Tomb
Raider Revelations 2 - The Golden Mask
Author: Roli
Walkthrough by OBig and
translated by Lacek. For savegames and screenshots, click
here.
Story:
Lara is browsing the
internet reading newspaper archives, when she finds an article in a newspaper
from 1970 that says that "Another Golden Mask Exists!" Lara is
reading the article: it is more than probable that a second mask exists,
because archaeologists found a huge tomb in the Sahara that has the motives of
the Golden Mask and the ancient scripts also say that it is laying in a tomb in
the Golden Valley. The archaeologists could not enter the tomb because the
entrance would require the first Golden Mask.
Some of them tried to
excavate it, but they all died somehow; maybe because of the curse. Fortunately
Lara has no such problems since she has the mask she acquired in 1997.
Lara is searching for a
sign whether the tomb was already opened since that time, but she finds
nothing. So the mask should be somewhere in the Golden Valley...
Review:
This 5-level adventure
is fantastic. The textures are various and beautiful, and also the added sound
that are mostly from Legend. The challenges become more difficult gradually
with each levels, but not so much that it would disappoint anybody. I can only
congratulate to the author, it can be seen that the standard rised higher and I
am sure that he will yet surprise us with great adventures. Keep it up Roli!
Level 1: The Way
This level is for
warming up a bit. There are falling rocks, swinging blades and wraiths. It is
important to get the MP5 and the Laser Sight, but you will also need a stone
and a key for getting on. The enemies are only two more Shivas. You have to
look out well in the environments, because you always get some clues about
where to go or where to push moving objects. There is only one secret in the
level, the Shotgun.
Level 2: The Tomb of
Golden Mask
This level is also
great. Mostly we are exploring a main room, in a sunken temple. We have to go
up and down the upper floor several times while pulling levers, but we'll get
some hints where to go also here. We have to walk the tightrope here
too. The enemies are some bats and ancient warriors. The textures are great on
this level as well. Here you get some infos for the moving of the statues also,
just look round well. There is one secret on the level.
Level 3: In the Desert
I liked this level very
much. TR3 Nevada was always one of my favourites. The author gave it even a
little more colour. The enemies are vultures, cowboys; among them gunmen and
even a horseman too. But if you blast the latter one he won't have enough time
to get onto the horse again. There are also redskins with tomahawks and some
snakes in the deep of an chasm. You have to find two keys in order to move on
and there are two secrets too. There is a glitch at the 4th secret. If you
don't look out how to jump up onto the rock, you may get stucked, so you better
save before. Anyways, the level has a great
feeling.
Level 4: The Tomb
The challenges are
already harder here. There are not much enemies, but there are more of puzzles
and they are various. You have to pass through moving spiky bags, even
underwater, and there are also timed runs and jumps on the level. You will get
the Grenade Launcher in the secret, but you don't need it on this level. The
textures suit the level and the are various. The last but one room of the level
was a great idea. I almost fall back when I stepped onto the floortile and the skeleton
crawled onto it opening the door. LOL
Level 5: The Golden
Valley
Now this level is hard. There
are many challenges that has to be solved within a tight time frame, although
the first can be cheated so it can be made without using medipacks. The enemies
are bats, knights, skeletons and some immortal golden lions. Many of the
puzzles are annoying, but this is something that we need a little bit. You have
to run from falling balls and spiky mangles and also you have to find the way
in the labyrinths before the wraiths eat us up. Neither the end of the level is
easy. You have to avoid death while sliding down, and also there you need to
find a way to reach the helicopter. There is a block-pushing on the level, and
also something new: how to make a movable block climbable.
Walkthrough:
Level 1: The Way
1 Secret
In front of you, on the
wall, you can see a Lion-head with a stone in the mouth. But you don't yet have
a weapon to shoot it. So go left, but be careful in the next room. Look up on
the ceiling and you can see which path to take to avoid the falling stoneballs.
