CRYSTAL OF ANUBIS (Demo)

Level by Mateusz Dzieciol (Maati)

Walkthrough by Phil Lambeth


Begin by standing in a corner underneath a sun-splashed opening. Move away from the corner to break the fixed camera angle and head to your right (west) down the passage. Follow the passage and Keep making right turns when you reach the first intersection. You'll emerge in an open area at the edge of a pool, across which you can see two face doors. A couple of crocodiles are swimming about in the water below, so use your pistols to dispatch them before jumping in. There's a hard to see underwater lever on the south wall, right side, and there's no visual clue to tell you what pulling it does. (You can also see another crocodile swimming around beyond the bars to the west.)

Swim to the middle of the pool and pull out onto the slope on either the north or the south side. Go to the east end and climb up onto the corner block. Take an angled standing jump to the higher east ledge and go past the hanging ivy into the SE opening (pulling the underwater lever opened a face door here). Go down the stairs and shoot the coffins in the alcoves. Pull up for shotgun ammo in the west and south alcoves.

Nothing else to do in here, so leave this room and enter the opposite NE passage. Walk, don't run, and light a flare in the dark passage. When you get to the spike pit, simply take a running jump across it. Turn the corner to find yourself at an opening overlooking a shallow canal. Jump down into the water and wade south until you walk up into a passage. Turn left, and at the nearby intersection duck down and shoot the coffin in the crawl space to your left. Crawl inside and pick up the uzi ammo, then back out of the crawl space, turn around and enter the next room south.

Locate and activate the jump switch on the south side of the central column. Blocks are raised on the ledges to your left and right. Climb up onto them and pull down the two wall switches that are now accessible. The south doorway is now open, so hop down and enter the next room. Your task is to get on top of the central column, so begin by using the north ladder to reach the upper ledge. Turn right and go over to the east end, turn around and hop back to grab the edge. Shimmy to your right and around two corners. Pull up onto the south ledge, turn right and run to about the middle of the ledge. Look up to locate the monkey bars and jump up to grab them. Monkey swing along the ceiling, following the bars (don't turn toward the wall) until you drop down on the scarab symbol atop the central pillar. Take a step forward and pick up the CROWBAR, noting the four mummies that have been awakened below. They won't bother you until you get back down to the floor, and even then it's an easy matter to run past them through the north doorway and the next passage. If you don't tarry, they'll get confused and not follow you.

Return to the shallow canal and pull up into the west passage. Follow the dark passage, remembering to jump over that spike pit, and you'll return to the ledge overlooking the pool. Jump down onto the ledge on the south side of the pool and go underneath the bridges (you may have some trouble hopping past that large plant) to the face door in the SW corner. Use the crowbar to open it and enter the passage beyond. (By the way, there are a lot of face doors in this level, some of which the crowbar will open and some of which it won't.) Ignore the other passages and just make left turns until you reach a dead-end where a skeleton lies. Pick up the nearby SHOTGUN and immediately head back the way you came and past the awakened skeleton (which is alerted even before you stoop to pick up the weapon). When you reach the pool's edge, use that shotgun to blast the skeleton into the water.

Go back onto the corner block at the east end, face NW and take a running jump onto the bridge that spans the water. Another skeleton is awakened on the next bridge west, and it'll probably choose to run away from you rather than engage you in battle. Simply blast it off the bridge into the water whenever you get the chance. Take a running jump and grab west to the second bridge, pull up and take a running jump to the larger ledge near the waterfall. Note the face doors in the north wall and south wall, neither of which will respond to your crowbar.

Safety drop onto the bridge below. The crocodile you saw earlier in this area is awaiting you, so dispose of it before you jump into the water on the waterfall side. There's no apparent need for you to be in this pool, or down in this area at all, but the builder has provided a way of escape. Pull up on the left side of the waterfall, turn around and take a standing jump and grab to the ledge on the other side of the waterfall. Shimmy to the right, around two corners, and pull up. Go across the bridge to the other side and locate the green-walled SE corner. Use it as a ladder to climb up, then shift to the left and around the corner to drop down onto the higher ledge.

