CODICE AMMER
A custom level made by Michele Flena (Mikki)
Unofficial walkthrough written by Selene
This walkthrough is unofficial and is not written by the maker of this
level. For the official walkthrough or any questions or
concerns related to the level please contact the person who has created it.
If I have missed out anything at all, such as pick-ups etc. I would be pleased
if you could let me know.
Thank you for reading my walkthrough, I hope it will be of some help. ;)
I could not find any secrets at all in this level, I’m not sure if there
are any. If anyone has found any secrets at all, please let me know so I can
add them to my walkthrough.
The level starts in the Louvre,
Part1 - Codice Ammer
Alcove Puzzle:
Turn around and follow the hallway downstairs. Go past the closed gate
at the bottom and into a beautiful garden. Run over to the snake-like statue on
the right and step onto the tile to the right of it. This will light fires on
this statue and the others lined up along the building ahead. Head up the
stairs. The chests on each side of the stairs are empty, so there's no point in
shattering them. Enter the building and see a door with a Madonna portrait on
it. In the rooms to the left and right are alcoves with burning statues and
tiles with some symbol on them. Face the garden you came from and go to the far
left by alcove number 1 (N/E). Step on the symbol tiles in front of the burning
statue in the first alcove. Then step on the same tile in the second alcove (to
the right of the 1st one). Go to the room opposite and step on the tiles in
alcove 4 and 6 (alcove 4 is the one closest to the entrance and 6 is the one
closest to the wall). This will open the door with the Madonna portrait on.
Secret Room:
Enter this room and go left. Behind the pillar to the S/E there's a
button with Mona Lisa on it. Push this and you will hear a familiar chime as a
door opens in the room with the alcoves. Leave the room you're in and go right
to enter the secret room. Go up the stairs and on top pick up a large medipack.
Contrary to what the chime probably made you believe, this does not count as a
secret in the statistics.
Letter Puzzle:
Go back downstairs and to the room behind the Madonna doors. There are
12 alcoves in this room containing paintings. On each painting is a letter and
what you have to do is to have Lara step into the alcoves with the letters
spelling out the name of the builder M-I-K-K-I. For those who find this
difficult, the procedure is as follows:
1) M: go to the right. The alcove with the M is the middle one to the N.
2) I: go to the opposite side of the room. Step into the alcove with the I,
which is the rightmost one, facing S.
3) K: turn right and step into the alcove next to the one you were just in. Lara
is now facing W.
4) K: go to the opposite side of the room again. Face W and go to the middle
alcove.
5) I: go to the opposite side of the room again and to the leftmost alcove
facing S.
If you number the alcoves from 1-12 and from left to right when Lara
stands facing the alcoves, the correct order will be 11-3-4-8-1.
When you've stepped on all the right tiles a door will open in a room
below. Go to the N side of the room and look to the right. Here you should see
an opening in the floor. Drop down here and follow the stairs to the end.
Block Puzzle- Getting The Hand Of Orion:
Lara will come out on a ledge above another art gallery and you are
shown a quick fly-by of the room. Now jump to the metal structure on the left
and look around the second level of the room. Here there are blocks in front of
all of the paintings, but only four of them have a black top surface. Behind
these four there are buttons to push. Now what you need for Lara to do is to
make her way around the second level, jumping from ledge to ledge, and whenever
she reaches a ledge with an entirely black block on push it away to reveal a
button to press. I like to start to the left side of the entrance. You might
have to drop to the ground level quite a few times in order to get around to
all of the ledges, so right below where you entered is a grey floor tile right
next to the metal structure. Here the girder is climbable so that you can get
back up and make your way around again. I've made a screenshot showing the four
blocks that are moveable and also shown how to get to the four blocks. Once
you've pushed all four buttons, drop to the ground level.
You will see that four blocks have raised
around the metal structure (these are black with blue sides and are located
right next to the grey floor tiles with the golden/red cross pattern).
On the ground floor there are four moveable blocks with blue top surface
so push and pull all of those onto the four raised floor tiles and onto the
tiles that resemble the door to the secret room you opened earlier(you've
also seen this on one of the paintings in the museum, the grey ones with the
golden/red cross on). This will cause the middle floor tile to raise and enable
you to pick up the Hand Of Orion. You can also pick up
a large medipack next to it.
