The Dukes of Hazzard
Levels by Daniel
Sherwood (June, 2006)
Walkthrough by Harry
Laudie
[Note] The last level
has no end trigger. [End note]
Level 1 - The Dukes
of Hazzard
You drop
onto some boxes and kill an attacking thug. Go
to the south-east corner for a small medipack.
Go north and pass a Golden Star on a box. Continue to the north wall and get
into a crawl space. As you pull up into the next room, Lara looks up to a
ladder on the west wall. Kill the thug and pick
up Daisy's Keys from the dead body. Run up the
slope to the ladder and kill a thug that comes
from the north cave. If you look under the yellow grate you can see the crowbar
in the water. Climb the ladder and go around the ledges for flares and the Hathor Effigy.
Enter the cave and see a rock and a column. Then
look east to see a receptacle. Beside the water hole is an alcove with Uzi ammo. Dive into the water and follow the
underwater tunnel to pull up into an open area with a large tree. You can climb
the tree but you need an item first. Go to the north-east corner and get into a
tunnel. In the next cave, there is a closed gate to the west. Go east and see a
room with four breakable tiles. The west tile is a spike trap. The south tile
is a lava pit. The east tile is a water hole. Swim down and underwater tunnel
for secret #1, red
shotgun shells and the revolver. The
north tile reveals a crawl space. Use the ladders and pull up into the crawl
space, as the floor tile is a fire trap.
Follow the crawl space and pull up into a room with
boxes. In the north-east corner is the Ornate Handle guarded by spikes. You
could get it with little health loss but get it later. Dive into the water for red shotgun shells and a large
medipack. Go to the south-west and use Daisy's Keys in the gate lock to
remove the spikes. Now go to the pedestal and pick up the Ornate Handle in safety. Go back though the crawl
space and remember the fire tile. Return through the tunnel to the east side of
the tree.
Climb the tree to the top and pick up flares. Go onto the south tree branch and make the
Portal Guardian. Stand facing south at the back left side of the stand and it
works. If you face the stand, it does not seem to work. You get a cut scene of
the fire and the spikes removed on the west tree branch. Go there and pick up
The Luke's Dimond. Climb down the tree and go
back to the water hole. Swim back to the cave.
Go north and see a receptacle on a column. Use the
Luke's Dimond and go south into the first room. The yellow grate is gone so
dive into the water for the crowbar. Go to the
south-east and into the crawl space to go back to the starting room. Pry the Star of Hazzard off the box and return to the cave
with the receptacle. Use the Star of Hazzard and get a cut scene of the gate in
the second cave. Swim back to the tree and enter the tunnel again. In the next
cave, go west and use then use the crowbar to open the gate. Enter for secret#2, Uzi's and Uzi ammo. Return to the cave with the receptacle.
A trap door has also dropped by the north column.
Climb the ladder and shimmy to the right into a tunnel. Go to the end and pull
up to the west ledge. Follow the tunnel to an area with boxes and a fence. Kill
the two thugs that approach from the north
tunnel. To the west of the boxes are spikes popping. Go to the south-east
corner and stand on a fancy tile. This stops the spikes for a few seconds. Go
to the spikes, pick up a token, and jump away
before the spikes start again.
Get on the quadbike and drive into the north
tunnel. Be careful of the turns, as the quadbike does not seem top have a
reverse. Follow to another room with boxes and run over a thug. Dismount the quadbike and enter the tunnel to
the south. Run over another yellow grate. Follow the tunnel and jump into a
water hole. Swim south and pull up into a room to kill two
crocodiles. Use the crowbar to open the north gate. Run down the tunnel
and enter the room for secret #3. Step on the
corner tile to stop the spikes and then climb the ladder on the west wall. Get
into the alcove and turn around. Jump to the ledge at the east wall. Go north
for crossbow explosive ammo and the crossbow.
Return to the room with the water hole.
Use the token in the post and spikes stop behind the west gate. Use the crowbar
to open the west gate. Jump over the spike pit and steam trap. Stand in the
doorway to kill two thugs and two crocodiles in the next room. Use the crowbar to open the gate at the west
wall. Enter the tunnel and the level ends.
