Scottish
Mysteries
The official
walkthrough
Level by Benjamin Howard
(phms2010)
Walkthrough written by
the builder and originally posted on his own site:
http://www.freewebs.com/bhgamestrle/scottishmysteries.htm
-Run forward and into
the small cave. Vault up the grassy hill and make a running jump towards the
metal hole. Drop down and light a flare. Run down the dark hall and stop at the
angled wall. Take 2 steps back and aim a running jump through the lowest part. Continue
forward to the sloped area ahead. Near the middle there is a part sloped lower
than any others. Walk up to it, take 2 steps back, and make a running jump to
the top. DO NOT press action or Lara won’t make the jump. Run down into the
water and follow the tunnels. You can ignore the darts and any poison effects
as they don’t really work in this game.
-Climb out of the water
and walk forward until the slam door appears. SAVE! Walk until you get close
and wait for the door to close. As soon as it begins to open press the roll
button and it will stop once you reach the other side. Pick up the flares.
-Run into the room with
the boxes with your guns drawn. 2 dogs will attack. Once they have been dealt
with you have two options: *Run to the far side of the room and climb up the
boxes. Make jumps to the farthest set of high blocks and jump into the rocky
halls. OR *Make your way onto the first tallest blocks. Jump onto the rope and
swing your way to the farthest set of tall blocks. Jump into the rocky hall.
-Run down into the hall
that forces you to slide down. Once you reach the bottom SAVE again. Run into
the brightly lit hall and be prepared to run. Once the new camera shot appears
run to the left. Climb up the ladder of boxes in front of you. At the top light
a flare. Find the small alcove at the left where SECRET 1 is located. Return to
the room and find the crawlspace at the far side of the room.
-Crawl to the end and
HANG to avoid the spikes. Shimmy right and press the crawl button/up to gain
access to the other crawlspace. Go to the end and drop down. Draw your guns and
shoot the hungry rats. SAVE. DO NOT try to reach the Uzis. It is impossible!
-Run through the hallway
that shoots out spikes. DO NOT WALK, CRAWL, OR SPRINT. If you simply run
forward the spikes will not harm Lara. Slide down and jump into the water. Turn
around in the water and you’ll find the hallway containing SECRET 2. Swim
through the middle of the blades and pick up the goodies.
-Return to the main well
and make your way past the 3 blades in the long underwater hall. Swim up and
turn right to avoid a smashing ball. Swim to the other side of the large room. You’ll
find an exit near a well lit area. Make your way to the top and climb out. In
the flowery hall run down to the fire and light a flare. Crawl through the
small area and make your way to another hall with fire.
-Draw your guns and kill
2 more rats. Run to the right, and to the left of this hall SAVE. Walk forward
until another slam door appears near a fabled Indiana Jones cameo. Make 2 jumps
back and as the doors close make a running jump through the doors. This may
take a few times, but I’m sure you will figure it out. Run all the way down,
bump into the wall, roll, and do a standing-jump forward to the next alcove. Make
running jumps over the blades and crawl into the large outside area.
-Climb on the stone to
the right or left and hop down to the area below. Run all the way across to the
protruding stone walls and find SECRET 3. Make your way back to the spiked
catwalk and climb up one of the tall sides near the red ivy. At the highest
level of stone make a standing jump, grabbing the ivy to monkey swing. Get
across the spikes and drop into the water well.
-Swim to the end of this
well and climb out. SAVE. Jump into the greenish/bluish hall and run forward
like in the first spiked hallway. DO NOT WALK, SPRINT, OR CRAWL. Continue up
the sloped hall. Once you reach the end, climb up and turn around to the dark
hall. Sprint down if you are in a hurry and drop into the water to the right.
-Swim to the opposite
side of the room and into the ivy covered passage. Swim up into the opposite
hall. Near the iron walls you will find a SMALL MEDIPACK. Swim to the other
side and climb out. Run out of this small room and into the sunlit area. Go up
into the ivy covered crawlspace and drop out of the other end. SAVE.
-Roll to face the huge
room and run forward. DO NOT STOP! Jump to the rope once you reach the end of
the platform and avoid a spiked ball. Run to the end of the next platform to a
small wooden block and walk to the end. It doesn’t matter which side you take
BUT if you take the LEFT side you will be able to get a LARGE MEDIPACK.
-So, walk to the edge,
hop back and make a running jump to the lower area. Make running leaps over the
blades to the end where a bookcase rests. If you have enough health, you can
simply run through the spikes and jump onto the higher wooden block this saves
some time. If not, climb onto the books and make your way to the block.
*IF you took the left
side you can climb over to the right side and retrieve the LARGE MEDIPACK.
-While on the small
wooden block surrounded by spikes, it is suggested that you again SAVE. Make a
running jump to the middle risen block. Collect the SMALL MEDIPACK. Make
another running jump to the area full of spikes. Run to the end of this area
and watch the spikes disappear. Hop down into the water and swim to the other
side of the well. Swim up the long hall and pull out.
-Jump onto the white
blocks and nab the HAND OF THE SCOTS. Run into the bookcase hall and get out
your preferred gun. Blast the dog that waits in the corridor. Once that is done
with climb up the bookcases and into the hallway above (Behind Lara/climb on
the sides of the walls!). Be prepared for a big battle………
*THE FOLLOWING BATTLES
ARE OPTIONAL!
-Get out the shotgun and
enter the large area. Blast the dog and start firing at the Scotsmen. Try to
aim at their hearts, as this is their only weak spot. After enough shots they
will die. OR…
*Run down the staircase
to avoid the enemies; they cannot follow Lara into the dark area below.
-Climb into the air duct
and crawl to the end. Drop out and run to the other side where you can place
the HAND OF THE SCOTS. Go back to the hall where a door once was and enter the
artifact room. Run (or walk to savor the moment) and collect the HAND OF
RATHMORE.
-Jump over the pedestal
and run to the door. It will open automatically. Slide down and drop into the
water. This is SECRET 4. Collect the stuff and follow the underwater halls to
the end. You will end up back in the artifact room. Jump to the water and swim
through the doorway.
-Go all the way to the
end of this sloped hall and climb out to the dark excavated area. Light a flare
if necessary. Find the next rocky hall and climb your way to the slope that
ends in water. Swim through the large area with the sloped ceiling and climb
out to the open air.
-Enjoy the music or run
to the jeep and end the level.
The end