Quest of Gold
(QoG) 4-7 - Great Spirit Levels
Levels by Thibault Chatelus
[TC 14]
Walkthrough by Dutchy
Story:
Lara heard about a powerful artifact made of gold by ancient Indians in Canada
and would like to retrieve it...
After an investigation, she finds that it might be hidden in a Temple
underneath a Gold Mine in the Canadian Forest. So she takes the plane and no
sooner is she in Canada than she jumps into a jeep...
After exploring the mining camp, she finally gets into the Mine. She finds a
way to the Sanctuary hidden deep into the Mine. After going through it she will
find the golden passage leading to the underground temple...
Note:
This level is part of a series, use your own savegame from the Indian Sanctuary
level or use the one provided in the Level download, because you need the
Crowbar and Revolver/Lasersight in this level, be careful with the Revolver
Ammo as you need a lot to shoot Ball switches.
Walkthrough:
Won't
mention enemies, only relevant ones
QoG 4 - Portal
of the Great Spirit.
In and around the Shaft.
From the Indian sanctuary
you’ll slide into a new area, in this hall is a closed door up L and a Face
tile up in the R hand wall, climb up through that Face Tile and get Secret#1, Ammo and a Golden Rose,
head back out and proceed to the N and just before you get onto the bridge a
flyby will show the Shaft and surroundings. Cross the bridge, into the
next room and find the blue button in the far R corner, it will open that door
you saw opposite the Secret room. Standing W of the pillar in this room is a
blue box, shoot it to get the Flares and head back over the Bridge, go
down into the hall and up into the W opening. Follow to a room with a Golden
Pond, quite deadly I must add.
Do a L curved standjump
around the hides to shoot the blue box SW and get the Ammo, jump back
and stand besides the Spike ledge, do a runjump/grab past the Spike
ledge (never touching the Spike ledge) to the Golden Blade ledge and
shimmy around to the N side, pull up on a corner (the Blades will never get
activated this way) and turn facing the next Spike ledge a standjump when the
Spikes are just coming up and immediately another standjump to the safe ledge.
Head down the E side and go
around the deadly yellow pit to come to a bridge over the Shaft, one level
down. Cross over to the N side and drop into the hole in the floor at the
gates, go past the burner-traps and come into the Shaft one more level down.
Grab the MS ceiling under the bridge and go to the other side, hanging against
the wall, drop and grab the CS there, crawl through and come to a pushblock.
Pull it W once and crawl out, push it W once more so it sits on the dark blue
Tile, now the spikes are gone and the block can be moved to the E side dark
blue Tile, the door opens NE. Go through and come to a Spike-trap. Stand
a step back and run over the trap as the Spikes go up, two more nasty
Spike-traps and you can climb down to the Zip-line, grab it and go all the way
down to the opposite wall, grab the crack and shimmy R to the crevice with the Flares.
Shoot the grating and climb
in backwards, go climb R around 2 corners, down to the bottom but stay on the
ladder, backflip/roll/grab the ladder behind and go L around the corner, go up
a bit and backflip/roll/grab the next ladder (you probably noticed the Swinging
ball), climb R around corners to the end where you can backflip to a ledge with
some Ammo in case you’re out, take the Revolver and look NE for that swinging
ball. Shoot it to open the gate between the ladders N, jump/grab the ladder
again, go L around one corner and backflip/roll/grab the one N, go L around the
corners to get to the long ladder down into a yellow pool room. Hang one block
from the bottom and backflip/roll/grab the ledge behind, don’t pull up, but shimmy
R a few squares and pull up there as a Hammer-trap will activate, look
for a ledge with a switch in the corner and jump there as the burner is off,
quickly hop back and grab the edge, wait till the Burner is off again, pull up
and backflip to the Hammer ledge. Run through the open Hammers or shimmy past
to the Totem. Behind the pillar E is an opened door, you can get there by
jumping to that Spike-ledge and immediately another jump to the door (or just
run over the corners to the door)
The Torch.
Now you are at the Shaft
again, to the L are burning Skins you need later, cross the bridge and go down
in the next room, take care of all enemies and look for the Golden skull, in my
case in the SW corner, take it to the pedestal in the room and from facing the
gate you can place it on the pedestal, the gate opens. Grab the ladder next to
the gate and go R into the shaft, climb up the ladder in the shaft and come to
a room with a button in the other end, this button will open that door in the
hammer room. Get back down to the Skull cave and look in the E corner of the
room for the Torch hidden between some plants and take it to the exit of
the room W, stand against the wall under the opening and jump. At the highest
point hit “1”, as if you pull out the guns and Lara will drop the torch in the
opening.
Climb up, take it across
the bridge, standjump to the hides, landing not too close and light the Torch,
jump back and head into the Hammer room W, standjump over the spike-ledge and
go past the Hammers to the open door. Down into a room with Spike-traps,
stay well clear of them and light two statues in the other side of the room to
get rid of the spikes on the ladder. Go back through the room and drop the
Torch against the wooden fence (it can be picked up from the other side
then), go back and get onto that ladder, go up till Lara’s hands are at the
height of the ceiling, backflip/roll/grab a break-ledge and quickly pull up,
jump/grab up to get onto the MS ceiling. Swing to the pillar with the Zip-line
L and drop/grab the edge of it, use the Zip-line to go over the fence to the
other side of the room.
Pick up a ½ MP left
by the Native and get the Torch, drop into the hole in the floor and come to a
pushblock, push it once and turn L to push the next block in twice and then
move it onto the Tile NE. Turn R and go through the passage behind the hides
and come to the 1st block, push it back once and go around again to push it
into the S alcove onto the blue Tile and a door opens N, don’t go there yet but
pick up the Torch, in the room are 2 statues, light them and the W door opens,
go in and get Secret#2, a ½
MP and a Golden Rose from the box.
Now go out and enter the
open door N. carefully go around the corner as Burner-traps block the passage,
time the run through and come to a death pool, grab the grated floor above and
go over the pool, in the end R is a closed door. Hop onto the grated floor and
get past the furniture and a Burner to the button, to open that door, get back
safe and find a pole in a corner of the Shaft. Go down the pole, backflip onto
the yellow central floor and hop/grab into the opening E, follow to a room with
a blue structure in the middle. Runjump/grab to it and shoot the box to the L
for some Ammo, remember this place as you will come back to this Portal Pillar much
later.
Must be another swinging
ball close by, look behind the central pillar and shoot the ball to open the N
door, hop over the fence and go into the passage, follow in to a dark blue room
and find a hole in the ceiling behind the vase, use the Jumpswitch there and
head back, jump back to the blue structure and then runjump/grab back into the
orange passage W, jump to the floor in the Shaft and jump into an opening N
where a door now opened. Follow up to some big closed doors and head into the
SE passage and follow down to a window looking into a pool. Further down the
passage is a Rolling Knife-trap, face the R hand lower side of the
passage, then sprint down and quickly run sharp around the R hand corner, stop
at once before you run off that ledge.
