The Blue Pi
Levels by Pat Chancey (Mugs) (July, 2006)
Walkthrough by Harry Laudie
Level 1: Cabin
You start standing in a bedroom. Walk forward and pick up
the Note from Mugs. The note states,
"Lara, The Blue Pi has been stolen. Meet me in
You enter an outside garden area. To the north is a building with a motorcycle behind a closed gate. To the left of that building is a closed gate in the west wall. Go to the right of that building and see a ledge at the building's side. Follow that ledge and pick up flares. The path to the east ends in a closed gate. Go to the south-east corner and drop into a mud hole but there is no actual water. Pick up a small medipack and go west. Climb the west hill to the open gate. First, go south and get secret #2 and pick up red shotgun shells. Now enter the gate that you opened. The door to the hut opens. Kill the thug that emerges shooting at you. The hut is empty except for a fire in the fireplace. Exit the hut and go south and see some flowers on the ground. Enter an east alcove and pull down a jump switch on the north wall.
Go back out the gate and down the hill. Go north and see the open gate in the west wall. Enter the gate and you are in a small building. Hop onto the block in the south-east corner and pull down a trap door. Climb up into a small room. Pull back the movable block at the west wall. Save the game at this point. Go behind the block to kill a thug. The thug will drop a torch someplace. You may have to reload and do it again if the torch lands in a bad place where you cannot pick it up. Shoot the barricade at the south wall. Press the pushbutton on the wall. You get a dizzying cut scene of a gate, guards, and a red barrel. Take the torch and exit the room.
Exit out the gate and go back up the kill to the hut. Light the torch in the fireplace and exit. Go north-east and drop the torch so that you can kill four guards. Pick up the torch and enter the door back into the starting building. Carefully light the fireplace and get a cut scene of a door opening. Drop the torch and go to the south-west corner. Enter the open door and pick up a large medipack and red shotgun shells. Press the pushbutton on the wall and exit the building. Go north and the gate to the motorcycle building is open. Enter the building and jump up to pull up a higher ledge. Look in the south-east corner for the shotgun. Get down and get onto the motorcycle.
Drive out the building and follow the path to the east.
The gate is open so drive in and stop at the
Level 2: Steam
You start in an alley on the motorcycle. Drive up the ramps and pass the "Black Cat Bar" sign. Park the motorcycle anywhere and dismount. Do not jump onto the "High Voltage" blocks at the west wall, as they are deadly. Go to south-east corner and climb the blocks there. Pull up to the west to a balcony. Open the door and kill a thug. Enter the room and press the pushbutton on the east wall. You get a cut scene of a timed gate opening. Run out of the room and jump to the east balcony. Turn and then jump to the west balcony. Enter the doorway and go through the timed gate. The gate will stay open once you are inside. Press the pushbutton on the wall and get a cut scene of another timed gate opening. Exit to the balcony and jump over to the east balcony and enter the doorway. Run down the corridor and turn to the right. Go through the timed gate that closes behind you.
Follow the corridor to a dark room. Safety drop down the hole in the middle of the room and land in the street. Go behind the red car and pull up into a dark upper crawl space. Use a flare if needed. Crawl in for secret #3 and revolver ammo. Follow the street to the north and pick up flares from a box in the north-west corner. Remember this place for later. Go east and open the door in the north wall. Enter a room for a small medipack. Exit and continue east and kill a thug at the end of the street near a closed gate. You get a cut scene of a tree and a sign. Go south and there is the cut scene area. Go to the south-east corner and face the east wall. Pull up and grab a well-hidden crawl space. Crawl inside and pick up a crowbar. As you exit, you can see the crawl space from the overhead view. Then go north into the other area and pick up a shotgun beside the red car. Open the door under the liquor sign and enter the bar to kill a thug for red shotgun shells.
Enter the opening in the north wall. Be careful of the steam and pull down a trap door above it. Pull up to the east into an opening. Hop into a north alcove and push a box. Turn to the west and push a box twice. Use the crowbar to open the grate to your right. Enter the tunnel and turn the corner. Do not jump to the ladder in front of you. Turn and face west, then drop and grab a second ladder. Climb down to the bottom, release, and jump forward to grab a ledge. Be careful of the steam and enter a room. Turn left to pick up a large medipack in the dark corner. Then dive into the water and follow the underwater tunnel.
Pull up onto a ledge. Pull up to a higher ledge to the west. Go forward and kill a guard below you on the floor of the pit. Safety drop onto a ledge and pick up flares. Drop into the pit and pick up a revolver under the yellow left pointing arrow sign. Go to the west wall and pull down a jump switch on the side of the column. Go south to use the crowbar to open a grate. Enter the tunnel and pull into another tunnel. Kill a rat and go to the end of the tunnel. Pull up through the trap door and back onto the street.
Go west to the box where you picked up flares earlier. Climb up to the corner box and run and jump to the east to grab a higher ledge. Notice that there is another room higher above your head. Follow the ledge to the east to get red shotgun shells and kill a thug hiding in the shadows. Look to the south wall and see a ladder. Jump and grab the ladder and climb down to the bottom. Run to the west end of the pit and pull down a jump switch. Go back to the ladder and climb to the top to pull up onto a roof. Shoot the two windows and enter the house. Open the door in the south-east corner. Follow the corridor and open another door. Follow the corridor to an open trap door. Safety drop to a ledge and you face a trench of deadly water and fire traps on the slopes.
