of the World
Level by Max (May, 2006)
Walkthrough by Harry Laudie
[Note] This level has great architecture and you should stop to look at it. There are no enemies and only a few items. The save/load menu has the title "Santa Maria Novella" so I guess that is the name of the church. [End note]
You start with a flyby of a large church ending in a stained glass window. You can go east to shoot two empty vases but you probably should not use guns in a church. Then go into the north section to find a hole behind a column. Drop into the hole and follow the tunnel. Go north and notice a closed door. At a T-junction, go east and see a door needing two gems. Return and go west to see another stained glass window. Follow the tunnel in the west wall. At the end, go for a very long drop into water. You are in the huge underground crypt of the church.
There is a deep pit to the east that you cannot jump over. However, if you look to the north-east behind the column, you can see some white marks. This is a semi-invisible ledge. You can jump there and then jump to the far east ledge and save yourself a lot of work. I assume that the ledge is a mistake and you should get over there by the honest route.
Go to the west side of the room. In the north wall there is an opening with a slope that leads to a closed door. Hop to the block at the west wall and jump to a broken pillar to the south corner. Jump to another broken pillar to the east and then to a climbable wall. Shimmy to the left and climb up the wall. Near the top, back flip, roll, and grab a ledge. Look to the north-east and up at the ceiling to see an opening. Follow the ledges to the south around the room. On the last ledge, run and jump to grab a crevice. Shimmy to the left and drop onto a triangular ledge. Use the climbable north wall to pull up into that opening. Look west and jump to another ledge and use the floor lever. Stand at the south-east corner and do a swan dive into the water below. Go west and north and into the opening.
Go down the ramp and enter the open door. There is a floor lever in the middle of the room. Above you are many crossbeams and a platform in the south-west corner. Use the floor lever to open a timed door on the top crossbeam. Go to the platform and pull up to the west ledge. Roll, run and jump onto a crossbeam. Run north to a ledge and pull up. Go west and pull up to a higher crossbeam. Run south and run and jump to the east to grab the top crossbeam. Pull up and sprint north into the open door. During you trip, you will see an opening in a north-west corner. Ignore it for now. If you fail, you have to use the floor lever twice to re-open the door.
After you make it, enter the room and see a floor lever. Save the game now just in case you die. Use the floor lever and get a cut scene of the east pit being flooded. Carefully get down to the floor and run up the ramp. If you die, the water is gone and you have to reload to use the floor lever again. Go east and into the water. Pick up a small medipack from the bottom of the pit. Swim across and pull up to a ledge. As you run down the tunnel, you hear church bells. Enter the room and pick up a very fancy Horseman's Gem from the pedestal. Exit the room and swim back to the central section of the crypt. Now that you have one gem, you should save the game again.
Go back to the room with the timed floor lever. Climb the crossbeams again and this time enter the opening in the north-west corner. Jump to the slope and jump again to grab a ledge. Pull up and follow a tunnel to a large empty room. Enter the opening in the south wall. Follow to tunnel to emerge onto a column overlooking the crypt floor. There are two ways to go from this column. To the east crawl space is the exit.
First run, jump, with no grab to the south-west and you should land on a column. Enter the opening in the west wall. Just continue to the west and run down a slope into an underground cave. Go to the north-east corner and hop onto a block. Pull up to the north wall and go behind the column. Follow the ledge to the west to the very end. Jump up and grab the ceiling. Follow the monkey swing south to the end and drop onto a column. Run and jump to the south-east to land on a ledge next to a large column. Run and jump east to another column. Turn around to face the south-west. Run, jump, and grab the ledge to the left of the large column. Climb the wall to the north and go east to jump over the slope. Slid down and jump to the south into another cave opening. Drop on the other side and go west to enter a room with many high ledges.
There is a closed door in the south wall. Hop on a block at the east wall and then jump south onto a corner column. Stand jump west, turn around and jump to an east block. Turn north and stand jump to grab a slope. Pull up, slide and jump to another north block. Run north to drop onto a block in the corner. Turn and jump west to a block and then to a ledge against the west wall. Pull up to a slope and back flip to a north corner block. Go east and then south to another corner block. You can look to the west to see a tunnel that you cannot enter yet. Turn north and run and jump to grab a block. You can see a lever in the north-west comer for later. You will make a second trip back to this block.
Jump south to a block and pull up to the west. Jump west to a block, pull up, slide and jump to a corner block. Follow the blocks north to the next corner. Drop off the east side to a block. Then jump to the blocks at the east wall. Pick up a large medipack and use the floor lever. This raises a block to the south that you cannot see yet. Jump to the block to the west. You will miss and land on a slope. Slide, and jump to grab another column and pull up. You will lose a little health. You can look east to see the block that you raised. Use the floor lever and look south to see a raised block for later.
Run and jump to the east over a slope to land on a block. Follow the blocks to the south to the corner. Turn around and jump to the north block for the second time. Jump south and pull up to the west. This time jump to block to the south-east. Use the block that you raised to climb to a higher block. Turn and jump to a corner block. Run and jump to the west to pull up onto a ledge. Enter the tunnel in the south wall and press the big button.
Exit and jump to the lower blocks to the north-west. Jump to the north block and safety drop off the east side onto another block. Then run off the west side and you are back to the block with the floor lever. Turn south and run, jump, and grab to land on the second block that you raised. You will lose a little health. Now go into that west tunnel and press the big button. Exit, face north, and jump the blocks to get to the corner. From there safety drop to the south side of the blocks to get to the ground floor. The south door is open so enter and get the Horseman's Gem from the pedestal.
Exit and go to the north-east corner to exit. Drop back into the cave and go east for the tunnel. Jump the slope and run up the ramp. Drop onto the crypt floor. Go back to the room with the timed floor lever. Climb the crossbeams again and this time enter the opening in the north-west corner. Jump to the slope and jump again to grab a ledge. Pull up and follow a tunnel to a large empty room. Enter the opening in the south wall. Follow to tunnel to emerge onto a column overlooking the crypt floor.
Go east and use the columns to get to a crawl space on the east wall. Follow the crawl space to a room with a large pit in the middle. Run and jump to the north-west corner to pick up a small medipack. Drop into the water and swim into the only exit tunnel in the east wall. When it starts to widen with branches. Enter the south-east comer branch and find flares in a hole in the floor. The east wall tunnel has nothing so return to the pit for air. Swim back into the tunnel and this time, turn south and swim into the upper south corner. Then turn west and swim up a slope and pull up into a room with another stained glass window. Use the floor lever and the window opens. Enter the room and go south, east, and then north to the closed door needing the gems. Use the two Horsemen's Gems and the door opens. Enter the room and get a small flyby. Go north to pick up the Music Scroll. Exit the room and go south. Go back to where you entered this area and find the open door in the west wall. This is the door that was closed earlier. Enter and slide down a slope. The level ends and a sign "to be continued" appears.