Egyptian Adventure - Part 2

Level by Samu Himanen (July, 2006)

Walkthrough by Harry Laudie


You
start by sliding north into a valley. Go to the north wall and back flip to the east slope. Jump forward with a right curve and you will land on the upper ledge. Go north and face a deep cave with slopes. Run and jump to the north-east slope. Roll while you are in flight and jump when you land on the slope. You bounce forward to the west to grab a crevice. Shimmy to the right and pull up into an opening. Jump to a lower column to the east. Pick up a shotgun and jump back into the opening. Run and jump to the east slope to bounce up and grab the ceiling. Monkey swing to the north corner and face the east wall. Release and drop to grab a slope. Pull up and back flip into a tunnel. Follow the tunnel to slide down at the end. You slide into a sandy area and see a temple in the far north.

 

Run north and into the temple. Take either entrance since they meet inside. You arrive in a room with a closed door and two receptacles. Pull the chain and get a cut scene of a gate opening in a sandy area. Go back outside the temple and kill five dogs. Go to the east wall and find an opening. Go north until you find slopes on the east wall. Face west a to the large flat rock. Back flip on the east slope, and jump with a left curve to land on the large flat rock. Go south and then run, jump and use grab to glide into the east wall opening. Follow the tunnel to emerge into the sandy area with the open gate to the east.

 

Drop into the valley and enter the east tunnel. When you see a white and gold tile, save the game for a very tight timed run. Step on it to open a gate in the far east. Start at the end of the ledge. Stand jump, stand jump, and run and jump to hop on the higher ledge. Run off the end and hop back. Run and jump to the next block. Move forward a little and stand jump into the open door. If you have to grab anywhere you have lost. Pick up the Guardian Key from the pedestal. Go west and the gate opens. Jump the pits back to the west. Go back through the sandy area and the tunnel. Slide down into the temple area and kill two dogs.

 

Go back to the east wall and use the slope to get onto the large flat rock again. Go south and this time jump to the south-west rock. Jump to the west rock and go around to jump to the north flat rock. Go to the end of the flat rock and run and jump with grab into the opening in the west wall. Follow the tunnel to another sandy area. Get down and go west into another tunnel. At the end you see a deadly floor with spikes on the slopes. This required more luck with your start timing than any skill or intelligence. Face the room and run and jump to the left slope when the spikes just pop up. You should clear the first spikes and start jumping between the two slopes. Keep jumping with a right curve to go to the west. If you are lucky with the timing, you will land on the right slope when the spikes are down. And you will be on the left slope when the spikes are up.  Continue jumping the slopes to get to the west ledge. Pick up the Guardian Key from the pedestal. The decent thing to do here would be to turn off the spikes for the reverse trip. No luck. Save your game and suffer the spikes again on the trip back. Go back through the tunnel and kill a dog. Use the blocks to jump into the higher tunnel. Drop back to the temple area and kill three dogs.

 

Go into the temple and back to the room with the closed door. Use the two Guardian Keys and the door opens. Go to the open door and save the game. Slide down and just before the end of the slope, jump up and grab a ledge. Pull up to get secret #1. Go to the end for red shotgun shells. Ext and safety drop onto another slope. You slide into a dark room. There are twelve openings in the room. You entrance opening will be called #1. Number the openings from #1 to #12 going clockwise.

 

Opening #1 is your entrance.

Opening #2 to your left has an exit slope.

Opening #3 has nothing.

Opening #4 has nothing.

Opening #5 has a closed gate.

Opening #6 has nothing.

Opening #7 at the south wall is a closed gate.

Opening #8 has a closed gate.

Opening #9 has nothing.

Opening #10 has flares.

Opening #11 has a tile that opens the gate in opening #5.

Opening #12 to your right has nothing.

 

Pick up the flares and step on the timed tile in opening #11. It is another tight timed run. Go at an angle so that you can sprint to opening #5 without hitting a wall. Get into the opening and the gate closes behind you. When you make it, climb the ladder at the end. Pull up and pick up Cartouche Piece 1 from a tile. This is another tight timed run, so save again. Follow the tunnel north for a few turns. Sprint north and slide down the slope in opening #2. Sprint down the room and into opening #8 before the gate closes. Follow the tunnel and pull the chain in the corner. You get a cut scene of the gate in the south wall opening. Climb the block beside the chain. This is another timed run to open the entrance door. Exit the tunnel and enter the opening at the south wall.