The builder has provided this alternative route: Back flip onto the slope to your immediate right (as you stand facing the slopes), jump-grab a ladder on the side of the block that hangs above the doorway, climb up and monkeyswing over to the small ledge. This avoids having to dodge the various flames.
Run and jump to the left slope to get over a fire. Then jump between the slopes and curve to you get to the other end of the trench to land on a safe area. As you pass a tunnel in the south wall, someone shoots at you. In the safe area, pick up a large medipack. Pull back a movable block from the north wall. Get behind the block and press the pushbutton on the north wall. You get a cut scene of a trap door opening. Get onto the block at the south wall. Stand jump with grab to glide into the opening in the south wall. Follow the tunnel and kill a thug. Drop into the open trap door and pick up the laser sight. Return to the entrance and jump up to grab a ledge on the west wall. Monkey swing across the trench to a ledge on the east wall. Jump north to grab a ladder and climb down to near the bottom. Shimmy to the right to go around the corner and back to the entrance.
Follow the corridors back to the room. Go out a window and get back to the lower ledge to the north. Return to the west ledge to where you saw the higher room. Stand in the north-east corner and look up into the room. You can see a brown box to the south-west. Aim just above the corner of the box and a little to the left side. You may see a small piece of an object over the box. When you shoot the object, you see a lot of pieces. Get back down to the ground and go east. The gate is now open. Run through the open gate and the level ends.
Level 3: Park
You start this level in the park. Go east and see a small water pool. Go to the pool and to the north side. Look for a lighter green color crawl space in the north wall between the two trees. Follow the crawl space and drop into a hole. You get secret #4 and pick up flares and a large medipack. Crawl back out to the water pool area. Dive into the pool and look at the floor near the west wall for a hole. This is the entrance to an underwater maze. Swim down the underwater tunnels until you reach a T-junction. Swim into a hole to the east for a shotgun. Then swim west and down another tunnel. You enter an underwater cave. Swim to the south-east corner to pull up for air. Then swim back into the south-west corner to pull an underwater lever. You get a cut scene of a trap door dropping. Now swim back to the south-east hole and pull up into a dark cave. Pull up to the south and kill a thug and a rat in the far south-east corner. There is a dead-end tunnel in the west wall. There is a second dead-end tunnel in the south wall. Return to the water hole and pull up into the open trap door just east of the water hole.
Enter the dark room and do not climb onto the deadly "High Voltage" blocks. Pull up onto the east ledge. Kill a rat and climb the ladder. Climb up into a dark rusty area. Go to the left of the rusty block at the east wall. Press the pushbutton on the side of the block. You get a cut scene of a door opening and displaying a blue gem on the floor. Open the door in the south wall. Enter the doorway and kill a thug. Follow the tunnel down some steps and open another door. Enter the room and kill a thug. Pull the movable box away from the center of the room to reveal a pushbutton on a box. Press the pushbutton on the box and get a cut scene of a rope. Return through the doors back to the ledge. Climb down the ladder and kill a thug. The builder says you can access a small room above the High Voltage Box, where you'll encounter a rat and find some revolver ammo. Grab the rope and swing over the deadly blocks and onto a ledge. Do not swing too far or you fall into a deep pit.
Climb into the pit for flares. Return to the ledge and shoot the windows in the west building. Jump across the pit and into a window. Kill the thug and enter the open door in the north wall. Pick up the Blue Pi from the floor but the menu just has "load". Exit out the windows and jump to the ledge. Jump over the deadly boxes and into the room. Climb back on the ledge and up the ladder to the rusty room. Climb the rusty block at the east wall. Jump up and grab the ceiling. Monkey swing on the south side to a crawl space in the west wall. Follow the tunnel and use the crowbar to open the grate. Enter the tunnel and push a box. Turn left and push a second box to the east. Then push the second box again into an unseen opening in the north wall. Pull the first box back once. Go behind it and see a pushbutton. Push the box out of the way of the hole. Press the pushbutton on the south wall. You get a cut scene of a trap door dropping. Drop into the hole at the south wall and fall into water. Pull up to the north and follow the tunnel back to then cave. Look for a triangular crawl space at the west wall. On the other side, run up some steps to the open trap door. Pull up and you are in an outside area.
Follow the hedge and enter a room to kill two thugs. There is a closed gate at the east wall. Go to the south-east corner and pull up into the tunnel behind the tree. Climb another block and just follow the tunnel to a small room. There is a hole in the floor that overlooks the room below. Go to the pushbutton on the south wall and save for a timed run. Press the pushbutton and get a cut scene of the timed gate opening below. Roll and jump down the hole. Use grab to adjust the fall so that you land in front of the open gate and not into the water trench. Sprint through the gate and it closes behind you. The builder says there's a third thug hiding in the left corner by the gate leading to the Bar. Also, the gate is triggered to re-open as you enter the Bar, in case you've made it this far without the Pi and need to retrace your steps.
Go north and open the door to the "Black Cat Bar". There is a black cat with one white foot running on top of the bar. Hop onto the bar and use the Blue Pi on the receptacle below the left picture. Hop down and enter the open door in the south-west corner. Turn the corner and climb a ladder on the wall. Pull up into a small room and open the door in the south-east corner. Shoot the thug on the east balcony. Jump onto the east balcony and the level ends.