Secret of the Psychedelic Temple

Level by Pierre 3737 (March, 2007)

Walkthrough by Harry Laudie

[Note] You can do things in this level that changes the game path. I tried to merge the two paths into one walkthrough. They are denoted as path #1 and path #2. [End note]


The level
starts with a short flyby of Lara sliding down a slope. You start this level with only a compass. Pick up the flares (torche) from the floor.

 

Path #1:

 

Go to the north-east corner and drop into a hole. The east path is closed by a gate. Go south and see a tunnel. At the end is a vertical shaft. Go through a crawl space in the corner to the area under then grid floor. Ignore the scorpion and go to the south wall and get into a crawl space. If you had pulled the lever from path #2, this crawl space is closed off and you cannot enter it.

 

Follow the crawl space to a lava room. Jump the lava blocks to get onto the north-west corner column. Jump across the lava into an alcove in the south-east corner. Grab the ceiling and monkey swing to the north. Release and grab the column. Pull up into the crawl space and go north. Pull up into a room and notice a hole in the floor. Go north into the next room and pick up a small medipack and see a receptacle. Return to the first room and safety drop into the hole. You land in a room with a trench in the middle.

 

Path #2:

 

Go to the south-west well-hidden alcove and use a floor lever. Exit and go to the north-east corner and drop into a hole. The east path that was closed by a gate is now open. Go east and hop onto a platform. Continue east and drop into a water hole. Swim down and find a well-hidden opening in the north wall and swim inside for Uzi's. Swim to the bottom and swim west up a slope. Swim left into a tunnel to get a Guardian Key (Clef du Gardien). Swim back to the hole. Pull up into the room and shoot the dog. Use the Guardian Key in the north-west corner and the gate opens. Monkey swing over the lava stream. Follow the tunnel to a room with a trench in the middle.

 

Paths #1 and #2:

 

There are closed gates in the north wall. There is a doorway in the west wall. Do not go there yet. It has dogs and closed gates. There is a large medipack in the south-east alcove but it is a spike trap. Go the south-west corner alcove and use the floor lever. You get a cut scene showing an open door and a floor grate. Drop into the trench and look south to see the opening. Go south and shoot a scorpion if you have any Uzi ammo left. This is under the starting area. If you go to the south-east you are back in the tunnel where you started. To the south-west is the crawl space that is still open if you followed path #1. It is closed if you followed path #2.

 

Go to the entrance of the cave opening and jump up to grab the ceiling. Monkey swing north to an upper crawl space in the north wall just to the right of the closed gates. Crawl to the end and look into the room. You can see a doorway to the north-east. There are two choices here:

 

Choice 1: Start to drop into the crawl space and the floor starts to rise. Roll and sprint and curve into that doorway and get inside. The floor carries you to another tunnel. If you go to the west you can see a block and Uzi's in a room below.  Follow the tunnel to the east and a gate opens for you. Enter the room and get secret #1. Pick up two flares, Uzi's, and a small medipack. Exit through the north-east corner tunnel and drop onto a slope. Actually this is almost impossible. I managed it once by some lucky aiming and a roll but I did not save the game. I died in a lava pit and could never repeat the run so I did choice 2 from the crawl space. It was too hard to try anymore.

 

Choice 2: Start to drop into the crawl space and the floor starts to rise. Climb up through the hole in ceiling. Use the two floor levers to open the gate. Follow the tunnel to a slope. You can see the side tunnel of the secret in an upper right wall. I suppose you could jump up there, but I never could do it.

 

Slide down the slope and when the floor looked very red, jump up to grab the ceiling over the lava. Follow the monkey swing around the room to the east wall. Release and grab an invisible crevice below you. Shimmy around to the right as far as possible and pull up into a tunnel.

 

Path #1:

 

Crawl to the end and drop into a room with knee-deep water. Go north and follow the tunnel. Cross a metal bridge and enter another tunnel. Pull up into a room and pick up Uzi's. Shoot two scorpions that appear from the back of the room. Use the wall switch at the south wall. The gate does not open. Go to the north-east corner and pull up onto a block. Run and jump south to a higher column. Jump to grab the column with the fire. Pull up onto a corner and jump to grab the ceiling. Monkey swing to the south-west and get onto the column to pick up a Guardian Key. You hear a gate open. Drop to the floor and enter the open gate. Use the floor lever and get a cut scene back to the receptacle that you saw.

