HALLS
OF GLASS
Level by
Phil Bateman
Walkthrough
by Moonpooka
Notes: There are a
couple of bugs in this level that you may or may not encounter, and they have
been added to the walkthrough to help players should they stumble across any of
the issues.
I found no secrets, but
if anyone did, can they please let me know so that I can add them to the
walkthrough, thank you.
The level begins with
Lara sliding into a small room. Go to the far end of the room and climb into
the passage in the west wall. Go through the passage and Lara will arrive on a
balcony in a new room.
First shoot the pot to
your right for some Shotgun Ammo, and
then jump to the north side of the room. There is a button on the north wall,
use it to open a door down in the room below, and then jump back to the south
ledge. Climb down to the lower room via the south wall ladder, and then drop
into the pool for the Shotgun. Pull out
of the water and shoot the red and black pot in the centre of the room for some
more Shotgun Ammo.
Enter the newly opened
door in the north wall, and carefully make your way to the end of the passage. You
will have to do a quick right turn as you approach the end of the passage,
because a spike ball will come crashing down from the Slope ahead. Let the
spike ball pass, and then nip up into the west doorway and drop down ahead. You
arrive on a long bridge.
On the bridge, notice a
closed door up in the north wall that you will be returning to later. Ahead,
and on the right side of the bridge, is a hole in the floor. There are spikes
below that hole so beware!
Jump over to the left of
the bridge, and to the pillar at the south wall, for the Uzis, and then nip to ground and head to the SW
corner for some Uzi Ammo. There is a
door nearby but you will exit that later, and for now you need to climb back up
to the bridge. Go to the north side of the room and use the pillars to get back
up to the bridge.
Back on the bridge, go
to the far west end and enter the passage in the wall. Go ahead and slide down
on the right side of the slope, then grab the ladder ahead at the end of the
slope. Climb down the ladder and then drop into the water below.
Find a SMP in the centre of the pool, and then swim
under the gap in the west wall. Swim up, and climb out either to the left or
right of the narrow pool. If you climb out to the west you will trigger some
spike balls.
In this new room, you
can see some spike balls to the left and right, but for me they didn’t roll
when I ran past them on the left side of the central wall, but it is possible
other players will trigger them so beware! To the right of the central pillar,
there is some Uzi Ammo to collect, and
then you can enter the west wall alcove for some more goodies; LMP ~ Revolver Ammo.
You now have to pull up
on the east side of the central wall, but as you do, a spike ball will fall. Quickly
drop down and stand close to the wall to allow the spike ball to pass over
Lara’s head. There is also another spike ball to the left, but there really is
no need to go onto that part of the wall. When the spike ball has passed, pull
up again to the top of the wall, and then run to the top of the small room. Use
the floor lever at the top of this room to open a door in another area, and
then go back down to the lower room.
The west wall has a
clearly marked climbable area. Climb to the top and then find the newly opened
door ahead. Walk to the edge of the doorway and see a deep shaft below you. Turn
around, drop back from the edge and grab the ladder in the shaft to make your
way to a lower area. Be careful here as there is very little room to move, and
there is another deep shaft to your left. Drop back and grab the ladder in the
shaft, and then make your way to the bottom.
Enter the passage to the
north and you will hear the familiar sound of a wraith arriving on the scene. Sprint
ahead through the passage and make your way out to the balconies of a new room.
As you approach the new room, take left turn and then left again. You will
enter a small room with pillars and an idol to kill the wraith.
Important Note: Do
not climb the pillars yet!!! If you reach the upper passage your game may crash
if you haven’t yet done a task on the balcony area. Thanks to Marksdad for pinpointing
the cause of this issue
Once the wraith has
gone, return to the balcony area outside and go to the SE corner, where you see
two movable objects. Pull either object out to reveal a floor lever and use it
to open the door back on the bridge near the start of the level. You can now go
back to the pillar room.
Note: I had one
movable object suddenly disappear. It didn't hinder game play, it was just a
bit spooky lol.
In the pillar room; pull
up onto the SW pillar and then jump the pillars around the room until you reach
the 4th pillar. Jump ahead for some Crossbow Arrows,
and then return to the previous pillar. Pull up to the ledge above, and then
jump to the east ledge. Jump to the south pillar, and then grab the climbable
wall to your right. At the top of the wall, pull up and take a diagonal jump to
the west ledge. Face SE and jump to the alcove ahead for the 1st Cut Glass Crystal, and then return to the
previous ledge. Jump over to the west passage ahead and make your way to the
end.
Note: If you have
not done the lever in the balcony room below, your game might crash here. The
lever must be used before you can proceed.
At the end of the
passage, slide down the dark slope ahead, and then enter the next room. The
room has a fiery floor but only in the corners, so it’s quite safe to use that
floor lever in the centre of the room. Use the lever to open the south door,
and go through to the end of the next small room. Use the climbable wall to the
west, and make your way to the top. Go up the following passages, and then head
through to the next room. You have arrived back at the room below the bridge,
and if you haven’t already done so, go get the Uzi
Ammo from thje SW corner. Then make you way back to the top of the
bridge, via the pillars at the south wall.
Take a running jump over
to the new door up in the south wall. Enter the small passage and go right at
the closed door. Here is the receptacle for the 1st Cut Glass Crystal. Place
the Cut Glass Crystal, and go through the new door.
At the end of the new
passage, go left and walk ahead into a fiery red room. You can see another Cut
Glass Crystal in the trench below you. Either use the ceiling ladder above you
to swing and drop to the 2nd Cut Glass Crystal,
or take a standing jump over and down to it. The floor is safe near to the Cut
Glass Crystal so you won’t be harmed, as long as you don’t stray too far. With
the 2nd Cut Glass Crystal in hand, grab the north or south wall and shimmy back
round the entrance of the room and pull up. Grab the ceiling ladder this time,
and make your way to the other side of the room. Go through the door ahead and
see a closed door with receptacles for two more Cut Glass Crystals. You have
one, now to find the other.
Go left into a short
passage, and then drop down the passages to the west. At the bottom of this
route, you will find yourself standing above a dark fiery room with mummies
grumbling below.
Firstly, you don’t need
to go to ground because there is nothing down there, so you are quite safe from
the mummies. But secondly you can’t use the binoculars here because using them
will cause the game to crash. There is also a flare bug so you will have to
take this next task using only the dim red light to see.
Drop down one level, and
then use the floor lever to your left to open a door on the other side of the
room. Jump to the central pillar, and then jump over to the newly opened door
at the west wall. Go through to the tiny room and find the 3rd Cut Glass Crystal in the alcove to your right.
Do not use the floor lever in this room, it’s merely a trap and Lara will be
fried chicken if she uses it.
Return to the mummy room
and make your way back over the central pillar to the entrance doorway. Go back
up the passage and back to the room with the closed door and receptacles. Place
both of the Cut Glass Crystals to open the door, and then head through the new
passage to end the level.
The End