Centralia

Level by Phil Bateman (September, 2006)

Walkthrough by Harry Laudie



Leve
l 1: Centralia

 

You start on a ledge between two buildings. Jump down into a wide tunnel. Go south towards a closed door. The two wraiths stay there for now. Enter a dark passage to the west and loop around at the back to pick up a shotgun. Return to the tunnel and go north. Enter an open area and shoot the guard. Go west and climb the ladder into an opening. Climb down the ladder on the other side and enter an apparent dead-end. Push the block ahead of you two times. Go west around the block and notice a closed door. Return to the ladder and pick up a revolver near the east wall. Climb back and return to the open area.

 

Go east and open the door. Kill a guard and pick up the laser sight that he drops. Pick up a large medipack from the south-west corner. The door in the east wall opens as you approach it. Inside the room is a sentry gun that you cannot shoot yet. Enter the room and go to the right. Pull up onto a ledge and get out of sight of the sentry gun. Go to the east end of the ledge and safety drop at the corner onto the floor. You are behind the sentry gun so combine the revolver and laser sight and destroy the sentry gun. Pull up onto the ledge again and go to the west end to climb the wall ladder.  Back flip near the top to land on a high ledge. Go north to use the floor lever and get a cut scene of a door opening. Actually all you see is the block that you moved. Climb back down the ladder and return to the open area.

 

Go west to climb the ladder again. Climb down the other side and go west into the open door. Climb down the ladder and into a dry sewer-like area. To the south is a trench ending in a closed door. There is a dead guard in the trench but there is nothing under the body. Go to the north wall and enter a crawl space. Drop into a trench on the other side of the crawl space. Pull up onto the east side of the trench. Go north and then go east towards the east wall as a sentry gun shoots you in the back. Go into a south branch and kill a guard. Drop into the trench to pick up blue shotgun shells. You can shoot the guard at the west end of the trench from here. Notice a trap door in the middle of the trench floor. Climb out the trench and go into a north branch for flares. Walk north and drop into another trench. Go to the west end and use a floor lever and hear the trap door open.

 

Go towards the trap door that you saw in the trench. Do not drop in but wait for a while. A guard will appear and leave revolver ammo after his death. Return to the trap door and jump over the hole into the west trench. The sentry gun will shoot at you. Crouch and crawl down the trench and keep to the left wall. At the end, you can pull up behind the sentry gun and destroy it. Drop back into the trench and pick up a small medipack and a large medipack.

 

Now go to the trap door and drop into the hole. Pick up the red shotgun shells from the north-west corner. Then climb the ladder down into another hole. Near the bottom, back flip over the fire. The camera view changes and you see a closed door behind you. Open the door and enter a tunnel. Shoot a guard and pick up another laser sight. Go to the end of the tunnel and use the floor lever. You get a cut scene of the door in the first trench as the door opens. Carefully jump over the fire to the ladder.  Climb up and climb the next ladder. Go back through the crawl space to the first trench. Enter the door and slide to a ledge overlooking a pit.

 

Ignore the opening in the south wall for now. Slide down a short slope to the west and jump to the grab the ledge. Hop up into the tunnel and get a flyby of the next pit. Follow the tunnel and kill a guard. Jump over the pit to grab the next ledge. Pull up and go forward to enter a small room. Kill a bat and a guard. Climb up either steps to the opening in the west wall. Enter the opening and slide down a slope as the level changes.

 

Level 2: Marble Halls

 

You continue sliding down a slope and land in a small corridor. Go to the west wall and climb into a tunnel. Follow the tunnel to a ledge and get a flyby of the room. There is a big button on the north wall. Jump over the room to the north ledge. Push the big button and get a cut scene of a door opening. Jump back to the south ledge and shoot a brown vase for red shotgun shells. Climb down the ladder and shoot a brown vase for blue shotgun shells. Dive into the pool of water and pick up the shotgun. Get out of the water and use the shotgun to shoot a skeleton into the water.

 

Go north and enter the tunnel. Turn east into an alcove or hop west into an opening to avoid a rolling spike ball. Enter the west opening and see a bridge and a skeleton. Hop down to the bridge and go west. Pick up blue shotgun shells and shoot the skeleton into the hole in the middle of the bridge or over any edge. There is a closed door in the upper north wall. Jump to a column in the south-east corner for Uzi’s. Jump back to the bridge and go west to enter a wide opening. Stay on the north side and slide down backwards. At the end, grab the edge and climb down a ladder. To the south is a hole over a large water pool.

