Return to Scotland

Level by Lukasz Croft (June, 2005)

Walkthrough by Harry Laudie


You start in a cage. Turn right and jump to another alcove and a trap door opens. If you safety drop you land in a fire. Run off into the trap door and use grab to avoid the fire below. This level has no compass. At the ground level you see an alcove with a switch. Use it but nothing seems to happen. Go to the opposite alcove to shoot a box and pick up shotgun shells. As you leave the alcove, go left to a ledge with three openings. Notice an unlit wall torch #1 near the opening. Follow this ledge towards the right around the room. You pass an opening and another opening with steps leading to it. Continue and notice unlit wall torch #2 in a corner alcove. In another corner, pick up Uzi ammo. Continue to you see a small opening in the wall. Unlit wall torch #3 is close to it. Jump to the floor and go around the corner to see an open door that the switch opened. Jump inside and follow the tunnel pass a closed gate. Go to the end of the room and pick up a torch from the corner. Save before you try the next move. Stand back about one step from the hole in the wall beside you. Throw the torch through the hole. If you are lucky, it goes to the other side. If unlucky, it lands on the ledge so reload and try again. Get back to the door and out to the room. Go to the ledge on the opposite side to enter a tunnel. Follow it to the end and pick up the torch. Notice the unlit wall torch #4 on the wall. When you exit, pick up the revolver ammo on the floor.

Light the torch on the fire and light the four wall torches. Then go to the opening at the top of the steps and go inside. You can see unlit wall torch #5 at the bottom of the room. The blue slope is deadly. Jump to the safe green area. Be careful not to bump your head or you fall onto the blue floor and die. Go down the stairs and light the fifth torch. Look into the room and notice that parts of the floor seem to bubble (deadly) and parts do not bubble (safe). Use the safe tiles to get to the far wall. Turn left and jump into an alcove. You get secret #1 and a large medipack. Now jump the safe tiles to the far wall and climb it. Pull up to an area with columns. Stand on the short block in front of you. To the right is a pit. You can go into the hole at the bottom of that pit for revolver ammo. In front of you is a platform with a hole in the middle. Get and climb into the hole. Pick up a shotgun from a block. On the floor pick up flares and two shotgun shells. The vases contain nothing. Climb back up and kill the T-rex stomping around the area. I found nothing else in the area so go back to the entrance hole and climb back down in the room. Use the safe tiles to get back to the green area. Pick up the torch and go up the steps and jump over the blue slope to the left green area. Go back to the main room. You can use pistols and roll to shoot the three piles of bones just in case they trigger something.

Go back to the room where you got the torch and go inside the now open gate. Enter a large room with slopes and demigods in the corners. Look straight across and see a closed door near the blue slope. The blue slope is deadly. But you can get into the water at the bottom. Go there and pull up to a green ledge and kill a snake in the water. Dive in but be careful of falling rocks while in the water. Note where the skeletons are. Pick up a large medipack and a small medipack from the water. Pull up on the only safe green edge. Face the water. Run/jump to a block to you right. Run/jump to a block on the other side of the blue slope. Turn right and get a block at the wall. You should notice a demigod moving high up in the opposite corner. Face the demigod in the corner nearest you. Turn about 45 degrees left and stand jump to a flat tile. Turn and jump to the ledge and pick up shotgun shells. Go and stand beside the demigod and shoot with pistols across the pit at the first demigod until it dies. You may notice a floor switches to the right. The second demigod besides you wakes up. Crouch down and shoot him in the stomach while his shots go over you head. If you try to stand and kill him, he pushes you off the edge. When he is dead, slide down, jump the green slope to another flat tile. Jump to the left again and then to the ledge where the first demigod was. Pick up the crowbar that he was guarding. Again use the long distance shooting to kill the third demigod on the opposite ledge.

Slide into the water and pull up onto the green ledge. Face the water. Run/jump to a block to you right. Run/jump to a block on the other side of the blue slope. Turn right and get a block at the wall. Turn about 45 degrees left and stand jump to a flat tile. Turn and jump to the ledge. From the ledge you can jump to where the floor switch is located. Use the crowbar to move the switch and slide back into the water. Pull up onto the green ledge. Face the water. Run/jump to a block to you right. This time turn and face away from the blue slope and stand jump to a flat tile. Run/jump to a flat tile near the wall. Jump across the green slope to a flat tile. You can easily see the next two flat tiles so use them to get to the back ledge. Pick up Uzi ammo from the corner. Go around and use the crowbar on the floor switch. As you face into the room, go left, and slide down to a flat tile. You can just see the corner of a safe flat tile below you next to the deadly blue slope. Stand jump with a left curve to land on it. The door that you saw from the entrance is now open. Grab the pole and slide down.

At the bottom go to a box in a corner for shotgun shells. Then go to the opposite corner and climb down a ladder. Shooting the monkey is optional. At the bottom of the ladder shoot two dogs. At one end of the room is a block pile and a closed gate. Light a flare to help see the two jump switches. One is to you right on the dark wall. The other is to your left on a better lighted wall. It is hard to do since you have to do a run/jump from the short platform on the floor. When the gate is open get on the block pile. Both side walls are death traps. Enter the open gate and slide down into a depression in the floor. From here just jump and down and shoot to kill the demigod. You are safe from his fire in this area. When dead, go to the back area of the depression and climb up to the back wall and pick up Uzi's. Get onto the main floor area and kill a snake. Then go counter clockwise into another depression and up the back wall for a shotgun. The next depression has nothing. The last depression has an opening in the back wall. Get up there and enter.

Drop to the other side and kill a dog. Pick up shotgun shells from a pedestal and go to the signs on the other side. Go to the upper left into a hole. Climb a ladder into a cave area. Go towards the pink light and kill a snake before continuing. Get into the left side of the pit for Uzi ammo. The right side has deadly spikes. Climb up and go right and see a door at the bottom of hole.  Use the binoculars and look to the opposite wall for a switch. The switch opens this timed door. You basically have to jump and grab, or jump and roll, into the hole to make the door. If you land in front and have to adjust, you have missed it and get to try again. Go to the opposite corner from where you entered and pull up. Shoot the guard. Shoot the box near the hole for shotgun shells. On a window ledge you can find a small medipack.

Continue and pull up at the end. Kill a dog and two guards, who drop Uzi's and revolver ammo. Watch out for rolling green rocks. Go to the back of the room for shotgun shells and a large medipack. Notice a key lock near the medipack. Do not jump up for the shotgun yet. Go into an opening on a side wall. Go down the blocks into another room. Go to the back and into a hole to pick up a Key. Go back to the lock and use the key. The gate at the back wall opens. Clmb down into a tunnel. Go to one end of the tunnel for Uzi ammo. Go to the other side to kill a demigod. When you pick up the small medipack near where the demigod dies, you get secret #3. There is no sound but check the statistics. At the other end pick up Uzi's. Climb back into the room and jump to the platform. Attempt to pick up the shotgun as the level ends and crashed to the desktop.

09-jan-2006