The Secret Gate 1 - Desert
Temple
Level by Luke (July,
2006)
Walkthrough by Harry
Laudie
You
start in a desert valley under the bright sun. Go south and notice a trap door
behind a tree in the corner. Loop around to the left and then run north to more
ruins with a trap door. Return south and enter a south-west area with a jeep.
Kill the man and woman
that are shooting at you. Go behind the jeep to pick up flares. Go south and use crouch to pick up a large medipack from the broken box next to the
campfire. Go back north to the ruins now that there are no enemies to sneak up
behind you. Go the middle of the ruins and pull out a block to the east. Go
behind the block and find a wall button. Press the wall button and the trap
door opens to your right. Climb down the ladder and the wall to enter the tomb.
Go to the west wall for flares.
Go to the north wall and find a crawl space under
the wall torch. Crawl north and take the first west branch to the end to find flares. Return and continue north. Take the second
west branch to find secret#1 and Gold Bars. From there continue north and west to
enter a large room with a walkway on fire. Turn around and kill the scorpion that was behind you. Run over the walkway and
the flames go out before you. On the other side you see a closed gate to the
west. Kill the two ahmets in that area. Shoot
them in that area and do not go back onto the walkway. If you go back onto the
walkway, the fires start again and will not go out. In the south-east is a
closed gate. Go to the north-east corner to pull down a jump switch to open the
west gate. Enter the gate and go north into a pool for a large medipack. Then go south to save in front of a
timed wall switch. Pull the wall switch and side jump to the left. Stand jump
forward three times and use the left curve on the last jump to get you out of
the way of the floor blade. Pull up to the wall and you slide down a little.
Jump to the block with the spiked bags. Run forward and off the edge and into
the open gate.
Use the floor lever and get a cut scene of a block
rising near the entrance. Go north for small medipack
and flares. Go south to step on a tile to open
the closed gates. Exit the gates and pull down a jump switch on the south wall
to raise a block on the other side of the spike bags. Go though the spike bags
to the raised block. Run and jump into the opening. Aim to the left of center
so that when you land on the other side, you are out of the way of a floor
blade. Jump over the floor blades to get back to the walkway. Now sprint back to the entrance and the
fires start again. Climb the raised block and pull up to an upper east ledge.
Hop back as a spike ball rolls towards you. Climb again and run and jump to a
north ledge. Pull down a jump switch on the west wall. This retracts the spikes
on the first ledge. Go back there and pull down a jump switch located where the
spikes. You get a cut scene showing a fire emitter stopping at a wall button.
Run and jump to the ledge in the north-west. Run
and jump to grab the ledge in the south-west. Do not pull up but shimmy to the
left and then pull up. Wall darts will start but they cause less damage than a
spike ball on your head. Run and jump to grab the ledge to the north-west.
Shimmy to the right and pull up out of the way of the spike bags. Run and jump
to grab the north ledge. Shimmy to the right before you pull up. Go to the
south-east to press a wall button. This stops a fire emitter at another wall
button. Carefully jump back to the south ledge. Then jump to the far south
ledge with a wall button. Press the wall button and the gate opens below you.
Safety drop to the ground and enter the gate. Press the wall button on the west
wall and a trap door opens. Drop into the tunnel and go south.
Push a movable block to the end. Enter the east
tunnel and push a movable block once. Go to the side and push the block to the
north to reveal another tunnel. Follow the tunnel to push a block north once.
Then go to the side and go to a second movable block. Push that block to the
east. Go back to the first block and push it to the north. There is a new
tunnel in the east wall. Walk through the steaming water and enter another east
tunnel. You have to pass four very fast moving door blades. At the end follow a
crawl space to pick up a small medipack. Enter
a south tunnel and start climbing the blocks. At the top kill two bats and look south over a spike pit. Run and grab
the rope to swing over the spikes. Kill two bats
and pick up the Desert Star 2 piece from the
pedestal. Get into the south alcove and climb the east wall. Pull up into an
underground chamber. Crawl to the south-east corner and pull the wall switch. A
trap door opens behind you. Go there and pull up on the east side. Then back
flip and jump back to the starting area.
Return back to the area with the jeep. Go through
the south passage and get a flyby of the temple. Go south towards the temple
and kill the two vultures that attack. There is
a closed main gate to the south. In the south-west side of the temple is
another closed gate. To the east is a water pool with a closed trap door. To
the far east there is another closed gate. Go to the temple area and see two
statutes of an ibis. Go to the east side of the east ibis and look up above it.
You should see a jump switch. The wall to the right of the ibis is climbable.
Climb up and pull down the jump switch. You get a cut scene of the trap door in
the east water pool opening.