Now take a runjump from the
ledge into the blue structure you’ve visited on top already, to the L is a
pushblock. Pull it once then move it onto the white spot W, a block rises
behind the Totems, climb it and runjump/grab to the Jumpswitch on W wall. The
big doors open up, so head back to the opening up N by doing a runjump/grab
over the fence to the ladder and hop to the L onto the Knife slope, go up to
where you saw the big doors before and enter, shoot the Natives to get a
½ MP and hop up into an opening E overlooking the pool you saw through
the window before. Dive in and swim down to the SE corner where an UW lever
will flood the place (a passage opens up in the bottom, leading back to the
Knife-trap).
Just swim up and into the
now flooded room at the Big doors, go up in a shaft and swim into the N tunnel
after you got some air at the surface. Follow to where you climb out at the
Blade-traps room, stand with your back to the blade, backflip to the sloped
block and jump/grab the MS ceiling, turn around and go along the L side past
the 1st Blade, then cross over to the R hand side and go past the next till you
hang against the ladder, drop/grab and go L around the 2 corners and drop at a
room. go get the native out and shoot him to get his Golden Skull, if
the 2 Snake Mutants don’t come out, just leave them and get back on the ladder,
go hang at the Blade, one square from the bottom and back flip/roll/grab when
the Blade swings aside. Time the next blade and pull up to slide back to the
entrance.
Go L and find a pedestal to
place the Skull, the door beyond will open up. Go in and use the switch on N
wall (will raise the water level in the pit), go back out and L at the Blades,
swim back to the pit and go up, to swim into the W tunnel and follow to a room
where you can climb out, find a grating on a CS W and shoot it to get in,
follow through and drop into the pit room after shooting another grate. There’s
a pit with a Jumpswitch and a switch on a lower block, go to the opening in the
fence SW and climb down the ladder into the pit, from about halfway down a
backflip to a yellow block and jump to the switch to raise a block in the upper
room, jump back to the ladder and go climb the block at the closed gate. Grab
the MS ceiling and head over to the Jumpswitch on W wall, better save before
you drop/grab the switch and hold grab to catch the edge of the sloped block,
shimmy R a bit and drop, slide /jump/grab back to that block S, now be careful
as a Burner started between block and ladder, time it. jump to the
ladder and save, then reload (burner will be off when you start again) and
quickly climb up, the gate is now open and the Jumpswitch inside will raise the
level in the pit once more. So head back through the CS and dive in to swim
back E to the pit, and go up a bit to swim into the E tunnel.
Pushblock Puzzle.
There’s a pushblock a
closed door and a switch with a Spike-trap, start by climbing over the
low wall N, go into a room E and use the switch there to lower and raise blocks
in the pool room, go back and get the Face block. Pull/push it onto the lowered
block W and go into the E room again to use the switch go back and move the
block E onto the grey Tile on the wall and use the switch in the E room again
to raise it to the next level, now you can grab up to the grey block on which
the pushblock sits and shimmy L around to the high wall, go pull/push the block
to the Face Tile on the E wall and the Spikes at the switch SE will be gone (*There was another
raising block S of the blue wall*, to be used to climb up to the higher blue
wall, but my route was easier, if you want to use it anyway, do like this: From
the lower N wall, runjump/grab to the Jumpswitch on N wall, the door opens SW
over the pool, runjump with a R curve up into the opening and follow in to the
MS ceiling, grab up and get past the Blades to the balcony. Use the
button there and a block will rise in the pool room, you have to get back there
the way you came).
Go use the switch in the SE
corner to raise the level in the pit, go swim back there and go save at the
surface, facing the tunnel NE.
Nasty Swim and a Secret.
Swim into the tunnel.
Navigate over a couple of fences and come to a wider room with a wooden gate,
in the back to the R is an UW lever you have to use to open a door (later).
There’s a Secret behind the wooden gate, but you will have to get back for air
first cause you will not make it in one go… Getting back to the pit in one
breath is hard enough already (maybe use a MP while swimming). Then save and swim
in again, to the same room, but up at the ceiling at the wooden fence is a
somewhat higher part of the ceiling, here you can go over the fence, (hard but
possible if you’re lined up straight) Get Secret#3, a Golden Rose and quickly get back
over the fence, swim back to the pit.
Burners, Hammers and
Spikes too.
Climb out onto the ledge at
the ladder and turn E to hop into the opening in the yellow wall, there are big
closed doors here. Go to the R, follow the passage down to a deadly pit with a
grated MS, jump/grab straight up and go L to the Burners. Use the save/reload
trick if you have trouble getting past them in time, better go almost to the
end of the MS and turn R, drop/grab the crevice and shimmy R to the flat part
to pull up in there, follow to a drop off and save before you do that. Grab the
end of the slope and climb L over the ladders, drop onto the blue ledge and
look in the NE corner for a box with a MP inside, then have a go at the
next obstacles. Best way was from the ledge where you got the MP, just runjump
SW from the SW tip to the 2nd part of the Spike-trap when you expect them to go
up so when you land they are just down, run into the passage and just slide
down (did it without losing health).
Backtrack.
In the passage below is a
switch to open the door L and the big doors you saw up at the pit. Slide into
the L tunnel and you’re back in a passage you’ve visited before, I left the
Torch here before and it was still there. Go L and over the MS again to come to
the Shaft, down the pole to the yellow island, into the opening N and up to the
other big doors, go R and down the SE passage of the Knife-trap. Into the water
below and swim to the room with the UW lever, up and through the opening W and
up in that high pit, climb out on the ledge at the ladder and jump E into the
opening.
In the back of the room are the open doors. Use the switch behind them to open
3 doors, up where we go now. Go out, jump to the ledge in the pit and climb up
to the top of the pit.
There are
3 doors, giving access to 3 different levels, you can choose which one to do
first, I started with the first opened door.
Go into the E passage and
follow to…
QoG 5 -
Mineral City.
There will
surely be a different order to collect all the objects in this level, but this
is the order that worked for me…
To the City.
Go to a wider cave and find
the ball on the ceiling, just in front as you enter, shoot it to open up a
passage in the W wall, follow to a cave with 2 huts, one with a golden (closed)
door. Go to the R (N) side of the hut and climb up to the roof. Go over to the
S end and hop into the opening in the wall, follow to a cave with a deadly
floor and runjump to the blue block, runjump/grab to the Ice ladder E when the Blade
swings L, climb L around the corner, go down a bit and backflip/roll/grab the
opening, go in to push the button and go back the way you came, save hanging
about halfway on the ladder before you do the backflip past the Blade as it’s a
bit of a gamble at what point you have to jump. Grab the blue block and runjump
back into the opening to the huts, jump to the roof, drop from the other side
and head NW to where a gate opened.
The Upper City.