 

Go to the north wall and drop into a hole. You are back near where you started the level. Go through the crawl space and now you can shoot the scorpion. Go to the west wall and into the crawl space again. Jump the columns and monkey swing back to the upper room. Go north and place the receptacle and the gate opens beside you. Enter then gate and follow the tunnel to a small room. Pick up Uzi ammo and climb the back wall down the hole to the room below. Pick up Uzi's and Uzi ammo and exit west through the open gate.  You are standing on some steps in a large room.

 

Path #2:

 

Crawl to the end and drop into a small room. There is a tunnel in the north wall but you cannot get inside as that was for path #1. Above you is a bridge that you cannot reach. Climb on the blocks and jump to grab the crawl space in the south wall. Follow the crawl space to the end drop into a cave. Shoot the two bats if you can. I ran out of ammo.

 

Dive into the water and swim through the hole in the east wall. Follow the underwater tunnel to a large cave. Swim to the west wall, then to the north wall, and then to the east wall.  Follow the twisting underwater tunnel and see a red-tinged wall to the north. Turn left and swim up to get air. Swim to the bottom for a small medipack. Swim behind the column to the north-west and swim into a bottom crawl space. Follow the tunnel and surface. Pull up and follow the tunnel to a room with a greenish pile of sand on the floor. The air hole is at the south wall. Go south-west and pick up Uzi ammo from a ledge in front of the sand.

 

Now go into the north-west room and shoot two dogs. Go to the platform in the center of the room to pick up Uzi's, large medipack, and two Uzi ammo. Use the two floor levers and the gate opens in the west wall. Enter the room slowly and wait for the rolling spike balls to stop. Go to the north-west corner and get into the crawl space. You slide down a slope into a room that starts to fill with sand. Just wait until it stops. Pull up into the crawl space in the left wall. Follow the crawl space to stand up on the steps in a large room.

 

Paths #1 and #2:

 

Go south and the double gates open for you.  You can return to the starting area. Go north and get a fly of the room showing four gates and a room with five pull chains. Shoot the two dogs that have awakened. Go south onto a ledge for two flares. Look at the four closed gates. Above each gate are clear and solid blocks.

 

Blue gate   : C???C (? has a slope instead of a block)

Green gate: CSSCC

Red gate    : SCSSC

Yellow gate: CCSCC

 

When you pull the chains in the cut scene room, fires will start on the grid in the ceiling. When the fires match the clear block pattern, a gate will open.

 

Blue gate:

 

Stand jump to the south to grab a higher ledge. You will need a flare to see the upper ledges. Go west and follow the upper ledges to the tunnel in the north wall and enter the room. Face north towards the five chains and number them as 1 to 5 from left to right. Pull chains 1, 3, and 5 and exit the room. Those values seem to work. Notice the fires in the ceiling. You can see an open gate in the lower north wall. Enter the open gate and follow up a long set of steps. The tunnel widens and you pass a clear window to your left. You can look down into a room and see a pedestal. Continue south and pass a circular door needing the Eye of Horus. Continue south and follow the steps to a room with water and five chains. Face west towards the five chains and number them as 1 to 5 from left to right. Pull chains 1, 3, and 5 and blocks rise in the water. Jump over the blocks to get to the west ledge. Pick up the Guardian Key and swim back to the entrance. Follow the steps and tunnels back to the four-gate room. Follow the ledges again to the five-chain room. Pull chains 1, 3, and 5 to reset the fires. The reset is not essential since the chains are used again. Resetting the chains just makes this description easier to write.

 

Green gate:

 

Pull chains 1, 4, and 5 and exit the room. Notices the fires are lit from left to right and that the green gate is open. Enter the room and notice two columns rise and a floor lever in the middle of the room. The floor lever controls the columns.

 

Handle pointing east: South-east and north-west columns up, others down

Handle pointing west: North-east and north-west columns up, others down

 

Move the floor lever to point the handle to the west. Enter the tunnel at the east wall and follow it to the left side. Jump the columns and get into the alcove in the north-west corner. Use the floor lever and safety drop to the floor. Notice that a column has risen in the south-west corner. Move the floor lever to point to the east. Enter the tunnel at the east wall and follow it to the right side. Jump the columns and get into the alcove in the south-west corner. Pick up a Guardian Key and safety drop to the floor. Exit this room and go back to the four-gate room. Follow the ledges again to the five-chain room. Pull chains 1, 4, and 5 to reset the fires.