In the newer room go right; there is no other thing to do here. In the next
room you find a movable statue. Not the sign on the floor, but the one on the
ceiling is important. So push it into the left corner, go through the opened
grating and pick up the MP5, the ammo and the flairs. Now push the statue to
the middle of the room under the sign and you will find the Laser Sight and a
medipack behind the other grating. Go back to the beginning of the level,
combine your new weapon with the Laser Sight and with the exploding ammo you
can shoot the stone that opens the grating.
Slide down the slope,
jump over the blade, swim through the pool, then after leaving the water climb
the ladder. Pick up the Snake's Gem from the small pedestal and quickly get
down to the water where you can get rid of the wraiths. Climb out to the shore
on the other side, take the stone into its receptacle and you can continue the
level. In the next room you'll have some challenges with rolling rocks. I
suggest you to jump left then back and the first will roll by you. After that
jump back, then right-right and at the end back to the left and you will
survive this room. Enter the next small room, push away the statue to reveal a
crack in the wall, crawl in and pull the almost invisible lever on the wall. Don't
leave yet, instead before crawling out of here pull up on the wall to find the
Shotgun in the 1st secret. Now you can go back. The grating in the room has
opened. After climbing the ladder you reached two Shiva statues.
Crawl under the
poisonous darts the go up the ramp taking one of the directions and jump into
the small pool. Swim through the tunnel and after climbing out you reach a
passage with walls of glass. You better save here. Two Shivas will attack from two
sides and also the wall closes behind you. You can kill them using exploding
ammo or the Shotgun, but believe me you can solve the task also with the
default pistols. There will be no other injuries on this level and our heroine
will heal for the next one. If you are finished with them, pick
up the Gate Key in the one direction, then pull the lever at the end of the
other passage that raises a grate in the room. Climb it and the ladder will
bring you to the upper floor. Go outdoors and open the door in the archway
using your key and slide down to the next level.
Level 2: The Tomb of
Golden Mask
1 Secret
Jump into the water at
the right corner of the glass-floored room, pull the lever, and climb out. Crawl
through the room avoiding the poisonous darts and the passage will take you to
a stacked room.
Jump over to the other
side, climb the ladder, crawl through the crawlspace and in the next room go
left on the ledge along the wall. Pull up to the corner and runjump over the
ledges, then after jumping to the left side of the central structure walk the
tightrope and pull the lever. You can see the arrow in the wall. Now you can
get to the ground floor. So go back until the other side of the ruined bridge,
hang down there and drop onto the block. Unfortunately you will loose some
health, but not much. Crawl behind the open grate and pull the lever there as
well. The arrow on the wall shows that you have to go up the floor again. But
for this you can climb the block at the wall on the ground floor of the big
room and this will raise a grating that will help you to get back onto the
bridge.
Get upfloors again and
climb the raised grating on the central structure. Standjump and grab the edge
of the upper cave, climb up, kill the bats and pull another lever at the
corner. You see the arrow on the wall, you can go back to the ground again
because the trapdoor at the sandy part has opened. But before going there climb
up behind the bags in the corner and you will find some ammo, flairs and
medipack in the 2nd secret.
When you reached the
ground floor jump into the water, pull the lever left on the wall, swim through
the opened grate and in the next room you can climb out. Shoot the two ancient
warriors. These only get injured on their chests. Climb the ladder, jump over
the pillars to the passage, and go upstairs. Push the button on the wall and
immediately jump right because in other case you will be a Lara-decal. Go up
the new set of stairs and jump into the water.
Swim right under the
wooden lumbers and pull the lever on the wall. Now swim to the other side of
the room, and also swim under the wooden lumbers until you can leave the water.
Take your binoculars and you will see on the floor where you will have to push
the statue. Go upstairs and after sliding down you will reach the next level.
Level 3: In the
Desert
2 Secrets
Go forward and take out
the vultures. Jump into the water. At one of the corners to the left you will
find a passage. Swim through it, climb out at the other side and go through the
cauldron. Walk through the swamp, but don't worry, there will be no danger. Climb
the rocky wall on the right. Runjump and grab the ladder on the other wall,
above the crack. Climb up and grab the rocky edge after a twisted (+END) jump. Climb
up and look round. Above, under the small rocky bridge you can find some small
cracklings to grab. Go to the block to the left, climb up and after jumping up
and grabbing the cracklings you can shimmy to the crack in the wall. There you
can slide down into another cauldron.
