BAPTISM OF FIRE 1

 

Level 2: Assyrian Secrets

Level by Baslakor (October, 2006)

Walkthrough by Harry Laudie


Slid
e down a long slope and drop into a room. Lara will give a speech about the ruins. Go to the north-east corner and hop into a dark alcove for flares. Go east and crawl under a blade ball trap for red shotgun shells. Go east and hop onto a block. Kill the red ninja that appears and pick up flares. In my case, the ninja fell into the water and I found the flares at the bottom.  There is a vertical shaft in the water pit for later. There are two tunnels in the north and south walls for later.

 

Go to the south-west corner and get into a lower crawl space. Follow the crawl space to a small room. Pick up a Secret Guardian from the pedestal. Avoid the two mummies and the blade ball trap from the ceiling. Go back to the crawl space and exit the room.

 

Go east and climb onto the highest box. Turn around and pull up into a west tunnel. Follow the tunnel to a room with a spike floor. A gate closes behind you. Jump to the east alcove. Get into the crawl space and drop down into a room. Pick up a large medipack from a pedestal and kill two bats. Then return to the spike floor room. You cannot reach the monkey swing. Just run and jump to the side alcoves to get to the east side. Pick up the Secret Guardian and use the alcoves to return to the entrance. The gate is open so enter the gate and kill a blue ninja as you exit.

 

Now dive into the water and swim down the vertical shaft. Swim north into a side tunnel and pull up into a room. You get secret #1 as you go north onto the floor. Place the Secret Guardians on the stands in the north-east and north-west alcoves. You hear the door open in the north wall. Enter the door and go north to see a bird statue and three mummies in wall alcoves. Go to the east alcove and get into the tunnel behind the mummy. Follow the tunnel to a ledge and pick up flares and revolver ammo. Jump east to an invisible ledge for a large medipack. Jump east to a platform and enter the tunnel. Follow the tunnel and watch out for deep pits. At the end, climb a block and enter a room with a broken pillar. The wall closes behind you so you cannot return the same way. Notice a receptacle on the east wall. You can enter a hole by a gate in the south wall for a small medipack.

 

Go west and exit the room. Go pass the skeleton on the wall and a blade ball trap drops from the ceiling. Enter the west room and see a receptacle in the north-west corner. Turn and kill two blue ninjas that followed you into the room. Exit the room and crawl under the blade ball trap. Go south and follow the tunnel back to the room where you started. Go south into the next room and go east to see another receptacle on the south wall. Now just return back to the starting room.

 

Go east and climb the boxes. Drop into the corridor on the other side and continue east. Climb the boxes and drop into the next room. You have a firefight with two red ninjas and two blue ninjas. One of them will drop flares. Go south into a room with vases. Look to the right of the entrance for flares on the floor. Climb the boxes in the south-east corner for a small medipack unless a ninja stole it first. Go west and watch out for the fake floor over a deep pit. You can see items and a tunnel at the bottom of the pit. Run and jump to the pedestal. Pick up a Guardian Key and get a flyby to a room with a deadly floor.

 

Exit the room and go north towards the deadly floor.  After the first archway, where you see a mound of earth to the right, there is a hole in the floor to the left. The hole has a spike trap at the bottom. Continue and after the second archway, go to the west into a room. Pick up the revolver ammo and the revolver off the ledges. Turn around and kill two red ninjas. To the east is the way to two closed doors. Go north to pick up flares and notice the deadly floor. Use the binoculars and look to the north wall. You see an eye-shaped symbol on the wall with the receptacle. The eye-shaped floor tiles are safe. Use the safe tiles to get to the north alcove and place the Guardian Key. You get a cut scene of a door opening.  Notice the item behind the closed gate in the east wall.

 

Jump back to the corridor and take the first left turn. Go east and turn left again and go through an open door. Follow the corridor to a room with a hole in the middle. Get into the crawl space in the north wall and shimmy around a deep pit into another crawl space. Continue to drop into a room and pick up the Gem of Assur from a pedestal. Exit back to the room and return to the main corridor. The narrow corridor to the south is the closed door needing the items. Go west and turn around to shoot a red ninja.

 

Go south to the main room area and go to the south-west corner where you see a wall torch. Go down the steps in that corner of the room. You enter a tunnel and hear a door open. You reach a T-junction. First go to the west and climb down a ladder. Go south into the pit you saw from above. Pick up red shotgun shells and the shotgun. Quickly jump back to avoid a falling ball. Climb the ladder back to the T-junction. Go east into the room and kill a blue ninja. Pick up the Glowing Pillar off the floor. Lara gives a speech about the skeleton on the wall and a missing page in a journal. Then the gate closes in the entrance tunnel.

 

Get into the crawl space in the lower north-east corner. Drop into a room and hear a blade ball trap drop from the ceiling. Look east up the hill and see three balls. Face the balls and step on the plate in the tunnel to trigger the balls.  When the left ball rolls into a hole, jump with a left curve behind the left ball to avoid the rolling ball in the center. Now go into the tunnel and crawl under the blade ball trap. Follow the tunnel north and get a cut scene of a broken pillar in a colorful room.  Enter a room with spikes under a hole with ladders. Turn around and pull down the jump switch on the south wall just above the entrance. The spikes are down so grab a ladder and climb out of the hole.

 

Go south and climb the boxes to the west to exit this area. Continue west over the boxes into an earlier room. Go north and enter the doorway in the north wall. Follow the north tunnel and go through the rooms and into a tunnel. Crawl under the blade ball trap and go east into a room. Place the Glowing Pillar in the south wall and get a cut scene of an underwater door opening. By the way, you may have seen other receptacles for the Glowing Pillar but they are deadly spike traps. Return back to the room with the water and boxes.  Dive into the water and go down the vertical shaft. This time continue to the bottom and enter the open door in the south wall. Swim south and at a T-junction swim to the east. At the next T-junction swim to the south and surface for air. Then swim north into a room to pick up a second Gem of Assur at the back of the room. Then swim back south to surface for air.

 

Before you leave, you can swim west and go to the last rooms with a few ledges. Swim to the top ledge for a small medipack in the south-east corner.  Swim to the east side of the ledge above the entrance for revolver ammo. Then swim back and up the vertical shaft and into the starting room. Go east over the boxes again and return to the second room. Go north and then east and south to the tunnel with the closed doors. Jump over the pit in the floor. Use the two gems to open the doors. Enter the doors and slide down the slope to end the level.

 

08-oct-2006