Underworld Unfinished Business ~ 4

Taking Care of Business

By Richard Lawther
With
 Titak, Trix & Bojrkraider

 

Authorized walkthrough written by Jenni and Moonpooka for trle.net

Many thanks to Lindén for his invaluable help with the web page.

                                                                     (24-11-2022) Walk edited by Dutchy because of several minor discrepancies and missing links.

First Things First

Demon Smalls has gone to great lengths to provide you with important information and instructions to help you with your quest. Please read the documents he has supplied with the level download. You can also use the two maps (Map 1 & Map2) provided in the game folder to mark your progress.

Storm

Following the demise of The Lizard King, the three remaining Dark Souls, Belial, Madam Orr and Legion, are holed up in their stronghold at the base of Hell. Only Lucifer himself lies below them.

It is believed that this unholy trinity plan to join forces and storm Lucifer’s realm, topple Lucifer and place Madam Orr on his throne. Of course, all of this is conjecture. No one actually knows what’s down in Lucifer’s realm, or even if Lucifer exists anymore. However, Team Anubis firmly believes it is better to keep the Devil you know; and so these Dark Souls must be stopped.

 

 

Colour Coding

Weapons, Ammo and Health
Puzzle Items
Secrets ~ 11

  

:Quick Jump To: 

:Level One ~ The Descent:

:Level Two ~ The Swamp:

:Level Three ~ The Asylum:

:Level Four ~ The Realm Of The Lost:

:Level Five ~ The Asylum Revisited:

:Level Six ~ The Swamp Revisited:

:Level Seven ~ The Asylum Revisited ~2:

:Level Eight ~ The Realm Of The Lost ~ Revisited:

:Level Nine ~ The Mausoleum:

:Level Ten ~ The Lost Realm Revisited ~ 2:

:Level 11 ~ Factories:

:Level 12 ~ Dark Souls' Stronghold:

:Level 13 ~Lucifer:

 

Level One ~ The Descent

Two Secrets

 

Conversation as Lara and Demon Smalls slide into their first location:
 

Demon Smalls: "Thank the Lord... Made it!"
Demon Smalls tumbles ahead of Lara, and falls to the ground breathless.
Lara: "What I have to work with."
Lara and Demon Smalls head towards the edge of the canyon, and look down.
Demon Smalls: "Oh my God!"
Lara: "It's a long way down."
Demon Smalls: "Hmm! I'm wasting my time here."
Demon Smalls dons a parachute and jumps.
Lara: "Hey! Where's my parachute?"
Demon Smalls: "Elvis has left the building!"
Demon Smalls floats to ground, leaving Lara alone at the top of the canyon.
 

 

 

The Canyon

At Lara's feet you will find The Shotgun ~ 1 x Shotgun Shells ~ 1 x Magic Elixir ~ Flares Grab the goodies, and then take four steps to the right from where Lara is standing. Roll and grab the edge of the canyon, and then drop and grab a shimmy crack below Lara. Shimmy left to the end of the wall, and continue on round to the left until Lara can pull up onto a ledge above her. Roll and drop back, grabbing the edge of the ledge, and then shimmy left and along to the end of the west wall. There's a slope below Lara; drop onto it, but immediately jump forwards and hit action to grab an upper  fenced off ledge. Pull up and you will see a wall lever to you left. Use the wall lever and you will raise a hatch below this lever ledge. Drop down from the wall lever ledge, and Lara will arrive on the newly raised hatch. Face north, and hop over to the next hatch, and stand in front of the blue rectangular object on the rock; this strange object is a jump switch, and you need to jump and press action for Lara to use it; but take care as you do so because activating the jump switch will cause the hatch Lara is standing on to collapse, and she will slide on a slope to instant death, so as soon as you activate the jump switch and hit the slope below, back flip with a turn, and hit action to grab the upper ledge behind, and then pull up to safety. Using the jump switch has opened the north railings on the lever ledge, and that’s where we are heading to now. Face Lara with her back to the south slope, and then back flip onto the slope and spring forwards with action to grab the upper wall lever ledge. You can now see the north railings are open, giving you access to a new route. Re-use the wall lever to raise another hatch to the north, do a run jump/grab to the new hatch. Ahead of Lara now is a rock with a slope on the other side of it. Take two steps forward on the hatch, and then jump over the rock and land on the descending slope. Slide just a bit, jump from the slope and hit action to grab the monkey swing just beyond and above the slope, and then swing to the end where you see a rope hanging down. Line up with the rope, drop Lara and hit action to grab the rope. Now turn round to face the hatch to the north, and swing to it. Pull up onto the hatch and face west. Side flip to the right so that Lara lands on the ‘face tiled’ slope, and then slide and grab the edge of the slope. As you landed on the slope you will have heard another hatch rise; the hatch is around the corner to the right. Shimmy around the wall to the right, and keep going until you can pull up onto the newly risen hatch. Face west and you will see a crawl space in the wall ahead. Take a running jump to it, but don’t crawl inside until the flame is low. When it’s safe you can head through, but be ready to grab your guns on the other side because a little Red Demon is on his way; and don’t be fooled by the childlike chuckles, he’s a mean little blighter and our motto is ‘cute but shoot’.

 

 

The Caves

You are now entering a cave system comprising of four caves and a lower room, and the third cave will have to be opened as a gate blocks your path, but we'll come to that later. Enter the first cave, it's very small so you can just nip through to the south and drop down into the lower second cave. This second cave is much bigger, and the sound of restless moths can be heard buzzing through the darkness, giving a somewhat unnerving feeling; but don’t worry, they won’t make an appearance………… yet!  

Taking care to avoid the falling stalactites, walk south as far as you can and stop by the deep dark pit in the centre of the cave. Face SE towards the small fiery cave in the east wall, and take a running jump towards the left side of it; you should land on a rock just outside the small fiery cave. Face south and take another running jump to the far south rocks ahead, and from here take another running jump to the final south rocks. Face west, and pick off the Red Demon lurking on the west rocks, and then walk out onto the pointed west edge of the rock. Take a straight running jump up over to the rock just right of where the Red Demon was (the grey one), and you are now safely over the dark central pit. You can now hear the chuckling sounds of more naughty Red Demons, and they’re just over the top of the south rocks down in a pit. Make your way up the south rocks until you can see the Red Demons in the lower pit, and shoot the little devils from safety before sliding down to their playground. 

Head through the pit westwards and you will come to a rocky barrier; it’s a simple jump over and you will now be in a lower area of the cave with deadly lava pool to the north, and a closed gate beyond it. Make your way to the edge of the lava pool, and then facing east, jump to the small triangular rock on the shore of the lava pool. Still facing east, jump up the sloped rock ahead; keeping right so that Lara doesn’t slide down into the lava pool, and then line up facing the higher rock to the north. Walk to the north point of the triangular part of the rock, and then take a standing jump to the upper north rocks. Now take a final jump down into the low north end of the cave where the closed gates are. The route around the lava pool;  screenshot

To the east you will find a hole in the ground. Drop down the hole and Lara will arrive in a small room below ground with a central pole and revolving blades circulating the pole. Crawl through the gap, and use the central hole to shimmy to the south alcove for a Manna From Heaven and then face the central pole and top up with health. Jump to the pole and slide quickly to ground; you will lose some health on the way down, but be quick and the loss will hardly be noticed. In the NW corner you will find a Magic Elixir. Use it to top up with health for your journey back up the pole in a short while. Approach the wall lever in the south alcove and a moth will attack, gun it down and then use the wall lever to open the gates back up in the cave. Now it’s time to head back up the pole and it’s slightly easier going up than it was coming down because you will be avoiding the lower blade. Go to the NW corner and pull up onto the hatch. Face south and jump over to the higher hatch, and then line up NE towards the pole. Jump to the pole and quickly climb out of the hole; the top blade will just catch Lara, but health loss will be minimal if you are quick. At the top of the pole, back flip to the upper alcove, and then crawl back to the north alcove. Climb the short ladder back to the cave, and see to your right the newly opened north gate and go through to the third cave.

The gate will slam shut as you enter this small cave, and there is a hole ahead with strange plant life inside; this marks a spike trap, so take care and make your way left of the trap to pick up some Flares at the edge of the ledge. Ahead lays a death slope, and over to the NE you can see a new route. Line up where the rocks make a V shape, and take a running jump over to land inside the V of the rocks. Now jump into the area to your left, and then jump NE so that you land on the small slope by the pink tinted doorway, and can slide safely past another spike trap.

 

 

Lava Pool And Raising Blocks

Note: In this room there is a gap in the east wall with a fire emitter behind it. Some players were able to get Lara through that gap and land her on a hatch outside, but this is NOT the legal way and making this jump will only spoil the game play, so please do not take this route.

Lara is now standing at the top of a long slope which leads down cave four, sporting a deadly lava pool with raising and lowering blocks sitting in it. Turn Lara’s back to the slope, slide down and catch the end of the slope. You will see a jump switch below Lara. Drop and grab the jump switch, and use it to raise a block behind you, and then as you drop, back flip to the newly risen block. Turn and pull up onto the block, and then jump into the east wall alcove for the 1st Secret ~ Magic Elixir ~ Revolver Ammo Return to the block, and line up with the slope to the SE. You can see a monkey swing above the slope, blocks in the lava pool are raising and lowering, and a Red Demon is dancing about on a block with a lever. Firstly, there are two ways to tackle the next task, and you need to grab another secret in this cave, but it is possible to get the secret and complete the room whichever route you take.

Route One:  

Line up with the slope, and take a running jump to it. Slide and jump to grab the monkey swing above the slope, and make your way to the end of it; where you see a block raising and lowering below you. Turn and face the lever block with the Red Demon in it, and line up with Lara’s back pressed against the north wall. When the block is about to rise, drop Lara onto it and take a running jump to grab the lever block, then pull up and kill the Red Demon. Use the lever, and a rope will appear to the NE, but don’t jump to it yet if you want to grab the second secret. Standing on the lever block, face the railings to the east and see to the left of them you can just squeeze Lara around the railings. Take a running jump with a right curve, and Lara will land on the small rocky island behind the railings, and will be standing next to another raising block. Pull up onto the raising block, and run jump into the south alcove for the 2nd Secret ~ Shotgun Shells ~ Magic Elixir ~ Flares ~ Revolver Ammo Jump back to the raising block, and then take a running jump over the railings to get back to the lever block. 

 Route Two: More challenging

Line up with the slope, and take a running jump to it. Slide down and land on the raising block at the bottom of the slope just when it's rising, and then jump to the slope left or right of the block. Spring back and forth, and depending on what slope you jumped to, twist Lara around to face the north wall. Bounce to the end of the slopes, and time your final jump so that Lara lands on the raising block at the end of the north slope just as it is about to rise. Be quick now, and take a running jump to the next raising block to the east, and then run and jump to the small island to the SW. Jump around the island to the final raising block, and pull up onto it. Take a final quick jump into the south alcove to collect the 2nd Secret ~ Shotgun Shells ~ Magic Elixir ~ Flares ~ Revolver Ammo and then jump back to the block and take a running jump over the railings to get back to the lever block.

Kill the Red Demon lurking on the block, and then use the lever to lower a rope to the NE.

2 Routes join:

Face the rope to the NE. Take a running jump to grab the rope, and swing into the north room. Go left, and climb up into the gap above the fire emitter for some Shotgun Shells and then head out of the east doorway.