 

Follow the tunnel to an underground room and kill six bats. There are six ledges. The south-west and south-east ledges have closed gates. The west ledge in front of you needs an item. The north-west ledge has a closed gate. The north-east ledge has an open tunnel. Enter the tunnel at the north-east ledge. Follow to a monkey swing over a deadly floor. There are also two sets of fire emitters to go through as well. Monkey swing to the north and drop onto a safe ledge. Use the reach-in switch and get a cut scene of another gate opening. Monkey swing back to the room with six ledges.

 

Go to the south-west ledge and enter the tunnel.  Go to the end and enter a room. Kill four bats and pick up Cartouche Piece 2 from the pedestal. There are a lot of wall tiles with pictures of Ankhs. The picture in the north-east corner is upside down. Go there and jump into the wall picture. Go to the end to pull a chain and you hear a gate open. Exit this tunnel and enter the open gate in the south wall. Follow the tunnel to the east and climb a ladder. Near the middle, back flip into a tunnel. Go to the end for secret #2 and a small medipack. Go east and continue to climb the ladder. Pull up and follow the tunnel back to the six ledges room. Get down to the floor and kill a dog.

 

Go to the west middle ledge and make the Ba Cartouche. Use it in the receptacle and get a cut scene of a gate opening. Go to the north-west ledge and enter the open gate. Slide down the slope and then a second slope. You enter a room as the camera view changes. Jump and grab a rope. Swing to the slope in the north-west corner and release. It took two swings to get enough distance to do it. Slide and grab the edge of the slope. Pull up, back flip, and roll to grab a ladder. Shimmy to the left and then climb the ladder. Pull up into a room and step on a tile to get a cut scene of a timed gate opening in a wall. Climb down the ladder and back flip into the open gate. I waited for the gate to close again and then tried it without the cut scene. You don't really climb down the ladder, but just release and grab and fall down the ladder in short drops. When you guess you have gone far enough, get into the climbing position and back flip into the tunnel.

 

When you enter the tunnel, the gate closes behind you. Go to the end and use the reach-in switch. You get a cut scene of a gate open in front of the rope. Run back to the gate that opens for you. Jump to the ladder and climb back up to the top. Go to the south-east and see a hole. Face the east wall and run off into the hole. You should land on a slope and slide down to grab the edge. Pull up, back flip, roll and grab the rope. Swing and jump into the tunnel in the west wall.

 

Look up to the south wall for a tunnel. Pull up and go to the end for secret #3 and a small medipack. Get down and continue west into a room to kill three bats. Pick up blue shotgun shells by the north wall. Then climb down the ladder. Near the middle, back flip into a tunnel. Go to the end and pull a chain and get a cut scene of a gate opening in a tunnel. Go back to the ladder and climb to the bottom. Run north down the tunnel and get a flyby of room with deadly red water, slopes and spikes.

 

Run down the walkway to kill four bats. Go to the middle and jump to the north-east platform. Again this is more luck in the start timing than anything else. You have to run and jump on four spike platforms and turn so you go in a semicircle to end up on a safe ledge at the west wall. If you get lucky, the spikes pop up while you are in the air between platforms. All the spikes pop up at the same time. Stand at the back corner of the safe tile and try to guess when the spikes are going to pop. Run and jump to the corner of the tile so you can turn and run and jump to the next tile. The first two are the hardest. When you get past them, the final two should be easier because there are farther apart and in a straight line. Or, if you really get tired of dying hundreds of times, use DOZY to get to the west wall, as the author did not disable it. If there is an easy way, I never found it.

 

Go south and jump onto the platform at the south wall. Use the reach-in switch and get a cut scene of the middle block descending. Go back to the west wall and jump the sloped blocks back to the central platform. Pick up the Eye Piece and the gate at the east wall opens. Use the north-east platform again to get to the east platform. Enter the tunnel, and at the end, climb the ladder to another tunnel. Run down the tunnel and emerge into an open sandy area. Run to the east down the valley and the level ends.

 

26-jul-2006