Lara’s Return
Level: Hokolo.
Walkthrough: Dutchy.
The Caves.
Grab after the slide and drop onto a block in a deep dark cave,
drop/hang from the E side of it and climb down till you hang at the crevice,
drop/grab and get yourself some Flares. Climb out again and down the E
side, to the lowest point R, from where you can backflip into a crevice behind,
follow down to the other side and get into the small CS, go on to the spot
where you can stand up in the corner, just before the R hand turn, the next
part has Beetles coming out of the dark, light a Flare and go straight,
L and around the corner one block down, the Beetles will disappear, so go back
and look for a ½ MP and Flares. Now follow the passage from which
you returned and come to a high Cave.
Climb the wall, just past the first triangular block L and go up to the
very top, go R a bit to climb into a triangular shape of the ridge above,
backflip/roll/grab the ledge behind, next to a CS, get in there and up the
Blocks L, a Skeleton will come for you, so be quick and grab the Ammo
and Crossbow and arm yourself with it, blow the Skeleton away and go
back out to the cave, from where you come out, runjmp with a L curve to the
ledge E, so you slide of backwards, go R and pull up on a triangular ledge,
jmp/grab up to the wall in front of you and go up all the way, along the E
wall. Backflip to land on a ledge and grab the S wall, go up R along the slope
and drop on the top of it, runjmp/grab the other block on this wall and go
inside there to find a ½ MP, go out and jmp back, turn R and jmp/grab
the S wall, R of the entrance, climb up and L, up as far as you can go and
backflip to a passage behind, get into the passage, follow around to the cave
again and drop onto the slope, so you slide forward to the Spikes,
jmp/grab the ledge in front in the last moment. Pull up and runjmp with a grab
into the SW passage, go up the ladder and go on to a room with a view L, grab
the extra Crossbow in the window and go on to the corner of the passage,
look up R and spot an alcove, get in and grab the Hathor Effigy, go down
and to the room with the Stone pillars.
The Room with the Stone Pillars.
Drop down in the N and
find the Ornate Handle on the floor, climb back on the ledge and jmp to
a pinkish pillar with a ½ MP, standjmp to a pillar NW and jmp along the
W side pillars to the SW, jmp to the block where you can place the Portal
Guardian (Effigy+ Handle combined) to open the door. Jmp in and drop to a
lower floor, runjmp over the Spikes and Burner to the N side and
climb the wall just past the steam, go around the R hand corner and drop into a
lower ledge, climb the W block and look into the dark NW corner, a MS leads to
it, jmpgrab the ceiling and go into that corner, you go around into the Sloped
room.
The Sloped Room.
Drop onto the slope as
soon as you come in and slide/jmp, keep jmping till you are over the first part
of the water below, (in the deep part of the water is a closed UW door for
later) grab the other sides edge as you slide down, shimmy all the way L and
pull up, start jmping again till you land on the safe floor. Crawl under the
Dart trap to get a ½ MP and open a door in the reach-in holes. Go into
the door and follow the green passage all the way to the end, get theMP
and turn around, shoot a Skeleton coming at you and enter a Pool room L.
The Burning Pool.
A Demigod will come
from the L so go L and take him out fast, follow the ledge to the end and get
the ½ MP, walk into the pool and swim to the SW corner (the water is
burning at some spot, great view when you swim through, costs you a bit of
health, but looks good.), swim at the surface and onto the shallow triangular
flat part of the bottom and you can climb out, go L and hop on the block in the
water on this side, check the health and jmp to the burning ledge N with the Ornate
handle and run off fast as you catch fire. Go out in the SW again and open
the doors with the Jmpswitch, go in over the Spike pit and follow the passage
to where you can jmp up in an upper room, get the Hathor Effigy and a ½
MP and go back to the Pool, Beetles on your heels, jmp the pit and go
place the Portal Guardian in the W alcove. This will open that UW door
in the Sloped room, but you have to go a bit around getting back in there.
Go into the S Beetle passage again and run to the Scissors E, go through
and go down the passage, slide and drop back to the start of the level, get
into the CS under the passage you just came out of and get the ½ MP in
the end, go back and now follow the whole route back up the High cave to the
Stone pillar room and to the Sloped room, now you can jmp N from the block at
the MS and slide into the water, swim down into the shaft and to the lowest
point, up in a shaft and get some Ammo, drop back and swim into the N
tunnel, stay high up as the floor is burning and come out into the Scarab
rooms.
The Scarab Rooms.
Swim L and stay close to the bottom to find the Crowbar, a Gem
and the Hathor Effigy (against the sloped part of one of the pillars)
Get out of the water and shoot a Demigod, look on the Fountain for the Ornate
handle, then go up the sloped side of the room to get Ammo and MP,
pry the 1st Black Scarab off the wall and shoot a Harpie bird. Go down the slope to
the lower part of the room and get some Goodies out of the boxes. Place the Portal
Guardian to open the doors next to it, go in and find a Ladder in a shaft
L, go up and to a place where you meet some Skeletons, look for a
Jmpswitch in the W room and take some Goodies from the Sarcophaguses and
in the passage with the steps, you can drop down into a lower green passage,
get the 2nd Black Scarab, go back up and to the room down the shaft. In
this room you can shoot a box for a ½ MP, get the 3rd Black Scarab
and a Secret, some Ammo. (It’s the first time I heard the Secret
sound, maybe there were more Secrets?) There is always the possibility the Beetles
come out, as they did on several occasions with me, just run out of the room
and they are gone. You can runjmp over the flames to the Sarcophagus, from the
S side and get the 2nd Gem. A Demigod starts shooting, sidejmp R
and roll, shoot the fool.
Danger Alley.
Open the E doors with
a Gem and be careful in this passage, there are Spiketraps and Darts,
Beetles and a Demigod, go back as soon as you see the Beetles and
out of the room, back into shoot the Demigod and have another go at it. Crawl,
get the ½ MPs, go to the end and place the 2nd Gem, the Scissor door
opens, go to the pyramid and place the 3 Black Scarabs (yes, you only
need 3) and walk in to get the Pharos Pillar, go place that E and look
behind you, a Magic bridge appeared, go up, climb up E in the blue rays and see
the beautiful Sky, some say this is a Sunset, but in my book the sun sets in
the W, not in the E, great view nevertheless and the end of a fine level.