 

 

The Hole With Ladder And Poles

Walk to the east edge of the path and Lara will be looking down onto another death slide, and down to the right you can just see a hole in the rocks by the south wall. This next manoeuvre is rather tricky. Down in the hole there are slopes, poles and a wall ladder, you can just drop down and hope for the best, and eventually Lara will either grab a pole or land on a safe ledge by the wall ladder, but to be precise this is how I did it with success each time. Face Lara towards the hole, and stand at the very pointed edge of the ledge above the hole  screenshot  Jump towards the east wall above the hole, and twist in the air so that Lara is now facing you while dropping into the hole  screenshot  As Lara falls she will land on the first slope and slide backwards; enabling you to grab the end of the slope. Shimmy right as far as you can  screenshot  and then let go and slide onto a short slope to your left  screenshot  but be quick, and spring from the second slope with a left curve, so that Lara lands safely on the ledge above the wall ladder  screenshot  Drop back from the ledge and grab the wall ladder, shimmy right and around the wall, and then climb to the top and back flip to the ledge behind you for some Flares. Face the left pole to the north and jump to it, then slide down to the rock at the bottom of the pole; but don’t try to land here or Lara will slide off, shimmy around the pole so that Lara is facing east, and then back flip off to the west ledge. Look down NE, and you will see a bridge leading to a new area. Jump down to the bridge (or jump onto the sloped ledge next to you (N), hang and safety) drop, and you’ll activate a cut scene showing a gang of naughty Red Demons setting a trap for Lara. “She’s here!” announces one of the Red Demons, and they begin to jump on the bridge causing the bridge to decay under their feet, “quicker!” Demands another Red Demon, and they all burst into mischievous giggles. Suddenly, the riotous laughter turns to screams and, “Whoops!” trembles the final Red Demon, as they plummet to ground along with the bridge.  

 

 

Reconstructing The Bridge

Walk to the end of the bridge, and you can now see the damage the little Red Demons have done, and with the bridge now destroyed, Lara needs to find another way to the other side of the canyon. Turn around and jump to the wall ladder on the west wall to Lara’s left. Climb up the wall ladder as far as you can go, and then shimmy left and proceed up the ladder as far as you can. Shimmy right onto the north wall, and then pull up. Ahead you will see a closed flood gate, and an object to the right of it. Behind Lara are a couple of hatches, and a stalagmite that will be of some use later on, but first, make your way to the object by the flood gate and stand at its west side. This is the side you will move the object from, but you need to raise a hatch first in order to do this, so face NW and see a ledge round the corner of the wall and jump to it. Use the wall lever here to raise the hatch by the object, and then jump back to the object. Grab the ring on the west side of the object, and then pull. A cut scene will now show you the flood gate opening, and water will gush from the gate over the top of the ledges. A platform will also rise next to the object giving you access to the upper ledges, and you can hear a Red Demon mischievously playing up top.

 

Jump back to the NW ledge and re-use the wall lever. This will lower the hatch by the object, but it will also raise two hatches on the ledge above the flood gate. Jump back to the object, and then jump onto the raised platform. Jump to the upper ledge and shoot the Red Demon, and then go to the south end of the ledge and find a spade by the raised hatches. Move the spade forwards once, and leave it sitting on the hatch, and then return to the NW wall lever below, and use it again to lower the hatch under the spade. The spade has now fallen to the lower ledge near to the stalagmite. Return to the flood gate ledge, and push the spade towards the stalagmite. A cut scene will break in and you will see the spade has diverted the water flow towards the east, causing a reaction below and a huge stalactite will fall from the wall of the canyon. Time to go back down!

Drop back from the ledge to the right of the spade, and grab the wall ladder. Shimmy left and around the corner to the west wall, and make your way down. Shimmy right, and round to the north wall, and then pull up onto the broken bridge. Face east, and you will see that the fallen stalactite has created a pillar where the broken bridge was, giving Lara access to the other side of the canyon. Take a running jump to the stalactite pillar, and then make your final running jump to the east cave ahead. 

 

 

The Final Cave

Gun down the moths that attack, and then carefully walk into the south alcove for some Flares taking care to avoid the falling stalactites. Return to the entrance of the cave and note the wooden floor which you will be opening up later, but for now, head north up the rocks and go right. A huge spider attacks from its web, shoot the beast down and then continue on right until you see another movable object ahead. Walk right of the object, and stand jump with a left curve around it to get to the other side. Grab the ring on the end of the object, and pull it back once. A cut scene will now show a door opening in front of the object, and a huge boulder will fall and crash through the floor by the entrance to the cave, giving you access to a lava pool cave below. Be very careful now as it’s easy to slip to your death down the newly opened floor, and slide down to the entrance of the cave (FI: stand at the S wall, slide down a bit and jump left to where the Flares were). Walk to the north edge of the floor and look down. You will see a sloped pillar rising up out of the lava pool, and this is where you need to go next. Face the slope, and hop back once. Run forwards towards the slope and drop Lara onto it so that she slides down the slope backwards and can grab its edge. Pull up onto the slope, and back flip with a twist so that Lara can grab the west rocks, and then shimmy right as far as you can and pull up. Make your way right, and enter the path behind the railings; stopping at the end where you see a slope leading down. This next task is a tad tricky; there is a slope ahead with a faced trigger tile at the top of it, and a boulder will be released as soon as you pass the tile. You simply won’t make it by jumping straight ahead, so, face SE and line up with the second descending slope, (which is to the right of the first slope) and then hop back twice. Take a running jump to land at the top of the second slope and trigger the boulder, and then immediately jump forwards against the rock face to avoid being crushed by the falling boulder. It’s safe now, so drop down south to the lower pillar in the lava pool, and then take a running jump to the wall ladder on the south wall. Pull up onto the ledge, and explore the alcoves for some Flares and a Magic Elixir Slide down east, hop to the slope going right to slide Lara into the next level.

 

 

Level Two ~ The Swamp

One Secret

Lara enters the swamp, and it's by no means an easy task ahead. The swamp lake has a deadly current which will sweep Lara away to a spiky death, so the initial route will be taken around the outer walls, using the rocks to proceed beyond the first area.

Begin by making your way to the right, and go to the east rocks Grab the top of the rocks and shimmy left until you can pull up onto a safe flat triangular rock at the end of the rocks. Face north and take a running jump down (or slide and jump along the wall) to the safe land by the edge of the pool, and then stand at the right side of the north rocks and grab the top. Shimmy left to the end of the rocks and then shimmy around to the east rocks and pull up onto a safe flat ledge. There's a monkey swing above Lara now but don’t use it just yet. Drop back from this ledge and shimmy left to the end of the rocks. Pull up to the top of the rocks, and then drop down north to the shore of the lake. Make your way to the north rocks behind the cactus plant, and pull up to the top for the 3rd Secret ~ Shotgun Shells ~ Magic Elixir Drop back down to ground and make your way back to the south rocks. Pull up onto the rocks and shimmy back to the ledge with the monkey swing above it.

Grab the monkey swing and make your way to the end. When you can’t proceed any further (keep to the left side at the end), turn right a bit, drop off and Lara will land and slide on a sloped rock below. Grab the edge of the sloped rock and shimmy left until you can pull up onto a ledge at the west rocks just around the corner. Take a standing jump up to the SW rocks, and then walk southwards and stand at the edge of the rock.

 

Take a long running jump to the south rocks, and then slide and grab the edge of the rocks. Shimmy right until you can pull up into an alcove at the end of the rocks, and then turn and face north. There’s a passage over the water but you can’t grab its edge, so take a running jump without using action to land Lara inside the passage and head through. Kill the pesky moth (s) that shows up, and then make your way through to the end of the passage. Drop down to a lower passage and kill another moth that shows up to greet you, and then simply head through the swampy passage and out to a small land mass at the edge of the lake. A large hornet will attack from the left, and a few more moths will show their faces so be quick and take them down. When all is clear, walk to the edge of the lake and stand on the left side facing out over the water. There’s a small land mass ahead and that is where you need to take a running jump to.

 

When you're safely over, walk to the north edge of the land mass standing in the water and look left around the corner. You can see another land mass by the edge of the lake and can make a simple curved jump to it, but as soon as you land you will be attacked by another hornet, so gun it down and then get your bearings.

Head west through the swampy passage until you arrive at a new lake area with a waterfall to the left and orange plants floating on the lake ahead. The orange plants will help you over the deadly lake; but their assistance is short and sharp. As you land on each flower you will activate spike traps hidden within the flower head and you will only get a few seconds to move on to the next, so you need to move fast here and don't even think about stopping for breath. Line up with the nearest flower and take a running jump to it; landing on the edge nearest to you so that you can take another running jump to the next flower without stopping. Continue this way over the flower heads and on the 4th flower, take a standing jump to the safe land mass ahead. You now face two more flower heads and they work in exactly the same way as the others, but before you venture out onto them there’s a small goody to collect first. So face NE, and run jump over to the land mass ahead. Pull up onto the north rocks, and then drop down into a small water hole below. Swim down to the SW corner for some Shotgun Shells and then pull out on the rock at the NE corner of the water hole. Now pull up onto the east rocks and shimmy all the way around to the south rocks. Pull up and drop back down to the land mass outside. Take a running jump back to the land by the orange flowers, and then walk NW and stand by the edge of the lake in front of the first orange flower. Hop back once, and take a standing jump to the first flower (or stand further back and do a running jump). Without stopping, run and jump to the left side of the next flower and take a sharp right curved running jump to catch the sloped rocks to the east. Slide down the rocks and grab the edge, then shimmy left to the end of the rocks where you can then drop to safe land.

 

Pull up to the top of the north wall and enter the dark passage to the left. At the end of the passage, go left and walk to the edge of the ledge. Line up with the rock cluster over the lake ahead, and take a running jump with grab to catch the rocks; but don’t pull up, shimmy left, around the corner until you can’t go any further. Drop off to safe ground at the end, head SW through the gap between the rocks and Lara will now be facing the awesome Asylum.   

 

 

Getting Into The Asylum

The Asylum is surrounded by swamp land and it all looks very nice, but you are going to have a bit of a fight to get inside; especially as the central main doors are guarded by deadly plants that you will not be able pass yet. On the right side of the Asylum there is a little salesman selling fake ID’s, and on the left side there is a closed gate. The safest way to negotiate the swamp area is to stay close to the east wall at all times; avoiding the vicinity of those plants that will fire deadly pellets from afar and will burn Lara alive if she ventures too near. So, keeping close to the east wall, make your way around the outer the walls until you come to a swampy passage leading into the east wall. Make your way down the swampy passage, and kill the hornet that shows up at the end. Head left, and make your way to the end of this passage until you arrive at a pool with deadly spike trapped plants growing in the bed of the pool. You can’t pass the spike plants and another way must be found to reach the other side; you will find that solution up in the left corner of the east wall where you can pull up into a crawl space. Crawl through, and go left until you can stand Lara facing over a small spike trapped plant pit. Take a running jump over the spike pit, and catch the rocks on the other side. Pull up, and then jump into the passage in the west wall. Make your way through the next passage to the end, and then pull up to the higher ledge. Walk ahead and stop at the edge of the ledge. There is a rock to the south with a shimmy gap on the left side. Jump and grab the shimmy gap and make your way left around the wall until you are over the spike trapped pool. Drop off to safe land, and then head through the passage to the east. Make your way through the following passages until you arrive at a small pool room with a hornet waiting inside. Kill the hornet and then drop into the pool. Search the south end of the pool for the Seedling and then make your way back to the spike trapped pool.

 

In the pool there is a small pillar to the right, so jump to it and then jump into the hole in the north wall. Go through to the end of the passage, and then drop down into a lower passage. Make your way to the north end, and then pull up into crawl space in the west wall. Crawl through to the left, and then drop down to find yourself back at the start of the spike trapped pool. Go right, and make your way through the swampy passage to get back to the Asylum. 

Back at the Asylum, go left and make your way around the outer walls of the swamp to the left side of the building. Use the seedling on the receptacle by the gate, and then gun down the moths that attack from the newly opened room. When all is clear, enter the small room and use the jump switch on the west wall and watch the cut scene of a plant growing elsewhere. You can now leave this room and make your way around the outer walls of the swamp to the other side of the Asylum. To the little salesman selling the fake ID’s, but you need some money to pay him so don’t bother him just yet. Enter the small south room, and blast away the hornet that attacks. You can now see the plant that sprouted earlier and it’s climbable, so make your way to the upper turrets of the Asylum, and back flip off at the top. Run down the south path, and kill the moths that attack. When you are in the centre of the path, you will find a small room to the right with some tiny gardeners weeding and digging; they won’t harm Lara but a swarm of flies will, so run about for a bit to disperse the insects, and then head to the SW corner of the room and find the One Demon Dollar on the path by the west wall. You can now return to ground via the plant, and make your way out to the little salesman. Place the One Demon Dollar in the bag, and the little salesman will hand you a Fake ID Card which will allow you access past those deadly plants.