You can see your task in
the cut-scene, but before doing it you have to get something else. Go around
the building and hurry to the back of it. If you are fast enough the cowboy
will have no chance to take the horse and you can take him out easier. After he
goes down shoot the crate on the small stage, push block into the building and
you can pick up ammo in the 3rd secret.
Now go toward the pool. Jump
around over to pillars to the ramp. But be cautious because some spiky balls
will roll down. Go up in the middle, then along the left wall when the first
stone has fallen. Pull the lever on jumpswitch on the right side of the pool
and don't miss the Gate Key in the small pool either. Go back down to the small
lake and jump to the open door from the first pillar.
You will face two
cowboys and another guy a little bit later. After bringing them down, slide
down the slope, jump up into the alcove and you will reach the first lake. Don't
dive into the water yet. Jump right to the rock, slide, grab the edge and
shimmy to the right until you just can. Shimmy a bit back from there and pull
up. You better save here because Lara gets stuck on the slope sometimes. You
have to jump onto the flat rock, then on the other side you have to slide
backward and grab the edge. Shimmy to the left again to the flat part where you
can climb up. You will find some ammo there in the 4th secret.
Now you can dive into
the water. Climb out and climb the ladder. Go around the rocks and walk the
tightrope to the other side. If it's done, open the door and you arrived to the
next location.
Kill the two redskins
with tomahawks, and shoot the crates too because they cover a torch. This is
for making things a little bit easier, but it's not necessary. Light the torch
at the campfire then go through the caves lighting your way and finally drop it
into the pit. If you make three steps back it will fall into the middle of the
pit. Can you see the many snakes at the bottom? Well, if you still have some
ammo for the MP5 you can aim and shoot them from above. But this is not
necessary either because you can climb down and shoot them with the default
pistols even without a scratch. Runjump and grab the ladder on the front wall,
climb down, pick up the medipack and of course the TNT Key as well. Climb back
up, head up to the small rocky terrace in front of you then go left to the
crack in the wall. Shimmy to the left until the end and pull up. Jump up and
grab the ladder on the ceiling so that you can monkeyswing to the other side. Go
through the cave, but only straight and avoid the explosives on the left. Put
the key into the receptacle and the rock will explode. The way forward is now
open. Go there, drop into the dark passage and climb through the crawlspace to
the next level.
Level 4: The Tomb
1 Secret
Go forward to the right
and jump up onto the sloped wall, but quickly jump on to the other and on to
the next one before the rolling rock hits you. Before the closed grate, on the
right, climb the wall. Turn and after a runjump grab the platform. Pull up,
jump right onto the next and onto the one on the right side until you can
finally pull the lever in the alcove. This will open the grating below. Drop
into the water and swim to the next room where you can find two climbable
poles. Climb the one on the right and you will find a medipack. After climbing
the left one and jumping over the swinging blade you can pull a jumpswitch that
will open a passage in the water in the room below.
Go there, swim and pass
through the moving spiky trap. Believe me, it can be made without any injuries.
When did it, leave the water and another challenge is waiting for you in the
next room. You could take any paths. Jump to ehe ladder and climb down to the
deepest visible stave; there you have to climb to the other side and grab the
other one after a twisty (+END) jump - and so on until you get to teh other
side. Climb down there into the deep; there is a ladder you can use. Look for
the lever in the dark and pull it. Climb back and enter the opened grating. After
passign through the passage and the swinging blades DO NOT pull the levers on
the right side because you will burn. Pull only the last one, the third that is
in front of the closed door - and this will open it. I suggest you to save your
game here.
Slide down, jump over
the blade and jump at the end of the slope and grab the edge of the bridge in
front of you. But DO NOT pull up, just shimmy aside and only climb up directly
at the wall and pull the lever there. In any other cases the spikes will kill
you. Jump into the water and after swimming through the opened door pull the
lever on the ceiling and pick up the Water Key. In the next room leave water.