Some invisible force seems to be holding Lara fast to the bridge support, but it's fairly easy to break away. Go over to the west edge of the ledge and take an angled running jump to your right or left to land in the gap between the ornate pillars. Go behind the pillars and locate the coffins in the corners. The one to the north contains a small medi-pack. Walk to the edge nearest the waterfall and take an angled standing jump and grab into the cascading water. You'll land beyond the opaque sheet of water in a wide passage. Run forward and down the stairs into an anteroom, then continue down the next flight of steps to alert a bat. Locate the CROSSBOW in the near corner to your left next to the south wall, then pick up the nearby shotgun ammo next to the reclining skeleton.

Go up the north stairs to awaken another bat. (There's a closed door at the top of the west stairs, with a receptacle for a pharos device in the corner to its right.) Proceed through the north hallway to trigger a spike trap. Jump up at the edge of the pit and grab the ceiling. Monkey swing across the pit and release on the other side. In the next room are two coffins, both of which are empty. Two scorpions also scuttle out to greet you. Go on a little further to find face doors in the alcoves to your right and left. Both respond to the crowbar, so open the one to your left (west) first. Nothing much to do inside but locate three stashes of uzi ammo (two of which are hidden in plants).

Go across and open the east face door. There's a pool of pink boiling oil inside, so jump up to grab the bars and monkey swing across to the other side. Open the face door and enter a small room with an indoor pool that's guarded by two skeletons in the alcoves and a crocodile in the water. In order to get the croc you're going to have to swim across and engage the skeleton in the east alcove at the far end of the pool. You'll probably suffer some nicks and bruises before you can behind it and blast it into the pool. Then kill the croc and jump into the water. Pull out into the NW alcove for another SHOTGUN. The other alcoves are empty, so unless you want to go after the other skeleton, jump into the water and open the door at floor level in the south wall.

Swim along the rather long tunnel (turning left at the intersection) and look for an opening leading upward. Follow it and surface, then climb out into a green-tinted room. Go over to the tomb and raid it for the PHAROS KNOT. Nothing else to do in here, so jump back into the water and swim back to the previous pool. Pull out at the west opening and monkey swing across the burning oil. Turn left in the anteroom, go up the ramp and monkey swing across the spike pit. Run down the stairs into the next room and turn right into the NW corner. Insert the Pharos Knot in the receptacle to open the door to your left, then go around and up the stairs.

As you enter the new room you'll awaken a skeleton. Look to your right, and in the adjacent room you'll see a convenient pool, tailor made for skeleton relief. Unfortunately, when you draw your shotgun and approach the pool you'll awaken two more skeletons, so prepare yourself to deal with all three of them. Once order has been restored, return to the previous room and open the face door in the west alcove. The next room is empty except for a bunch of plants and two more face doors. However, only the one in the north alcove will respond to your crowbar, so open it and go into the next room.

Go to your left and climb up onto the block in the SW corner. Turn to face north, jump up to grab the ceiling and monkey swing across the pool of burning oil and drop down onto the block in the NW corner. Hop down to your right and pull down the wall switch for a cut scene showing a block rising in a previous room. Monkey swing back across and exit this room. You may alert another skeleton on your way out, but it may decide to run in place against a nearby wall and leave you alone. In any event, locate the raised block in the far corner of the previous room and climb up onto it. Pull up into the south opening and run along the dark passage. Pull down the wall switch at the far end for a flyby through a nearby room. Reverse roll, run back down the passage and hop down onto the corner block. Facing south, take a running jump and grab to the ledge and pull up. The face tile in the alcove just ahead refuses to respond to your crowbar, so enter the area west that you saw in the flyby just now.