So, now it’s time to make your way inside the Asylum. Go to the central doors, and make your way past the plants; who will take a good look at you when passing, spooky eh? Go left or right to enter the Asylum; and be warned, this is not a pretty place! 

 

 

Level Three ~ The Asylum

You have now entered the very spooky and very freaky innards of the Asylum, and if this place doesn’t give you the creeps, nothing will. Take a look around if you dare! There are small rooms leading off from the main lower room, and each area has its own torture chamber; which is rather unnerving to say the least. In the centre of the main room there is a rather nice carousel; glad to see there’s some fun to be had around here. To the south of the carousel there is a passage leading to a gate that needs a key (South Wing Key) and to the north, there is another passage with a dead end that you will be visiting later on. Your first objective here is to venture on through to the west end of this lower room, and enter the west passage. Make your way to the top of the stairs, and then walk out onto the upper balcony. You can now see more torture chambers to the left and right. Jump to the chambers to the eft, and then make your way to the furthest point at the east end of the chamber. The carousel is just ahead of you, and there's a seemingly dead end, but there's a balcony on the north wall around the wall to the left, and now all you need to do is get to it somehow. Line up towards the south wall balcony, and then take a left curved running jump (without action) around the wall, to land on the balcony (you can do this from both sides, S side has an identical balcony). Face the carousel, and jump to the pole above it. Climb to the top of the pole, and then back flip off to an upper passage in the ceiling. Head down the passage to the end, and then make a safety drop to ground. You have now arrived in another torture chamber (Electric Shock), and there's a passage through the north wall. Carefully make your way over the floor to the north passage; avoiding the electrical tiles as you go, and enter the north wall passage. Make your way down to the end of the passage, and you will come to a big closed gate with a passage behind it, and another closed gate beyond the passage. Use the button on the south wall to open both sets of gates, and then head through the gate, straight over the passage and enter the west gate. Make your way through the following passage to the end, and then turn right. Walk a short way along, and in the east wall you will meet the Chief Registrar; who is sitting at his desk none too happy because apparently someone has stolen his gold medallion; you can see the reward noticed pinned to the wall at the top of the steps. Well, there’s not much more you can do here, and you need to find that medallion, so make your way to the bottom of the steps, and pick up the Scroll laying on the penultimate step to the left. It's a note from Demon Smalls explaining that there is a problem, and that you should meet him down at the Phlegyas 'Lake of Boiling Blood'. Ok, so here we got then! Run down the rocky passage ahead and enter the next level. 

 

 

Level Four ~ Realm Of The Lost

One Secret

As Lara arrives in The Realm of The Lost she will be hurtling down a slope towards a cave, and spike traps are littering the path below the slope. When you are nearing the end of the slope, you need to jump Lara right/left to avoid being impaled on the spiky traps. There’s a passage in the SW corner of the cave, but you can ignore that and pull up onto the path at the north wall. There’s a wall ladder on the north wall, but just before you head up there, go grab some Flares at the end of the path (NW), then return to the wall ladder and head up.

 

Spike Slope

Save your game before reaching the top of the ladder because you’re in for a rough ride once you are over the top of the ladder. As soon as you pull up over the top of the ladder you will immediately begin to slide down a long and deadly slope, and spike traps are scattered in various places on the slope. There are a few ways to tackle the slope, but this is how I did it. Keep left on the ladder and pull up over the top. Jump a bit left to avoid the trap in the middle. Slide for five paces, then jump right to a safe area between the spikes. Slide and jump over the next traps, slide a bit and a jump right should bring you to a safe area at the bottom of the slope (screenshot). Phew! Rough ride eh? Ok, you're now safely down the slope (savegame). There’s a path through the rocks to the NW, so follow the path al the way around to the end, and then drop down into a new cave with a long slope leading up to the south.

  

Slope And Boulder Run

There are three boulders sitting at the top of a long slope, and a closed gate and jump switch behind them. A Manna From Heaven is precariously perched in the centre of the slope, and in the north wall there's a gap with a small slope below it. Inside the wall gap, certain little red beings are about to cause havoc in the cave below, so approach the Manna From Heaven, and save your game before even thinking about touching it. Facing north, pick up the Manna From Heaven and activate a cut scene showing two naughty Red Demons up inside the gap in the north wall; and one of the Red Demons will press a button. The gate you entered here by will slam shut, and at the same time, the three boulders will be heading towards Lara. As soon as the cut scene breaks, run down to the small slope below the gap in the north wall, jump onto it with a roll in mid air, and then immediately jump over the descending boulders; but don’t stop, keep running up the slope to ensure Lara is safe from the boulders which are still rolling about at the bottom of the slope. When Lara is safely up the slope, use the jump switch on the south wall (SW) to open the gate in the south wall, and then head through to a new cave. This will be the first of four lava rooms.     

1st Lava Pool Cave

In this first lava room you will of course find a lava pool, and on the other side of the lava pool there's a jump switch on the wall. On the lava pool are two gold tiles with a small sloped rock between them; the gold tiles are in fact sinkable tiles so don't hang around on them for too long or Lara will sink into the lava, but don’t try anything here yet because there’s something else you need to do before attempting those tiles. To the west there is a passage with spike traps leading through it, and an incomplete monkey swing on the ceiling before the passage. Your objective is to complete the monkey swing by using the jump switch, and gain access to the areas beyond. 

First take a trip up the slope to the SE and grab some Flares from the end of the path, and then look at the edge of the path overlooking the lava pool and see a boulder resting there. Go to the boulder, and use action for Lara to kick the boulder into the lava pool. The boulder will smash into the small slope causing it to break and a flat area will be created on the rock for Lara to use as a stepping stone in the lava pool. Now head back down to the lava pool, and stand at the edge of the pool facing the first gold sinkable tile. Hop back twice, and then take a three step running jump to the first tile; don’t stop for a moment, and take a running jump to the flat area on the broken slope (right hand side). Do a left curved running jump to the second sinkable tile and then a running jump with a right curve (to avoid the spike traps on the safe path) and land on the safe path on the other side of the lava pool. Use the jump switch on the west wall to complete the monkey swing in the west passage, and then watch the following cut scene of three Red Demons swinging their way towards the lava pool room. Time to go back over the lava pool! Line up at the edge of the lava pool facing the gold sinkable tile; taking care not to walk too close to the spike trap nearby, and pointing Lara approximately NE, hop back once, and then take one step forwards. Stand jump to the gold tile, and then take a sharp left curved running jump to the flat area on the small sloped rock. Take a running jump to the sinkable tile and from here to the safe path by the lava pool, and then you can pick off the three Red Demons who are scuttling about in the cave. Mission accomplished, and you can now use the monkey swing in the SW passage and drop off at the end. Now make your way through the following passage, and stop at the end. You have now reached the 2nd lava pool room.

 2nd Lava Pool Cave

You can see the deadly lava pool below you, and there's a climbable wall ahead. Jump and grab the wall ladder and shimmy all the way around to the other side of the wall. When you are central on the wall, back flip with a twist and grab the wall ladder on the pillar behind you. Shimmy right around the corner of the pillar, and line up as far left as possible (3 steps down from the top). You need to do another back flip here, and at the same time twist and hit the right key so that Lara curves off to the right and lands on a sloped block behind her. Now slide down the block, jump/grab the next wall ladder that’s on a hanging pillar ahead. Shimmy around the pillar to the other side, and drop off onto a safe platform at the south wall. Walk to the west edge of the platform, and see a monkey swing below the climbable wall right of the spike trap. Take a running jump to grab the monkey swing, and then make your way to the end, left around and drop off. There’s a floor lever ahead; use it to raise some gold sinkable tiles in the lava pool, and then grab the monkey swing and make your way around to the right. Just after the spike trap, line Lara up approximately SE (to the solid platform), and drop onto the gold sinkable tile below. Quickly back flip to the tile behind you at the west wall, and then quickly hop back to the previous gold sinkable tile and run jump back onto the platform at the south wall. Now line up with the gold sinkable tile to the NE, and take a running jump to its left side. From here, quickly take a standing jump into the alcove in the east wall (savegame), and a cut scene will show a gang of Red Demons summoning up some trouble for Lara in the next cave. Walk to the edge of the alcove, and take a look inside the next room. You will see a nasty drop below into a lava pool, a monkey swing above you, and a wall ladder on the north wall with a passage and gold sinkable tile below it. Grab the monkey swing and swing to the north wall ladder, and then line Lara up with the ladder and drop using 'action' to grab the wall ladder. Climb down to the bottom of the ladder as far as possible, and drop off onto the gold sinkable tile; but be quick here or the tile will sink with Lara on it, so run immediately into the north passage, and then head through the following passage to the entrance of the 3rd lava pool room.

3rd Lava Pool Cave

As soon as you entered the passage you will have heard a strange sound; It's the sound of the four large bolt firing plants that the Red Demons summoned up, and you are going to have to be quick in order to make it past them without taking too much damage. So enter the lava pool room, and sprint straight ahead to the end of the north path. You will see a monkey swing as you pass under a bridge but it’s a red herring so ignore it. At the end of the path, jump up the east slope (right) using the flat areas, and jump onto the flat grey rock you see jutting out of the slope. By now the plants have ceased firing so you can take your time while on the slopes, but if you slide back to the path the plants will open fire again so take care. From the small grey rock, take a running jump up onto the top of the bridge (savegame), and make your way to the west end. You will come to a pillar obstructing your way, and you now need to do a banana jump around the pillar to get to the other side of the bridge (stand against the pillar on one of the sides, hop back twice and side step once, turn to the corner of the pillar and run jump around with a sharp curve). Once you are around the pillar, collect some Revolver Ammo from the end of the bridge, and then drop down to the west. Enter the west passage, and go down to the bottom of the steps to the 4th lava pool room.

  

4th Lava Pool Cave

This is the final lava pool cave you will need to cross, and beyond you will see a huge cave leading down into the darkness. The lava pool ahead is a bit tricky to pass, and there’s also a secret hiding nearby, so grab some courage and then walk to the right side edge of the lava pool. You will be using the right side slopes to slide and bounce to the other side of the lava pool; but it’s not an easy task so screen shots have been provided to guide you over. First line Lara up (standing about one step from the right hand wall), so that she is facing the V shaped slope in the centre of the slope  screenshot.  Take a running jump to the slope, and land on the descending slope of the V screenshot.

 

Let Lara slide towards the upper rocks, and then jump just before she hits the ascending slope ahead  screenshot.  Lara needs to land on the top part of the ascending slope so that she can continue to slide forwards. Mid-slide: jump forwards again (with right steer), then another jump with roll and curved right to reach safe ground just beyond the lava pit (savegame).

 

The Large Cave And Beyond

You are now safely over the final lava pool, and you can hear the mischievous giggles of Red Demons down in the lower regions of the cave, but they are now heading up to meet the new arrival, and if you wait here for a short while you will be able to pick off the welcoming committee sooner rather than later; which is wise, due to the fact that no one really likes being snuck up on in dark eerie places. When the coast is clear, go to the south slopes by the lava pool and with Lara’s left foot just at the edge of the lava pool, take a left diagonal jump up and catch the top of the south slopes. Pull up, and walk east as far as you can, and then walk back one step so that Lara moves round the flat triangular rock and is now facing SE. You now need to make a right curved running jump up to the top of the slope; which will take a few tries but you’ll get there in the end, and when you are safely up the top of the slope, crawl or walk east until you see a crawl space in the south wall. Crawl inside the tiny tunnel, and at the end you will find the 4th Secret ~ Revolver Ammo ~ Magic Elixir With goodies in hand, crawl back out of the tunnel, and walk west as far as you can. Hop back once, and then take a running jump west to land back down in the cave beyond the lava pool. And now it’s time to head down into the cave.

