Tomb Raider Elements of
Adventures (Demo)
Level by T Load
Walkthrough by DJ Full
NOTE: There is no 005 sound in this game. And some secrets seem to contain
nothing, so don't be surprised you have more of them than you thought!
Slide down. Tap backwards and grab the ledge. Release and hold Action to grab
the crack below. Pull up into the crawlspace and find a small medi on your way through it. On the junction, go left and
exit the crawlspace. Climb the central structure, then runjump/grab
the opposite slope and shimmy right to pull up on the ledge. Follow the passage
and drop into the pit at the end to land on the block. Descend into the hole
(either duck and drop or jump forwards with holding Action to fly through the
hole) to find SECRET#1 at the bottom - a small medi.
Go back outside, safety drop to the ground and go around the central structure
to follow the next passage. At the end, roll in and out of
the next room to avoid some spikeballs rolling down.
Re-enter the room to get through the NE passage (watch out for one more spikeball chasing you. In the next area, behold two more spikeballs, one of them waiting to fall down as soon as you
step on the ramp on the E of it. But there is a clever way of avoiding the trap
- drop on the ramp and hide in the alcove behind you to get a small medi. Meanwhile, the spikeball
passes you by and now it's safe to go down the ramp. Don't fall into the pit,
but climb the stepped blocks on the left to go into the next room, avoiding the
next spikeball and jumping over the warthogs, what is
much more difficult. Enter the N portal, go around the
pool and upstairs to find more warthogs. Go around the pillar on the right of
the entrance and climb it. That triggers finding SECRET#2.
Jump on the other column to find a large medi.
Descend to the ground and enter another N passage, leading to the high chamber
with a pool in the center. Ignore the water and ascend, platforming clockwise
around it. Second and third jumps require grabbing a ledge, then
you need to jump over the gap, slide/jump three times and grab the crack to
shimmy right until you can pull up on the safe piece of floor. For SECRET#3,
pull up on the left (E) cornice, follow it and jump over the pit in the corner.
Go back, hop over the gap, go upstairs twice and climb the highest cornice to
go around the pit and down the S passage leading to the patio. Follow the
corridor beginning in the SW corner and pick up the Horseman's Gem from the
following steps. Continue downstairs and climb the ladder on your right to go
upstairs and on the "balcony". Jump on the roof of the nearby
building. Doing so activates SECRET#4. Pick up another Horseman's Gem from
there. Go back to the junction you climbed the last ladder from and now choose
the passage to get back to the warthog atrium. Place the gem in its slot and go
through the revealed corridor to find yourself in the warthog fire chamber.
Sprint across it, as well as through the spikes emerging from the ceiling of
the next corridor, and fall into the water. Swim ahead for some time and then
into the underwater passage hidden behind the rocks on your left. Resurface on
the other side. Exit the water, enter the portal in the NW corner and go
upstairs to reach the curved passage. At the end, jump over the gap to land on
the platform above the familiar water. Approach the far statue to activate two
flames of unknown function, hop back into the pool and swim to the junction
once again. This time, go right. Resurface in the next pool, exit the water and
go up the ramp to place the second gem in the slot by the W door. But you need
one more gem to access the later secret, so before you go through the open
door, check the N passage. In the wide corridor, go around the pillar to avoid
the rolling balls and pick up Horseman's Gem from next to the column. Doing so
triggers the remaining spikeball to roll down.
For just-a-curiosity backtrack, you need to time the following spikes, go down
the passage behind the trap, up another two ramps, upstairs, downstairs and
back to the warthog atrium. If you don't wanna
backtrack, after picking up the last Horseman's Gem get back to the slot and
place the item. Go through the door to swing across the fire pit. There is a
non-burning square in there - stand on it and enter the crawlspace to throw the
switch behind it. The exit raises and you can go through it to slide down the
following slope. Go through the cave, runjump/grab/pull
up on the ledge on the other side of the fire pit and crawl through the crack.
Go upstairs and into the last chamber. Climb the stairs in the NW corner and
pull up on the nearby cornice. Get on the upper one on the right of the tree
and use the branches to lead you into the passage in the S wall. At the end,
safety drop to find the last Horseman's Gem and exit through the open door to
jump on the nearby shelf. Hop on the NE ledge and place the gem in the nearby
slot. Follow the revealed corridor, jump over the hole at the
enter the passage on your right to place the remaining gem in the slot
hidden in complete darkness. That opens the door at the end of this corridor.
Get SECRET#5 from behind it - a small medi. Go back
to the last room and hop into the pit. Pull the lever to open the exit and the
other gate on the SW of it, covering the slope with the finish trigger at the
bottom.