Go to the east pool and dive in. Go north and go
pass a closed gate to the west. Enter the next opening to the west and follow
the underwater tunnel. In a very long underwater tunnel there is a place to
surface for air. Continue and you come to a T-junction with the closed gate to
the east. Go to the west to pull an underwater lever to open the gate. Swim
east and pick up the Desert Star 1 piece from
the floor. Exit the gate and swim back south to surface in the ruins. Dive back
into the water and swim north. Go pass the closed gate to the east and skip the
next two openings. Enter the third opening and swim east. At a T-junction swim
to the south. Follow the tunnel and you get secret#2 and
a Golden Skull. Pull the underwater lever on
the west wall to open the underwater gate. Swim out the open gate and go south
to surface back at the ruins.
Go west to the temple doors. Make the Desert Star
and use it in the receptacle to open the temple doors. Enter the temple and the
doors close behind you. Go to an alcove in the west wall between two doorways.
Watch out for spike traps on the floor. Pull down the jump switch on the north
wall and hear a trap door open. You will also see two
snakes slithering around the floor. Do not shoot them yet. Go south and
find a water pool. Dive in and swim into the open trap door in the corner. Swim
down a tunnel and avoid the water snake. Swim
down another hole and swim near the bottom of the tunnel to avoid the scissors
traps. Pull the underwater lever at the end and get a cut scene of a door
opening. Swim back and surface in the pool. If the snake followed you, you can
shoot it from the ledge. Go to the west wall for the open door. Enter and three ahmets run outside. The ahmets will attack and
kill the snakes. Only when the snakes are gone, will the ahmets start to attack
you.
Enter the room and go to the south-west corner.
Follow the crawl space to a large room with sloped blocks in a deadly pool. Go
to the south-west corner and find some stairs. Follow the stairs and kill an ahmet. Continue up the stairs to emerge onto a ledge
above the pool. Go north and stand at the middle of the green plant. Face east,
crouch and shoot. You will break a vase on the east ledge and the gate in the
east side will open. You could use binoculars to see the vase before you shoot
it in case you have trouble finding it. Get down to the ground floor. Stand
jump to the east to grab the top of a sloped block. When the fire emitter
starts to diminish, pull up, slide, jump with a left curve, slide, jump to the
fire emitter that is temporarily off, slide, jump to the east, and a final jump
to the east floor ledge.
Go east and enter the open gate and get a flyby of
the area. Go to the center platform and kill an ahmet. Notice a trap door to the east side of the
pillar. Shoot a brown vase in an east alcove for a small
medipack. Go to the south-west corner and look to a south-west alcove
with a green plant in it. Jump to the south ledge and then jump into that
alcove. You get secret #3 and pick up Gold Coins. Go back to the entrance gate and look
north. You should see a tile that has a lighter color than the other tiles.
Move the large vase from outside the gate onto that tile. You hear the trap
door drop. Go to the pillar and it is climbable. Climb the pillar and go
through the trap door. Pull up to an upper platform and see a floor lever and
many cages around the perimeter.
Use the floor lever and all the gates open on the
side wall. Kill two vultures that fly in to
attack you. Jump to a north-west cage for a large
medipack. There are two cages with ahmets. Kill the two ahmets and jump into the two cages to press wall
buttons. The two gates on the east ledge open. Jump to the east ledge and enter
the tunnel. Enter a T-junction and hop back as a spike ball rolls in front of
you. Then go north and jump the pit that the spike ball fell into. Go to the
end and press the wall button on the west wall. You get a cut scene of the gate
opening at the west wall. Go there and enter the open gate. Pick up the Delivery Stone from the pedestal. Get down the ladder and go to the north-east
corner. Go through the tunnel to another room. Kill two
ahmets and look near the south wall for a wall button. Press it and the
west door opens. Exit and go the west side of the central structure. Use the
Delivery Stone and the cage lifts. Pick up the Greek
Scroll and read it.
"Once there was a gate near this temple,
A mysterious secret gate in the sands of the
desert.
Only the priests of this temple knew about it,
but now that I had examined their writings,
I know why they kept their secret.
Don’t try to find the gate.
the search will bring you nothing but death."
Pull the wall switch behind the pedestal and get a
cut scene of the far east gate opening in the outside area. Move to the right
and pull up to the top of the structure. Side jump to the breakable yellow
tiles and run and jump to grab another breakable tile in the east. Shimmy to
the left and pull up. Run and jump to a breakable tile in the north-west and
then run onto the column. Pick up a large medipack.
Jump down to the west to avoid the spikes. Go west and out the open door. Turn
north and run back to the starting area outside of the temple. Go to the small
island in the shallow water. It has an ibis statue next to a tree. The tree is
a climbable pole. Climb the pole and back flip to the roof of the west
structure. The roof is sloped so you have so adjust the angle to land on the
flat corner area of the roof. Go to the west side of the structure. Stand jump
and grab the column in the north next to a fat tree. Pull up to the top and
pick up a torch in the leaves.
Drop to the ground and go north to the campfire.
Light the torch and return to go east to the open gate. Light the wall torch
and the next gate opens. The vase on the ground is empty. Go to the end of the
valley and get onto the motorcycle. Drive back to the beginning of the level.
You see a sign saying "Wadi Town 4 km". Drive north up the hill and
down into a valley on the other side. Drive north down the valley and the level
ends.
27-jul-2006