Make your way down the long rocky path until you come to the second batch of toadstools growing in the cave to your right. Go behind the toadstools, and see a small dark cave up in the wall. Jump into the small cave, grab a Magic Elixir and then return to the main cave.

Continue on down to the bottom of the cave, and then get your bearings. There is a closed gate ahead that needs a key; this is the entrance to the Great Mausoleum; but that’s for later. In the east wall there is a passage, and that's also for later. To the west, there is a long path leading down and that’s where you need to head now, but before doing so, jump the rocks left of the east passage for a Magic Elixir and then slide to ground and go take some Flares from the SE corner of the cave. Head west down the long dusty path, and then make your way down the steps that lay ahead. Near the bottom of the steps you will see a Manna From Heaven snuggled between some spike trap plants on the north rocks. Jump onto the plants and then immediately off again to trigger the spikes, and take the goodies from the deactivated spike trap. Continue to the bottom of the steps, and walk out towards the deadly Phlegyas where Anubis and Demon Smalls are waiting for Lara on the shore of the lake. Make your way over to them and a cut scene will kick in giving you an account of events so far.

Lara: “Hello, Guys”
Anubis: “Hello, Lara”
Demon Smalls: “Damn, not at all good!”
Lara: "What’s up with him, still no way through?”
Anubis: “Alas not, no amount of magic seems to work. That is why I have been summoned. But I have no influence down here either”
Demon Smalls: “There’s no way I’m gonna get through here”
Lara: “Who does have influence?”
Anubis: “The Asylum registrar has the power to assign souls to this terrible place”
Lara: “I still haven’t found his medallion; it’s like looking for a needle in a haystack in these caves”
Anubis: “The registrar never leaves the Asylum”
Demon Smalls: "So, I guess its next stop Asylum!”
Lara: "Oh gosh, that place is sick, and you better start making yourself useful”
Demon Smalls: “Wooo! That told me!”
Demon Smalls taps away on his lap top.
Demon Smalls: “This should be useful”
Demon Smalls will now conjure up some items for Lara, and they will appear on a pedestal nearby.
 

From the pedestal, collect the Scroll ~ One Demon Dollar and Revolver ~ Laser Sight and then walk left of the pedestal. You just need to grab some goodies before leaving, so face south, and jump up the rocks ahead. Walk up to the highest point of the rock, and then face SE and stand jump to a flat area on the slope ahead. Still facing SE, take a standing jump forwards to land on the next flat area of the slope, and then walk to the SW edge of this rock. You can now see some flares sitting on a rock to your left. Stand jump to the flares rock, and then face south and crouch to take the Flares (this way Lara won't slip from the rock after picking up the flares) and then jump down to the impassable barrier at the south wall. Now walk to the north and stand by the edge of the lake. Jump right to the small triangular rock next to the plant, and then run jump north to land on the safe ground over the bloody waters. Return to Anubis and Demon Smalls and wave goodbye to them for now. Return to the top of the steps (E), and head through the passage in the east wall. At the top of the passage you will come to The Demon Expressway. There’s also a coin slot, a lift type area to the right, a closed gate to the left, and a sign on the north wall saying To Asylum; Ok, so I guess we know where that leads to!

Use the One Demon Dollar on the coin slot, and the gate will open to the left. Enter the gate and inside you will find a strange object with a tunnel above. However, the strange object is a wind tunnel with a powerful air current inside it; an air currant so powerful in fact, that it can transport Lara to the top of the tunnel above. So jump in and enjoy the ride.  

  

Going Back To The Asylum

At the top of the tunnel, go around to the right, and at the end of the path you will see another tunnel leading down to your right; which you can ignore for now. Make your way through the passages to the east, and at the top of the steps go left into short rocky passage. There’s a closed gate to your left which you will open shortly, but for now, go right and walk out to the edge of the deep lava pit ahead. Standing on the left side of the ledge, take a running jump over to the sloped rocky area to the left, (taking care not to slide off into the lava pool) and then from this rocky cluster, jump up the flat areas on the slopes to get to the top of the rocks. From the top of the rocks, look SW and up to see a monkey swing on the ceiling, and a steep sloped rock on the north wall where the monkey swing begins. You need to stand Lara facing SW towards the monkey swing, and at the edge of the lava pit. Stand Lara about a tile and a half left from the steep slope, like so  screenshot  and take a side jump right onto the slope. Spring forwards from the slope, and catch the monkey swing. Swing south, and drop off at the end of the monkey swing. Run through the passage to the south, and then go around to the left. You are now in a new passage, and about half way down you will see steps leading up to the right, and a sign on the wall saying To Asylum, but before heading up the steps, go to the end of the passage and use the button on the wall to open the gate you saw earlier back in the small rocky passage. The gate will give you access to the previous areas and you will use this route later, but you need to take a trip back to the Asylum first, so return to the steps in the passage and head up to re-enter the Asylum. 

 

Level Five ~ The Asylum ~ Revisited

Two Secrets

You are now back in the Asylum and will arrive in the small office of the Chief Registrar. First take the South Wing Key from the bookcase at the east wall, and then use the button on the south wall to open the gate to your left. Head through the gate and straight ahead to the carousel. Go straight over past the carousel, and enter the south passage. At the end of the passage, use the South Wing Key on the lock to open the gate to your left, and then head through into the next area of the Asylum. You will arrive at a crossroads with two signs on the wall ahead. Left: To Diablo Nightclub, Swimming Pool and Mental Torture. Right: To Asylum Roof Gardens.

 

Go right towards the Asylum Roof Gardens and take a look in the room. There are two hovering demons suspended by different shaped (green triangle, red square, blue diamond and yellow star) balloons. You must find all 8 balloons (2x red square, 2x green triangle, 2x blue diamond and 2x yellow star) and destroy them to allow the demons to “become one with themselves” and open the doorway behind them.

Turn around (face S) and head towards Diablo Nightclub, Swimming Pool and Mental Torture (i.e. Follow the sign). You’ll arrive at Diablo Nightclub first, but require one demon dollar entry fee and you don’t have that yet, so continue until you approach your first junction (one of many) where the first demon hologram room is. There is nothing in this room, so consult the map to decide which direction/room to tackle first. Below is guidance on how to proceed in each room but for directions on how to get there, please check the map  Asylum Map

 

1 Moving Tile Room (Red Square)

The objective is to make it safely across to a solid, unmoving tile on the other side of the pillar. It’s simply a matter of timing and luck to get across. You can do two jumps before the pattern changes, so after your second jump – aim for a currently burning part knowing that it will become a tile once you land on it. Make your way to the other side to land safely on the solid tile (distinguished by its dark colour) and shoot the Red Square balloon hovering in front of you to show a cut scene of one of the balloons of the hovering demon’s start to twirl. Make your way back to the other side using the same technique you used to get there.

  

2 Sinkable Tile Room (Green Triangle)

These tiles won’t support Lara’s weight for long before sinking so make your run and jump to the other side quickly without stopping to position Lara as there’s no time for correction between jumps – turn Lara in the air instead. Pick up the Revolver Ammo on the other side and turn around to face the door way so you’re looking back over the lava from where you came. Note the Green Triangle in a crawlspace beside the entrance in to this room – shoot it (from the left side of the ledge you’re standing on as the lamp on the right side of the room in front of the crawlspace can block your shots) to see another cut scene of a balloon being “released”.

  

3 Swimming Pool (Yellow Star) and  The One Demon Dollar

From the ledge at the entrance of this room, run-jump in to the nearest (facing W) water funnel and swim along the passage. Be careful as you co2me out so you don’t fall out of the funnel in to the pool. Face S in the funnel and Position Lara to swim her out the side of the funnel on to a sloped ramp (you may need to position Lara as far back in the funnel as you can so she can get a bit of a boost as she swims forward  to ensure she lands on the ramp when she drops out of the funnel), slide down the ramp and jump turning left a bit in the air to land in to the next funnel.

Position Lara to face E in this funnel, facing the monkey swing. Swim her out high of the funnel to land on the ramp and almost immediately jump to grab the monkey swing.  Monkey swing to the end.  Turn right (face S) and go as far forward as you can, let go and grab the edge of the ramp below, pull up and slide turning right in the air to grab the pole ahead of you. Turn Lara around so her back is to the next funnel (and she is facing E) and back-flip her in to it. Swim up the funnel and pull the underwater lever above you to move a ramp. Drop in to the pool. If you haven’t already, grab the Magic Elixir (SE corner) and the Revolver Ammo (NW corner) from the pool.

Now swim over to the ramp that’s closest to the S wall and is facing S. The ramp has been moved over so you can now access the funnel on the S side.  Climb up at the base of the ramp (with your back to the S wall) as far left as possible, pull up and immediately back flip with a twist and curve right in the air to land in to the funnel (nb: before you get any ideas, you can only climb up on to this ramp, not any of the others). Follow the passage to the last funnel and face W, swim out to land on the ramp and jump in to a small room. Pick up the One Demon Dollar (entry fee to Diablo Nightclub) and turn around to face S. Look across to the other side of the pool and spot the Yellow Star in the pool on the opposite side (right of the Monkey swing). Shoot it with your revolver combined with laser sight to get the cut scene.

(nb: if you miss shooting the yellow star in the pool before exiting the pool, the underwater door to this small room has now opened so simply swim back here and climb up in to the small room again to shoot the star). Hop into the water and swim NE, climb out and go out E to get to the next challenge.

 

4 Tile/Shimmy/Monkey Swing Room (Red Square)

Run-jump and grab the shimmy crack ahead of you, and then shimmy right and around the corner so Lara is facing S, and the sinkable tile is below. Drop down and immediately side-jump right before the tile sinks, and then side-jump left back to the first tile. Quickly hop back on the 4 tiles and jump up to grab the MS above. Follow the MS around to a tunnel and shoot the Red Square balloon for another cut scene. Hang-drop down the hole in front of you to exit this area (up E). Look at the Map to get to the next location (keep left till you come to the room where you have lava left and water right).

 

           5 Lava/Water Pits /2nd Demon hologram room (Blue Diamond)


The objective here is to transfer the water in to the lava pit to “neutralise” it and make it safe to access the other side of the lava pit. Note the hose connections, one in each pit, and the pipes nearby. Move the two pipes with the hose connections in to position (push/pull) so the hose connection of the pipe is connected to the hose connection of the water or lava pit (you will hear a faint click when they’re in place). This leaves one pipe left to push around (as the one without the hose connection on the water side is fixed). Simply line it up between the pipes (only one set of pipes lines up) so there is a connection and the water pit will be empty to fill in the lava pit and make it safe to cross. So cross over and head in to the 2nd Demon hologram room and look up to the SW corner to see the Blue Diamond to shoot. Go out and back to the pipe puzzle, take a left and keep left.

  

6 Rotating Yellow And Blue Star Room (Yellow Star)

Note the clock (without hands) on the left wall of the room with the closed door before the star room. This gives a clue of what to do in the star room. The clock is anti-clockwise so step on all tiles below those stars which are turning anti-clockwise ONLY (1st and 3rd from the right and 3rd from the left) to open the door in the room where the clock is. Follow the passage to a junction, head right (the other two just meet up on themselves and are dead ends), taking care to jump over a lava tile, until you come to a pit with 3 floating tiles and lava below. Ignore the three tiles left (they are a way up in case you already activated the elevator tile, but have to go up again) and locate the jump switch from the passage entrance, on the right side of the N wall. Run-jump to grab it, the tile below will start to float up but Lara will still lose about ½ her health from the fall to the tile below (the jump switch doesn’t do anything but will soften Lara’s fall) The tile will stop just below a passage. Climb up and follow the passage around to the end, taking care to jump over a lava tile.

