Egyptian Adventure - Part 2
Level by Samu Himanen
(July, 2006)
Walkthrough by Harry
Laudie
You start
by sliding north into a valley. Go to the north wall and back flip to the east
slope. Jump forward with a right curve and you will land on the upper ledge. Go
north and face a deep cave with slopes. Run and jump to the north-east slope.
Roll while you are in flight and jump when you land on the slope. You bounce
forward to the west to grab a crevice. Shimmy to the right and pull up into an
opening. Jump to a lower column to the east. Pick up a shotgun
and jump back into the opening. Run and jump to the east slope to bounce up and
grab the ceiling. Monkey swing to the north corner and face the east wall.
Release and drop to grab a slope. Pull up and back flip into a tunnel. Follow
the tunnel to slide down at the end. You slide into a sandy area and see a
temple in the far north.
Run north and into the temple. Take either entrance
since they meet inside. You arrive in a room with a closed door and two
receptacles. Pull the chain and get a cut scene of a gate opening in a sandy
area. Go back outside the temple and kill five dogs.
Go to the east wall and find an opening. Go north until you find slopes on the
east wall. Face west a to the large flat rock. Back flip on the east slope, and
jump with a left curve to land on the large flat rock. Go south and then run,
jump and use grab to glide into the east wall opening. Follow the tunnel to
emerge into the sandy area with the open gate to the east.
Drop into the valley and enter the east tunnel.
When you see a white and gold tile, save the game for a very tight timed run.
Step on it to open a gate in the far east. Start at the end of the ledge. Stand
jump, stand jump, and run and jump to hop on the higher ledge. Run off the end
and hop back. Run and jump to the next block. Move forward a little and stand
jump into the open door. If you have to grab anywhere you have lost. Pick up
the Guardian Key from the pedestal. Go west and
the gate opens. Jump the pits back to the west. Go back through the sandy area
and the tunnel. Slide down into the temple area and kill two dogs.
Go back to the east wall and use the slope to get
onto the large flat rock again. Go south and this time jump to the south-west
rock. Jump to the west rock and go around to jump to the north flat rock. Go to
the end of the flat rock and run and jump with grab into the opening in the
west wall. Follow the tunnel to another sandy area. Get down and go west into
another tunnel. At the end you see a deadly floor with spikes on the slopes.
This required more luck with your start timing than any skill or intelligence.
Face the room and run and jump to the left slope when the spikes just pop up.
You should clear the first spikes and start jumping between the two slopes.
Keep jumping with a right curve to go to the west. If you are lucky with the
timing, you will land on the right slope when the spikes are down. And you will
be on the left slope when the spikes are up.
Continue jumping the slopes to get to the west ledge. Pick up the Guardian Key from the pedestal. The decent thing to
do here would be to turn off the spikes for the reverse trip. No luck. Save
your game and suffer the spikes again on the trip back. Go back through the
tunnel and kill a dog. Use the blocks to jump
into the higher tunnel. Drop back to the temple area and kill three dogs.
Go into the temple and back to the room with the
closed door. Use the two Guardian Keys and the door opens. Go to the open door
and save the game. Slide down and just before the end of the slope, jump up and
grab a ledge. Pull up to get secret #1. Go to
the end for red shotgun shells. Ext and safety
drop onto another slope. You slide into a dark room. There are twelve openings
in the room. You entrance opening will be called #1. Number the openings from
#1 to #12 going clockwise.
Opening #1 is your entrance.
Opening #2 to your left has an exit slope.
Opening #3 has nothing.
Opening #4 has nothing.
Opening #5 has a closed gate.
Opening #6 has nothing.
Opening #7 at the south wall is a closed gate.
Opening #8 has a closed gate.
Opening #9 has nothing.
Opening #10 has flares.
Opening #11 has a tile that opens the gate in
opening #5.
Opening #12 to your right has nothing.
Pick up the flares and step on the timed tile in opening
#11. It is another tight timed run. Go at an angle so that you can sprint to
opening #5 without hitting a wall. Get into the opening and the gate closes
behind you. When you make it, climb the ladder at the end. Pull up and pick up Cartouche Piece 1 from a tile. This
is another tight timed run, so save again. Follow the tunnel north for a few
turns. Sprint north and slide down the slope in opening #2. Sprint down the
room and into opening #8 before the gate closes. Follow the tunnel and pull the
chain in the corner. You get a cut scene of the gate in the south wall opening.