A flyby starts when you
enter Mineral City, get the ½ MP to the L and head to the SW square,
look up SE and shoot the ball there to open the hut under that ball. Go back to
where you entered the City and go R into the hut, climb down the ladder, go
jump to the yellow block in the pool cave and grab the MS on the ceiling go
past the Blade and drop onto the block below, jump to the button in the
corner, which will open the door on the other side of the pool, so go back as
you came and enter the W passage. Follow past Burners and Knife-traps and come
to the roof of the hut you just entered. Go to the front, close to the fence
and runjump to the NW hut, then to the SW hut and collect 3x Ammo on
it’s roof. Jump back to the central hut and climb down the ladder on the N side
to get into the next part of the City, nothing to do here now, so go to a deep
pit NW and drop onto the ledge under the edge. Standjump N and then
runjump/grab W, the opening in W wall is for later after you collected all
Sacred Stones. Runjump/grab to the icy pillar S and climb down the ladder on
the S side of it, head into the passage S and follow to the covered CS you saw
in the flyby, shoot it and go through shoot the next panel and drop into a new
area.
The Lower City, 1st Sacred Stone.
Go S and L at the hut,
around the back of the E hut and when you come to the next crossing, go L and
look up S near the wooden fence, shoot the ball in the ceiling and a gate opens
up, go to the E and find a place with a Totem and a burning statue, shoot a box
there to get some Flares and go to the opened gate E.
Jumping the Pits.
Runjump to one of the
sloped sides and keep jumping to and fro to the other side, once there let Lara
slide backwards to the lowest point of the slope, then jump and steer hard into
the opening and hit grab in the last moment. Follow down to a couple of Snake
statues besides a death pit. Jump to the N side of the pit, jump up straight W
and keep jumping uphill till you reach the top (better light a flare halfway up
the slope), once on top you have to grab the MS ceiling in the forward jump. Go
to the opening W and you can jump to the roof of the hut, go to the S jumping
the roofs and then cross over to the W, that hut has a hole in the roof, drop
into the hut, use the switch there and go out, a block went up next to the S
hut behind the wooden fence, climb the roof of that hut and go behind the
chimney (?) to climb the ladder to an upper room (closed door), go L and head
up the steps S and hop over the fence, push the button to open the S hut below,
get back down to the roof of it and hop backwards to safety drop down in the
alley, turn R and go to the open door, go in and push the button to open that
door in the upper room. Now go out again, around the hut and climb the block N
of the hut, go up the ladder again, turn R this time and into that open door
SE.
Pushblock Puzzle.
The block under the NW
pillar (the one closest to the entrance) is a pushable block. Move it to the S
wall and onto a Tile behind the S pillar, head to the N side of the room and
you can climb the NE pillar from the higher part of the floor, turn around and
hop over the fence to the lower switch (there are 3 switches in the room) and
use it to change the position of the raising blocks, the pushblock is now on
the 1st level. Jump back and go pull/push (shimmy along the wooden floor to the
other side of it) it to the NE corner. Leave it there for the moment and go to
the S side of the room, runjump/grab to the ladder W and circle the room to
jump/grab to the middle switch on E wall, use it to lower the NW raising block,
go down and move the block on the raising block, go up to the middle switch
again and use it to get the block to the second level, go over the trop bridge
to get down on the SW ledge.
Go pull the block from the
raising block and now put both the lower and middle switches in the “up”
position, this will lower both blue blocks in the SW alcove. Now pull/push the
block to the raising block on S wall and go for the top bridge over the middle
switch ledge, do a runjump/grab to the high switch in the NW corner and use it
to raise the block to the 3rd level. Runjump back to the bridge and move the
block under the Hammers N, the block will be smashed revealing the 1st
Sacred Stone. Make your way down the room and head back to the huts.
For the next Secret you have
to backtrack a bit: From the NE corner of the S hut you can runjump/grab back
to the roof of the N hut, then runjump E to the lowest point of that roof, go
runjump/grab to the NE hut and hop back into the opening in the E wall, slide
down the slope and jump sharp R when you come close to that pit in the end.
Follow the passage back to the now lowered wall R and get Secret#4, a Golden Rose. Go back jump
to the top of the blue slope again and grab the MS to get back to the huts,
just drop down and make your way over to the SE hut which opened after taking
the Sacred Stone.
The Animal Cages, 2nd
Sacred Stone.
Follow the dark passage in
the back of the hut and after the 2nd corner, turn around and spot the
Jumpswitch in the hole in the ceiling, it will open a gate in a cage we go to
now, follow the rest of the passage to the 1st Cage, wait up a bit and a
so-called Ahmet (hate that name) will come in, take care of him and go out to
the E into the 2nd Cage, in the E wall is a CS, go in and follow to a switch opening
up the 3rd Cage (S), go back and drop into Cage #2, shoot the Ahmet coming in
and go into Cage #3 to shoot the Ball in the ceiling opening up Cage #4 (N), in
the plant SE is the Torch to be found, first take care of the next Ahmet
and go get the Torch, head back through the #1 cage to the hut and find a
Jumpswitch behind the S statue in the hut. It will raise a block outside near
the burning statue at the Jump pits. Go out of the hut, turn L and climb the
block L, stand close to the hut/statue and turn Lara a bit to find the right
position in which she will light the Torch. Now go back to the Animal cages and
into the N (#4) Cage to light the hides on the rack. Now the last Cage will
open up in the SW corner, go shoot another Ahmet, go into the cage and shoot
the covers from the block to get the 2nd Sacred Stone. Leave the Torch
here.
Timed Runs and Blocks,
3rd Sacred Stone.
Head back to the hut and go
to the W side of the City, to the NW hut and enter, drop into the hole (closed
door there) and go over the balcony to the W, a dark blue trigger tile will
open a timed door in the S of the cave, face E and runjump to the opening in
the fence turning R a runjump to the yellow block in the deadly pool and a
standjump (no grab) will get you through the Timed door in time.
The next room has a convenient Bug, there are timed raising blocks and Trigger
tiles on the balconies.
The idea is
to start in the S side of the room, face the blue trigger tile on W wall and
sprint over the corner of it to raise a block next to the S balcony, now sprint
onwards to the NE corner, jump on the blue block, triggering another raising
block roll and runjump to the White block, landing a bit R so you can do
another runjump/grab up to the raising block, from that one a long runjump/grab
in the last moment to the block at the S balcony, quickly get onto the balcony
to raise another block near the E balcony, get there fast and jump onto the E
balcony, the trigger tile there will open a Timed door in the SE corner of the
room. so run off the balcony, roll and sprint S, turning L you can runjump up
into the opening.
You can avoid all this by
standing on the blue NE block and runjump/grab with a curve to the E balcony,
stand on the blue trigger tile and run off the balcony, roll and sprint S, hop
into the open SE door, go down and stand on the next trigger tile there, you’ll
hear a door open up. Wait for the moment you expect the Spikes to just
go up and sprint to the end of the passage into the open door, get the 3rd
Sacred Stone there and exit through the N passage, the door will open and
you’re back at the hut after climbing out of the hole. Go out and L, circle
around the E side back to the N side of the city, where you entered before and
get into the open NE hut.
