about 3
zombies (weak, slow), 2 gorillas (quite fast, tough), 2 lions (average speed,
tough) and 2 birds (flying, fast, quite tough) around the place. If you picked
up the mega flame shells then use them and waste as much as you can. If not and
you don't want to use your pistols, try and get higher ground (such as the
stump in the 2nd cage) and just kill the birds.
In the SE corner there
are some flares and in the third cage you can find some chocolate (restores 1/2
health) in the 3rd cage (NE corner).
Now head to the second
cage. Climb the stump and walk to the NE corner. Take a standing jump and grab
the branch. Face north and climb further up the tree. Now face south and walk
to the edge of the branch take a standing jump and grab the ledge.
Secret number 2: Walk
to the east end of the ledge. Now this is quite tricky (so save before you
attempt it). Walk to the NE corner of the ledge, and face the tree in the third
cage. Take a hop back and run-jump towards it. Lara should land on a stump
containing a flame shell, m-clip and shotgun shell. You will now need to head
back to the ledge at the top of the 2nd cage.
Walk to the west end
of the ledge (jump over the hole). Pick up the medipack and be sure that your
health is full. Take a hedge running jump off the ledge into the 1st cage (with
the pool). This will almost kill you so you might need the medipack that is in
this cage. Now jump in the pool, pick up the key, swim down the tunnel and
climb out near the zoo entrance.
Now head to the
zookeeper's hut, which is just about opposite the second cage. Place the key in
the key hole. Draw your weapons because inside there are 2 zombies, these
shouldn't be two troublesome. Now open the cupboard (by pressing action when
one step away as before) and retrieve the detonator key. Also you can find a
shotgun in the NW corner (light a flare of it's too dark).
Now leave the zoo and
head NW to the church.
Church
Outside the church
there is a yellow and black block. Stand on this, face the danger symbol and
press action to use your detonator key. This will trigger a cutscene that shows
the church door blow up. As soon as you enter the blown out door 2 mega zombies
will attack. These are superior to regular zombies in every way, I suggest
using your flameblaster + mega shells if you have any left.
Now climb the wall of
the north side and maneuver over the doorway so that you can safely drop on to
the rafters. Before entering the doorway roll and take down two bats that are
flapping about, for once I suggest using your pistols.
Inside the tunnel I
suggest using your pistols as a light rather than a flare, as you will need to
take out another zombie. In small room at the end pick up the stick, press
action by the firepot and jump directly under the rope. This causes one of the
chandeliers to drop down and break a trapdoor in the floor, in the SW corner of
the main room.
Lara will need to do a
bit of swimming down here. There's a deadly swinging mace down here, time your
acceleration carefully to get past.
Secret number 3: At
the junction with the mace go right and emerge in a secret room. You will find
some flares, a large medipack and a chocolate bar.
Go forwards at the
mace junction (that's right if you just got the secret) and emerge in a
graveyard. Take out the two zombies, shoot the barrier and enter the library.
Library
Before you drop down
into the library draw a weapon and take out the mega zombie. Now drop down and
pick up the flares on the floor. In the NE corner there are some car keys on
top of the bookcase (light up a flare if you can't find them). Hit the switch
by the door to open it and head SE to the hotel.
Hotel
Outside the hotel use
your keys to get in the jeep. Drive this away so that you can grab the key that
was hidden underneath (note: getting out of the jeep is buggy. See the read-me
that came with the level for detail). Now go up all of the hotel stairs right
the top where you can use your key to open the door. Inside this odd room there
are many things to pick up- flares, a shotgun, a flamethrower, m-clips,
chocolate and a medipack. Lastly pick up the Birth Stone in the middle of the
room.
You now have to head back down the stairs, except there are now 6
zombies and a mega zombies to make life hard. This is just about the last lot
of enemies so be sure to use up all your good weapons. Just try and be sure
that you have a medipack or two for the final battle. Once outside head to the
gallery, which is opposite the library (take the jeep if you want).
Gallery
Use the Birth Stone to get into the gallery. A brief cutscene will
point out a doorway on the balcony and a bull. The aim is to reach the doorway
to kill Ray. However, you can in fact aim and kill him for the ground so keep
away from the bull and do this first. Easy!
Now approach the bull
to get him chasing you. The aim is to get him to ram into the pentagram on the
south wall with the lightning. To do this you need to stand in front of it and
wait for the bull to charge you. As soon as he does, jump out of the way or you
will get crushed. This is not easy at all, the only tip I can give is to listen
out for his footsteps so that you know when to jump. Keep trying!
When the bull has hit
the pentagram the light will go out, but the flames and lightning should give
enough light to see. Go up the balcony on the west side and walk on to the
pentagram. This will trigger a flyby that shows flames lighting up. But don't
stand and watch or you'll burn up, during the flyby jump left over the rail to
land safely back on the ground floor.
Now the flames on the
east side will have gone out so you can reach that pentagram. The same will
happen as before so during the flyby jump right over the rail. The central
pentagram is now your goal, except it is surrounded in flame. Jump over these
and every single flame will go out. Finally you can reach the doorway (where
you can kill Ray if you didn't earlier, or you can just let him live if you're
feeling nice!).
At the end of the
tunnel is a pretty sick room full of blood. There's a pointless medipack in the
left corner at the end. Climb out on the right side and drop down to see the
level's weird ending. Note the code, this can be entered at croftstorm.com- my
levels- dead revelations. Hope you enjoyed playing!