Filling The Pools In The Garden- Opening The
Second Madonna Door:
Go to the Mona Lisa painting on the N wall and pull out the moveable
block under it to reveal a receptacle for the Hand of Orion. Go through the
next door and push the button on the wall to fill one of the pools out in the
garden where you started with water. Go through the large Mona Lisa painting
(this is a transparent wall with a room beyond it) and press the button in this
room to fill the second pool. Retrace your steps back out to the room with the
metal structure, climb the girder and jump to the entrance of the room. Go back
up the stairs and continue out to the garden with the pools. There is one lever
in each pool that you couldn't reach when they were empty, but now that there
is water in the pools, jump in and pull the levers. This will open the second
set of Madonna doors in the main building. Go through the newly opened doors.
Tile Run and Electric Floor:
Pick up the large medipack from the pedestal ahead. This will cause a
grey door with a golden/red cross on to open in the same room. Go over to the
newly opened door and look ahead. You will see a slope leading down to a floor
with electric currents sweeping across it. Now SAVE your game here, the next
part is a bit tricky. Slide down the slope onto the tile that raises below Lara. Immediately turn right and do a standing
jump to grab the next tile. Pull up instantly and run/jump left to the next
tile to the left and ahead and finally into the doorway. If you're not quick
enough the tiles will collapse and Lara falls to a swift and burning death. Go
through to the next room and go to the right. Go through the Mona Lisa painting
on the W wall to reach a switch. As Lara pulls it you will see the current in
the floor below being switched off. (Note: this resets every time you load your
game, so if you save your game after pulling the switch you have to pull it
again when you load your game.) Go back outside and straight ahead through the
open door. Follow the stairs down and you will see a fly-by over the previously
electrified floor. You will also see the Codex resting on a pedestal. Run
across the now safe floor and right; as you reach the Codex Lara will go
through the floor and a high fall before sliding down to part 2!!!
Part 2 - Virtual Trap
Spiked Terror:
Lara slides into an extremely colourful room. Beware: ahead there are
three spiked walls gliding towards our heroine. Run ahead and into the opening
on the right. But behold, there's another spiked wall coming from that side as
well. Stand on the right edge of the opening (when facing where the three
spiked walls come from) and let TWO of them pass by. As the second passes by
Lara, quickly run to the right (now facing the third approaching spiked wall)
to avoid the wall coming up from the right side opening. But wait, you're not
done yet. The instant the spiked wall coming from the right has moved away,
immediately run back into the opening where it came from to avoid the third
spiked wall approaching.
Toy Room:
Go straight ahead and enter the toy room. On the W wall is a keyhole for
a key you don't have yet. Instead, climb the red block in the N/W corner. Jump
and grab the sloped block above, pull up and backflip onto a colourful ledge
behind. Turn around and do a running jump with a grab to get to the next ledge.
Walk to the edge and do a standing jump to the next and another to the next one
after that. Do another running jump, slightly angled to reach the long ledge
ahead. Be careful here though.....you see the slope on the right???? Carefully
run a few steps onto the slope and immediately hop backwards and drop off and
grab the ledge to avoid the boulder rolling down from the top of the slope. Once
that's done, pull back up and run up the slope. The only thing you can do in
this room for now is to climb onto the four ledges with the urns in each corner
of the room and shatter the urns to pick up two large medipacks, a bundle of
regular crossbow ammo and a laser sight. Go back down the slope and do a
running jump to the first ledge, two standing jumps to the next ones and a
running jump to the fourth. Do a standing jump onto the red slope and slide
down to the bottom red block. The first time I played through this level Lara
was greeted by a huge spider here, but the second time I played the spider
didn't appear at all. I'm not quite sure what triggers it, but either way if
it's there just take care of it and if not don't bother going around looking
for it.
Math Puzzle:
Go out where you entered the room and turn right. Go to the end of the
hall and you'll see a small room on the left hand side where you can pick up
the Crossbow and some ammo for it. Go back to the toy room and climb the red
block again. Grab the slope and once more backflip to the next ledge. Do a
running jump/grabto the next, then two standing jumps and finally a running jump
to the ledge by the slope. Go up the slope and this time combine the Crossbow
and Laser Sight and use it to shoot the three black plates above the three
closed doors (with motives of Sylvester on them). This will cause the three
doors to open. Go in there and take mark of the symbols and numbers on the
blocks in the rooms. These are 25, the multiplication symbol (X) and 7. Let's
do some simple math: Take the first number (25) and multiply it by the second
(7). If you're not in the mood to figure it out yourself, the answer is 175.