Burning Water and , 4th
Sacred Stone.
Climb into the hole, climb
L and go down that ladder to the water level, backflip to the bridge and go up
the S walkway to shoot a box to the R, get a MP and head to the other
side of the walkway to use the switch there to stop some flames under a switch
in the other side of the place, go onto the bridge and time the Burner to jump
across the gap, go up the other walkway and use the switch there, The water
turns safe and you can now runjump from the tip of the bridge to a small platform
at the pillar L of the bridge. Be sure to have full health and do a runjump up
to the burning ledge with the switch and while catching fire use the switch to
open a gate in an UW tunnel, backflip to safety (maybe while taking a small MP)
and swim down in the hole in the bottom. Follow all the way to a dark room and
climb the golden block S, garb up W and pull up over the top.
Slide and jump/grab the
edge of the slope in front, shimmy R and pull up. backflip/roll and steer hard
L to just land on a sloped ledge, grab the edge, shimmy R to a flatter part and
go up to the ladder, climb up and backflip/roll/grab the ridge behind, shimmy
to the R end and backflip/roll again, grab the edge and shimmy L, then just
backflip and land on a balcony. Climb the next ladder to a grate overlooking
the City and backflip/roll/grab the ledge behind, go push the button to flood
the lower rooms. Drop from the ledge into the water and swim over the wooden
fence to get the 4th Sacred Stone in the back. Go get some air if you want
and swim back through that SE tunnel to get to the first pool, climb out on the
S end of the bridge and jump/grab back to the ladder up to the hut, go N and
past the grates you just saw from the other side to follow the passage through
that CS around the wooden fence back to the pit near the Upper City. Climb the
Icy ladder L and runjump/grabs over the pillars (some jumps are nasty as the
little fences prevent a straight run) and finally pull up at the N square.
Upper City, Snow Balls
and the 5th Sacred Stone.
The N hut has opened here,
go in and shoot a box to the L to get the Ammo inside, then go up the
ladder till just under the roof, backflip/roll and go to the front of the hut,
drop backwards from the roof, grabbing the Jumpswitch on the front of the hut
the Burner on the ladder will now stop and you can go in again all the way to
the top and R to get into the passage. Follow into a room with Snow balls
hanging in the SW corner, in the E side are 3 ledges with Spikes, a Burner
and 3 Buttons, all 3 buttons have to be used to get the 3 Snowballs into
pits and a door will open SW. Go to the blue pillar N and climb it, look S and
spot a Jumpswitch on a pillar with a Burner on the side, runjump/grab that
Jumpswitch and the burner will be off. Looking at the button-ledge you’ll
notice the middle button to be safe now, so go use that first and see the first
Snow Ball going into the pit, go to the W side of the room and stand back to
the Ball slope, close to the fence and backflip/jump hard R to land on the platform.
Use the switch to kill Spikes on the button-ledge so the R hand button on the
button-ledge can be used for the next Ball. Climb the N pillar again and use
the MS ceiling to get to the switch on the pillar E and a raising block goes up
in the NW corner, also the Burner on the button-ledge changes position. Go onto
the SW platform again to use that switch a second time and the last (L) button
can be used the raising block NW makes it going into the central slope (it
takes a while) and after it fell into the pit, the door in the W wall opened up
and you can claim the 5th Sacred Stone. Make your way back through that
E passage to the hut, get out to the N square and climb the ladder to the roof
of the hut S, drop onto the SW square.
Skeletons and the 6th
Sacred Stone.
Go to the SW hut and enter,
follow to the back and climb up R, get the 2x Ammo and go to the next
room, Skellies roaming around, depending on what you’ve got left in your
backpack, you can either shoot off their heads or get them to the opening N and
blast them into the pit (stand in the opening facing into the room, jump/roll
over the Skellies as soon as they get close and immediately shoot). Jump over
the ledges over the pit and enter a new Skellie room, go up into the opening n
and push the block once, go in around the block. Push it back and get the Harpoon
Gun (Crossbow) and Explosive Ammo, pull the block back and arm Lara
with that gun, shoot the Skellie in the previous room and get the Skeleton
Key. Open the door W to get the 6th Sacred Stone, the exit opens up
again and you can jump back over the ledges to the S side Skellie room, shoot
the sleeping Skellie there and get another Skeleton Key, use it in the lock NE
and a door opens up in the S wall, go back to the higher passage SW and grab
the Skull ceiling, swing over to the open door to get Secret#5, a Golden Skull. Make your
way back to the Square in the City, go NE and enter the hut there.
Rotating Blade and
Spikes, 7th Sacred Stone.
Drop into the hole onto a
sloped floor and slide to the lower passage, follow to a Burner/Spike-trap
around the next corner. Runjump through when you think it’s safe and save in
front of the next slope. A Boulder will come after you, slide long and jump
over the deadly water. I don’t know if I was just lucky or its meant to go like
this, but jumping to and fro to the L you’ll pass 3 Spike-traps and I
didn’t get hurt in the end a last jump to a walkway (just safe in the air after
each lucky pass, as you CAN get hurt) Follow in to the Blade room.
Stand at the opening in the
low fence and standjump to the break ledge, sidejump R and land in a safe
corner of the central platform. Notice a few squares are without Spikes,
standjump SW to the next safe corner, look over the edge and spot the ledge
with the next Secret. Standjump over the fence to the lower hardly visible
ledge and pick up Secret#6, a Golden
Rose (didn’t sound as a Secret?). Sidejump up to the next safe corner and
then hop to the S side of the platform, from where you can jump/grab the ladder
going up, climb till just under the burner and hang L, backflip when possible
and spot another Burner at the Stone pedestal, stand on the E side of the
pedestal and run when the Burner goes down and hold backflip while Lara picks
up Sacred Stone #7. 2 Doors open up, the exit next to you and one in the
1st hut where this level started. Leave through the open door and follow to the
back where a ladder is located between the pillars, go up to a passage with
more Spikes, from standing in the plant you can wait till you expect the Spikes
to go up and standjump to the ledge, immediately another standjump and run
against the wall, hop back once so you can now time the Spikes and Burner to
standjump up once more (it’s a nasty one, I know, the timing has to be perfect)
Sliding down you’ll en up in one of the first huts you saw in this level. Go
out and S to the S hut and enter there as that’s where the door opened after
taking the 7th Stone.
Mirrors and Squishy
Pillars, 8th and Last Sacred Stone.