Level 2 - The Cave Part One
You drop into a tunnel and face a
slope. Slide down and jump over the white tile. Then slide and when you land on
a block, run forward before a spike ball crushes you. If you land on the
breakable tile, get off quickly or you drop into a lava pit. Go to the
north-east wall and pull the wall switch. The gate opens in the north-west
corner. The block that the spike ball landed on also drops. Quickly run into
the open gate before the timed gate closes. Go down the tunnel to face three
tunnels. Two are blocked so enter the east tunnel.
As the tunnel turns to the north, you
are attacked by a bat and two Yetis. After they are gone, continue following the tunnel and drop into
a hole. Follow the tunnel and pick up a shotgun. The tunnel ends in front of a wall
switch. Pull the wall switch and run back to the three tunnel area. The north
tunnel is open so pull up and go into the left alcove. Press the pushbutton on
the wall and go to the west tunnel that is now open. Go to the back and fall
into a hole. Pick up the Guardian Key and return to the north tunnel. Step on the breakable tile and
fall into another tunnel.
Kill a dog and continue down the tunnel in a room.
Use the Guardian Key in the receptacle on the west all. Exit and see that the
entrance tunnel is blocked, but a ladder has appeared in the west tunnel. Climb
the ladder and pull up. Hop onto a south ledge for a large medipack. Drop into the
water for Uzi's and pull up to the south ledge. Run down the south tunnel to face
a lava pit and kill the two bats annoying you. Run over the breakable tiles to the far ledge.
Follow the ledge into a tunnel and kill
two dogs. Then kill an attacking Yeti. Continue down the tunnel into a room and an earthquake happens.
The tunnel behind you is blocked and a lava stream cuts the room in half. Go to
the north-east corner and step on a tile to raise a block on the other side of
the lava. You also get a cut scene of a gate opening. Grab the ceiling and
monkey swing to the other side of the lava. Climb the block and see another
closed gate in the west tunnel.
Turn around and pull up into an east
crawl space. Follow to a room with a flooded floor. Use the floor lever and go
back to the west tunnel. Run through the gate and the gate closes. It may have
been timed. In the next room are a gate, a switch and a lava pool. Monkey swing
to the south wall. Pull the wall switch and monkey swing back through the open
gate. The next gate opens as you approach it. Go down the tunnel and the next
gate opens. Three Yetis enter the tunnel and attack. They are hard to kill in tight
tunnels.
Get into the next room and follow the
tunnel in the west wall of the pit. Pull up to a large room with a deadly
floor. Kill the dog at the west wall. Walk forward to where the floor tiles change.
Look to the ceiling for good tiles. Stand jump to the west and then stand jump
to the south. Go to the wall and west again into the hole. Go south and climb
the wall ladder to the top. Pull up for secret #4. Kill two dogs and
pick up revolver ammo, grenade gun, and a small medipack from the ledges. Climb back down the ladder.
Go into the west tunnel and kill a Yeti and a dog. Enter the room and most of the floor
tiles are deadly. Look to the ceiling so see which tiles are safe. Start by
doing a run and jump to the north and pull up into a tunnel. Run down a tunnel
and kill a dog. Jump to the safe blocks in the lava to get to the east ledge. You
get secret #5, grenade normal ammo, and Uzi ammo. Then use the safe blocks in the lava to get back to the west
ledge. Go back to the room and jump the safe tiles to get to the tunnel in the
south wall. Run down the tunnel and the level ends.
Level 3 - The Cave Part Two
You fall into a shaft and land in a
pool of water. Pick up the Ba Cartouche from the water. Notice that the compass is missing. Climb the
ladder beside you and get into an alcove. You get secret #6 and red shotgun shells. Get back down to
the water and go up the stairs. Pull up into a room overlooking a lava lake.
Jump to the safe column and then jump and grab the back wall. Climb down,
release, and grab the edge to pull up into a tunnel. Run to the end for secret #7 and blue shotgun shells. Exit and climb the
ladders to shimmy to the left where you can drop onto a safe ledge.
