HALLS OF GLASS

Level by Phil Bateman

Walkthrough by Moonpooka


Notes: There are a couple of bugs in this level that you may or may not encounter, and they have been added to the walkthrough to help players should they stumble across any of the issues.

I found no secrets, but if anyone did, can they please let me know so that I can add them to the walkthrough, thank you.


The level begins with Lara sliding into a small room. Go to the far end of the room and climb into the passage in the west wall. Go through the passage and Lara will arrive on a balcony in a new room.

First shoot the pot to your right for some Shotgun Ammo, and then jump to the north side of the room. There is a button on the north wall, use it to open a door down in the room below, and then jump back to the south ledge. Climb down to the lower room via the south wall ladder, and then drop into the pool for the Shotgun. Pull out of the water and shoot the red and black pot in the centre of the room for some more Shotgun Ammo.

Enter the newly opened door in the north wall, and carefully make your way to the end of the passage. You will have to do a quick right turn as you approach the end of the passage, because a spike ball will come crashing down from the Slope ahead. Let the spike ball pass, and then nip up into the west doorway and drop down ahead. You arrive on a long bridge.

On the bridge, notice a closed door up in the north wall that you will be returning to later. Ahead, and on the right side of the bridge, is a hole in the floor. There are spikes below that hole so beware!

Jump over to the left of the bridge, and to the pillar at the south wall, for the Uzis, and then nip to ground and head to the SW corner for some Uzi Ammo. There is a door nearby but you will exit that later, and for now you need to climb back up to the bridge. Go to the north side of the room and use the pillars to get back up to the bridge.

Back on the bridge, go to the far west end and enter the passage in the wall. Go ahead and slide down on the right side of the slope, then grab the ladder ahead at the end of the slope. Climb down the ladder and then drop into the water below.

Find a SMP in the centre of the pool, and then swim under the gap in the west wall. Swim up, and climb out either to the left or right of the narrow pool. If you climb out to the west you will trigger some spike balls.

In this new room, you can see some spike balls to the left and right, but for me they didn’t roll when I ran past them on the left side of the central wall, but it is possible other players will trigger them so beware! To the right of the central pillar, there is some Uzi Ammo to collect, and then you can enter the west wall alcove for some more goodies; LMP ~ Revolver Ammo.
You now have to pull up on the east side of the central wall, but as you do, a spike ball will fall. Quickly drop down and stand close to the wall to allow the spike ball to pass over Lara’s head. There is also another spike ball to the left, but there really is no need to go onto that part of the wall. When the spike ball has passed, pull up again to the top of the wall, and then run to the top of the small room. Use the floor lever at the top of this room to open a door in another area, and then go back down to the lower room.

The west wall has a clearly marked climbable area. Climb to the top and then find the newly opened door ahead. Walk to the edge of the doorway and see a deep shaft below you. Turn around, drop back from the edge and grab the ladder in the shaft to make your way to a lower area. Be careful here as there is very little room to move, and there is another deep shaft to your left. Drop back and grab the ladder in the shaft, and then make your way to the bottom.

Enter the passage to the north and you will hear the familiar sound of a wraith arriving on the scene. Sprint ahead through the passage and make your way out to the balconies of a new room. As you approach the new room, take left turn and then left again. You will enter a small room with pillars and an idol to kill the wraith.

Important Note: Do not climb the pillars yet!!! If you reach the upper passage your game may crash if you haven’t yet done a task on the balcony area. Thanks to Marksdad for pinpointing the cause of this issue

Once the wraith has gone, return to the balcony area outside and go to the SE corner, where you see two movable objects. Pull either object out to reveal a floor lever and use it to open the door back on the bridge near the start of the level. You can now go back to the pillar room.

Note: I had one movable object suddenly disappear. It didn't hinder game play, it was just a bit spooky lol.

In the pillar room; pull up onto the SW pillar and then jump the pillars around the room until you reach the 4th pillar. Jump ahead for some Crossbow Arrows, and then return to the previous pillar. Pull up to the ledge above, and then jump to the east ledge. Jump to the south pillar, and then grab the climbable wall to your right. At the top of the wall, pull up and take a diagonal jump to the west ledge. Face SE and jump to the alcove ahead for the 1st Cut Glass Crystal, and then return to the previous ledge. Jump over to the west passage ahead and make your way to the end.

Note: If you have not done the lever in the balcony room below, your game might crash here. The lever must be used before you can proceed.

At the end of the passage, slide down the dark slope ahead, and then enter the next room. The room has a fiery floor but only in the corners, so it’s quite safe to use that floor lever in the centre of the room. Use the lever to open the south door, and go through to the end of the next small room. Use the climbable wall to the west, and make your way to the top. Go up the following passages, and then head through to the next room. You have arrived back at the room below the bridge, and if you haven’t already done so, go get the Uzi Ammo from thje SW corner. Then make you way back to the top of the bridge, via the pillars at the south wall.

Take a running jump over to the new door up in the south wall. Enter the small passage and go right at the closed door. Here is the receptacle for the 1st Cut Glass Crystal. Place the Cut Glass Crystal, and go through the new door.

At the end of the new passage, go left and walk ahead into a fiery red room. You can see another Cut Glass Crystal in the trench below you. Either use the ceiling ladder above you to swing and drop to the 2nd Cut Glass Crystal, or take a standing jump over and down to it. The floor is safe near to the Cut Glass Crystal so you won’t be harmed, as long as you don’t stray too far. With the 2nd Cut Glass Crystal in hand, grab the north or south wall and shimmy back round the entrance of the room and pull up. Grab the ceiling ladder this time, and make your way to the other side of the room. Go through the door ahead and see a closed door with receptacles for two more Cut Glass Crystals. You have one, now to find the other.

Go left into a short passage, and then drop down the passages to the west. At the bottom of this route, you will find yourself standing above a dark fiery room with mummies grumbling below.

Firstly, you don’t need to go to ground because there is nothing down there, so you are quite safe from the mummies. But secondly you can’t use the binoculars here because using them will cause the game to crash. There is also a flare bug so you will have to take this next task using only the dim red light to see.

Drop down one level, and then use the floor lever to your left to open a door on the other side of the room. Jump to the central pillar, and then jump over to the newly opened door at the west wall. Go through to the tiny room and find the 3rd Cut Glass Crystal in the alcove to your right. Do not use the floor lever in this room, it’s merely a trap and Lara will be fried chicken if she uses it.

Return to the mummy room and make your way back over the central pillar to the entrance doorway. Go back up the passage and back to the room with the closed door and receptacles. Place both of the Cut Glass Crystals to open the door, and then head through the new passage to end the level.

The End