Egyptian Adventure

Level by Samu Himanem (June, 2006)

Walkthrough by Harry Laudie


Slide
down a slope and jump up to grab a climbable wall. Climb up and shimmy to the left to drop into a tunnel. Go to the end and use the floor lever. Go back to the slope and slide down backwards. Grab at the end, pull up, back flip and roll to catch the open door ledge. Pull up and get a flyby of the large room. Shoot the vase in the south-west corner for a large medipack. The other three vases are empty. Go to the north-east corner and pull up into a tunnel in the east wall. The tunnel is hidden by green leaves. Go to the end and fall into a hole. Go north and face a spike trap. Go to the edge and hop back. Take a running jump when the spikes are down. Then take a stand jump when you land and you should make it over the spikes. Use the floor lever and get a cut scene of a door opening. Use the same procedure to get back over the spikes. Exit back to the big room.

 

The east doors are open. Go to the end to a hole in the south wall and slide down a pole. Run down the tunnel, and get a flyby of a room with a deadly floor. Go to the south end of the ledge. Stand jump to grab the edge of the first slope. Pull up, slide, jump, and roll to land on the second slope and slide down backwards. Pull up, back flip, roll, and grab the next slope. Shimmy to the left as far as possible. Pull up, back flip, roll, and use a right curve and you should land on the corner of the block to the north. This is hard because if you do not release the keys, you run off the ledge onto the deadly floor. Grab the ledge and shimmy to the right. At the end, pull up and back flip only. You should clear the slope behind and slide down backwards. Grab the edge, pull up, back flip, and roll to grab a ladder. Climb up onto the east ledge. Pick up Cartouche Piece 1 from the pedestal and get a cut scene of a door opening. Go south to the end of the ledge and climb down a ladder. Enter a tunnel for secret #1, Uzi ammo, and small medipack. Climb back up to the ledge. Go to north corner and jump the three slopes to grab the ladder at the west wall. Pull up and go back through the tunnel. Climb the pole and exit back to the big room.

 

You are ambushed by five ninjas. When they are gone, enter the north doors. Go to the end and go the tunnel in the west corner. Go down the stairs and enter a small room. Go to the north-east alcove for Uzi ammo. Give yourself full health and hop into the middle north alcove. You catch fire as you pick up Cartouche Piece 2. Hop back and roll in the water to put out the fire. Exit back to the big room.

 

Enter the west door and go to the end. Go down the stairs in the south corner. Continue and get a flyby of the room ahead and the many spike traps. Go to the opening and look north. You have to angle a jump from the opening to the colorful column in the north corner. You grab a crevice and shimmy to the left to pull up into an alcove. From there, jump to the central structure and climb down a ladder to the floor. The author's notes states that this is a hard jump. It was easy compared to the spike jumps. Go to the doorway and see blocks with spikes and a closed gate. I stood just before the open doorway. Then side flip to the right and stand jump forward to grab the edge of the second block with spikes. Pull up and run and jump to a safe block. I lost health but survived. For the next block, run and jump at an angle to the spike block. Then run while turning and jump to the block at the north wall. Then it is an easy jump to the west block and a tunnel. Grab the pole and slide down. Turn so you face south. You have to adjust your height so that you can back flip and roll to land on the spike block when the spikes are down. Then stand jump north to a safe block. You get a cut scene of the gate opening. Two stand jumps to grab the pole and climb back up. Do the run, jump, turn and jump to a safe block. The next is very difficult. Stand jump to the first block and stand jump to grab the edge of the second spike block. When the spikes pop up, pull up and side flip to a safe block. After many tries it worked with a large health loss. I would think that it should be possible to jump from the tunnel exit with a left curve and grab the block at the structure exit before the open gate. I came close but I never actually made it that way.

 

Jump west into the tunnel and the gate closes behind you. This is a maze and here is an attached map.

 

 

The arrows show the entrance at the bottom and exit at the left. The "F1" to "F5" are the five floor levers that must be used to open the gate "G". Each time you use a floor lever you get a cut scene of the gate. After the last floor lever, you see the gate open. The other items are "Uz" for Uzi's, "Ua" for Uzi ammo, and "Sc" for the secret #2 and a small medipack. For the secret you have to grab the ledge and shimmy to the left over the deadly floor. The red squares are deadly fire pits that must be jumped over. They are usually around a corner and are hard to see in the dim tunnels. Go to the gate and enter the tunnel and the gate closes behind you.

 

Climb the pole and back flip at the top into a short tunnel. Go south and face a large deep pit. Go west to the statue and notice a blue square on the north wall beside it. Turn south and run, jump, and grab an invisible ledge where the blue squares would meet. Turn east and slightly south. Run, jump, and grab an invisible ledge where the red squares would meet. Stand jump to the south-east onto an invisible ledge where the yellow squares would meet. Turn south and slightly west to run, jump, and land on invisible ledge where the green squares would meet. Then stand jump south to the ledge. You can read the author's notes for a better explanation of this procedure.

 

Enter the tunnel in the south wall. Follow the tunnel and shoot the vases in the alcoves. One vase hides a small medipack. Another vase hides a receptacle. Make the Ba Cartouche and use it to open the gate to the east. Enter the gate and get a flyby of a large hall with a deadly floor. Hop into the three alcoves in the north and south wall with the fancy tiles. This raises three columns in the deadly floor. Jump the columns to get to the east side. Pick up the Eye Piece and get a cut scene of a gate opening. On the east ledge, two ninjas emerge from the gate but you can shoot them while they are jumping the columns towards you.

 

Jump west to the first column. Then turn north and jump to grab the column at the wall. Climb up and enter the tunnel behind the statue. You get secret #3 and a large medipack. Climb down the column to the second wall tile over the slope. Back flip onto the column in the deadly floor. Jump the other two columns and go north to enter the open gate. Follow the tunnel and go up some stairs and kill a ninja. Jump over the pit and turn north. Side flip to the slope and jump forward to grab the crevice. Shimmy to the right and around the corner to pull up. Go east and kill the ninja on the other side of the pit.

 

There is a lower block in the pit that you can use to jump and grab the lower ledge on the opposite side. Follow the corridor and jump south to grab a slope. Pull up, slide and jump to a ledge. You are in front of a closed gate. Turn east and jump the pit. Follow a tunnel to a small room. Pick up Uzi ammo and use the floor lever. Go back to the open gate and kill a ninja. Enter the south tunnel and drop to a ledge. You have to run and jump onto a column and turn left to jump and grab a crevice. Of course, the column has spikes on it to make the jump harder. I found it easier to stand jump and grab the column with spikes and shimmy to the left corner. When the spikes go up, pull up, turn and jump to grab the crevice. You lose about half your health. Shimmy to the right and around the corner to pull up.

 

Turn south and face slopes and spikes. Stand jump to grab the first slope. Pull up and immediately stand jump to the grab the next slope. Time a pull up, slide, jump, run and jump over the spike column to grab a crevice on the south wall. Shimmy to the left to another slope. Again, time a pull up, slide, jump to the spike column, and stand jump to a safe ledge. Enter the tunnel in the south wall. Follow it and kill a ninja. Drop to a lower ledge and face another trap. Stand jump to grab the slope. Time a pull up, slide, jump, stand jump over the spike column to grab another slope. Pull up, slide, jump, and grab a crevice. Shimmy to the left and go around the column. Continue to shimmy to the left as far as possible. Pull up, back flip, roll and grab a crevice on the opposite wall. Shimmy to the left and pull up into a tunnel. Run south up the stairs towards the exit and the level ends.

 

07-jul-2006