Leave this room and climb back down to the toy room. Now I presume you
have noticed that in the middle of the room there are blocks with Disney
characters and numbers on them. Climb onto the three blocks with the number
corresponding to the answer you found to the math puzzle. In the right order
this will be
BladeRoom:
Go through the newly opened door and take out the dog ambushing Lara. Go
to the end and face W. Look up, then jump to grab the ladder here. Climb to the top to be met with the shocking sound (and sight) of
rotating blades. The goal is to get to the alcove on the opposite side
to pull the switch there. Getting to the alcove can be done without health loss
at all. I found that it's not the silver blades that are harmful to Lara, but
the small, rotating brown blades sliding up and down the silver ones. What I found
least health consuming was to crawl to the left, taking care to stay close to
the wall to avoid being hit by the blades. Continue crawling until Lara reaches
the N corner. Here she can stand up without taking harm, provided that she
stands as far up in the corner as possible. Now you can time a run along with
the blades and veer into the alcove on the left. Keep running as she reaches
the alcove, because the blades slide through the right wall and can still cause
damage to her. Pull the switch. And now comes the hard part: getting out. I
found this impossible without health loss, so if anyone can find a better way
please let me know. What I did was to sprint against the blades back to the
right corner and from there run/jump to the next corner avoiding the blades as
much as possible. When in the final corner, run/jump into the alcove on the
right. Go back down the hallway, turn right and jump
to the ladder. Climb back down and go to the toy room to find that there's now
an open alcove in the E wall where you can enter to pick up the Key.
Room with tall structure, lava pools and three switches:
Unlock the double doors with the Tweety motive with the key you just
picked up. Pick up the flares on the left hand side and enter the next room. Here
you'll see a tall structure, lava pools below and there are three switches for
Lara to pull in this room. If you walk onto the tall
structure and jump to the right branch of it you will see a giant spider below
(which for some reason seems to be stuck in the wall) right by one of the
switches. I found it best to kill it from above before going on with the
rest of the business.
Now go back to the doorway and look down on the left. You will see a
lava pool with a block below one of the switches in the corner. Do a running
jump from the left side of the doorway to land on the block. Lara will lose
some health in the process. Pull the switch to open a door back up on the tall
structure with a room containing a key. Before going to get it, let's take care
of the two other switches. Turn right and do a running jump onto the red block
with the two slopes ahead. Straight ahead is another lava pool flanked by red
slopes and a block with a switch at the end. Stand on
the right side of the block and do an angled standing jump to the slope on the
right side of the lava. Keep pressing Jump and the left arrow key together and
Lara will bounce sideways off the slopes until she reaches the block with the
switch. Pull it and see another door opening on top of the tall structure. Turn
around and stand on the left side of the block. Do an angled standing jump to
the slope on the left and keep pressing Jump together with the right arrow key
until Lara has bounced back to the flat red ledge between the slopes. Jump over
the slope to the N and continue around to the other side where she can pull the
third switch to open the last door on top of the structure which contains the
Hand Of Orion. Go to the ladder to the left of the
lava pool and climb up to the top. Pick up the Hand Of
Orion on the right side and the Key on the left before going through the third
doorway. Place the Hand of Orion in the receptacle on the right and use the key
in the keyhole to the left.
Snowmobile
Room- Finding The 1st Hand Of Orion:
Go through the next door and pick up a large medipack. Climb the ladder
to find Lara on top of a pillar above a lava pool with a zip line ahead. SAVE
your game here, the next part requires some serious timing. The fact that you
lose control over the camera doesn't make it easier. And also: you must have
FULL HEALTH in order to survive the high fall, so if you've lost some health
use a medipack to fill the health bar. Grab the zip line and almost as soon as
you start sliding let go to land on the block in the middle of the lava pool. The
fall is as mentioned quite health consuming and it's quite hard to let go in
time to land on the block. Once you've done it position Lara on the left side
of the block (this will be the right side seen from your point of view) and do
a running jump to the blue ledge ahead. Turn right and do another jump to the
blue tile and from there another jump to the doorway. Go right and slide down
the ramp to the next room. You'll get to a room with some ramps, a double door
with two receptacles on each side, a floor above and a snowmobile. Before
getting on the snowmobile go up the ramp and climb to the next floor. In a
small depression to the N/E is another Hand of Orion. Turn to face the ramp
where you came up and hop backwards to slide down the slope, grabbing the edge.
Shimmy left and pull up and take the Hand Of Orion. Drop
back down to the floor and climb up on the second level again. Go to the S/E
corner to see a switch in the small depression to the left of the slope. Turn
around to face the numbered slopes, hop backwards, slide down and grab the
edge. Shimmy rightand pull up onto the ledge with the switch. Pull this to open
a door somewhere else.