 

                                                                                                     7  Maze/Green Triangle

 

Jump to the pole and slide down but not all the way to the bottom as there is lava down there. Instead, back flip Lara off to the top of the maze. Locate the jump switch on the E side of the room and flick it to open the door to secret 1  in the maze below. Head over to the NW corner and climb down the ladder to retrieve a Magic Elixir Now head over to the SW corner and drop down to the side which is cut off from the rest of the maze. Shoot the Yellow Star in the passage way to “release” it and push the button opposite the exit to leave this area. You are back near the room with the shallow water. Make your way back in to the maze. That’s left into the passage to the maze and keep going right to the far NE outer walls corner, locate the look-through space at the end (N wall) and use revolver with laser sight to shoot the Green Triangle balloon. Turn W, keep going right to retrieve the 5th Secret ~ Manna >From Heaven ~ 2x Shotgun Shells. Turn around, go back to the SE corner to exit the maze. Look on the Map where to go next (left into the passage, passing Demon Hologram room 1 to the wide corridor and follow).

 

8 Diablo Nightclub (Blue Diamond)

Use the Dollar left of the entrance. Go past the cloak room in to the nightclub via the curtains in the SW corner. Head towards all the dancing demons and locate the Shape-Shifter Key behind DJ Shorts. Head through the curtain either W or E side of the room and follow the passage to a bar. Head over to the toilets on the W side of the bar and go to the end of the line of loos to find the jump switch on the W wall. Flick it to drop a hatch in the bar. Head back to the bar and go towards the ladder in the NW corner (near the demon statue), climb up and shoot a Blue Diamond in the passage. Once all the balloons are shot, the door behind the 2 floating meditating demons has opened so make your way there. (Leave the club. Look on the Map where to go next, the Floating Demons room. That’s out of the club to the corridor, a bit right and then left).

 

 The Car And Exiting The Asylum

Head through the door N and note the sign “Due to a shortage of shape-shifter parts, Demon Oddjob has agreed to ‘fill in’”. Continue along the passage to see a small car literally being held together by poor Demon Oddjob. Pick up a Magic Elixir from the ledge behind the car. The Chief Registrar’s car is not to be used, so use your shape-shifter key to start the car being held together by Oddjob. (Sprint key is to switch into reverse, Alt key is to brake) Follow the path around past the shortcut to the Asylum Roof Gardens which is currently under construction and take the treacherous route further ahead. Drive carefully around corners and accelerate over ramps to clear them. You may hear Oddjob say “that’s done it” or even “s**t”.

When you approach the dark ramp heading out of this area (NE/N wall), stop the car and hop out. Look at the pillar on the left side of the dark ramp’s entrance. Climb up there and get some Flares (you may need to crouch to pick them up). Hop back down again and look below to see some people being tortured by demons and some goodies (secret 2) on a ledge in the middle of the pit. If you’re not bothered about getting them, then pick up the walk at the * below.

Head over to the SE corner of the pit and look below to see a demon torturing a human. The ledge the demon is on is directly below this ledge so you’ll need to do a corner trick to land on it, timing your drop so you don’t land when the demon is firing his fire gun. Facing N, towards the dark ramp  screenshot 13 hang-drop over the side, shimmy right until you start to shimmy around the corner  screenshot  and then let go. Lara should hit the edge of the ledge and land on the ledge below which the demon with the fire gun is standing on  screenshot  Immediately jump forward and to the right to land on the ledge before you catch fire  screenshot  You can stand next to the demon and also next to the flamethrower. Jump over the ledges where the demons are blasting the humans with fire, then on to the next where a demon is blasting a human with fire (screenshot) and right to a safe ledge. Follow the ledges around until you get to the 6th Secret ~ Shotgun Shells ~ Revolver Ammo ~ Manna From Heaven between the N side pillars. Jump back to the ledge before the ledge containing the secret (to the safe spot next to the demon), turn around and look up to spot the ladder, jump forward to grab it and climb up to the top. Go 3 steps down and hang leftmost, back flip with roll and hard right curve. Make your way back to the car.

* Head up the ramp in to another area of carefully navigating the car around ledges. When you’ve made it through, you’ll drive past the top of the shortcut construction and head right up a wide ramp to exit this level.

 

Level Six ~ The Swamp ~ Revisited

Dismount the buggy, and then enter the SW passage. Make your way to the end of the passage and climb the ladder at the end. There’s another short passage at the top of the ladder which will take you out to the top of the Asylum roof. Walk ahead and take a look at those fabulous plants below the glass floor, and then make your way south along the roof top. You will pass some plants on the way and a swarm of flies will attack, but simply keep running ahead to avoid taking too much damage. Keep heading south, and eventually you will find the culprit who stole the Chief Registrar’s Gold Medallion. There he is in the SW corner reading his gardening magazine. Sheesh! You just can’t get the staff nowadays! Take the Gold Medallion and the gardener is alerted. “Hey, I found that, it’s mine” he grumbles. “Tell that to the Registrar” Lara snaps back. “A-Oh” says the tiny green fingered; or should we say, light fingered employee, and resigns himself to the fact that his stash is lost forever.

Lara is free to leave now, so nip over the south wall and go to the end of the path where you see a plant hanging down to the right. Grab the plant, and slide down to the mound of earth at the bottom of the plant. Now face the south wall and jump Lara towards it so that she hits the sloped wall and can slide safely to ground. Finally, make your way to the main central doors of the Asylum, run past those spooky plants at the entrance as you did before, and go left or right to re-enter the Asylum.

  

Level Seven ~ The Asylum Revisited ~ 2

Now back in the Asylum, run ahead to the carousel and take a right turn into the north passage. Ahead you will see the open door to the Chef registrar's office, but don't go through there. Take a left turn into the west passage, and at the end go right to where the Chief Registrar is sitting at his desk and give him his Gold Medallion.

Chief Registrar: “My medallion! You’ve found it! Wait a minute, who are you? You’re not a member of my staff…guards!”
Lara: “Now wait a minute. I didn’t see any members of your staff looking too hard for this bauble. I was the one that found it, and I claim my reward”
Chief Registrar: “Oh, very well.  I’ll put you on mild tortures for a week, how’s that?”
Lara: “Not too enticing. I’m not one of your wretched inmates either”
Chief Registrar: “They are patients, not inmates. So what are you then? If you’re not a demon”
Lara: “I am a living human soul and I’m on a mission to defeat the dark souls. I understand you might be able to help my team pass beyond the Lake of Boiling Blood”
Chief Registrar: “You mean Phlegyas? Interesting…there is a rogue demon, Verdilet that belongs in that infernal lake. But he has found sanctuary in the great Mausoleum and so lies beyond my grasp. But you could reach him. Bring me his Immortal Soul, live human”
Lara: “And then? You’ll help us get past the lake?”
Chief Registrar: “Bring me Verdilet, and you’ll see….”

A cut scene shows the fire in the fireplace of the Chief Registrar’s office extinguishing, and the door to the office, near the guard, opens. So head in there (S, left/left) and take the Mausoleum Key from the fireplace. Head past the small shelf near the demon statue (NE), and make your way back to the Realm of Lost Souls.

  

Level Eight ~ The Realm Of The Lost ~ Revisited

Lara is now on the passages that will lead her back to the wind tunnel. Go right, and if you haven’t already done so, use the button on the south wall to open the gate at the end of the north passage. Enter the gate, and in the cave entrance take a right turn into the next passage. Make your way to the bottom of the long winding steps, and then run ahead and drop down into the wind tunnel to the SW (there’s a sign; ‘To Great Mausoleum’). It’s a long drop down, but Lara will hit an air cushion near the bottom of the wind tunnel and will glide safely to ground. Go straight ahead, and down through the passage through the west wall. Back in the caves, head left over to the Mausoleum doors at the south wall. Use the Mausoleum Key on the lock to open the gate to the Mausoleum, and enter the building. Light a flare, and then go straight ahead and at the end of this passage, go left or right to enter the Mausoleum.

  

Level Nine ~ The Mausoleum

One Secret

 The 1st Binro Gem

Head in to the huge Mausoleum to find the tomb of Verdilet in the middle of the room, to the right (W) is the tomb of Damocles, to the left (E) is the tomb of Binro the Heretic (requiring a gem to open its door) and straight ahead (S) is The Hall of Memories.

Head towards the tomb of Damocles, locate the jump switch on the right pillar opposite the tomb’s door and flick it to open the door, proceed inside to see a cut scene of Lara trying to wrestle the Binro Gem from Damocles’ grip; but he’s not going to give up without a fight…note the sword of Damocles dangling above the tomb, time for drastic action. Locate another jump switch on the right pillar on the N wall and proceed in to the next room. 

Head over to the N wall and look through a closed door to spot a tomb lying in the room – this is your destination. Pick up the Baton from the pedestal there, and then head to the other side (W) of the room. Climb up in to a niche with a floor switch and flick it to move a central brown pillar. Head over to the brown pillar which has been moved beside the central structure and locate the jump switch on the E wall, run-jump to grab the jump switch to open a door on the N side of the room. Head back to the floor switch in the niche, flick it again to move the pillar near to the opened door in the N wall. Climb back on to the brown pillar and run jump to the opening, being careful not to hit the post. Note the jump switch through the glass wall on the right, head around to the left, locate the ladder and climb up. Follow the passage around to a walkway overlooking the room. At the beginning of the walkway, turn right and spot the ramps. Jump to the left side of the first one and then to the second, then jump with a left curve to the one on the W wall which is facing you, then either back jump, or slide to grab its end and pull up and jump with a twist so you’re facing forward again. Whichever way you choose, ensure you’re facing the slope and can grab it before jumping into the central structure (and can save here). Pull up and back flip into the central structure and grab the edge of the slope as you slide off. Pull up and back flip into the central structure and grab the edge of the lower slope, shimmy left around the corner to a jump switch just below which opens the door above a ladder on the N wall. 

Head over to the niche to flick the floor switch again to move the brown pillar back to the central position. Jump up on to it and run jump to grab the ladder above the sloped ledge and climb up to take the Spirit Of The Flame and then combine it with the baton to make a Flambeau From here, monkey swing to the other side of the room. Let go and grab the edge of the slope, pull up and slide in to the passage. You’re on the other side of the glassed wall; flick the jump switch right to open the door to the other side of the walkway. Back jump over the slope to land back in to the room below. 

 

Another level Up.

Make your way back up to the walkway (moving the brown pillar back to the other spot with the floor switch and jump to it, then into the opening N), head in to the passage at the other end of the walkway and follow the passage around, climb the ladder and continue along the passage until you come out overlooking the room. Note the shimmy crack in the wall of the central structure ahead of you, run-jump to it, and shimmy left to land on a ledge around the other side. Jump up to the niche in the N wall and run along it to the end (past the flaming ledge). Spot the niche in the W wall with the elixir, do an angled run-jump to land in the niche – pick up the Magic Elixir and turn to face over the room again. Spot the jump-switch on the ladder attached to the ramp below. Stand all the way back in the niche against the wall, stand-jump forward and grab the edge of the ramp, hang drop to grab the ladder, then climb down to grab the jump switch to open the door to the whirling wind in the passage on the W side of the room.

Run in to the whirl wind and Lara is instantly transported in to a small room above. Run along the passage to emerge over another walkway. Run-jump and grab the ladder ahead of you on the N wall and climb up in to a small room. Head out to see another ramp series. Jump to the first slide in front of you and jump to the next turning left or right in the air to make it to the next ramp, continue until you land on a long ramp. Slide down and jump from the end to another ramp, then the next and the last before grabbing a ladder with spikes popping out of it. Drop/grabs down so Lara drops down the ladder quickly (sustaining some damage from the spikes) before Lara lands safely on the floor below.

You’re in the tomb you saw through the closed door before, place the flambeau on the end of the tomb and watch a cutscene of a flame heading towards Damocles tomb, it burns the rope holding the Sword of Damocles which drops on to his tomb killing him causing Damocles to drop the Binro Gem (well, he asked for it). Locate the jump switch on the right pillar of the E wall to exit this room. Head back in to Damocles tomb (SE) and pick up the 1st Binro Gem that he has dropped.  

The 2nd Binro Gem

Head over to the tomb of Binro the Heretic (E from the Main Hall) and use the Binro Gem in the slot to open the door. Locate the jump switch on the left pillar on the N wall to open the passage in the E wall and head in there.

