The Thing in the Cellar

Level by Atsushi Yamakawa (Blacksheep) (June, 2007)

Walkthrough by Harry Laudie

 

Drop onto the hill and pick up the flares. Go east and slide backwards down the slope and grab the edge. Shimmy to the right and drop onto the ground and pick up revolver ammo. Dive into the water and swim to the north-east corner. Swim through the cave and enter the moat of a castle. Swim east and the camera view changes to annoy you. Just follow the moat and you swim pass a large gate and see a white vase in the water at the corner. Swim south and see a closed gate in the lower south-east corner of the moat wall. Swim west and be careful of a guard shooting at you. Swim south and see a closed door needing two items on the left side. Swim around the south-west corner and pull up onto a block.

 

Jump around the corner and pull up onto a box. Jump and pull up to the higher box to the north. Notice a closed gate to the west. Jump and grab the north wall and shimmy to the left to pull up onto the battlements. Go to the north end for flares. Return to the south end and pull down the wall switch. You get a cut scene showing the gate opening. Drop into the water and climb the boxes again. Hop into the west opening and go through the open gate.

 

You see boxes in front of you. Enter the gateway to the north and shoot a guard on a high north structure. Go around the first structure in front of you and shoot another guard. Pick up a small medipack and shoot two dogs. Climb the first structure and jump up to the west onto a balcony. Run around to the east side of the balcony and shoot another guard that was in the upper south-west corner on a ledge. Now you can safely go to the second structure and pick up red shotgun shells dropped by the first guard. Go east and climb the ladder to the top of the wall. Go south and pick up Uzi ammo. Then go to the south-west corner where the last guard was located.

 

Save the game before you pick up the key. Pick up the key and get a cut scene of a guard running on the ledge below. He runs into another gate and engages sentry guns and you are basically stuck. Restore the game and try this. Face north and pick up the Trapdoor Key. Hit KEY PAD 0 (look) to stop the cut scene. Go forward a little and jump onto the block in front of you.  Run off the block and run and jump onto the slope of the structure in front of you. Slide down and run and jump onto the east ledge. Turn to the left and draw your pistols. You may even get to the gate before the guard does. Anyway, follow the guard through the open gate. Shoot the guard in the back before the guard sets off the alarms. You can see that the sentry guns are still in the cages.

 

Before doing anything else, return to the ledges. Go to the south-west corner and enter a cage. Pick up secret #1, a Golden Rose and Uzi ammo. Now go to the south-east corner and pick up a large medipack off the ledge. Go north and return to the room with the sentry guns. Look for a ladder on the south wall. Climb the ladder to the top and pull down a jump switch. You get a cut scene of a gate opening. This jump switch also closes the gate to the secret. Go east and pick up a large medipack. The location will depend on where the guard died. Turn the corner and pick up a small medipack near some boxes. Go west and enter the room that the guard was trying to reach.

 

To your right is the equipment for the guard. Jump to the nearest alcove to the west. Do a banana type jump around the column to the next alcove to the west and pick up Uzi's. Turn around and look down to see a triangular hole in the east wall under the entrance. In that hole is a floor lever that needs a crowbar for later. Safety drop to the ground and go through the open gate in the west wall. Go north and hop onto a corner block for red shotgun shells. Go east and use the Trapdoor Key in the key lock. A trap door opens behind you. Drop into the hole and dive into the water. Swim south to pull up onto a box. Grab the crawl space on the west wall. Follow the crawl space to a small room with moveable boxes.

 

Here is a sketch of the room. You enter at the brown lower corner. You exit at the blue upper corner. There is an item at position #10. The boxes start at locations #1, #2, #3, and #4. It is a long process not to get trapped. The process is broken into small sections just to make it easier to read.

 

 

Move box from 4 to 5

Move box from 1 to 9

Move box from 5 to 4

Move box from 2 to 5

 

Move box from 4 to 1

Move box from 5 to 6

Move box from 1 to 4

Move box from 4 to 7

 

Move box from 6 to 5

Move box from 5 to 8

Move box from 3 to 2

Go into alcove at #10 and pick up Thistle Stone #1

 

Move box from 2 to 3

Move box from 3 to 10

Move box from 9 to 1

Move box from 1 to 2

Go into alcove at #9 and dive into the water

 

Follow the underwater tunnel to a small room and exit by the large underwater tunnel in the west wall. Go through a triangular crawl space in the north-west corner and follow the tunnel to surface in a cave. Go to the south-east corner. Go to the east wall side of the sloped block at the south wall. Pull up and just back flip to land on the block behind you. Run and jump to the north-west to land on the block. Shoot a bat. Jump to a west lower block for red shotgun shells. Return to the higher block and run and jump to grab a crevice in the west wall. Shimmy to the left to pull up onto a block. Pull up to the next highest block and look to the east. You can see a tunnel in the far wall.