 

Red gate:

 

Pull chains 2 and 5 and exit the room. Notices the fires are lit from left to right and that the red gate is open. Drop to the ground and enter the red gate. It is a few simple jumps over a lava floor. Go to the south-west corner and pick up the Guardian Key. Then jump back to the door. Use jump with grab to glide into the doorway and return to the four-gate room. Follow the ledges again to the five-chain room. Pull chains 2 and 5 to reset the fires.

 

Yellow gate:

 

Pull chains 1, 2, 4, and 5 and exit the room. Notices the fires are lit from left to right. Drop to the floor and see that the yellow gate is open. Enter the yellow gate and follow the tunnel to the end. You are in the room below the five-chain room. Place the three Guardian Keys in the receptacles in the colored alcoves. You hear a gate open. Return to the four-gate room. Follow the ledges again to the five-chain room. Pull chains 1, 2, 4, and 5 to reset the fires. Notice that the gate is open in the north wall.

 

Before you enter that tunnel, they are a few more things to do. Return to the four-gate room and drop into the trench. Go south down the stairs down the tunnel. You can see Uzi's behind a closed gate in the east wall. This was opened by path #1 only. Continue south and you are back in a previous room. Hop onto the west ledge and go west into the doorway. Go down the steps and enter the room. Shoot two dogs and notice three closed gates and the blocks above them.

 

South yellow gate: CCSSC

West red gate      : CCCSC

North green gate : SSCCC

 

There is also a hole in the floor with three closed gates. Return back to the four-gate room and get back to the five-chain room. You may have to shoot two scorpions that walked out of the open north door.

 

South yellow gate:

 

Pull chains 1, 2, and 5 and exit the room. Notices the fires are lit from left to right. Drop to the floor and run down the steps. Hop onto the west ledge and go west in the next room. The yellow gate is open. Enter a room with a lava floor. Grab the ceiling and monkey swing to the south ledge. Use the floor lever and monkey swing back. Return to the four-gate room. Follow the ledges again to the five-chain room. Pull chains 1, 2, and 5 to reset the fires

 

West red gate:

 

Pull chains 1, 2, 3, and 5 and exit the room. Notices the fires are lit from left to right. Drop to the floor and run down the steps. Hop onto the west ledge and go west in the next room. The red gate is open. Enter the tunnel slowly and spikes pop up from the floor. When the first spikes pop up and then go down, go onto that tile as spikes pop up behind you. The next tile in the tunnel have spikes that go up and down. Then go to that tile as spikes pop up behind you. Basically take it slow to get to the end of the tunnel. Pull the chain and you hear a gate open. Follow the same slow procedure to get out of the tunnel. A run or sprint is deadly. Return to the four-gate room. Follow the ledges again to the five-chain room. Pull chains 1, 2, 3, and 5 to reset the fires.

 

North green gate:

 

Pull chains 3, 4, and 5 and exit the room. Notices the fires are lit from left to right. Drop to the floor and run down the steps. Hop onto the west ledge and go west in the next room. The green gate is open. Enter the tunnel and jump with a curve between the sloped walls to get to the other side. Use the floor lever and hear a gate open. Jump between the sloped walls to get back. Exit this room and drop into the hole. Follow the west through the open gates. Pick up the Timeless Sands (Les sables eternels) from the pedestal. Exit this area to return to the four-gate room. Follow the ledges again to the five-chain room. Pull chains 3, 4, and 5 to reset the fires.

 

Before you leave this room, pull chains 2, 3, and 4. This lets you get a secret.

 

Enter the north wall tunnel and pick up two Uzi ammo from the floor. Go forward onto a balcony and get a flyby of the room with a large pyramid. Hop back into the tunnel and shoot two scorpions if did not appear earlier in the five-chain room. Go down the steps and into the pyramid. Pick up flares and a small medipack from the pedestals. Now return up the east steps and look to the north. Continue north and slide down into the area behind the pyramid. Go to the east and pick up a Timeless Sands by the north wall. Turn around and notice the two closed doors in the pyramid. Go to the north-west corner of the room and jump over a sand hill and into a tunnel.