Follow the passage down to a room with a
Mirror, in the Mirror you can see a deadly floor with a few safe Tiles, the
first one in front of the first Pillar where it stops L, a standjump
will get you there. Stand on the SE corner, but not too close to the edge of
the Tile and standjump SE when the pillar moves L
(towards you). From that Tile to the SE one close to the Mirror and then to the
statue at the wall, jump to the SW corner and climb up to get the invisible
(only visible in the Mirror) 8th Sacred Stone. Get back the way you came
and follow the passage back up to the hut, go out and to the NW corner so you
can go back to the Upper City, go into the first hut L and down into the hole,
follow the passage W and go through the passage with Burners and a Blade to get
back to the rooftops, jump to the N hut, get down onto the n square and go to
the pit NW, jump over the pillars to the opening W and go place all Sacred
Stones in the receptacles, when you come close to that ramp, the Snow Ball
is released and will drop into that frozen hole in the pit. Now climb up W into
the hole the Snow Ball came from and find Secret#7, a Golden Rose in the room
above. Climb back down and go E to the exit to the pit.
The Mineral Keystone.
Runjump R to the Icy pillar
in the pit and use the ladder to get down to the pit floor, drop into the hole
and find the Jumpswitch on W wall, just behind the Totems. It will open the
gate E and you can runjump/grab to a block in the deadly pool. Turn L and
runjump/grab to the central block. Take care, Spikes protect the Mineral
Keystone and there’s a Burner Tile in one corner, go to the E side of the floor
and to the opening at the Blade and use the ladder on the central block to go
down and backflip/roll/grab (or just do a diagonal L curved runjump and grab)
the ladder behind the Blade, go L around the corner and down to the water
level, backflip/roll/grab a sloped block, pull up over the top and slide to a
button. Now comes the tricky part, jump/grab the ledge with the burner Tiles
and shimmy past the Burners (hang close and time them) all the way around to
the golden block you raised before. Around the far corner Spikes will
bother you, just keep a finger at one of the MP keys and shimmy R (over a
sunken golden block) to a sloped block. Pull up on that block and just slide
off to grab the edge again, the golden block will rise, so pull up/backflip and
you’ll land on it. Face NE standing close to the NW corner, then sidejump R over
the lower part of the fence and the corner of the burner Tile to land back on
the spot you just jumped from. Go to the pedestal and grab the Mineral
Keystone.
Runjump/grab the E ladder
at the Blade again and now go L and up to the N square in Upper City, climb
over the hut S and down from the other side, go through the passage E to the
first huts and out the passage E to go back to that cave with the Ball you
shot, go L and head back to the previous level.
Portal of the
Great Spirit.
In the pit room hop into
the N passage to go to the ladders R. climb to the L and drop on the yellow
block, here you have to runjump diagonally over the block (the ladder makes a
straight run too short) curving to the next block and grab hop into the passage
N and follow to…
QoG 6 - Depths
of the Mine.
Follow that tunnel,
crawling into a dark cavern after shooting the ice cover, climb L and up, then
R over the CS before you backflip/roll/grab the pillar in the deadly cavern,
runjump/grab to that dark pillar and turn to runjump/grab to the walkway. Go L
(E) and open the small door, find some Ammo on a workbench in the back
and spot the 3 Fuse boxes for which we will go find the Fuses now.
Go out and to the room on
the other side of the walkway, open the door there and grab the MS ceiling to
cross over to the railway track. E is closed. Go W and runjump over the electrified
pool to go follow the tracks to the Main Cavern.
There are friendly Guys
here, don’t shoot them as they will take care of a Mutant coming in, get the Ammo
if one of your friends perished and head up the W track. (Remember this Route
as you have to go back here later) Just before you go into the tunnel, turn L and do a curved run over the
track to jump/grab to the stack of crates in the electrified pool, go up the
roof of the Garage and standjump onto the stack of crates in the middle
of the Main Cavern, from there a runjump/grab to the L side of the opening over
the drill in the N structure, follow to where a Mineworker attacks and shoot him
for a ½ MP. Get past the drill and the next one is a bit trickier as a
Burner and drill have to be timed to get past.
Electrified Water Room.
Go down on a ledge in the
water room and line up for a runjump and grab in the last moment to the central
platform. Runjump/grab to the rusty ledge W (over a closed UW door) and shimmy
R to the end, there a backflip to a block behind and turn around to
standjump/grab to the sloped pillar NE. go over the top and slide/jump/grab to
the ledge with the switch, use it to stop the machine in the NW corner.
Runjump/grab S and go over the top of the pillar to slide/jump over the fence
back onto the central platform, go jump to the W again and use the same route
to get back to the NW block, from there a runjump/grab to the ladder NW and go
L over the walkway, use the switch on the pipes a bit further to the R and see
a wooden fence open up.
Burners and Drills.
Go back to the ladder and
runjump to the block below, go use the route over the switch ledge E to get
back to the central platform and runjump to the SE ledge, go back through the
Drill passage to the Main Cavern and head into the SE tunnel, follow to a
crossing with L a death pit and R a steep slope, the open fence is straight
ahead. Follow in to another death pool, runjump/grab to the block in the water
and runjump to the ledge with the machine E, time the jump. Start running when
the machine goes down and land when its just going up run curved R and jump to
the block on S wall, turn W and grab the MS ceiling, time the Burners to get to
the corner block with the switch. using the switch will open up a steel door in
a Mine tunnel. Go back over the MS and from the E block a standjump/grab to the
machine ledge, shimmy all the way L around corners and along a crack to come to
the E wall, a Burner around the corner has to be timed to drop onto a sloped
ledge, slide/jump/grab a sloped pillar and hang most L, Save and pull up over
the top, you’ll slide in two moves and you’ll have to wait with jumping till
Lara is at the end of the slope before you do a jump/grab to the last pillar,
pull over and land on the N walkway. Jump over the Barrier and head back to the
Main Cavern.
Area 52.
Head into the S tunnel,
just follow to a crossing and head straight W, push the Mine Cart into the room
and onto a broken part of the track, the Flames under the switch in the far
corner will stop and the switch can be used to open a fence with a non smoking
sign. Head out of this room (see the Mineworker filling the Cart, shoot him
anyway as he will come after you) and go to the R (S) at the first possibility.
Follow down to Area 52, go to the far end of the bridge and stand at the
opening R, runjump/grab the chain over the deadly water and turn around, go
climb up to about one square under the ceiling (mind the lower part) and
backflip to a ledge on the yellow wall, grab the edge and shimmy R till you are
over the #52 and pull up to backflip/roll/grab the ladder on the pillar, go R
around 2 corners and up to backflip/roll/grab the block over the bridge, go R
again and drop to the yellow ledge below, slide into the shaft.
Waterworks.
Swim down, get a MP
and then open the grated UW door. Now first go up for air and swim through the
door. Sharp L into the Fan Room and immediately L into a narrow gap in the L
wall, get Secret#7, a Golden Rose and swim back
out. Stay close to the L wall and swim past the Fan into the next opening L,
get the Garage Key there and roll. Swim out and sharp R, back to that
yellow shaft. You probably need that MP you just got, pull up on the sloped
side of the shaft and start jumping to get onto pone of the flat corners,
without hitting that dangerous Tile. Jump over the fence back to the bridge and
head out to the E, make your way back to the Main Cavern.
