Tutankhamun's Tomb

Levels by ggctuk

Walkthrough by DJ Full


Tomb of Tutankhamun

Pick up the Amulet Of Horus and 10 explosive arrows. Check the side alcoves for 40 more and grab The Iris from the right of the exit. Go into the dark passage, hop into the water and let the current take you to the harbor. Fight two ninjas on the bank and pick up a large medi one of them drops. Then dive to grab a crossbow, 10 normal and 20 explosive arrows from the bottom. Get out of the water and pull up to the passage to the next location. Safety drop to the chamber with the two doors. Go E and upstairs to push the door in the far wall. Behind them, grab SECRET#1 - the uzis, 60 uzi ammo and a large medi. Kill a ninja and go back to the junction. Now enter the N treasury and go around the right banister (I think it's a handrail, that row of blocks) to find the switch. Pull it to awake two dogs. Kill them and return to the three portals chamber to see the right one is open. Follow the corridor behind it, passing by the mummy on your way to the final fight. Beat the demigod (you can go behind him and shoot him in his back, as he is likely to lock up on the stairs) and pick up The Golden Skull he drops. Then, push the door in the SW corner and exit the level through the dark.


Valley of the Kings

Go upstairs to get out of the tomb. Kill 1 red ninja, 3 white ninjas and 3 dogs. Grab the jeep keys and some uzi ammo. Enter the vehicle, drive left and into the next tomb. Go around the central platform, run over a white ninja, exit the chamber and go right, up the ramp. Outside, squash 1 more white and 1 more red ninja and approach the huge pit. Smash another white ninja and two SASes and jump into the lower part of the pit, but avoid the spike hole in the NE corner. Drive left and down the ramp to kill next two ninjas at the bottom. And another two in the small valley on the E. Pass the ramp covered in darkness to run over two red ninjas on the top and follow the N corridor to massacre the following two SASes emerging from the side alcoves. The last enemy awaits you outside. Kill him and proceed through the canyon to slide down and finish the level.


KV5

Kill a ninja and two mercenaries in the alcoves. Pick up the Ignition Key from the pedestal and enter the jeep. Drive out of the tomb and into the right passage. Lure the demigods out of the side alcoves and run over them. In the next room, you can kill two mercenaries on the blocks on the left and right of the entrance, but it's not necessary. Drive around the central pedestal and enter the new location, full of pillars and boxes. Run over two demigods, get out of the jeep, optionally kill 3 soldiers among the blocks and throw two jumpswitches in the NE and NW corners to open the exit. Drive through it and turn left to run over the next demigod. Doing so opens the next portal. Drive out of the tomb and run over three ninjas. If you want to, kill 2 more soldiers on the far blocks and drive into the location almost identical with that you have once passed. So kill 2 red ninja dudes and: drive you know where to run over you know who and optionally kill also you know who. Next, go around you know what and exit. In the next corridor, squash 2 more demis and squash the last 2 in the following valley - BTW, also identical to a place you've already visited. Drive into the dark to finish this part.


Cairo

Kill 3 SASes (switching to manual recommended) - two in front of you and one on the block on your left. Pick up The Iris, Ignition Keys and the revolver they drop. For the 4th SAS, standing on the roof, automatic targeting is the only option. Get on the bike. Run over a SAS and his dog, pick up a laser sight and combine it with the revolver. Now you can shoot the sentry fuel tank to blow up the gun. Also, kill the next SAS standing beyond the bike's range and optionally wake up the Semerkhet's cow on the side platform. Proceed through the street, killing one more SAS (drops revolver ammo), on the junction go ahead and run over one more opponent (drops another Ignition Key). Drive up the W ramp to get on the side platform. Smash the barricades and the floor with your bike. Advance through the corridor and smash the wall at its end to get your jeep back on the street. Enter the corridor you broke through seconds ago and pick up a small medi from behind the corner. Jump into the water on the S and exit to the basement. Enter the room with lots of bats to kill, grab some flash grenade from the entrance, a box of flares from the SE corner, a pack of wideshot shells from the SW one and a shotgun from the middle of the room. Exit S to slide down. After falling into the next location, go right until you can grab the crack on the external wall. Shimmy right, pull up where possible, roll, duck and shatter the swinging ball to release the wraith. Fall down back into the passage and go around the central building to find the stairs. Go up and escape into the pool. The wraith should freeze it, so swim through the underwater passage, get out of the water, safety drop back to the familiar corridor and backtrack upstairs to go across the pool. Stand on the square with a lever switch (you don't need to pull it) to open the door (a camera shows it). Go back to the passage and around it for the last time to enter the revealed corridor. Go upstairs and, in the new room, pick up a small medi from the far right corner. Proceed through the exit, climb the blocks, pull up into the crawlspace and shimmy right until you can pull up to the alcove. Roll and runjump to grab the jumpswitch. Open the gate and kill a SAS on the other side (drops a small medi). Now get back to the vehicle. Drive around the platform you've already checked, then N and W. Park there, beyond the sentry guns range. Advance SW to kill a SAS on the side block and another one on the street (drops a large medi. Now go back to the place you parked the jeep and hop into the alcove on the NE for a small medi and a grenade gun. Get out and sprint towards the SE door. Kick it and hide in the room. Inside, grab the deadman's head and pull it out of the trapdoor, which can be opened from below only. So get out of the house, go left around it, climb the block in the NE corner of the street and crawl into the hole. Drop to the other side, and once more to reach the basement. Pull the lever to open the trapdoor and pick up a small medi. Now the crawlspace above you is accesible, so get in and pull the switch behind it (opens the door leading to the roof with the sentry guns you avoided). Get back on the jeep and go thru the gate you have once opened. Drive down into the pit and descend into another one to kill a SAS. Exit the jeep and find some venom arrows in the crawlspace. Now drive upstairs around the pit till you can jump across it. On the other side, drive up the ramp and approach the alcove, get out of the vehicle, kill two bats in the alcove (one of them drops normal shotgun shells, LOL o.O) and pull the lever to raise a block indicated by a camera. Drive up the ramp next to you to exit and find out the mentioned block is on the N. Climb it, pull up into the corridor and, at the end, runjump/grab/pull up onto the roof. Optionally, waste another broken sentry. Pick up some revolver bullets from next to it and exit through the open door get on the roof with the two annoying sentries at last and hit the explosive barrel to burn them out of this world once for all. Runjump/grab/pull up onto the next roof and kill 2 dogs behind the pit. Find a small medi in the SW corner and throw the last switch to finally open the exit. Either slide down the nearby roof to get back on the ground and go through the first gate and upstairs to return to the jeep, or backtrack through the sentry roof and descend from the once used raising block to access the vehicle. Drive upstairs, turn right to get back outside, and drive up the ramp behind the recently opened gate to get out of this city.


Lara's Home

Approach the home and pull the lever to open the entrance. Kill a dog and a wireframe SAS in the hall. Go ahead, optionally checking out the side rooms - the treasury room with nothing to do on your right and the kitchen with the empty freezer to open on your left. Enter the gym, kill another wireframe SAS and proceed to the next hall. Go upstairs and then right to find the door leading to the computer room. Enter it and go right immediately to Kill 1 more SAS (drops the House Key). From this place, you can kill the remaining 4 soldiers before they activate. Go back to the last hall and enter the opposite corridor on the 1st floor to pass it and face Seth in Lara's bedroom. Now escape back to the hall, descend to the ground floor and place the key in the hole near the exit door. Go outside and approach the green ramp to end the whole game.