Find the ladder on the central pillar. Jump up to grab it and climb to the top, shimmy as far left as possible, climb on to the sloped ledge, jump with a twist and turn right in the air to land on the ledge behind you. Turn right and jump NW to the ledge behind the pillar. Climb up onto the pillar, turn to face the sloped tile with the soldier on it, aim for its bottom left corner screenshot and run jump with a twist so Lara lands on it backwards, landing on the soldier ramp opened a trap door above but it’s timed so keep moving. Immediately jump with a right curve in the air to land on to the ramp with the red border, slide and jump to grab the ladder on the W wall. Quickly climb up about 2 rungs then back flip with a twist to grab the sloped ledge behind you. Shimmy as far right as you can and pull up to slide and jump turning right in the air to grab the ladder ahead. Climb to the top quickly before the trap door closes.

(Face N and run jump to the slope ahead, sliding backwards to grab its edge. Shimmy as far left as you can, pull up, back flip and twist to face forwards and turn right in the air to land in the niche on the N wall), pick up the Magic Elixir).

(Note; Well I couldn’t do that jump as the situation seems to be different than described here. I stood here (screenshot), did a run jump straight to the sloped ledge with a bit of a left turn in the end, then immediately jump again with a hard right curve to land in a small niche. Run jump/grab into the alcove W to get the Elixir and jump back into the niche - Dutchy).

Jump to grab the ladder on the pillar in front of you and climb all the way down to the pillar at the bottom.  

Detour for a Secret:

First a preparation, so we don’t have to do the timed trapdoor section again. Turn left (E), run jump and grab the space where you see the colored tiles. Use the jump switch left and a trapdoor in the floor opens up. This provides us with a shortcut back up here. Run jump and grab back (N)W to that ledge behind the pillar, face W and run-jump grab to the crawlspace to get the 7th Secret ~ Manna From Heaven crawl out, drop to the floor and go for the shortcut door SE (opened with the jump switch), just left of the Gem receptacle. Follow the passage and at the corner is a ladder for later.

Call on Demon Smalls for some assistance.

Follow the passage into a small room and place the scroll to call Demon Smalls. A cut scene shows Demons Small arrive, standing on stilts, he looks at the tiles and says “hmmm….interesting” then a hidden passage beside Lara opens up.  Head in the passage to find a sign beside a door say 'You are about to enter the Demon Smalls Virtual Workshop'. Head through the door to find 4 statues of Demon Smalls with miniature versions of the tiles. The idea is to move the statues around until all the tiles form a straight  line  screenshot. The order of the tiles is: YELLOW - BLUE - GREEN - RED YELLOW 

Head back to the scroll area by opening the door in the distance. Climb up the ladder and run over the tiles in the correct order to open the tomb in Binro’s crypt to reveal a 2nd Binro Gem (you’ll hear Binro say “oh,  blessed relief….absolution from heresy…..thank you lord!” as the rolling crypt puts out the fire beneath him). Go down the ladder, left (S) and follow out. Go W to collect the gem and go back into the previous room, use the gem in the S wall to open the door right of it.

  

The Immortal Soul Of Verdilet

Follow the path to find a lava area with flame and pillars. Jump to a pillar (either left or right) aiming to land on the edge of it. Timing your jumps past the flames, continue jumping from pillar to pillar zig-zagging your way up. Land in an area half way up the passage on the left, with 5 numbered floor switches.  The numbers indicate which of the 4 short ladders are moved around – the idea is to get them in a straight line so Lara can shimmy left all the way to the passage at the end of the lava passage.

 

Move only the first, second and fourth levers from left to right to line up the ladders. Jump to the ladders, stay high and shimmy left into the passage, time your shimmies past the two flames to avoid catching fire. Climb the ladder in the passage to the top to find a bit of a déjà vu moment of yet more lava, pillars and flames.  This time though, jump to the first pillar and jump up to reach a monkey swing. Monkey swing all the way to the end of the corridor, avoiding the flames, to reach a slope. Let go above the slope and immediately jump to a ledge. A cut scene shows a jump switch on a pillar down the hole in the short passage on your right.  Run over the side in to the hole (don’t jump) and grab the jump switch on the way down. The jump switch opens the door to the Hall of Memories in the main Mausoleum (S), so head in there, through the curtains.

 

Put your hands on the two orbs to summon Verdilet’s soul. There’s a loud explosion and a cut scene of ghostly voices announcing the tomb of Verdilet opening. The cut scene then shows Verdilet advancing on a horse; he’s not going to give up his soul so easily. When you have control of Lara, quickly turn around, get guns out and let him have it. You must shoot him front on and as close range as possible, – try shooting from the side where his sword is while back jumping or hopping back as he’s coming towards you. Shooting him in the back is ineffective. Eventually he’ll be knocked off his horse so shoot him (using the same front-on point-blank range technique) until he dies and drops the Mausoleum Key. Go through the curtain north and use the key in the lock of the Hall of Memories (left of the gate which closed behind you) and use the ladder to descend in to Verdilet’s tomb. Take the Immortal Soul of Verdilet from the head of Verdilet’s coffin (face E or W) and exit the Mausoleum the way you came in (N). A cut scene will show Lara giving Verdilet’s Soul to the Chief Registrar… 

Chief Registrar: “Ah, dear Verdilet.  My, how you have led us on a merry chase.  Time to burn”… And he tosses the soul into the Phlegyas.  

  

Level Ten ~ The Lost Realm Revisited ~ 2

As the level loads, Lara will be hurtling down the wind tunnel back in the Realm of the Lost. This is only a brief revisit; just long enough to meet Demon Smalls and venture beyond the Phlegyas. Let Lara fall, and then head straight on through the passage ahead and out into the caves. Make you way ahead, and back down the long steps to the bottom, and then run over to the Phlegyas. Go straight down to the lake; where Demon Smalls and Anubis met you earlier, and walk to the edge of the south rocks (where you see a guy flipping about in the water, and a tall plant to the left) and stand at the left edge of the lake. Take a running jump over the lake to the flat triangular rock at the shore of the lake, and then jump SW to the impassable wall (which is now open). There's demon Smalls waiting for you at the top of the steps, so head over to him and you will be taken into the next level.  

 

 

Level 11 ~ Factories

Three Secrets

A beacon needs to be constructed in order to summon up Geryon, who will then take Lara and Demon Smalls onto The Dark Souls’ Stronghold. (Refer to Demon Smalls’ beacon construction document that came with the level’s download, and if possible, print out the instructions so that you have a quick reference to them.)

Watch the cut scene showing Lara and Demons Smalls arriving in the oil refinery outside the factory, and then Demons Smalls will then head off alone.

Demon Smalls: “Spoken of in whispers at the Deadside margins, in the hushed and shivering tones of the lurking, lurching revenants. These places, blood temples to the Loa, where the Dark Souls did find their secret corner. Hidden by the sanguinary sisters steeped in voodoo lore”  

Lara is now standing alone in the oil refinery. The factory building is over to the right; which you will visit shortly, but there are a few things to do outside before heading indoors. First, walk ahead and pick up the scroll that Demon Smalls has left for Lara; reminding her that she has the instructions on how to build a beacon. You will now be searching the oil refinery and factory for the objects required to build the beacon.

 

The Oil Refinery

First, make your way to the truck at NE corner of the oil refinery, and take the Empty Jerry Can that’s attached to the vehicle between the wheels (north side, you’ll have to wiggle a bit to find the correct position where Lara takes it). Now go to the south end of the oil refinery, and to where you see a drilling machine pounding into the ground. Go east of the drilling machine to the small oil slick nearby, and fill the jerry can up with Oil Now make your way to the shed, (north of the oil slick) collecting a pack of Flares from the east rocks as you pass. At the shed, take a peek through the window and you will see a machine; this is the Intelligent Plastic (Experimental) Machine, and you will be back here in a short while to use it. Go to the back of the shed, (east side) and you will find a Lump Of Coal sitting on the top of a bin. Take the coal, and then make your way to the front of the shed. The door to the shed is locked, but the key is nearby, and although you won’t be entering here just yet, you can grab the red key and stash it away for later. So, head NW to the first silver tank, and then go west until you come to a lit up meter display panel. To the right of the meter panel you will see three small levers on a tank, go to the levers and save your game because this is a timed run. Behind the tank there is a green toxic waste pool, and in the centre of the pool is the shed key. As soon as you use the lever the pool will empty and Lara will have access to the shed key, but only limited access because a timer is set to refill the pool; so you need to move fast to avoid Lara being frazzled to death. So use the lever, and then immediately run right of the tank. Sprint straight ahead into the now empty pool, grab the Shed key and then quickly turn left or right and pull up to the top of the square tanks. You can now jump safely back to dry land.

Secret:

It’s time to get the first secret of the level now, so make your way to the south side of the toxic pool, and then go west until you have a horizontal white tank left of you (just before the second toxic pool). Left of the toxic pool are 3 white pipes on the ground. Light a flare and you can just see something between the pipes, it’s the 8th Secret ~ Shotgun and the only way to get it is to crouch Lara in front of it so that she can pick it out from under the pipes.

 

Ok, there are two more tasks to perform in the oil refinery, so first go to the north end of the oil refinery, and to where you see four tall slim funnels and a passage leading down underground  screenshot  Make your way down the passage, and enter the small room below. Go to the funnel at the south wall, and pour the Oil from the Jerry Can into it. Watch as the machine goes to work and an object appears to your right. Take the object; it’s the Polypropylene and you now have to take that to the shed. Make your way up top, and then head over to the south and back to the shed. Use the shed key to open the door, and make your way inside the room. There’s the Intelligent Plastic (Experimental) Machine and a button behind a closed case on a panel. Go to the left side of the machine, and at the end of it, use 'action' to place the Polypropylene into the hole below the sign that says Polypropylene (you can’t miss it) The machine starts to clatter about; a blue object appears in a gold ball on the machine, and the glass case will open on the button panel. Use the button and watch as the machine completes its task, and a strange blue object is ejected from the machine; but there is a problem, the object is alive and it heads off out of the shed and disappears into the oil refinery. You have no option now, you will have to chase it and find it, and when you do, you will have to shoot it to stop it in its tracks. When the object is finally at rest, walk over and pick it up. You are now in possession of the Intelligent Plastic

Your tasks here are now complete and its time to head into the factory, so make your way to the NW corner of the oil refinery and approach the factory. There is a small door in the right hand side of the building, but don’t enter just yet. Go round to the south side of the building for some Flares at the end of the steps, and then return to the small factory door. As you approach the door, you will be transported inside the factory.

 

 

Inside The factory

You are now inside the factory and facing a whole menagerie of weird machines in this first room; but you will only be using one of these machines which is the Beacon Fabrication Machine that’s sitting in the centre of the room, not yet though. Take a little wander around now. There’s a wide passage to the south, and another passage behind the Red Demon moulding machine at the west wall, and if you head through there you will come to a room where demon Smalls is sitting by his laptop with the Bantam Node Machine nearby. You will be back here later, but there’s a lot more to do first. So head back to the main room and enter the south passage. Go to the corner, then right and stop. Face the dark north wall and light a flare to see a ladder on the wall, and then climb the ladder and pull up at the top for the 9th Secret ~ Revolver Ammo ~ Magic Elixir Return to ground, and continue on through the passage until you see three vertical vessels with floating Red Demons inside. Run left past the vessels, and make your way to the end of the passage. There’s a machine to your right dishing out more Red Demons, and in the SW corner there’s a pillar with a tank next to it. Stand on the tank tile, and then facing west, pull up to the top of the pillar. Face east, and run jump over to the next east pillar. Now face NE, and take a running jump to grab the gap in the north wall. Pull up, walk to the east end of the gap, and then face SE and take a running jump over to the pillar at the south wall. One more jump to do and you’re done! Line up with the gap in the east wall, and take a final running jump over to grab the edge of the gap. Pull up inside the small space, and then crawl to the north end for the 10th Secret ~ Manna From Heaven Now be careful here and don’t rush to ground. You need to crawl or shimmy back south a short way until you are past the wheel below the secret, or Lara will drop down behind the wheel and burn, so take care here and make sure you are past the wheel before dropping back to ground.