Finding The 2nd Hand Of Orion:
Drop down to the ground floor and get on the snowmobile. Drive up the
ramp to the S. Turn right and drive up the long ramp (to the left is only the
lava room you were in earlier....for some reason I found that Lara can safely
drive across the lava without taking damage). Continue along the hallway until
you reach a doorway leading out to the room with the ramps (where you found the
snowmobile). Back up a bit for a run-up and drive through the opening to land
on the floor above the room with the four receptacles. Drive up the ramp
numbered 4 and turn left on top. Go down the ramp and continue over the jump
and onto another long ramp, up to the top and down to land in a room with
several ledges. Drive to the rightmost green door to the N, this will open
automatically as you approach (but only if Lara is on the snowmobile). Go
through to a room with strange electric currents. Leave the snowmobile and
climb the ledge to the right. On the far opposite side there is another Hand Of Orion on a block. There are also coloured tiles with
numbers and multiplication symbols on the floor. I found that jumping onto the
red tiles with the blue X was safe, if Lara steps onto all other tiles she will
catch fire. Also be cautious not to go too close to the floor or the other
tiles when jumping from tile to tile (if you get too close when jumping she
will light up like a bonfire). Continue until you can jump and grab the edge of
the block with the Hand Of Orion on. Pull up on the
block and pick it up. Take the same route back to the snowmobile and drive out
the other green door which also opens automatically.
The 3rd Hand Of Orion:
Drive to the right and through the W door. Here is the same procedure,
only the X tiles are not as safe as they once were. But this time there's a
monkeyswing in the ceiling around the left corner ahead (opposite of the block
with the gem you need). Climb the ledge, go around to the left and traverse
across the monkey bars to the block where you can pick up the 3rd Hand Of Orion. Get back on the snowmobile and leave this room.
Getting The 4th and Final Hand Of Orion:
Now go around the ledge and jump with the snowmobile to the next. Go
straight ahead and turn left and go through the door here. Park the snowmobile
like before and climb the ledge. Here you'll see that the numbered tiles are
slightly differently set up than before. To get across to the block in the
corner with the final Hand Of Orion go to the left
side of the ledge and jump to the tiles
Ramp Jumps - Finding The Exit:
Drive around to the ramp leading out of the room. Give yourself a good
run-up and speed it up the ramp, jump across to the next and jump again to
reach the second level of the main room, veering a hard left to avoid going
over the edge. Drive the snowmobile down the slope to the ground floor (you'll
need it later), get off and place the four Hands of Orion in their receptacles to
open the double doors. Get back on the snowmobile and drive it down the first
ramp and up the second, taking care not to drop into the hole on the right. Gun
it up the next ramp to make it across the gap, still being cautious not to drop
into the pits on the side. Go along the ledge along the left wall, keeping the
left arrow key pressed toavoid sliding off on the right side. Before the next ramp, position Lara and the snowmobile by the left
wall all the way back. Gun it up the next ramp and jump across the gap. Go
through and you'll find yourself back in the toy room. Go through the opening
in the S wall and this time go left and drive up the ramp. Stop the snowmobile
on top. Climb the block with the switch and pull it to open the door to the
left of the switch. Go through here and slide down the slope to part 3.
Part3 - Return To The Museum
Lara slides down a slope and finds herself in the museum garden. There's
a gate and a keyhole straight ahead on the left wall. First go to the fountain
and pool on the right, jump in a pick up the Key laying in the pool on the W
side of the fountain. Use this to open the gate in the W wall.
Go through the gate and stop. You're back in the garden from earlier,
but now there are two guards standing in front of the exit and there are also
two sentry guns there. You can take the guards out from where you stand using
the crossbow and laser sight. Once that's done, go towards the pool on the
right where you lit the fires in the first part. Go behind the block on the
right by the wall, now you can pull it out. Do so to reveal a switch.
Short timed run0:
This switch opens a timed trapdoor, so pull it and quickly turn right
and run towards the gate you came through earlier. Go up the stairs to the
right and drop into the timed trapdoor. Pick up the flares ahead. There's a
boulder up the ramp ahead, so light a flare to be able to see better what you
do. When the boulder starts rolling, JUMP over it. Usually that doesn't work,
but in this case it did. Don't try to run into the opening on the right, it will only end with Lara falling to her death. Go
up where the boulder came from and pull the switch. You'll see another door
opening somewhere else. Go back down and as you reach the opening on the left,
turn so that Lara's back is towards the opening, hop backwards and grab the
edge. Climb the ladder down to the bottom. Pull the switch here and go back up.
Turn around and jump across towards the open door. Go through and continue up
the stairs. At the end pull up on the right side.