 

Drop into the water and pick up a small medipack from the middle of the floor. Swim into the underwater opening in the north-west corner. Swim up to surface and pull up onto the south ledge. You see five spike balls at the side walls. Carefully go to the west to tease the spike balls into dropping. To the north side of the central column you can pick up Uzi ammo. Go west down a slope into a small alcove. Pick up revolver ammo and a large medipack and jump back up over the slope into the spike ball room. Return to the central column and climb the west wall. Pull up and go to the left and run off the front edge to avoid two falling spike balls. Then climb the column again and pull up into a tunnel. Go up the tunnel and use the floor lever. You get a cut scene of a door opening. Return back to the spike ball room.

 

Go to the north-west and climb the west wall. Pull up and go west into the open door. Light a flare so that you can see. Climb down two ladders and enter a tunnel. Follow the tunnel to pick up red shotgun shells and trigger a wraith. Run to the end of the tunnel onto a ledge over a water pool. Loop around to the left and you will find a room with a bird statue to get rid of the wraith. Ignore the columns for now and return to the ledges. Go the south-east corner and move the south tower to get access to a floor lever. The east tower hides nothing. Use the floor lever and get a cut scene of the door opening near the bridge.

 

Go back to the room with bird statue and climb the column in the south-west corner. Jump east onto another column. Work you way around the room counter-clockwise and onto a north wall column. Jump to the north-west corner column for crossbow normal ammo. Go back one column and pull up to a ledge. Now follow the ledge clockwise around the room into the south-east corner. Climb a wall on the west column. At the top jump to the north-west to grab another ledge. To the west you see a tunnel. However, first follow the columns clockwise around the room. On the last column jump south to grab a crevice, Shimmy to the right and drop onto a ledge. Pick up a Cut Glass Crystal from the floor. Stand jump to a west ledge and then enter the west tunnel.

 

Just follow the tunnel and slide into a dark room with many fires. The fires are in the corners and the middle platform is safe. Go to the middle of the room and use the floor lever. The door opens in the south wall. Enter the room and climb the west wall. Pull up into a tunnel. Just follow the tunnel and enter the area underneath the bridge. Go to the south-west corner for Uzi ammo. Go to the north-east corner to hop on a small column. Jump to the west column and then pull back up onto the bridge.

 

Stand on the little mound on the north side of the bridge. Run, jump, and grab the edge of the open door. Pull up and run to the north and enter an alcove. Use the Cut Glass Crystal to open the door. Follow the tunnel and turn west to face a trench and fire on the ledges. Stand jump into the trench and you should land on a safe tile. Pick up the Cut Glass Crystal. Grab the north side wall and shimmy back to the entrance.  Jump up to grab the ceiling and monkey swing to the west. Drop onto the ledge and enter the open doorway. You see a closed door needing two items.

 

Enter the tunnel in then south wall. Follow the tunnel and drop down a few blocks. You emerge onto a ledge over a room with fire and mummies. Turn to you left and use the floor lever to open the door in the west wall. Run, jump, and grab the central column. Jump to the next column and enter the open door. Go to the north-west corner alcove for a second Cut Glass Crystal. Do not use the floor lever or you catch on fire. Exit and jump back to the central column. Go east to the column and go back up the blocks. Enter the room and use the two Cut Glass Crystals to open the door in the west wall. Enter the tunnel and climb a block. Run down the tunnel and drop into a hole and the level changes.

 

Level 1: Centralia

 

You are in a short tunnel. Go south and the door opens for you. You are back in the area where you left this level earlier. Run and jump south to grab a climbable wall. Shimmy to the left around the two corners. Back flip into a very dark tunnel. Go south and light a flare to see anything in the small dark room. Use the floor lever to open the door in the corner. Enter the doorway and look up to the north to see a spike ball. There is another slope to the south. Save the game for many re-tries. Stand a little left of the center of the slope to reduce any later adjusting. Slide down and open the door. Run inside the room before the spike ball crashes behind you.

 

Drop into the trench and a demigod shoots at you. Hop onto the south ledge until the demigod walks out of the dark tunnel. Kill the demigod and go down the dark tunnel to the east. Go to the end and hop up into a north alcove. Climb the ladder on the east wall. Pull up into an open area. Kill a demigod near the south wall. Turn and kill a second demigod at the north wall. Notice a trap door in the middle of the floor. Go south and enter the doorway. Climb the steps to pick up the Glass Gauntlet. You hear the trap door open.

 

Exit the room to see a demigod and two wraiths in the open area. The door to the north is open and you can see two mummies. Run out into the open area and drop into the open trap door. Run south down the tunnel. Run over the blue tile at the tunnel exit and the level ends.

 

02-oct-2006