  

You now have all the secrets from this level, so all there is to do now is find the apparatus you came here for. So, from the passage you dropped down to from the final secret, go to the north end of the passage and enter the west passage. There are two shelves to your right in the north wall, go to the first shelf and take the Signal Bolt and a Manna From Heaven Now walk west a short way and find the second shelf to your right. Take the Crowbar from its resting place on the shelf, and then take note of the passage leading down behind you to the south. There’s no need to go there yet, but remember this place because you will be back here later. For now though, head west to the end of the passage, and take a right turn. Don’t go too far, you only need to go a very short way and you will see a passage to the west, just before the floating Red Demon vessels. Enter that passage and go round to the right. There’s a passage ahead leading down under the floor, so hike down there and make your way to the bottom of the passage where you will come to a T junction. Go left, make your way to this end of the passage, and then take a right turn and run round into a room with a toxic pool.

Lara looks at something; it’s the two thick bars on the other side of the pool wall. Line up with the bars, and take a running jump towards them. The bars will give Lara a boost, and will enable her to grab the other side of the pool wall. Pull up, head through the south passage and round to the left. Head on until you see a passage to your right, and make your way down to the VHPC room.

To the north you can see a strange round machine, to the SW there is a button behind a glass case, and your next objective is to get that glass case open and use the button. So, go to the round machine and use 'action' for Lara to place the lump of coal in the machine. The glass case will open enabling Lara to use the button, and on doing so the machine will begin to start making something for Lara. When the machine is finished, go to it; but take care of the hot smoke pouring out of the small black hole, and use 'action' for Lara to grab inside the machine and pull out the creation. It’s a Diamond and I’m sure that will be very useful later on. You can now leave this room and make your way back up the steps to the top of the passage. At the T-junction, go right and make your way to the end of this passage. Take a left turn, and run into the store room ahead. Go to the first shelf ahead and take the Copper Sheet Walk round to the second row of shelves, and search them both for The Electronic Components and a Magic Elixir and on the final shelf at the east wall, you will find a Manna From Heaven That’s all for this place now, so head to the door at the north wall, and use the button to the left to open it. Enter the door, and go left to get back to the start of the toxic pool room. Leave via the north passage, and make your way round to the passage to the south. Go all the way to the end of this passage, and then take a right turn; taking care to stop just after the turn because there is a deadly room ahead.   

  

The Rolling Diamond Blade Room

 

Map and Route Of The Rolling Diamond Blade Room

Rolling diamond blades are scattered throughout the room, and you need to use five buttons in various areas of the room to not only switch off the rolling blades, but to also open a door at the west side of the room. See Map above for the button locations, and the route through the room There are a few ways to tackle this room and you can find your own way if you wish, but I took Richards advice and did it his way. Also, many thanks to Richard for the map.

Note: Don’t over run the buttons, Lara must be ready to use them immediately, and if she has to line up with them it will stall time and cause the blades to run into her.

Button 1: Face SW and wait for the rolling blade ahead to roll away from you, and as it does, follow it and then run round to the left. Stop for a few seconds at the corner to allow the blade ahead to move on and then quickly run left to Button 1 on the east wall, you have to hit it straight on, no time to line up. Quickly use Button 1 to deactivate a blade to your left, (the button will change colour to indicate you have used it) and then immediately side flip twice to the left and run a bit forward a bit to avoid the blade to your right which is now heading back your way and land on a safe spot. Save your game only if you are sure the blade was stopped in time to miss Lara.

Button 2: Lara is now standing on a safe path where you have just deactivated a blade. Face NW, and see button 2 over on the north wall. Line up with Button 2, and then wait for the blade to your right to pass east, and at the same time, keep an eye on the blade to your left; which will now be at the north wall to the right of Button 2.  Run for the safe corner right of button 2 (don’t touch the blade) Wait for the left blade to arrive at Lara’s left side, and then run run after the blade to get to Button 2.  Be quick now and use Button 2 to turn off the blades that are now heading your way from the right. Save your game here at the button only if you are sure the blade was stopped in time to miss Lara. Then run west to the exit door

Button 3: Look around the corner to the right to see Button 3 on the east pillar. Wait for the blade in the passage to pass south, and then follow it up and quickly use Button 3 to turn off the blade in the passage. Save your game only if you are sure the blade was stopped in time to miss Lara.

Button 4: Walk south over the now safe blade path and you can see that a majority of the room is now clear. But there are still two buttons to use. Button 4 is around the wall ahead, placed on the west wall  and there is a moving blade to your left. Wait for the blade to pass southwards, and then follow it up and then stop at the west wall to use Button 4, and deactivate the blades. Save your game here only if you are sure the blade was stopped in time to miss Lara.

Button 5: Face SE and you will see the final Button 5 over on the south wall. There’s an active blade to your left, and another blade running in front of Button 5. Wait for the blade in front of Button 5 to pass towards the east end of the room, and as it passes Button 5, run over and hit the Button 5 to deactivate the remaining two blades in the room, and also open the door in the NW corner of the room. Taking care not to touch the deactivated blades, (because they can still kill or cause damage to Lara if she touches them) Make your way over to the newly opened door, and go through to the new room.

 

Fabrication, Stage 1 Device.

You are now in a room with the Fabrication Machine. To the right; behind the machine is a floor lever, and to the left you will find a button behind a closed glass case. Ignore the lever and button for now; (although it doesn’t matter if you use the lever first, it won’t stop the process from working) and go to the machine. Stand Lara on the left side of the machine where you see a blue arrow and the words Stage 1, and use 'action' to place the Intelligent Plastic into the machine. Now go to the right side of the machine where it says Fabrication and use 'action' to place the Signal Bolt into the machine. Now head over to the lever and use it. The machine will grab the items you have placed into it, and the glass case will open revealing the button. Go to the button and use it to start the machine’s construction process. When the machine has done its job, walk over to the new item and use the crowbar to pry it from the machine. You are now in possession of the Stage 1 Device Leave via the east door and a cut scene will beak showing Demons Smalls in the Bantam Node room, and he’s having some difficulties with the computer. “Hmm! Not good!” he says, and then you are returned to Lara.

 

Creating the Beacon.

Make your way back through the blade room, into the east passage. Go left, left again at the junction. Make your way to the top of the steps and you will arrive back in the corridor at the floating Red Demon vessels. Go straight over into the passage east. Take the first passage right and follow the steps to the bottom, and enter the Chemical Etching Machine room. Next to the machine is another button on a panel behind a closed glass case; you can’t use it yet though so go to the wheel on the machine at the south wall, and use action at the hole on the west side of the machine to place the Stage 1 Device into the hole. Now make your way round to the east side of the machine and find the second hole on the wheel. Place the Copper Sheet here and the glass case will open on the button panel. Use the button to begin the etching program and then take the Stage 1 and Empty Circuit Board from the platform by the machine. You can now combine the Stage 1 and Empty Circuit Board with the Electronic Components to make the Stage 2 Device You can now leave via the east passage, and as you do, a cut scene will kick in showing Demon Smalls looking rather pleased with himself. “Great” he says, as he finally manages to activate the computer in the Bantam Node room, and a new item is created for Lara. Let’s go pick it up! 

Head through the passage ahead, and at the top go left. At the next turn, go right and then right again at the floating Red Demon vessels. Head on, and take a left turn to get back to the Main room of the factory, and then make your way over to the passage in the west wall behind the Red Demon moulding machine. Go through the passage and into the Bantam Node Room, and there on the platform ahead is the Bantam Node that Demon Smalls has left for you. Take the Bantam Node and combine it with the Diamond to make the Regulating Round and then head back out to the Main room.

Go to the Beacon Fabrication Machine in the centre of the room, and place the Regulating Round into the left side of the machine (where you see the blue arrow). Now go to the right side and place the Stage 2 device into the machine. A glass case will now open next to the machine revealing a button on a panel. Use the button, and then watch as the machine constructs your final item. When the process has finished, go to the east end of the machine’s conveyer belt, and collect the Beacon.

You now have what is required to summon up Geryon, and you can now leave the factory via the east wall door.

As you reach the east wall door you will be transported to a bridge out in the oil refinery, and Demon Smalls will be waiting for you at the end of it. Walk to him, and then place the Beacon on the receptacle nearby. A cut scene will now show Lara hoisting Demons Smalls up to use a jump switch and Geryon will arrive.

Look!!!” cries Demon Smalls, referring to the vision that's floating up from the Abyss. Geryon lands and opens up his mouth to let the passengers through. “Oh yeah” says an excited Demon Smalls as he and Lara head into the strange transportation, and Geryon will now take Lara and Demon Smalls to the Dark Souls’ Stronghold. 

Demon Smalls: “And deeper still, the morbid mystery entwines. What love I ever had for life should find its place in here, locked within a cankered cell beset by madmen chained to hell. The horror, the horror, I embrace it………… Ok, ok, lets just get this thing over with

 

 

Level 12 ~ Dark Souls’ Stronghold

One Secret

The head of Geryon deposits you on a large floating ledge. Face the smaller ledge in the NE and aim for its left side, run-jump with a last minute turn right to grab the corner and pull up  screenshot  A cut scene shows Demon Smalls attempt to make the jump as well, but failing…. “Smalls!” yells Lara as Demon Smalls plunges to his death – luckily he’s still got his parachute.

Run-jump to the next ledge, sustaining a bit of damage. Next you need to aim at the near top corner of the sloped block ahead.

Note: If you do the usual procedure of walking Lara to the nearest corner, then jumping back, then taking a running jump - she will not be able to clear the required distance to slide down the sloped block. You need to do a "manual" jump from the far corner and judge for yourself when Lara is at her closest before pressing the jump key.

Note: An easier way is to perform the standard jump procedure; after hopping back, jump once straight up - this moves her forwards slightly - and then the jump is doable.

 

Run-jump from ledge to ledge until you reach the walkway in the E (run-jump with a grab to make the walkway).

Run along the walkway to find the gate is closed, so you’ll have to enter the Demons’ Stronghold through the back door. You now need to locate a ladder on the Stronghold’s wall to climb up and in to the fortress, although the area to the right side of the gate looks inviting, you can only go part way around until you come to a large gap which cannot be jumped over to reach the ladder, so head to the left, taking the long way, instead. Aim for the right-angled ledges which jut out at the very side of the castle. Make your way around the base of the castle until you come to a Magic Elixir hidden in blue “singing” grass (that’s the high-pitched humming you can hear). Collect the elixir and continue on. Just past the singing grass, stand-jump to the jutted out ledge. Just on a few paces is a long sloped ledge. Jump up to the flat part just beside the top of the ledge; position Lara on it to run-jump to the angled ledge in the SE. Arrive at a large ledge with a turret on it (and a winged skeleton bird hovering over the turret – but don’t worry, the winged skeleton bird is harmless). Continue around the base of the castle. About 10 paces on, jump to the small flat part just above the jutted ledge, and then run-jump to the flat ledge at the base of the wall. Continue on, and jump to a jutted angled-ledge, turn the corner and run-jump to another. At this ledge, run-jump to a large jutted ledge in the distance. It’s not sloped enough for Lara to slide. From the large jutted ledge, run-jump to the ledge, curving slightly to the right, to make it around the corner of the wall. Follow the large ledge around the base of the castle and banana jump around the corner of the wall to land on another large ledge with another turret on top. Hear the singing grass again and find the Magic Elixir hidden within it. Continue on and just around the corner is a ladder – you’ve found the back door in. Before you climb up, you may wish to collect just one more Magic Elixir which is just around the corner – it means doing a tricky banana jump to the jutted ledge to reach it. Jump back when you have it, then climb the ladder and crawl all the way along the passage passing a closed door on your right. Climb down the ladder at the end of the passage to emerge on to a large courtyard and head through the open gate on your right (S). Follow the passage to a large hall – note the passage in front of you on your right with 3 closed gates blocking access to it. Take the passage on the left, go down the stairs and find yourself in an area outside the entrance to each Demon’s domain.