The Snow Mobile.
Head to the door in the
Garage and open it, inside is a nice Snow Mobile. Mount it and go up the W
track. If you happen to run over one of your Buddies, get the Ammo he
leaves behind. On top of the steep sloped track you can leave the Bike behind,
go up the next track and just follow the track climbing straight up the next
wall, come to a passage with a Mine cart, push the cart and shoot the
mineworkers, go to the end of the track at the fake door and get the Ammo
in the R hand alcove, go back one alcove to get into the room W.
The Forbidden Area Key. (Red Fuse)
runjump to the orange crate
in the room with the deadly floor, turn around and look E for a fuse box with a
red light on top. Shoot it to open a door at the other end of the ledge and go
to a kind of machine standing on the ledge NW, pull it all the way to the S end
of the ledge and move it W onto the Tile that was behind the door, then get it
out again and move it under the Fire sign on the S end of the ledge and the
flames on the second ledge will stop so the (NE) machine there can be moved to
the other side Tile. The room rocks, turn around and run off the N end of the
ledge to get Secret#8, a Golden
Rose. Now head to the SW corner and runjump/grab the ladder, go down to the
ledge and jump further down, climb down and slide down a chain to the lower
part of the pit, look around for the Forbidden Area Key (Red Fuse) and
make your way up the chain and ledges again, up the ladder and backflip (no
roll) back to the green ledge from 4 steps from the top. Runjump back to the
Entrance of the room E and go L to follow back to where you left the Bike, take
it back down to the Main Cavern and ride it into the NE tunnel.
Shutting down the Power.
Follow the track up to some
Mine carts at a closed fence, leave the Bike and go up the L sloped track to a
switch seen from Area 52, it will open the fence, so back down and L into the
opening and in the next cave is a small door to the R, go to the back of the
central block and use the switch to turn some pools safe, as the Flyby will
show. Make your way back to the Main Cavern.
2nd Forbidden Area Key. (Yellow Fuse)
Head to that formerly
electrified pool W, park the Bike close by and climb down and get the 2nd
Forbidden Area Key. (Yellow Fuse)
1st Blue Fuse.
Climb out again and a Giant
Mutant will come for you, quickly get on the Bike and run him over. Ride the
Bike into the S tunnel and straight W at the crossing again, through the room
with the Mine Cart and up the sloped track in the back of the room, come to a
cavern with a small Fuse on the workbench, go back and turn R at the
crossing to Area 52.
Ventilation Room, 2nd
Blue Fuse.
Just before you ride onto
the bridge, turn the Bike around in the wider corner and back up onto the
bridge, leave the bike there and go on foot to the now safe pool across the
bridge, hop onto the higher floor L and open the small door. Jump around the
corner past the first machine and stand about two steps back from the next one,
stand close to the R hand wall and runjump when the Burner is off and the
machine goes up, go into a room with Big Fans. There’s a MP on the
workbench and you’ll surely need that here. You have to get to the back of the
room, I just ran past the fan along the wall (hurts less if you do it fast),
till I bumped into the wooden pillar. Then sidestepped to the opening and
sidestepped to the wall again to get past the 2nd Fan. In the NW corner is some
Ammo and in the NE corner a ledge behind the yellow tanks. Climb up and
stand against the E wall facing W, jump up as you expect the Burner to go down
and quickly get the 2nd Blue Fuse, holding backflip while Lara picks it
up so you will be gone when the burner starts again. Go back past the Fans and
backtrack to the Bike and ride it back to the Main Cavern.
3rd Blue Fuse.
Go into the SE tunnel and
near the open wooden fence to the R and follow to a pool. stop there and go
over the pool, open a small door to the R in the next passage and go in, to the
L is a grey air conditioner, shoot it and find the red light on the fuse box up
in the ceiling. Shoot it and a door opens in the other side of the room, go
find some Ammo near the tables, then go into the newly opened room in
the back and use the switch to bring out a bridge over the pool at the Bike. Go
back there and check an alcove in the NW corner, somebody has been digging up Secret#9, a Golden Rose. Take the
Bike over the bridge up the steep track and leave it just on top. Go to a
closed wooden fence and down into the area with the shack. Shoot a red light on
the fuse box hanging on the side of the shack, the fence opens up. go push the
Mine cart all the way to the end and the Barbed Wire at the shack’s
entrance will be gone. Go into the shack and get the 3rd Blue Fuse. Head
back to the Bike, pull it back down the slope. Turn it around and go back over
the bridge to the main cavern.
4th Blue Fuse.
Go down the entrance tunnel
E (the wide one you came from in the start) and find that pool dried up. so you
can take the Bike up to the walkway. Go straight across and follow the next
tracks to a crossing, go down the L side and follow to a wider end, leave the
bike there and hop over the ledge S, get some Ammo in the end and then
go down from the walkway into a room with a crate. Open the small door and come
to the Crate Puzzle.
Crate Puzzles.
Push the crate W once and
go R/R pull the crate there once and go back, go L everywhere till you come to
another crate you can’t move in front, go R around the passage to the side of
that crate and pull it once. Turn back and go R/R through the opening where the
crate was before and pull that same crate as far as you can into the passage to
the puzzle room W, turn R and go to the next crate S (that’s first the crate
you pushed) and L push it twice, go L and push the crate there twice, go L
again and follow the passage L to the crate near the puzzle room, push it once
into the room, now jump through the corner to get on the other side of it or
circle back around the passages to pull it S once till it’s in front of the closed
door, now pull it once to that door and then push it N onto the Fire Tile and
the flames under the machine S are off.
Go push that machine onto
the S Tile and the door will open up, go through to the next room, shoot the
Mineworkers that attack and get a ½ MP. The last Fuse you need is out of
reach under the Deadly Machine, so climb the chain to backflip to the
block and grab up E, follow the passage jumping past the burners and finally
come to a Burner in front of a switch stand close, run to the switch and pull.
Hold backflip while Lara uses the switch to backflip twice and go back through
the nasty passage to the machine room with a now open door in the W. Go into
the next Puzzle room and there seems to be a little Bug here or it’s meant to
be like that… I pushed the L crate. Then pushed the R crate, moved the middle
crate N. Now the SW crate to a circle Tile SE and the room rocks, then pull the
NW crate S once and pull it towards the door once in my case the other crate
moved with it and the room rocked, the machine stopped so I didn’t try anymore,
but the crates have to hit the circle tiles in order to stop the machine. Go
get the 4th Blue Fuse from under the machine and head back to the Bike, follow
the route back to the Main Cavern.
The 3rd Forbidden Area
Key. (Blue Fuse)
Leave the Bike near the
garage and go over the crates to the roof of the Garage as you have to get into
the N building again, follow the nasty Drill passage to the Electrified Water
Room.