Climb the block beside the chain. This is another timed run to open the
entrance door. Exit the tunnel and enter the opening at the south wall.
Follow the tunnel to an underground room and kill six bats. There are six ledges. The south-west and
south-east ledges have closed gates. The west ledge in front of you needs an
item. The north-west ledge has a closed gate. The north-east ledge has an open
tunnel. Enter the tunnel at the north-east ledge. Follow to a monkey swing over
a deadly floor. There are also two sets of fire emitters to go through as well.
Monkey swing to the north and drop onto a safe ledge. Use the reach-in switch
and get a cut scene of another gate opening. Monkey swing back to the room with
six ledges.
Go to the south-west ledge and enter the
tunnel. Go to the end and enter a room.
Kill four bats and pick up Cartouche Piece 2 from the pedestal. There are a lot
of wall tiles with pictures of Ankhs. The picture in the north-east corner is
upside down. Go there and jump into the wall picture. Go to the end to pull a
chain and you hear a gate open. Exit this tunnel and enter the open gate in the
south wall. Follow the tunnel to the east and climb a ladder. Near the middle,
back flip into a tunnel. Go to the end for secret #2
and a small medipack. Go east and continue to
climb the ladder. Pull up and follow the tunnel back to the six ledges room.
Get down to the floor and kill a dog.
Go to the west middle ledge and make the Ba
Cartouche. Use it in the receptacle and get a cut scene of a gate opening. Go
to the north-west ledge and enter the open gate. Slide down the slope and then
a second slope. You enter a room as the camera view changes. Jump and grab a
rope. Swing to the slope in the north-west corner and release. It took two
swings to get enough distance to do it. Slide and grab the edge of the slope.
Pull up, back flip, and roll to grab a ladder. Shimmy to the left and then
climb the ladder. Pull up into a room and step on a tile to get a cut scene of
a timed gate opening in a wall. Climb down the ladder and back flip into the
open gate. I waited for the gate to close again and then tried it without the
cut scene. You don't really climb down the ladder, but just release and grab
and fall down the ladder in short drops. When you guess you have gone far
enough, get into the climbing position and back flip into the tunnel.
When you enter the tunnel, the gate closes behind
you. Go to the end and use the reach-in switch. You get a cut scene of a gate
open in front of the rope. Run back to the gate that opens for you. Jump to the
ladder and climb back up to the top. Go to the south-east and see a hole. Face
the east wall and run off into the hole. You should land on a slope and slide
down to grab the edge. Pull up, back flip, roll and grab the rope. Swing and
jump into the tunnel in the west wall.
Look up to the south wall for a tunnel. Pull up and
go to the end for secret #3 and a small medipack. Get down and continue west into a
room to kill three bats. Pick up blue shotgun shells by the north wall. Then climb
down the ladder. Near the middle, back flip into a tunnel. Go to the end and
pull a chain and get a cut scene of a gate opening in a tunnel. Go back to the
ladder and climb to the bottom. Run north down the tunnel and get a flyby of
room with deadly red water, slopes and spikes.
Run down the walkway to kill four bats. Go to the middle and jump to the north-east
platform. Again this is more luck in the start timing than anything else. You
have to run and jump on four spike platforms and turn so you go in a semicircle
to end up on a safe ledge at the west wall. If you get lucky, the spikes pop up
while you are in the air between platforms. All the spikes pop up at the same
time. Stand at the back corner of the safe tile and try to guess when the
spikes are going to pop. Run and jump to the corner of the tile so you can turn
and run and jump to the next tile. The first two are the hardest. When you get
past them, the final two should be easier because there are farther apart and
in a straight line. Or, if you really get tired of dying hundreds of times, use
DOZY to get to the west wall, as the author did not disable it. If there is an
easy way, I never found it.
Go south and jump onto the platform at the south
wall. Use the reach-in switch and get a cut scene of the middle block
descending. Go back to the west wall and jump the sloped blocks back to the
central platform. Pick up the Eye Piece and the
gate at the east wall opens. Use the north-east platform again to get to the
east platform. Enter the tunnel, and at the end, climb the ladder to another
tunnel. Run down the tunnel and emerge into an open sandy area. Run to the east
down the valley and the level ends.
26-jul-2006