 

Follow the tunnel to a large room with an opening in the north wall. Safety drop into the room and pick up Uzi's and Uzi ammo from the platform in the center of the room. Go north and climbs the blocks into the next room. Place the two Timeless Sands on the statutes and exit the room. Go to the east wall and then south to find flares. Climb the steps and see that a block has risen and the exit is closed. Go to the west and climb a block to get onto the column. Go back up the same tunnel you used to enter this room.

 

Notice that the doors are open. Enter the doors into a small room and shoot two dogs. Go to the west doorway and enter it to take either tunnel. Follow too many steps down to a closed door and a chain. Pull the chain and a gate opens on the other side of the room. Go up all those steps again to the small room. Go down the east side tunnels to the open gate. I pulled all the chains there as well so that all the gates were opened. Enter a room and see an open gate in the west wall. Slide down into the room for secret #2. Pick up a large medipack, binoculars, and flares. Stand jump over the slope back into the room.

 

Go north to pick up a torch off the pedestal. Light the torch on the wall torch that lit up as you approached the pedestal. Turn around and go south into a dark maze. You may notice a closed gate in the east wall as you enter the tunnel. At a T-junction, go left, right, right and the straight to an inside corner. Go left, right, left and straight to an inside corner. Go left, straight to an inside corner and then right. Go straight to the end to find a pull chain. Drop the torch and pull the chain. Pick up the torch and go back to the maze entrance. The gate in the east wall is open. Follow the tunnel to another room and drop into a pit. Save the game and go up the tunnel in the south wall. Near the end, turn around make small hops backwards. Then run back to the pit to avoid a rolling spike ball.

 

Go up the tunnel to the end and go to the left. Turn left into a room with a colorful floor. Notice the colors as green, black, white, black, blue, and black from the door entrance. The red and orange tiles are fire traps. Exit and go east into a 3-dimensional maze. Jump to the green block in the green room. The red and yellow entrances are deadly. Pull up into the blue room above you. Jump to the north opening and onto the black cube. Go north into a green room and drop onto a blue cube for a small medipack. The side exits are deadly so pull up and return to the green cube. Go east into a blue room and drop down onto a green cube. Go east to a black room. Go south into a blue room. Pull up into a black room and go north into another black room. Go north to a green room. Drop down into a blue room. Enter the tunnel in the east wall.

 

Climb the ladder at the end. Back flip onto a ledge and hear a gate open. Go west into a room and the gate closes behind you. Pick up Uzi ammo from the green tile in front of you. Go south-east and pick up Uzi ammo from a blue tile. Go to the middle of the room and pick up an Eye Piece (Fragment d'oeil) and a door opens. Shoot the two dogs that have awakened. Go north to exit the room. Go down the steps and turn a corner. Go down the steps and stop in front of a deep drop.  You need full health for the safe drop to the ledge below. Go south and get flares from the pedestal. Go north for the other Eye Piece on the pedestal.

 

The floor of the pit has risen so cross the floor to the south and exit back to room at the bottom of the steps. Take any doorway and follow the steps up to the pyramid entrance room. Climb the blocks in the middle of the room and pull up into the ceiling hole. You enter the small room with the pedestals. Go south to exit the room and back to the steps by the pyramid. Go up the east steps and look north. Go north and stop before you start to slide down the slope. Look to the north-west towards the front of the pyramid. Jump onto the ledge above the doors. Drop onto a block where you can see items. You get secret #3 and pick up red shotgun shells and the shotgun. Drop to the ground and enter the pyramid again. Climb the blocks to exit the same way as before. Climb the steps and go south back to the five-chain room.

 

Pull chains 3, 4, and 5 again to reset them. Pull chains 1, 3, and 5 to open the blue gate in the four-gate room. Go there and enter the open gate. Follow the steps and tunnel back to the circular door. Make the Eye of Horus and use it to open the circular door. Enter and go north up the steps. Look around to enter a small tunnel. Go south and shoot four dogs. Enter the room with a glass floor. In the room below you can see a pedestal, a receptacle and a gate. This was the area from path #1. If you took path #2, you cannot get there. Anyway, pick up the Amulet of Horus from the pedestal and the level ends.

 

03-apr-2007