CRYSTAL
OF ANUBIS (Demo)
Level by Mateusz
Dzieciol (Maati)
Walkthrough by Phil
Lambeth
Begin by standing in a
corner underneath a sun-splashed opening. Move away from the corner to break
the fixed camera angle and head to your right (west) down the passage. Follow
the passage and Keep making right turns when you reach the first intersection. You'll
emerge in an open area at the edge of a pool, across which you can see two face
doors. A couple of crocodiles are swimming about in the water below, so use
your pistols to dispatch them before jumping in. There's a hard to see
underwater lever on the south wall, right side, and there's no visual clue to
tell you what pulling it does. (You can also see another crocodile swimming
around beyond the bars to the west.)
Swim to the middle of
the pool and pull out onto the slope on either the north or the south side. Go
to the east end and climb up onto the corner block. Take an angled standing
jump to the higher east ledge and go past the hanging ivy into the SE opening
(pulling the underwater lever opened a face door here). Go down the stairs and
shoot the coffins in the alcoves. Pull up for shotgun ammo in the west and
south alcoves.
Nothing else to do in here,
so leave this room and enter the opposite NE passage. Walk, don't run, and
light a flare in the dark passage. When you get to the spike pit, simply take a
running jump across it. Turn the corner to find yourself at an opening
overlooking a shallow canal. Jump down into the water and wade south until you
walk up into a passage. Turn left, and at the nearby intersection duck down and
shoot the coffin in the crawl space to your left. Crawl inside and pick up the
uzi ammo, then back out of the crawl space, turn around and enter the next room
south.
Locate and activate the
jump switch on the south side of the central column. Blocks are raised on the
ledges to your left and right. Climb up onto them and pull down the two wall
switches that are now accessible. The south doorway is now open, so hop down
and enter the next room. Your task is to get on top of the central column, so
begin by using the north ladder to reach the upper ledge. Turn right and go
over to the east end, turn around and hop back to grab the edge. Shimmy to your
right and around two corners. Pull up onto the south ledge, turn right and run
to about the middle of the ledge. Look up to locate the monkey bars and jump up
to grab them. Monkey swing along the ceiling, following the bars (don't turn
toward the wall) until you drop down on the scarab symbol atop the central
pillar. Take a step forward and pick up the CROWBAR, noting the four mummies
that have been awakened below. They won't bother you until you get back down to
the floor, and even then it's an easy matter to run past them through the north
doorway and the next passage. If you don't tarry, they'll get confused and not
follow you.
Return to the shallow
canal and pull up into the west passage. Follow the dark passage, remembering
to jump over that spike pit, and you'll return to the ledge overlooking the
pool. Jump down onto the ledge on the south side of the pool and go underneath
the bridges (you may have some trouble hopping past that large plant) to the
face door in the SW corner. Use the crowbar to open it and enter the passage
beyond. (By the way, there are a lot of face doors in this level, some of which
the crowbar will open and some of which it won't.) Ignore the other passages
and just make left turns until you reach a dead-end where a skeleton lies. Pick
up the nearby SHOTGUN and immediately head back the way you came and past the
awakened skeleton (which is alerted even before you stoop to pick up the
weapon). When you reach the pool's edge, use that shotgun to blast the skeleton
into the water.
Go back onto the corner
block at the east end, face NW and take a running jump onto the bridge that
spans the water. Another skeleton is awakened on the next bridge west, and
it'll probably choose to run away from you rather than engage you in battle. Simply
blast it off the bridge into the water whenever you get the chance. Take a
running jump and grab west to the second bridge, pull up and take a running
jump to the larger ledge near the waterfall. Note the face doors in the north wall
and south wall, neither of which will respond to your crowbar.
Safety drop onto the
bridge below. The crocodile you saw earlier in this area is awaiting you, so
dispose of it before you jump into the water on the waterfall side. There's no
apparent need for you to be in this pool, or down in this area at all, but the
builder has provided a way of escape. Pull up on the left side of the
waterfall, turn around and take a standing jump and grab to the ledge on the
other side of the waterfall. Shimmy to the right, around two corners, and pull
up. Go across the bridge to the other side and locate the green-walled SE
corner. Use it as a ladder to climb up, then shift to the left and around the
corner to drop down onto the higher ledge.
