Slaying in London

Level by Lukasz Croft (July, 2005)

Walkthrough by Harry Laudie


(1) Slaying of Family in London

You start in a dark room with no compass. Turn left and see two closed doors and a lock at the far end of the dark room. Turn left again and open the only door. Enter and go down the stairs. At the bottom, notice the eyes on the wall painting move before you pull up. Climb over the boxes and kill a thug. Pick up the keys that he dropped. Get into the crawl space and into a hole for red shotgun shells and blue shotgun shells. Opposite the crawl space is an empty room with more eyes. Go back up the stairs and use the keys. Both doors besides you open. First, enter the doorway opposite the lock. Go in a little and pull up to the right side. There are stairs but they do not help. Pull up to a block and crawl onto it. Pick up secret #1 and a large medipack. Get down and you can continue down the corridor to a dead-end. You can see a nice white wall with black handprints on it. Exit and enter the other open door. At the end of the tunnel enter a room with a pool. Inside the pool is a whale with some serious health problems. Kill it, as it will get in your way. Notice a ladder on the far left ledge over the pool. Dive into the pool and pull an underwater lever on the far wall. Pull back up and surface to climb the ladder. At the top, roll, and jump to a timed column. Quickly move forward and climb the block. Climb the brick wall and pull a jump switch. You get a cut scene of two big doors opening back in the start area. You also hear the music from the movie Halloween.

Go there and enter the room. Turn right and get into an alcove for blue shotgun shells. The vases are all empty. Approach the two rear doors and then open. The floor on the other side of the breakable tiles is deadly. Just stand on a tile and go back into the room. Then safety drop into the room below. Jump over a spike pit trap and onto a ledge near a wall to pick up blue shotgun shells. Go to the opposite corner and enter the gate that you heard open.  Follow the corridor and emerge into a room. You see a trap door in a corner. Go left and climb a wooden pillar for MP4 normal ammo and MP4 poison ammo. Go left through the fence opening. Pick up blue shotgun shells and go to the corner to use the floor lever. Go back to the trap door that is now open. Climb down the wall to the bottom. Pull up into an alcove and then climb a long ladder. At the top, get into a tunnel and follow it to the end. Hop onto a block and kill a thug who jumps up there with you. Pick up blue shotgun shells. Face the room and pull up to a ledge on the right side. Shoot the boxes at the end and pick up a crowbar. Go to the other ledge to kill a dog. Shoot some boxes and get MP4 poison ammo.

The clock on the pillar is actually a pushbutton. Press it and a large door opens on the ground floor. Get down and hop up onto the ledge. At the end, use the keys in the lock and the gate opens above you.  You see receptacles for two stars and there are two closed gates. Go to the right gate and press the pushbutton besides it. The gate opens so quickly so get in as it closes behind you. Go to the right and get a Golden Star from the wall in front of the toilet. Pick up flares from the sink. It is difficult to exit this room. The pushbutton for the gate is underneath it. The open time is very short and there is a delay in opening the gate. You may have to press the pushbutton a few times. Press the pushbutton, hop back, and then jump when the gate starts to open. Now press the pushbutton beside the other gate and it opens. Enter and go to the right and enter the shower for a second Golden Star. You have the same problem with this gate also when you exit.

Now you are out, use the two Golden Stars and the gate between them opens. Enter and turn left to face a big clock. Shoot the fence underneath the clock and crawl in. Stand up to shoot two boxes. Open the chest on the floor for secret #2 and the shotgun. Crouch down and shoot some fences at the back wall. Crawl into a hole there and open a chest for another shotgun. Then crawl back to the room. Go to the other side of the room and use the crowbar to open a wooden door. The boxes are empty. Pull the switch and get a cut scene of a door near a pillar. Turn around and kill a dog. Pull the gray shelves onto the papers in front of the switch. Exit this room and go to the right to see another open doorway. Enter and this is the room from the switch cut scene. Run down the room and get another short cut scene.

Go left between the pillars and go to the end of the room to open the door. Enter and pull the switch on the wall and you hear a door open. Notice a fireplace in the previous room. Exit back to the first room and go left to enter the doorway into a dark room. Inside kill a thug and pick up blue shotgun shells. Search the two chests at the back of the room for MP4 poison ammo. As you face the entrance door, shoot a box to the left of it for blue shotgun shells and MP4 normal ammo. Shoot a box in the right corner and pick up the torch. Go back and light the torch in the fireplace. Return to enter the dark room. Go to the right corner to light a wall torch. Go to the other corner and light a barrel on the floor. The back gate opens and Thor appears with his hammer. Drop the torch and enter the open gate. Push open the doors and enter the fence maze. Thor cannot enter so now you can take it easy. As you work your way to the back of the room pick up MP4 normal ammo, shotgun, and two blue shotgun shells. As you near the end wall, the level ends.

(2) Slaying of Family in London 2

Go forward and to the left to pick up the laser scope. Do not shoot your friend there, as he is useful later. Opposite him, get into a crawl space for MP4 explosive ammo. Go forward and use the crowbar to open a wooden door. Run back out while your friend kills the spider for you. If your friend dies, then you have to finish the spider. Get back into the room and shoot boxes for a large medipack and a small medipack. Pick up the MP4 from a pedestal. Exit and continue down the corridor. The gate opens beside you. Enter a kill a dog and a big bug. Run to the back corner to pick MP4 explosive ammo from the ground. Shoot the brass ball near the ceiling above the pillar. As you exit pull a switch on the block to the left of the exit. Exit and continue down the corridor. Go left into an open door. Go to the end for secret #3 and the shotgun. Exit and pull a switch on the wall and the large doors open. Just hang around and wait for the zombie to emerge so you can shoot it. There is also another zombie sneaking up from the corridor behind you.

Enter the new room and notice an ice ahmet struggling behind a door. Enter the next corridor and watch out for the rolling blade. Kill a thug and pick up MP4 poison ammo. Continue and watch out for the chain and the slicer trap. Continue and climb a block and finally reach a pushbutton on the wall. This pushbutton opens the timed door with the ice ahmet. Press it and get over the block and wait for the ice ahmet to meet you so you can shoot it. Kill it near the block and not near the slicer trap. Go back to the switch and press it. Roll and run back to the block. A corkscrew spike also descends from the ceiling. Pull up to the right of the block. Turn left a little and run and jump over the slicer trap and the dead ahmet. Run around the chain and pass the rolling blade. Loop to the right and enter the door that closes behind you. You may need full health to do this timed run, just in case the chain hits you.

Enter the room and pick up blue shotgun shells from a pedestal on your left. Go to the far end and jump to the other side of the room. Go to the end and pick up MP4 poison ammo. Return and go down the stairs. Enter the tunnel and push the block down the bloody corridor and out into the open. Jump over the block to register secret #4. You are attacked by a fire wraith. There is a spider on top of the hill. Run around it and there are some thugs, big bug and small spiders. However, when you jump into the back area of the room, the level ends.

18-feb-2006