Electrified Water Room.
(2)
Go over the central
platform to hang on the W side ledge and go R to backflip to the block.
Runjump/grab the ladder NW and go S over the walkway. Climb up in the end and
follow the passage to get to a room with Fuse boxes (you saw the room from
below already) There are 4 Fuses missing ( 2 on each side) and on a workbench
in the back is some Ammo. Save a lot in this room as those cables will
surprise you once in a while and after placing the Fuses, the Electrified Water
becomes safe, return there and hop in, just to the L as you go down from the
ladder is an UW door (grated one), open it, go in and use the UW lever to stop
a Drill at the next UW lever under the central platform. The UW door W opens
and you can swim to the 3rd Forbidden Area Key (Blue Fuse). Swim out and
go SE to climb back up to that nasty Drill passage, go through it for the last
time and drop into the Main Cavern, take the Bike and go through the wide
entrance tunnel E to that walkway, park the Bike, grab the MS and head into the
opening S and go through the small room to the walkway outside, get across into
the E room and place the Forbidden Area Keys there. The door N opens up, go in
and hop over one of the fences at the back of the building to get the Animal
Keystone. Giant Mutant Bold Eagles attack, take care of them or just hop
back over the fence and get out of there. Back to the walkway in the first cave
and jump to the black pillar N. then to the white one S and finally to the
climbwall at the CS, get through and follow back to the…
Portal of the Great
Spirit.
Get back over the yellow
pool by using that ladder and go L out to the pit, go W when you come back to
the pit and up into the passage, get some Ammo to the L there and then
use the MS over the deadly water to get to the Hidden Forest.
QoG 7 - The
Hidden Forest.
Deep into the Forest.
Follow the passage to a
pit, jump to the pillar and from the pillar a runjump/grab to a ladder E, go up
and follow through a lower valley and past a fence overlooking a swamp to
another pit. Jump to the sloped E side and shimmy L along the edge to the
opposite side, follow the next tunnel to where it drops into a grassy valley
with a pool.
The 1st Golden Idol.
Dive into the water and
find an opening NE in the E wall behind that bush, swim in, up and R into a
room with an UW lever up in the SE corner, to open a gate further in the other
tunnel. Swim back for air, then go in and down L, follow the tunnel to a two
way crossing and go R. into the room behind the wooden fence. Follow in going L
around corners and come to the second UW lever, you can go back for air as
there’s no rush, the E side of the two way crossing leads to the Golden Idol
on a pedestal. Swim back. surface in the pool and go climb out in the N,
because we need one more Golden Idol before going up the ladder S.
The 2nd Golden Idol.
Following through the
passage N you’ll come to another forest area, head to the N and pull up on the
back of the tree trunk there. Hang R and pull up to the top. Immediately jump
from the top and curve R to grab the next tree, jump L to the branch and climb
up the tree, go down about 5 steps from the top and backflip/roll/grab the
Jumpswitch on the tree behind you (opens a gate up at the tree tops, get back
up the ladder and turn R to runjump/grab to a transparent ledge with Secret#10, a Golden Rose. Jump back
and go into the opened gate. 2 Runjump/grabs along the R side of the openings
when the Spike-bags swing L will get you to a sloped tunnel down and
there’s a nasty Knife-trap in there. Stand R and start slide when the
Knife blocks the passage, it will likely be open when you pass, just around the
corner on the next slope is another Knife-trap, jump to get over that
one and when you end up on the last lower slope to the L, jump to get onto the
ledge in a small cave, go out S to come to a river. The 2nd Golden Idol
is located on a pedestal W, then wade E and dive down the waterfall. Climb out
of the pool S and head up the ladder S, follow in to place the Golden Idols to
open the gate and enter.
Forest Temple.
There are huge trees
standing on a square in the Forest Temple. Go to the trunk S and from standing
against it, backflip to the roots of the tree behind, jump/grab to grab up to
the trunk and runjump/grab to the branch of the huge tree, fight off a Vulture
from there and then stand in the NE corner, runjump to a sloped branch E of the
n tree and slide/jump curved L and grab the edge of the ledge on E wall, hop
over the L fence and go into the room there, closed gates are inside, approach
the one NE and then walk back to the entrance, the gate opens, go in and follow
through a lower room to a grassy area overlooking the Temple Square, find the
ladder N and runjump/grab to it, the hole under the ladder brings you back to
the cave where the second Idol was, so go up and off L, follow W to a
slide/jump/grab over a waterfall into the lower room and grab the opposite
ledge, follow the river into the next cave and find the pushblock SW.
Push it all the way in and
then move it into the room so you can pull it E once, it has to go onto the
light grey Tile just next to the entrance so the Flames under the switch will
extinguish. Use the switch to open a gate back in the cave you came from and
head back to the E, drop down at the waterfall. Climb the ladder N again and
backflip to the upper room, head E now and up to the open gate to come to the
next level of the Temple. Go to the S end of the balcony. Runjump over the
fence to the branch SW and go runjump/grab to the W, then to the roof on the W
wall (notice the Idols door below) and from the corner a backflip to the next
branch, grab the MS above and head to the S tree, drop/grab the crack below and
go shimmy R, follow the path up ladders to end up one level up. Go up the next
tree till about the level of the golden block L and backflip/roll/grab the
broken bridge behind, walk up to the NE corner, face NW and sidejump R to land
on a green ledge there. Slide/grab and shimmy to the switch ledge R, use the
switch to open big gates S, now you have to get to those Golden blocks S, face
SE a bit and a runjump with a L curve will get you on a ledge behind that tree.
It’s sloped to that Golden block, slide and jump/grab to the Golden ledge.
(it’s a hard jump, you can also choose to jump to the sloped block on the R
side of the tree down S and slide back to the branch from which you can reach
the S ladder again, backflip to the bridge and from the N end an runjump to the
same sloped chunk on the NE tree and slide jump/grab to the Golden ledge).
DON'T pull up but shimmy R
around the block to the S end, pull up there and run off to the brick ledge S
of the tree. Hop to the ledge E and runjump with a grab into the alcove E, get Secret#11, a Golden Rose, never mind
the closed gate, that one is for later. Runjump/grab back to the ledge on the
tree and hop to the S ledge. Jump to the open gates S and enter a new area,
there’s a pit with a ladder and a passage SW leading to a big swamp area.
Into The Pit for the 3rd
Golden Idol.
