Tutenkamen's Dream
Level by Ian Kieldson
Walkthrough sent in by Yoav, included as a readme file with the level
download. It appears to be incomplete, so if anyone wishes to flesh it out a
bit, feel free to do so.
Tuts Dream is a continuation of the "TUT 1" Tutorial level on
the Level Editor so she's in the dunes but I couldn't find a moving jeep, so I
used a snow mobile.
WALKTHROUGH
The Sno-mobile is half buried in the sand so you got to approach from
the other (Right) side and get on.
Ride left over the crow and croc to a dune jump over a pit and turn left
and stop. You're on a high walkway.
Straight accross is the final door for the level and a combo keyhole to
the right. Okay, to get the keys.
2 ways down. "Climbing wall" on the column opposite the
Keyhole column, or go back acros the bridge, turn left and go
round the top edge to the tree and lower Lara onto a block.
THREE COLOURED SQUARES with heavy triggers set off by pushing the cactus
onto them.
BLUE is a door in the pool but after that door you need a key from the
red room (Or the green).
GREEN is a timed door on the opposite side of where you entered so you
have to run like hell angling to the left and cutting between the central
column and the swimming pool and heading for the jump blocks at the back.....
there is a DARK floor tile just before the first low block.
You have to aim for the left hand edge of this floor tile and press the
jump key as you run onto it.
Jump onto block
Jump right
Jump Forward
Jump right onto mini walkway with a gap which you must run and jump over
and throught the door.
Down the steps to the left is a block. Pull out twice and go inside. Oh
I forgot
to mention a few more crows and baddies and pickups but mostly you should have
enough ammo.
You gotta go up via another set of jumping blocks in the centre of this
room now (which are hiding baddies).
to get through a low doorway in the ivy covered wall on the leftish side
of the room..
The trick is in the jump from the last jumping block....THE DOORWAY IS
LOW!
So do a standing jump from the rear part of the block so that you land just
inside
the doorway.
Jump Down and jump across Spiky pit to another high doorway. Come back
out and up the slope.
Further Up the stairs is a pickup, but we go left along the top towards
the WALL with an ivy covered floor to the right.
Careful here. Sometimes you jump OVER the ivy platform into a hole.
Then Jump from the ivy platform into the room. Pickups all over the
show.
Now you gotta dodge the swingie thingie from the middle ages, by timing
your run, but I think you can crawl past without loss.
On the left is a door and keyhole, the key of which is to the
RIGHT....Swing acroos rope to platform, get key and come back. Through the door
down tunnel. INTO small room.
Pick up 1 half of the KEY and pull switch in alcove in same wall as door
to this room.
This switch releases crow and makes staircase up and back the way you came.
Get out of green room by pushing the block (the one you pulled on
entering the room.)
onto a green patch opposite the loo entrance against the other wall.
This opens gate.
RED ROOM. All pretty straight
forward.