Some invisible force
seems to be holding Lara fast to the bridge support, but it's fairly easy to
break away. Go over to the west edge of the ledge and take an angled running
jump to your right or left to land in the gap between the ornate pillars. Go
behind the pillars and locate the coffins in the corners. The one to the north
contains a small medi-pack. Walk to the edge nearest the waterfall and take an
angled standing jump and grab into the cascading water. You'll land beyond the
opaque sheet of water in a wide passage. Run forward and down the stairs into
an anteroom, then continue down the next flight of steps to alert a bat. Locate
the CROSSBOW in the near corner to your left next to the south wall, then pick
up the nearby shotgun ammo next to the reclining skeleton.
Go up the north stairs
to awaken another bat. (There's a closed door at the top of the west stairs,
with a receptacle for a pharos device in the corner to its right.) Proceed
through the north hallway to trigger a spike trap. Jump up at the edge of the
pit and grab the ceiling. Monkey swing across the pit and release on the other
side. In the next room are two coffins, both of which are empty. Two scorpions
also scuttle out to greet you. Go on a little further to find face doors in the
alcoves to your right and left. Both respond to the crowbar, so open the one to
your left (west) first. Nothing much to do inside but locate three stashes of
uzi ammo (two of which are hidden in plants).
Go across and open the
east face door. There's a pool of pink boiling oil inside, so jump up to grab
the bars and monkey swing across to the other side. Open the face door and
enter a small room with an indoor pool that's guarded by two skeletons in the
alcoves and a crocodile in the water. In order to get the croc you're going to
have to swim across and engage the skeleton in the east alcove at the far end
of the pool. You'll probably suffer some nicks and bruises before you can
behind it and blast it into the pool. Then kill the croc and jump into the
water. Pull out into the NW alcove for another SHOTGUN. The other alcoves are
empty, so unless you want to go after the other skeleton, jump into the water
and open the door at floor level in the south wall.
Swim along the rather
long tunnel (turning left at the intersection) and look for an opening leading
upward. Follow it and surface, then climb out into a green-tinted room. Go over
to the tomb and raid it for the PHAROS KNOT. Nothing else to do in here, so
jump back into the water and swim back to the previous pool. Pull out at the
west opening and monkey swing across the burning oil. Turn left in the
anteroom, go up the ramp and monkey swing across the spike pit. Run down the
stairs into the next room and turn right into the NW corner. Insert the Pharos
Knot in the receptacle to open the door to your left, then go around and up the
stairs.
As you enter the new
room you'll awaken a skeleton. Look to your right, and in the adjacent room
you'll see a convenient pool, tailor made for skeleton relief. Unfortunately,
when you draw your shotgun and approach the pool you'll awaken two more
skeletons, so prepare yourself to deal with all three of them. Once order has
been restored, return to the previous room and open the face door in the west
alcove. The next room is empty except for a bunch of plants and two more face
doors. However, only the one in the north alcove will respond to your crowbar,
so open it and go into the next room.
Go to your left and
climb up onto the block in the SW corner. Turn to face north, jump up to grab
the ceiling and monkey swing across the pool of burning oil and drop down onto
the block in the NW corner. Hop down to your right and pull down the wall
switch for a cut scene showing a block rising in a previous room. Monkey swing
back across and exit this room. You may alert another skeleton on your way out,
but it may decide to run in place against a nearby wall and leave you alone. In
any event, locate the raised block in the far corner of the previous room and
climb up onto it. Pull up into the south opening and run along the dark
passage. Pull down the wall switch at the far end for a flyby through a nearby
room. Reverse roll, run back down the passage and hop down onto the corner
block. Facing south, take a running jump and grab to the ledge and pull up. The
face tile in the alcove just ahead refuses to respond to your crowbar, so enter
the area west that you saw in the flyby just now.
Go to the south alcove
and crawl into the corner for some flares. Then go back out and jump into the pool.