Follow the tunnel and pull to the right
into a wide tunnel. Go to the end and back flip up the ramp. Then run forward
and jump to the left to avoid the rolling spike ball. Go back to the top of the
ramp. You see a block to the right side. Jump over that block and run around
the ledge counter-clockwise. Jump over the two tiles that look like spike
traps. When you return the block is down. Use the Ba Cartouche in the
receptacle and hear a gate open in the pit below you.
Get into the pit but before you go into
the open gate, look to the right side for a reach-in switch. Use the reach-in
switch but I do not know what it did. Enter the open gate and the gate closes
behind you. Follow the tunnel to a room and kill two raptors. If they bite you,
they are poisonous. In one corner of the room is a burning pedestal. Pick up a Guardian Key from the floor and
climb the ladder. Pull up to a wide tunnel. Follow the tunnel and run over a
blue floor area. Turn and go back down the ladder to the room. The fire is off
so pick up the large medipack. Climb back up the ladder and continue down the tunnel to another
room with a lava pit.
Follow the ledge to the right and at
the end, use the Guardian Key in the receptacle. You hear a gate open. Jump the
columns and enter another room. Go through the open gate and it closes behind
you. Step into the right alcove and the wall descends. Kill the bat and step on the last colorful tile and
an earthquake happens. Go back to the first colorful tile and notice that you
can now pull up into another tunnel.
Pull up to the left side of the fire.
Run to the back wall and the fire will go out. Now follow the tunnel and you
get a flyby around the tunnel. Jump the lava pits and use the floor lever.
Reverse your tracks and see that a wall has descended to reveal another tunnel.
At the end, you face a lava pit and spike balls are falling from the ceiling.
Use the floating platform and a semi-invisible floating platform to get to the
far ledge. Go to the left to kill two dogs and enter a room. Use the floor lever and return to the ledge.
Kill another dog and go to the end to enter the open gate.
The pedestal near the window is empty.
Go to the back and up the stairs. Pull up into a room and the block rises
behind you to block any retreat. Kill the dog that attacks and watch out a lave pit
in front of you. If you go into the corridor that the dog came from, you will
find a crawl space and a gate. Go to the opposite corner and look to the upper
right for a place to pull up to the second level. Follow the tunnel to kill three bats. As you enter above the room, you
should see a tunnel to you right. Go to the end of that tunnel and you hear a
gate open. Jump down and kill a dog. Go to the crawl space and get in. At the end, the gate opens for
you.
Stand up and climb the ladder. Pull up
into a cave and go forward around the columns. Kill a bat and enter another section to kill two dogs. Continue and enter an open gate and
kill a dog as the gate
closes behind you. Start down a tunnel and two raptors attack. I fired a
few pistols shots and they disappeared into the tunnel walls. Go forward and
the gate closes behind you. You enter a room where the raptors were located.
Climb the ladder and pull up into a wide tunnel. Run down the tunnel and the
level ends.
Level 4 - Bo and Luke Duke
You drop down to the floor with a
closed gate behind you. Go forward and loop around to the right to press a big
button on a wall. Go to the opposite corner of the cave. Pick up crossbow explosive ammo from a
pedestal and get into the tunnel in the nearby wall. Go to the end and climb
the brick wall. Pull up and do not back flip, as there are spikes behind you.
Go to the corner and push a tower forward one tile. Go back by the entrance to
jump into an opening to get to the other tunnel. Pull the tower back one tile.
Back through the opening to the other side of the tower and push it forward
onto two green tiles and into the corner. The spikes opposite the entrance are
gone. Go there and pull the tower towards you one tile. Get behind the tower
again and push it to lower more spikes. Then continue pushing the tower onto a
final green tile in the corner.
Go up the ramp and pull up through the
green leaves in the upper left corner. Drop down the other end of the tunnel.
Kill three thugs and a skeleton. One of them drops red shotgun shells. Hop onto a corner block for crossbow explosive ammo. In other
corner is a tunnel lined with small round columns. When you get to a skeleton
on the ground, go left into a large room with a closed door and a pool in the
corner. Look around for an opening with two towers in it. Pull the first tower
out into the room. Move the second tower to the back wall and pick up a large medipack. Then dive into the
pool and follow the underwater tunnel to pull up onto a ledge. Drop into the
pit and get into a tunnel. Follow the tunnel to the end and press a big button.