Go to the south alcove and crawl into the corner for some flares. Then go back out and jump into the pool. Open the door in the south wall and swim along the tunnel until you reach a shaft where you can swim up for air. Pull out into a dark room with four floor levers and a closed face door. All of the levers seem to be spike protected, but the one on the left near the north wall is safe. A quite unnecessary cut scene shows the nearby face door opening. Go there and run along the passage until you reach a hole in the floor. Safety drop into a passage you visited earlier. Reverse roll and run along the dark passage to hop down onto the raised corner block. The face door in the west wall is now open, so go into the next room and shoot a bat and a scorpion.

There are four coffins on raised crawl spaces, two of which contain a bat and other two a small medi-pack and some crossbow arrows. The pool looks deadly, but isn't. However, it's filled with crocodiles and skeletal remains, so clear the area before diving in. Pull the underwater lever in the NW alcove and pull out. Two more crocs emerge from the opened SW face door to avenge their slain buddies, so deal with them too. Enter the next room and shoot the coffin for two bundles of flares. Jump into the pool to alert another crocodile in the underwater room, which may be occupied by trying to swim into a nearby pillar. In any event, swim through the south tunnel until you reach the hole at the end, and pull out into a plant-filled hallway.

The stairs ahead are a disguised spike ball trap, so save your game before starting down. The way I conquered it was by running down the left side. When the spike balls are triggered the camera angle becomes fixed. Quickly hit the look key while still running. When you reach the top of the second set of stairs, swerve right and jump. The spike ball on the right is rolling slightly ahead of the other one, so if you time it just right you'll land safely on the bottom landing. Another way is to face north near the middle of the stairway but slightly on the south side. Sidestep left until you trigger the spike balls, and when the first one passes by simply jump forward to avoid the second one.

Walk to the edge of the slope where the spike balls rolled into the deep pit, two steps from the north wall. Step forward and slide down the slope, jumping off at the last instant to grab the jump switch in the west wall. When you activate it, water magically appears in the pit below so you won't die a crunchy death. Swim around the boulders into the south passage and follow until you can pull up into a new room. This one has no less than six floor levels and a ladder in the west wall leading up a very deep shaft. Starting from the left (NW) lever, all seem to release beetles except for the left one in the east wall, which opens a face door elsewhere. You can't go back (remember the spike ball pit), so there's nowhere to go but up.

Climb the ladder and back flip near the top into a short passage. A skeleton is awakened upon your arrival, so quickly blast it off the edge. Then activate the jump switch at the end of the passage to raise a block beneath you. Turn to your left and pull up into the crawl space. Lower Lara down the other side to find yourself in the spike-protected floor lever room. Jump into the water hole and follow the long passage back to the pool in the room with the ornate pillars. Pull out and go under the east archway. The face door to your left in the next room is now open, so enter the north passage and pull down the wall switch just inside to open the timed face door at the far end.

When you sprint along the passage to beat the timed face door, you trigger an overhead spike trap in the next area, so try to put on the brakes just as you reach the open doorway. Nasty! Even if you're successful, you don't trigger the spikes until you're actually underneath them, so I can only suggest that you crawl forward to minimize the damage. Open the face door in the north alcove and step forward to trigger a flyby through the vast open area ahead.

Turn right and run along the ledge until you reach the arched passage in the east wall. Run forward into another large area. The pit here is shallower than the one in the previous area, but the bottom is riddled with burner tiles. Continue through the NW opening into a room with a pool containing a crocodile. Kill it for the fun of it, as there's nothing in the water. However, there's a jump switch near the NE corner. Activate it to open the face door behind you, then pull out of the water and enter a new area. Raid the empty tomb if you like, then proceed into the next room with the pool and central fountain. Blast the awakened skeleton into the pool, then dispatch the croc. However, don't jump into the water, as there's no way to get back out. Instead, select the bars of your choice and monkey swing over the pool. (The ones to the south have a break near the middle, but they're still usable.)

Go into the rear passage and find the upper crawl space to your right at the south end. Pull up inside and crawl until you can stand up. Open the face door to find yourself one level lower down in the vast outer area you accessed a little earlier. Go through the east archway and turn left to find a similar north archway. Go through to end the level.