Open the door in the south wall and swim along the tunnel until you reach a
shaft where you can swim up for air. Pull out into a dark room with four floor
levers and a closed face door. All of the levers seem to be spike protected,
but the one on the left near the north wall is safe. A quite unnecessary cut
scene shows the nearby face door opening. Go there and run along the passage
until you reach a hole in the floor. Safety drop into a passage you visited
earlier. Reverse roll and run along the dark passage to hop down onto the
raised corner block. The face door in the west wall is now open, so go into the
next room and shoot a bat and a scorpion.
There are four coffins
on raised crawl spaces, two of which contain a bat and other two a small
medi-pack and some crossbow arrows. The pool looks deadly, but isn't. However,
it's filled with crocodiles and skeletal remains, so clear the area before
diving in. Pull the underwater lever in the NW alcove and pull out. Two more
crocs emerge from the opened SW face door to avenge their slain buddies, so
deal with them too. Enter the next room and shoot the coffin for two bundles of
flares. Jump into the pool to alert another crocodile in the underwater room,
which may be occupied by trying to swim into a nearby pillar. In any event,
swim through the south tunnel until you reach the hole at the end, and pull out
into a plant-filled hallway.
The stairs ahead are a
disguised spike ball trap, so save your game before starting down. The way I
conquered it was by running down the left side. When the spike balls are
triggered the camera angle becomes fixed. Quickly hit the look key while still
running. When you reach the top of the second set of stairs, swerve right and
jump. The spike ball on the right is rolling slightly ahead of the other one,
so if you time it just right you'll land safely on the bottom landing. Another
way is to face north near the middle of the stairway but slightly on the south
side. Sidestep left until you trigger the spike balls, and when the first one
passes by simply jump forward to avoid the second one.
Walk to the edge of the
slope where the spike balls rolled into the deep pit, two steps from the north
wall. Step forward and slide down the slope, jumping off at the last instant to
grab the jump switch in the west wall. When you activate it, water magically
appears in the pit below so you won't die a crunchy death. Swim around the
boulders into the south passage and follow until you can pull up into a new
room. This one has no less than six floor levels and a ladder in the west wall
leading up a very deep shaft. Starting from the left (NW) lever, all seem to
release beetles except for the left one in the east wall, which opens a face
door elsewhere. You can't go back (remember the spike ball pit), so there's
nowhere to go but up.
Climb the ladder and
back flip near the top into a short passage. A skeleton is awakened upon your
arrival, so quickly blast it off the edge. Then activate the jump switch at the
end of the passage to raise a block beneath you. Turn to your left and pull up
into the crawl space. Lower Lara down the other side to find yourself in the
spike-protected floor lever room. Jump into the water hole and follow the long
passage back to the pool in the room with the ornate pillars. Pull out and go
under the east archway. The face door to your left in the next room is now
open, so enter the north passage and pull down the wall switch just inside to
open the timed face door at the far end.
When you sprint along
the passage to beat the timed face door, you trigger an overhead spike trap in
the next area, so try to put on the brakes just as you reach the open doorway. Nasty!
Even if you're successful, you don't trigger the spikes until you're actually
underneath them, so I can only suggest that you crawl forward to minimize the
damage. Open the face door in the north alcove and step forward to trigger a
flyby through the vast open area ahead.
Turn right and run along
the ledge until you reach the arched passage in the east wall. Run forward into
another large area. The pit here is shallower than the one in the previous
area, but the bottom is riddled with burner tiles. Continue through the NW
opening into a room with a pool containing a crocodile. Kill it for the fun of
it, as there's nothing in the water. However, there's a jump switch near the NE
corner. Activate it to open the face door behind you, then pull out of the
water and enter a new area. Raid the empty tomb if you like, then proceed into
the next room with the pool and central fountain. Blast the awakened skeleton
into the pool, then dispatch the croc. However, don't jump into the water, as
there's no way to get back out. Instead, select the bars of your choice and
monkey swing over the pool. (The ones to the south have a break near the
middle, but they're still usable.)
Go into the rear passage
and find the upper crawl space to your right at the south end. Pull up inside
and crawl until you can stand up. Open the face door to find yourself one level
lower down in the vast outer area you accessed a little earlier. Go through the
east archway and turn left to find a similar north archway. Go through to end
the level.