If you climb the block
in the right corner of the room, from there you can pull up onto the first
pillar. Get over to the crawlspace in the corner of the room from pillar to
pillar. You can reach it by pressing the CTRL button while jumping. Crawl in
and climb the ladder in front of you, this way you won't burn.
In the room above watch
out for the patterned floortiles; they will burn you. Your task is to push the
movable statue onto the patterned floortile at the pillar. Of course, meanwile
you have to avoid to be burnt. If you managed to flood the previous room by
going upstairs and using your key, you can go back and swim out through the
ceiling.
You will find a lever in
the small room that will open the grating for a while, so hurry and pass
through it. Slide down the slope and jump over the fires. If you reached the
ground, pass through the swinging spiky bags; here you have to watch out for
the burning floor tiles as well. If done, you will reach a set of stairs where
you will find a timed lever. I suggest you to go up to activate the falling
balls first and pull the lever only after that. Everyone can solve this on
his/her own. I turned a little bit to the left, backward, then I jumped forward
onto the first stair. From there to the right, forward, right, forward and I
completed in time. But you will have to be cautious also there because you have
to jump immediately to the pole.
After that turn and from
the proper height jump back into the alcove. There you can climb the wall and
to the left into the next alcove and from there to the last one. From here you
can get to the door; it is unnecessary to jump to the pole. Open the door and
you will enter a room with four closed gratings.
Shoot the bats, go right
and you will find a ladder on a pillar near the gate. Climb up, jump back to
the balcony and go along the pillars, step onto the floortiles in the corner
that will release a rope in the room. Go down to the ground, jump to the rope
and swing to the other balcony. Pull the skeleton and pick up the Golden Door
Key. Jump to the rope again. Now you have to get into alcove on the stage above
the entrance. Take a direction that is slightly to the right of the keyhole. If
you succeeded, use the key and this will open the first grating below.
Go left in the room. Slide
down, jump to the next slope and so on to the other side. In the back of the
passage there is a lever that opens the next grating in the anteroom. You can
get back on the other side by sliding and jumping again. Behind the second
grating you will reach the lever by swinging on the rope and you can open
another grating. The quickest way back is to jump into the water. In the next
room look up the ceiling to see how to get to the lever. Pulling in will open
the last grating in the anteroom.
The challenge here is
not easy either. You have to go up the ramp by jumping onto the flat parts, but
you also have to jump back to avoid the rolling balls. This way you have to
start again until you can finally jump into the small passage. But it's not
over also there. You have to pass through the blades, then after stepping onto
the floortile the way on from the anteroom will be finally open. Get back there
and enter the opened grating. After some steps turn back and look up. Climb up
and you will find the Grenade Luncher in the 5th secret.
In the right corner of
the next room, climb the ladder to the next floor, then you can climb on after
jumping to the pillar in the middle. Well, in this room I almost fall back. Step
onto the patterned floortile and see the skeleton crawling onto the floortile,
opening the door with it. LOL
New room, new task. Here
you have to push and pull the movable blocks out of the way in order to be able
to climb up to the upper floor. In the meantime you better avoid fiery
floortiles. If you're done, climb the ladder and while walking in the passage
you arrive to the next level.
Level 5: The Golden
Valley
Go over the bridge, then
up the ramp and jump left into the passage. You cannot pass through it because
of the spikes, so jump to the platforms along the wall instead and by jumping
from one to another you can get to the end of the passage. In the next small
room go up the ramp, but watch out because spiky reels will fall down and you
will have to run back. But they don't roll the same way. If you managed to get
onto the bridge at the upper floor, jump right to the switch and save, because
this will be a timed event.
Pull the lever, step one
to the left, roll and jump back onto the bridge, but right after the first
swinging bag. Run as fast as you can on the left side of the bridge through the
slowly closing grating, roll at the last moment, grab the edge and drop onto
the wooden bridge in the small room behind the grating. Go up the bridge, climb
the ladder a bit then following a twisty (+END) jump grab the next bridge. Don't
pull up, but shimmy left to the other side of the bridge in order to not burn. You
have entered another room. (Here I found a shortcut that allows you to skip the
timed run and health-loss. From the switch, jump back onto the bridge, but
before the second swinging bag turn left and runjump to the burning wick at the
wall in the corner. There you can climb up at the corner and after jumping onto
the bridge you get to the upper floor.)