Continue to the top of thestairs. Here go to the left up the stairs. There is
once more a large medipack in the room ahead to pick up. The door closes behind
Lara and does not reopen, but go to the left corner of the yellow painting and
pull that block out once. Go around it to the right and pull out once more. Enter
the room behind the block.
Getting back to the block and button room - refilling the pools:
Push the Mona Lisa button on the wall ahead, then go around the wall to
the left side and push another button here. Go back to where you pushed the
first button and drop into the opening there. Take out two guards and you'll
see that Lara now is back in the room with the paintings and letters. Go back
down the hole in the floor and down the stairs. Pick up a large medipack and
brace yourself for another maddening challenge. There are now sentry guns in
the room with the blocks and buttons: one on top of the metal structure and
another in front of the opening by the Mona Lisa painting. Unfortunately this
is exactly where you need to go. I didn’t bother picking up the large medipack
at the ground floor below the metal structure, but you can do so if you like.
What worked for me (thanks to Bluery, Bene, Kristina and Vimmers and everyone
else at M. Prager's forum for the help on this) was to go in front of the gun
(not close enough to catch fire of course) from the RIGHT side so that the gun
will be pointing in that direction. Once that is done run back the way you came
from and around the entire room. When you reach the left side
of the Mona Lisa painting (opposite of where the gun is pointing) crawl along
the wall and next to it through the doorway. This way Lara should get
into the room behind the painting without the gun firing at her. Push the
button to re-fill the pool outside in the garden and also remember to go
through the Mona Lisa wall and push the second button to fill the other pool (I
didn't do that the first time and so I had to go all the way back). Kill the
guard that appears out of nowhere. Go back outside the same way you came, crawl
to the right opposite of where the gun is pointing and go to where you can
climb the girder again. To get past the gun on top climb up so that Lara is
holding her hands on the top of the metal structure. Shimmy to the left past
the gun(Lara must be HANGING from the edge to do so,
she can't have her feet pulled up). Pull up and turn left and do a standing
jump to the doorway. If you're extremely lucky the gun will still be pointing
in another direction and so you can do this without losing any health. Go back
up the stairs and climb up to the floor above.
Opening the Madonna Doors (again):
Now you will have to run out past the two sentry guns outside and here
Lara will catch fire no matter what you do. Use as many medipacks as she needs
while running out to the pools to put out the fire. Pull both switches in the
pools to re-open the second set of Madonna doors. Now go to the timed switch
and pull it, then quickly run to the timed floor tile and drop into the hallway
below. Jump over the boulder again and flip the switch at the end back up. Jump
across the opening to the left and follow the stairs/hallway to the end. Go up
the stairs on the left and back into the secret room with the yellow painting. Go
through the opening there and once more drop through the hole in the floor to
land in the gallery with the letter paintings. Go through the second set of
Madonna doors and pick up the small medipack on the pedestal. This opens the
door leading to the slope with the collapsible tiles above the electric floor. Once
again slide down, turn right and jump to grab the tile. Pull up, run and jump
left to the next and from there to thedoorway. Go through to the room where you
can pass through the Mona Lisa painting and pull the switch again. But this time, instead of seeing the Codex you willsee a hole in
the floor. Great!!!!!! Go down to the floor with the hole in it and drop
down there.
Exit - Getting The Codex:
As you enter the next room you will hear a scary-sounding growling. Pick
up the medipack and pull the switch on the right side. Enter the new doorway
and pull another switch on the right. Run to the end of the hallway and take
out the guard and the centaur in there (you can probably also pull the switch
by the door on the left side to let them out into the larger room to get more
space for killing them, I didn't try this myself). Once they're dead go through
the opening and into another room. You can use the crossbow and laser sight to
kill the guards ahead without them noticing Lara. Once they're both dead pick
up the two Hands Of Orion on each side of the room. Place
them in the receptacles by the gate ahead and go through to finally be able to
pick up the Codex. Go through the door that opens on the right side and hang
onto the zip line to slide down to the end of the level.
Addendum by José: In Part 1, in the room
where you get the Hand of Orion, you can go to the very top of the room
climbing from one of the higher blocks in middle level (two in te south side and two in the north side). The wooden texture
is climbable. Go up and get a large medipack at the north side of the metal
structure.
In Part 2, I didn't need the crossbow + lasersight to shoot the three
black plates above the three closed doors (with motives of Sylvester on them). Simply
stand on the tiles with the vases and shoot the plates with the pistols. So you
don't need to climb two times to the same room.
At the end of Part 3, 'cause Lara only have pistols and crossbow without
hard ammo, I used the switches behind the doors to get the centaur trapped in
the square room, so I didn't need to kill him.