You get a cut scene of the door opening. Go back to that door and enter it.
The door closes behind you. Do not
climb the rocks at the walls, as the rocks are fire traps. There are two closed
doors and an opening. Enter the opening and hear an explosion. Go to the end
and fall into water. Pull up to the nearly ledge and go down a tunnel to use a
floor lever. You hear a door open. Exit and follow the ledge to the open door.
Kill a thug and pick up a
Horseman's Gem from a pedestal. Press the big button on the wall and exit back
to the water. It is now dry so get into the pit. Use the floor lever in the far
corner before you climb the wall back to the surface.
Kill two skeletons and enter the open
door to the left. Jump over a pit and hear a door open. Follow the tunnel and
collect three thugs to kill. As you turn a corner the camera view changes. Go forward
and fall into a hole. Go to the end and pull up too the left side. Go forward
and into a left opening for a small medipack. Continue and Lara looks up at a door. Pull up into a green area
behind the open door. Run down the tunnel as the door closes. Pull up again to
the left side. Run to the end and jump over a hole and pick up a large medipack.
Drop into the hole and follow to see a
burning floor lever and some water. Dive into the water and surface into a
tunnel. Go to the end for a Horseman's Gem and push the big button on the wall. Swim back and the fire is
out. Use the floor lever and the door opens beside you. Exit and run back
through the tunnels and jump the deep pit to get back to the outside area. Go
left and use the two Horseman's Gems to open the door.
Enter the corridor and run to the end.
You fall into a hole and drop into some water. Pull up onto the nearest ledge.
Look to a wall by the water for a small depression. Stand in it and you are
knee deep in leaves. Stand in the center and pick up the unseen Music Scroll. Go to the front of
the temple and look to the right for a green wall. Climb the green wall and
shimmy to the right and back flip onto the temple roof. Go to the back for secret #8, revolver, grenade flash ammo, and a large medipack. The statistics secret count went from 7 to 215 for some strange
reason. As you run to the front of the roof and back again, the secret count
changes each time.
As you face the back of the roof,
safety drop to the ground on the left side. You should land beside the music
scroll receptacle. Use the Music Scroll and the door opens at the back wall.
Run into the tunnel and the door closes. Run to the closed doors ahead of you
and the level ends.
Level 5 - Still to be found
You start in a very dark tunnel. The
compass is back so go north and the door opens. You can see a closed gate and a
high jump switch. Go into the dark east tunnel and pull down a jump switch near
the end. Go back and a block has risen under the first jump switch. Go there
and pull the jump switch down to open the gate. Enter the gate and kill two guards. Go north and pull back a dead guard.
Kill the guard that appears and then enter the crawl space. Pick up a large medipack and exit. Go east
and then north around the corner of the building.
Go north and see an east tunnel. Kill two guards that approach you from the tunnel.
Pick up revolver ammo and a small medipack. Enter the open area and go around the wall to the south side to reach
the opening in the east wall. If you run straight across the area, many sentry
guns and guards shoot at you from the high walls. Enter the water and swim into
the south-west corner. Pull up on the other side into a tunnel. Continue to
dive into more water and swim north.
You pull up into an outside area with
many trees. Go north through the trees and kill three guards. Pick up a small medipack and blue shotgun shells. Pull back the dead
guard in the north-west corner for a large medipack. Go into the large opening to kill a bat and a guard. Drop into a corridor and go east.
There is a tunnel in a north wall but it is a dead-end. Go up the ramp and the
door opens for you. Enter the area and go south and look for a crawl space in
the east wall. Follow it to a room with a pool and kill a bat.
Dive in and swim to the south-east
corner and pull up to a ledge. You can climb the ladder to reach a dead-end
room. Dive in and swim into a north tunnel. Swim north and up to pull up into
an outside area. Kill two guards and enter the tunnel in the north-east corner. Slide down the
slope and fall into a room of water. This is also a dead-end. I read the
reviews at this point and it seems that this is the end and there is no actual
end trigger. So I just quit the level.
26-jun-2006