Symbol
of the World
Level by Max (May, 2006)
Walkthrough by Harry
Laudie
[Note] This level has
great architecture and you should stop to look at it. There are no enemies and
only a few items. The save/load menu has the title "Santa Maria
Novella" so I guess that is the name of the church. [End note]
You start with a flyby
of a large church ending in a stained glass window. You can go east to shoot
two empty vases but you probably should not use guns in a church. Then go into
the north section to find a hole behind a column. Drop into the hole and follow
the tunnel. Go north and notice a closed door. At a T-junction, go east and see
a door needing two gems. Return and go west to see another stained glass
window. Follow the tunnel in the west wall. At the end, go for a very long drop
into water. You are in the huge underground crypt of the church.
There is a deep pit to
the east that you cannot jump over. However, if you look to the north-east
behind the column, you can see some white marks. This is a semi-invisible
ledge. You can jump there and then jump to the far east ledge and save yourself
a lot of work. I assume that the ledge is a mistake and you should get over
there by the honest route.
Go to the west side of
the room. In the north wall there is an opening with a slope that leads to a
closed door. Hop to the block at the west wall and jump to a broken pillar to
the south corner. Jump to another broken pillar to the east and then to a
climbable wall. Shimmy to the left and climb up the wall. Near the top, back
flip, roll, and grab a ledge. Look to the
north-east and up at the ceiling to see an opening. Follow the ledges to the
south around the room. On the last ledge, run and jump to grab a crevice.
Shimmy to the left and drop onto a triangular ledge. Use the climbable north
wall to pull up into that opening. Look west and jump to another ledge and use
the floor lever. Stand at the south-east corner and do a swan dive into the water
below. Go west and north and into the opening.
Go down the ramp and
enter the open door. There is a floor lever in the middle of the room. Above
you are many crossbeams and a platform in the south-west corner. Use the floor
lever to open a timed door on the top crossbeam. Go to the platform and pull up
to the west ledge. Roll, run and jump onto a crossbeam. Run north to a ledge
and pull up. Go west and pull up to a higher crossbeam. Run south and run and
jump to the east to grab the top crossbeam. Pull up and sprint north into the
open door. During you trip, you will see an opening in a north-west corner.
Ignore it for now. If you fail, you have to use the floor lever twice to
re-open the door.
After you make it, enter
the room and see a floor lever. Save the game now just in case you die. Use the
floor lever and get a cut scene of the east pit being flooded. Carefully get
down to the floor and run up the ramp. If you die, the water is gone and you
have to reload to use the floor lever again. Go east and into the water. Pick
up a small medipack from the bottom of the pit. Swim across and pull up to a
ledge. As you run down the tunnel, you hear church bells. Enter the room and
pick up a very fancy Horseman's Gem from the pedestal. Exit the room and swim
back to the central section of the crypt. Now that you have one gem, you should
save the game again.
Go back to the room with
the timed floor lever. Climb the crossbeams again and this time enter the
opening in the north-west corner. Jump to the slope and jump again to grab a
ledge. Pull up and follow a tunnel to a large empty room. Enter the opening in
the south wall. Follow to tunnel to emerge onto a column overlooking the crypt
floor. There are two ways to go from this column. To the east crawl space is
the exit.
First run, jump, with no
grab to the south-west and you should land on a column. Enter the opening in
the west wall. Just continue to the west and run down a slope into an
underground cave. Go to the north-east corner and hop onto a block. Pull up to
the north wall and go behind the column. Follow the ledge to the west to the
very end. Jump up and grab the ceiling. Follow the monkey swing south to the
end and drop onto a column. Run and jump to the south-east to land on a ledge
next to a large column. Run and jump east to another column. Turn around to
face the south-west. Run, jump, and grab the ledge to the left of the large
column. Climb the wall to the north and go east to jump over the slope. Slid
down and jump to the south into another cave opening. Drop on the other side
and go west to enter a room with many high ledges.
There is a closed door
in the south wall. Hop on a block at the east wall and then jump south onto a
corner column. Stand jump west, turn around and jump to an east block. Turn
north and stand jump to grab a slope. Pull up, slide and jump to another north
block. Run north to drop onto a block in the corner. Turn and jump west to a
block and then to a ledge against the west wall. Pull up to a slope and back
flip to a north corner block. Go east and then south to another corner block.
You can look to the west to see a tunnel that you cannot enter yet. Turn north
and run and jump to grab a block. You can see a lever in the north-west comer
for later. You will make a second trip back to this block.
Jump south to a block
and pull up to the west. Jump west to a block, pull up, slide and jump to a
corner block. Follow the blocks north to the next corner. Drop off the east
side to a block. Then jump to the blocks at the east wall. Pick up a large
medipack and use the floor lever. This raises a block to the south that you
cannot see yet. Jump to the block to the west. You will miss and land on a
slope. Slide, and jump to grab another column and pull up. You will lose a
little health. You can look east to see the block that you raised. Use the
floor lever and look south to see a raised block for later.
Run and jump to the east
over a slope to land on a block. Follow the blocks to the south to the corner.
Turn around and jump to the north block for the second time. Jump south and
pull up to the west. This time jump to block to the south-east. Use the block
that you raised to climb to a higher block. Turn and jump to a corner block.
Run and jump to the west to pull up onto a ledge. Enter the tunnel in the south
wall and press the big button.
Exit and jump to the
lower blocks to the north-west. Jump to the north block and safety drop off the
east side onto another block. Then run off the west side and you are back to
the block with the floor lever. Turn south and run, jump, and grab to land on
the second block that you raised. You will lose a little health. Now go into
that west tunnel and press the big button. Exit, face north, and jump the
blocks to get to the corner. From there safety drop to the south side of the
blocks to get to the ground floor. The south door is open so enter and get the
Horseman's Gem from the pedestal.
Exit and go to the
north-east corner to exit. Drop back into the cave and go east for the tunnel.
Jump the slope and run up the ramp. Drop onto the crypt floor. Go back to the
room with the timed floor lever. Climb the crossbeams again and this time enter
the opening in the north-west corner. Jump to the slope and jump again to grab
a ledge. Pull up and follow a tunnel to a large empty room. Enter the opening
in the south wall. Follow to tunnel to emerge onto a column overlooking the
crypt floor.
Go east and use the
columns to get to a crawl space on the east wall. Follow the crawl space to a
room with a large pit in the middle. Run and jump to the north-west corner to
pick up a small medipack. Drop into the water and swim into the only exit
tunnel in the east wall. When it starts to widen with branches. Enter the
south-east comer branch and find flares in a hole in the floor. The east wall
tunnel has nothing so return to the pit for air. Swim back into the tunnel and
this time, turn south and swim into the upper south corner. Then turn west and
swim up a slope and pull up into a room with another stained glass window. Use
the floor lever and the window opens. Enter the room and go south, east, and
then north to the closed door needing the gems. Use the two Horsemen's Gems and
the door opens. Enter the room and get a small flyby. Go north to pick up the
Music Scroll. Exit the room and go south. Go back to where you entered this
area and find the open door in the west wall. This is the door that was closed
earlier. Enter and slide down a slope. The level ends and a sign "to be
continued" appears.
18-jun-2006