Go through the long
passage, shoot the bats and save before the lever, because here comes a long
timed run with many jumping. Push the lever, roll, run, then jump onto the
first pillar. The task is to get over the platforms in the hot gold-river in
time. Sometime you have to runjump, sometime you have to perform a simple jump
to the rope without stoping for a moment. Climb the rope until Lara's head gets
in line with the block on the left. Turn and jump back. Jump up and grab the
ladder and shimmy to the right side of it immediately. Don't let Lara to gain a
foothold, because that way you can move slower. On the other side perform a
twisty jump back and hurry through the passage, then jump over another set of
platforms in the gold-river and get behind the slowly closing grate.
After you succeeded,
jump to the first pillar and grab the ladder, then shimmy to the other side of
it. There you have to perform a twisty (+END) jump back grabbing the ladder on
the other pillar. Shimmy to the other side here as well and there you can
finally climb the ruined bridge.
Go right first. Notice
the spikes under the glass-floor; there you can see where to go. Notice and
find the lever on the right wall too; this will open the grating. In the next
room you can find another lever in the right corner. Pull it and a block will
raise. climb up on that and below you can see where the passage in the wall is.
Runjump there, clim in and you can pick up the Mask.
Go back to the ruined
bridge, jump to the other side and place the Mask into its receptacle. This
opens the huge round stone. You reached a stacked room. Shoot the bat. The task
here is to elevate a movable statue from the ground floor and push it onto the
proper floortile on each floors to move a huge stone out of the way. The
elevators are controlled by switches. So slide down the rope to the ground
floor and look round. You can see under the glass-floor where you have to push
the statue and you can also see the swithes on the wall. Push the statue onto
the elevator in the alcove and raise it to the next floor using one of the
switches. Pull only one of them. Climb the pole, push the statue to its place
and push it into the other elevator. Go down to the ground and check where you
will have to push it on the second floor. After that use the switxch to take
the statue there. Repeat these steps on the upper floor as well and the way on
will be uncovered.
Go through the passage
and slide down the slope. Jump at the end, then jump again and run to the right
into the alcove to avoid the spiky reel. Pick up the medipack and go up the
slope that lays in front of you. From here you will have to run back into the
alcove from the next reel. If you survive you can finally go up into a small
labyrinth.
Always go left until you
find a swinging ball where the passage is a little bit wider. Shoot it and also
shoot the knight who guards it. Continue heading left. You will
face another knight and a third one too. If you lure them back to the slope it
will be easier to get rid of them. Slowly you will reach small room with fire. Run
toward the door in front of you while two fiery wraiths appeare. The door
opens. Now keep turning to the right in the labyrinth and you will reach a
small room where you can find a pool to the right. Here you can get rid of your
chasers.
Get out of the water and
push the movable block betwixt the two pillars. What a miracle, the pushable
block became climbable.. So climb it and to the left you can
pull up into a passage that will lead into another room.
Here you have to be
cautious because a golden cat and a golden bull are waiting for you. Go forward
then left and you will find a ladder that brings you to the upper floor. Here
you can see some beasties stucked in the floor. Don't care about them. As you
jump over the platforms, some skeletons will appeare. Either shoot them into
the deep or blast them. Look for a ladder on one of the pillars and climb up to
the next floor. There you have to jump over platforms and shoot some skeletons
again, but the goal is to find the pillar that you can climb to the top floor. Go
round and you can finally pick up the Golden Mask from a small pedestal.
Look for the passage in
the wall, jump there, but save before sliding down. It won't be easy, but
believe me it can be done without a scratch. Slide down, jump over the blades,
but during the last sliding turn in the air and slide down backward.
At the bottom you will
face another golden cat. Run from it, keep turning to the right and look for
the way out; for the passage where you can see a harpy sucked in the floor. Pull
the jumpswitch there, climb up and you will leave this level flying on the
helicopter that was waiting for you.