 

It doesn’t matter which demon you take on first, but because of Revolver ammo you need for Legion, best do that one last….

Belial:

Belial is a powerful demon believed to be the first of the fallen angels. He is impervious to Lara’s earthly weapons and so Team Anubis will have to deal with this one. Some spells and other paraphernalia will have been transmitted down to the stronghold. Lara simply needs to read the spells. Belial is not able to destroy these but he may have placed items beyond Lara’s reach. Team Anubis has tried to anticipate his moves. Difficulty Rating: 7

Legion:

“For he is many”. He’s easy to kill - but he won’t stay dead. He’ll keep coming at you with evermore ferocious attacks. Eventually his Dark Soul may be ‘exposed’. Destroy it to completely destroy Legion. A tough battle of attrition! Difficulty Rating: 8

Madam Orr:

The unofficial leader. Treacherous and very deadly, Madam Orr was the Dark Soul who exerted an evil influence over Demon Smalls at Demon Heights (see UB~1 - Recruiting Demon Smalls). Demon Smalls does not recall much from his ‘time under’ but he suspects he was coerced into designing a spell defense system that will neutralize Lara’s firepower. Madam Orr can be taken down with a single shot - but it’s not likely to be that easy due to the battlefield. Difficulty Rating: 9

 

Belial

Slide down to be confronted by a grunting and snorting piggy Belial. He has two nasty hammers which can do some serious damage to Lara when hitting the floor and he’s impervious to Lara’s guns, so don’t waste your time shooting him. Move quickly to the N side and flick the jump switch. This opens a hidden door just to the right of you so quickly run in there to a much larger room and jump on to the white ledges – Belial can’t hurt you while you’re on these ledges (nor can he hurt you on the blocks in the NW and SW corners of the small room). Note the scroll holder in the NW corner. Lure Belial in to the far side of the large room (near the door) then sprint back to the first small room. Spot the large jar and move it on to the tile in the middle of this small room. You may need to run out and away from Belial’s hammer blows as he comes in after you repeatedly, but eventually you can push it on to the tile. The hammer above swings on to the jar and breaks it open, back flip quickly to get out of its way as it can seriously hurt Lara in the process. Take the scroll inside and sprint back to the scroll holder and place the scroll on it. The scroll summons Team Anubis to the small room so make your way back there. They take care of Belial for you – you need to stay in the room to ensure Belial hangs around to act as target practice for the team so try to move around a lot, avoiding his blows with the hammer until he’s finally killed. The easiest option is to simply jump on to one of the blocks that the team is on when Belial enters the room, he will leave again while Lara is on the block so jump back down to the floor to lure him back in. Take the Stronghold key that Belial drops, and use it to open the door in the NE corner of the larger room. Go through the door and follow the passage until you come to a large white ledge.  Flick the floor lever on the ledge to open the first door to the passage to the 4th Lucifer Star. Continue W along the passage, up the stairs and emerge outside the castle on to a walkway, keep running forward (heading E) to the turret in the distance. Carefully run around the other side of the turret to retrieve the Lucifer Star from the ground. Head back to the walkway and turn N.  When you arrive at the edge, look down and see a revolver clip on a ledge below.  Hang drop down to there, pick up the Revolver Ammo and run inside again (W and left) to face your next demon. In order to get as much Revolver ammo as we can, we best take on Madam Orr next, before taking on Legion.

 

Madame Orr

Head down the stairs to emerge in to a chamber with a fine mist over it. Read the sign on the N wall: “Weapons suppression spell in operation” – now try taking your guns out – you can’t! On the E side of the chamber is a shootable ball with lava underneath it – how to shoot the ball when you can’t draw your weapons?

Head back to the part of the passage which doesn’t have the spell mist and look up SE to spot a crawlspace above. Jump up there and crawl through the rope of the shootable ball’s base to move the ball which opens the entrance to Madame Orr’s domain. Head back out and go through the lowered wall to slide down in to her domain. 

Madame Orr appears at the same time as you do, so start running as soon as you land in Orr’s domain as she shoots green fireballs at you and you can catch fire quickly and die. Madame Orr is protected by her 'Weapons suppression spell' so you need to find a way to combat that, and fast!  Run to the jump switch on the W wall and flick it to make a sinkable tile appear on the E side of the lava pool. This lava pool with the tile is the only area where you can draw your guns and shoot Orr.  So run around to the tile, jump on the tile (from a distance so you can back flip to the floor again after shooting her), draw the revolver while you jump to the tile and kill Orr with one bullet, then immediately jump back to the safety of the perimeter ledge before the tile sinks. As Orr dies, she shoots one final blast of fireballs so keep moving after you’ve shot her to avoid her “swan song”. Note: There is an easier way to kill Madame Orr, but that's for you to find out! (savegame) Once she is dead the trapdoor above the pole in the NW corner drops, so pick up the Revolver Ammo in the SE corner before you climb the pole to exit this area. Flick the floor switch in the niche on the right to open the second gate to access the 4th Lucifer Star.

Follow the path and run up the steps. You emerge outside facing another turret guarded by a winged skeleton bird to collect another Lucifer Star. Go back and once you go under the arch at the end of the bridge, look up left (E) to spot the 11th Secret ~ Revolver Ammo jutting out of the wall. Stand Lara in front of the Revolver ammo and press action for her to collect it. After you’ve collected the dagger, head back to the walkway from the turret, turn right (face W) and look down to spot a Magic Elixir on a ledge below in the NW corner.  Head over to the corner and hang-drop down on to that ledge, collect the elixir and drop to the ground.

Head into the castle again and follow the path back to the 3 entrances to the demons domains. Let’s take on the last Demon.

 

Legion

There’s a video link to doggett’s video walk at the end of this section

 Flick the lever on your left before you head in to the main chamber to open the third and last gate to the passage to the 4th Lucifer Star. Head into the next area, there’s a glass floor so you can run everywhere. Note all the small ramps with blue sparks heading to tracks leading to fires – you’ll deal with those later.  But first, head in to the doorway on your left (S) to face Legion. He greets you with “My name is Legion, for we are many” and you’ll understand what he means about that in a moment. Legion is not difficult to kill so take him down with the Revolver or Shotgun, firing when his weapon is down.

 

After he’s dead, note the sceptre on the altar beneath the picture of Legion with the evil, staring eyes.  Look at the wall on either side of the sceptre, they are eyes. But it’s time to move on, you’ll be back here later. Pick up Revolver ammo from the NW corner, then head back out to the main chamber with the ramps and fires to hear laughter and an echoing voice saying “For we are many” – suddenly, a mini-Legion demon will appear on each of the ramps to race along their tracks towards their fires – you must kill them all quickly before any of them reach the fires, because if just one of them makes it, Lara catches fire and dies. They don’t all rush out at once and some tracks are longer than others so you have more time than some to kill – just watch the pattern and note which arrives first, which has the longest track so you can wait a few seconds before shooting etc. Its best to use the Revolver or Shotgun to kill each one quickly. Once they’re all dead, the door to the N wall opens so head over there. As you enter the new room you hear laughter again and one demon, who decided to wait until Lara’s back was turned, suddenly rushes off towards his fire – quickly run back in to the room and kill him. 

 

Now you can head in to the room through the N door. The ramps and blue sparks should be a huge hint as to what’s going to happen as soon as you run-jump to the first ledge over the lava.  A mini-Legion demon runs down the ramp and tries to push you in to the fire. From the main ledge at the room’s entrance, take 2 hops back from the ledge, run-jump to the ledge and grab the edge, pull up and immediately roll and hop back to catch the edge before the mini-Legion demon can push you in to the flames. Now either pull up and shoot the mini-Legion before it pushes you in to the fire (you’ll need the revolver to ensure it’s done quickly) or run-jump back to the ledge and take him out at your leisure with pistols. Once he’s dealt with you can now run-jump to the ledge safely. The next ledge shows two blue sparks and spikes. Two demons will erupt and try to push you in to the spikes as soon as you land on the ledge, AND one of the Legion’s on the far side will animate and start shooting blue bolts at you. So do the same thing as you did for ledge 1 to target the mini-Legions, but you’ll have to jump back to the ledge with the spikes in order to shoot the Legion demon. You’re unable to target the Legion demon with revolver and laser sight from the far side – he simply won’t die.  A lava tile will rise out of the lava once the Legion demon is dead – to allow you to cross to the other side. When you make it across, the other Legion demon will wake up, so kill him quickly (savegame). Take his For We Mask and pick up the Are Many Mask the first Legion demon left behind 

Video (starting at 12:37).

 

Head back to the other side to see scarabs come running at you (mini-mini-Legions!). Quickly run in to the N room where you killed the very first Legion and place the masks on each of the eye receptacles. Beams will appear from the eyes to make The Dark Soul of Legion appear on the sceptre. Take it quickly (the mini-mini Legions are still after you!). Head out to the main chamber and run left through the (W) door and run in to the new room.  Slam the soul of Legion down onto the spike in the middle of the room to kill him (and his legions) for good. Pick up the Shotgun ammo SW.

 

Head through the gate on the S wall which has now opened and head up the stairs. Emerge on another walkway, head to the turret at the end and take the Lucifer Star (nope, this time it is on the other corner).

Head back over the bridge, through the arch to the walkway and go down to the north. Run ahead and then around to the right for some Revolver Ammo in the SE corner, and then return to the walkway. Go south this time and make your way to the edge of the south wall, and then face SE and spot the window up in the castle wall. Stand between the two stumps and run-jump and grab the ledge at the window. Run along to the end of the ledge. Go as far as you can over the ledge, then run-jump left around the corner to another part of the castle and grab the higher ledge of the battlement (Lara won’t grab the lower part) which is as far as possible against the wall (almost a banana jump). Pull up and head inside, left/left and right around the corner in the back, into the small room first (which you could see in to from the window). Pick up the Manna From Heaven from the pedestal. Go back a bit and spot the tile near the doorway. Save, then run over the Timed tile to open a door down the stairs, so sprint down there and through the door before it closes. Back in the familiar crawlspace, head right (E), climb down the ladder to the courtyard and head through the door towards the Demons’ domains again. 

The 4th Lucifer Star

 Run through the now open passageway (where the 3 gates opened) and head up the stairs to emerge at the top on the outside of the castle. Go left and look over the edge to find the ladder on the N side near the tower and hang-drop over the side (either side of the stumps), shimmy to the ladder and climb down until you get to the niche on your left and climb around the corner. Go in to the room and head over to the floor switch and flick it to make a rope appear back outside, so head out there again. Don’t use the ladder to climb back down as Lara won’t climb on to it.  Instead, head to the E side of the niche and jump to the lower ledge below, find the block below where you picked up the elixir earlier and hang-drop down on to it to make your way back to the ground again.   

Head back inside toward the demon entrances and go through the 3 gates again to make your way back up to the top of the outside again. Head around to the NW to find a block and the rope hanging above it. Look to the S to spot a short ladder above. Hop on to the rope by standing under it and jumping up and pressing action to grab it, and swing until Lara can jump off and grab the ladder to climb to the top. Head around to the S side and climb up on to the block. Turn around to face the castle and jump in to the passage. At the end of the niche, turn around and climb up the ladder to the top. Run forward and collect the last Lucifer Star.

Head back down (route; ladder SW, drop out to floor, down ladder at rope and safety drop, into passage at E side of building and down stairs) to the 3 demon room entrances again and place the 4 daggers on each spike in this area – two spikes on the W side and 2 on the East side. The floor of the central part of the room opens up showing a whirling galaxy. Jump in to find yourself in an ornate hall. 

  

Level 13 ~ Lucifer

Run to the end and spot a glass of Bombay Sapphire Gin (Lucifer has good taste in gin) on the table 'for Lara Croft', the sign says – how nice of Lucifer to provide a drink for you. Take the glass and the door beside you opens. Enter the door and a cut scene shows Lara walking in to the room, she stops and says, “Ok, so which of you two is the devil?” The camera swings around to show Anubis and Demon Smalls sitting on a throne together, they both point to each other and say “He is” simultaneously.

Make sure you watch the final cut scene.

 

The End