Sidejump to the ledge over
the ladder E and go down, slide grab the edge to safety drop down at a closed
gate, hop back once and look up NE, jump/grab to the opening and follow to a
sloped end, backflip to the slope, jump/grab and thus activate the Jumpswitch
which will open a gate further down the pit. Go back to the opening, run out
grabbing and land on a lower opposite alcove, turn around and standjump/grab to
a lower opposite opening again and go in R, to the R is a door blocking a
ladder (to open the exit later). Go L and over a block into a room with a
Knife-trap (the exit gate you saw opens up), follow around the L to the far S
and in the SW corner is a Jumpswitch you can reach from the low block there (it
will raise a raising block E of you), then get onto a block on S wall, runjump
up to the raising block E and from there a runjump/grab over the wooden fence
to the pillar N, runjump grab to the Knife pillar and shimmy L around the
corner, pull up on the next corner (safe) and standjump to the N pillar. Grab
the MS and head W, drop onto a dark pillar there and face the swinging Spike-bag,
I did a curved L runjump so you go around the bag a bit and time the jump to
get to the next pillar with little harm. Now a runjump with a last moments grab
to the yellow SE pillar with the Golden Idol (screenshot of the exit
passage).
From the pillar you have to
stand against the E wall, face E and sidejump down R over the fence to the S
side of the room. Head back to the N and leave, now go straight W and come to a
ladder over a pit, jump/grab the ladder. Go up to 3 steps from the top,
backflip/roll/grab the Jumpswitch there (gate opens) and immediately
jump/roll/grab as you hit the slope under the switch to get back on the ladder,
go down and R into the passage, head L and come back to the pit, standjump/grab
over to the other side and then jump/grab up S curved R. Pull up in the alcove
where the gate opened and from there standjump/grab the sloped W ledge, pull
up, backflip and jump/grab up in front. Shimmy R and from that alcove you can
standjump/grab back to the ladder E, go up to the top and from the sloped ledge
a backflip/roll/grab, shimmy R around the corner and pull up, backflip and jump
hard L to land on a flat corner ledge.
The Swamp for the 4th
Golden Idol.
Head W and come to the
swamp, runjump and grab the broken bridge on the tree, look around the SW
corner and jump to the next bridge with the Burner. Run up to that ladder, go R
around the corner and backflip to the roots of a tree, climb the bridge, then
the ladder, go L around to the other side of the tree and backflip to the
bridge, runjump into the opening W, follow to the block with the pedestal in
the back. to the L in the S wall is a pushblock, visible with the Binocs. Pull
it out 4 times and then pull it to the E twice and it should end up on a square
that will activate blue rays. On the pedestal another Golden Idol will
be visible, go get it and the gate SE will open up.
Get in and follow the
passage to where you have to backflip/jump/grab to get onto a ladder, go up and
off R and hop over the pit, shoot the gratings and jump over the next pit after
you saved standing most L, slide and in the last moment a jump to the L to get
to the bridge in the Swamp. Runjump/grab to the ladder E and go L around, drop
to the bridge and head to the other end, a standjump around the r to the small
platform and runjump/grab back to the opening NE, follow back to the Temple
square. You have to get down to that Idols door (I’m not really sure if I got
the right route, but it worked for me). Hop to the brick ledge on the tree and
jump onto that yellow ledge L now a standjump down to the branch NW and from
there run off onto that lower roof on W wall, grab the edge and shimmy R till
you are over the mushroom on ground floor, just pull up and let Lara slide off
backwards, she will land on a branch from which you can jump up to the Idols
door.
The Idols Door.
Place the idols to open it
and climb up in the CS. Follow through to a drop off at a nasty trap. A Blade
circles the passage below and if you hang it will cut you up real bad. So time
the Blade and when it’s in the opposite side of the passage, turn around, climb
out and drop, sidejump R and go on to the next challenge. A room with a death
floor and you have to get to the button clearly visible to the L, runjump to
the bridge stand on the tip close to the Swing-blade and time the moment the
Burner goes down and the blade is moving R, runjump to the Burner bridge and a
running jump up to the button ledge, push the button to get a flyby of the
Forest Temple and see the brick ledge near the yellow blocks raised. Stand On
the E side of the ledge, runjump to the Burner bridge and a running jump R to
the other bridge, then into the passage, time the Blade and sidejump to the CS,
quickly grab up and go through to the Idols door.
Back Up to the
Vegetation Keystone.
Standjump to the branch,
then to the N one and from there a runjump to that E sloped branch to get back
to the E ledge with a jump/grab curved R a bit. Hop over the fence L and go
into the room, a gate opened to the S, go through to a pit with trees, runjump
to the branch and then to the one E, go up the ladder on the tree, start to
backflip and jump from the top and go L till you are on a flat corner. Go up in
and opening S and pull the switch to the R to flood the pit you came from. Go
back, dive in and swim down to the central tree with an UW lever that will
raise a door on the MS in the room with the switch, swim up E, go up the ladder
again and to the room with the MS and Blades. Grab the MS and go past the
Blades to the other side and drop onto the corner ledge, follow the passage in
and runjump over the pit past the swinging Spike-bag, come to a ladder
with a closed gate, go up till you hang on the gate and backflip/roll/grab the
Jumpswitch, now you can go up into the open gate and find yourself on the ledge
where the Secret was before, that Tile is now deadly, so good thing you got it
already! Runjump grab to the ledge on the tree, hang R and pull up,
standjump/grab to the yellow block R and shimmy all the way around to the
highest end near the brick raising block, pull up and standjump/grab up the
block, grab up to the ledge above N and head to the pedestal with the Vegetation
Keystone. Go back to the S side and from the R hand side of the green ledge
(low ceiling L) you can runjump/grab to an opening in the S wall. pull up in
and immediately jump/roll, grab the edge on sliding of and shimmy L to get Secret#12, a Golden Rose, now shimmy
to the other side and on the fore last square (no moving texture) you can pull
up and backflip/roll/grab a ladder, go L around the corners and drop on a break
ledge, quickly sidejump L and go over the bridge to the Golden passages.
Knife-trap Alley.
Follow to a slide down past
a Burner into the Knife-trap alley, jump to get over the first two
Knives, hop over the Burner-pit and then crawl under the next Knife, now
comes a hard one, a jump over a pit past a Knife, face W, sidestep as close as
possible to the pit and sidejump R over the pit, you have to be lucky but it’s
possible without harm. Then sidestep carefully around the corner, hugging the
wall and come to a slide, jump/grab the Jumpswitch over the slide to kill the
burner and slide down the slopes to where you have to jump to the pillar ion
the first cave. Jump to the opening in the red wall and follow back to…
Portal of the Great Spirit.
Use the MS to get back
through the yellow room and go down to the Pit. Dive in and swim all the way
down, to the E and down in the next room, through the hole in the bottom and
follow to where you can climb up at the end of the Knife slope, go up the slope
and to the L at the big doors. You’ll end up in the bottom of the Shaft, jump
to the yellow ledge and hop into the E opening and follow to the top of that
blue structure, place the 3 Keystones on the 3 pointy receptacles and the
central pillar opens up, revealing the Portal of the Great Spirit, save
and keep that save separate as you will need it in the next levels. Pull up
into the Portal and be taken to…
To be continued, TC said
the next level is ready and will be released shortly…
02-01-2006.