 

The next maneuver is very frustrating. It can be skipped if you do not want all the secrets. Ahead of you is a slope and above your head you can see a fence. Run at jump at about a 45-degree angle towards the highest part of the slope you can. Roll before you land on the slope. Press jump and jump forward to grab the upper north ledge. Shimmy to the left as far as possible. Pull up, back flip, and jump forward with a left curve to land on a flat rock. Jump to a south rock to get secret #2 and a Golden Rose. Shoot an annoying bat. I could not reach the tunnel from this area. Drop back into the water and use the blocks and crevice to reach the highest block again.

 

You can see a tunnel in the east wall. Stay in the middle of the highest block and run and jump with no grab to the east towards the tunnel. Keep the UP ARROW (forward) pressed but release the ALT (jump) button. Lara will hit the far edge of the slope and bounce or stumble forward without sliding down the slope. Quickly grab the edge of the east tunnel and pull up. Follow the tunnel to pull up behind the fence. You get a flyby of the area below the fence. Go west onto a corner ledge. Jump down to the south and land on the brick pattern. The earth pattern contains land mines. Shoot a vulture that is flying towards you. Go around the land mines and go south to pick up a shotgun from the ground to the left of a box. Continue south into the archway. Go east and kick open a door.

 

Enter the room and go left for flares. Go south to climb a box. Climb onto the higher boxes and get a cut scene of a block rising. Go north and pick up Uzi ammo. Turn to the south-west and shoot the guard in the high corner. Jump up there for a small medipack. The fence beside him contained the first secret. Turn around and shoot a dog. Go east and pick up a small medipack to the left of the boxes. Go to the east wall and see a gap in the wall. Run and jump into the gap and land on a slope. Slide down backwards to grab the edge. Shimmy to the right a little and pull up. Run north to the wall. You get a cut scene showing a rock that just misses you. Jump up and down to shoot the guard on the high ledge above you.

 

Go east and pick up red shotgun shells. You can see a floor lever and a motorcycle behind some bars. Return to a ledge and run and jump into the higher ledge opening on the south wall. Pick up Uzi ammo. Stand jump with grab to land in the tunnel in the lower east wall. Follow the tunnel and shoot a guard. Climb down a ladder to a lower area. To the east are slopes that lead to a closed gate needing a key. Go north into the room but ignore the barricades. You enter that area later. Jump into the opening in the west wall. Grabs the ceiling bars and monkey swing across the moat. Go through a crawl space and stand up facing a room of spikes. You may have seen a quick camera view showing a wall switch in an alcove below you.

 

Turn around and drop to grab the edge of the tunnel. Quickly shimmy to the right before Lara gets into the ladder climbing position. Shimmy to the right in the crevice to another ladder. Then back flip, roll, and grab another crevice. Shimmy to the right as far as possible and drop onto a safe floor. Crawl under the blocks to reach the wall switch. Pull down the wall switch to retract the spikes. Pick up the crowbar from the middle of the floor. Climb the ladder back up into the entrance tunnel. Return to the moat and dive it. Swim south and climb the boxes again to enter the west wall tunnel. You return to the area that you have visited earlier. In the south-west corner you can see the block that was raised by pulling up onto the ledge.

 

Go north and climb the structure to get to the second floor ledge. Go to the north-east corner and enter the area with the sentry guns.  Just follow the corridor to the pit area. Drop down into the pit and enter the triangular opening on the lower east wall. Use the crowbar on the broken floor lever. You get a cut scene showing an underwater gate opening in the moat. Climb out of the pit and return to the second floor ledges. Hop back into the room and shoot a poisonous monster that luckily gets stuck in the doorway. Safety drop to the ground and go south to return to the moat. Swim north and east to find the open underwater gate in the lower east wall.

 

Swim through the underwater tunnel and surface to pull up onto an east ledge. Kick open the door and enter.  Run up the steps and enter a small room. Go north-east to the north side of the table. Light a flare to see in the darkness. Crouch down and pick up the Garage Key that is half-hidden by the table top. Go south to behind the broken table to pick up the revolver. Turn to the west and press the big button next to the door. You get a cut scene of a block rising in the moat. Go down the steps to the water. Swim through the underwater tunnel to return to the moat. Swim west and south to find the risen block.

 

Climb the block and go forward to another familiar area. Go east and jump the slopes to get to the top. Go south and use the Garage Key to open the gates. Go up the ramp to the motorcycle. You see a closed gate and a key lock at the south wall. Use the floor lever and get a cut scene of a gate opening near the moat. I left the motorcycle for later. Exit the room and go down the slopes. Turn to the right to enter the room and shoot the barricades. Run into the room to trigger a falling rock. Run out of the room to avoid it. Then return to the room and jump onto the opening the north wall.

 

Exit onto the block above the moat. Shoot a guard on the high north ledge and another guard on a higher east ledge. Climb the wall ladder and pull up onto the top of the wall. First go to the north-east and follow the ledges to the location of a guard. You will pass a closed gate. Pick up red shotgun shells from the floor. Go west and shoot a vulture. Then climb the west wall ladder to the top. Pick up revolver ammo and safety drop into the hole. Follow the tunnel and drop into a room behind some bars. Pick up the Nitrous Oxide Canister from the middle of the floor. Spikes start to pop up in the exit route. When the spikes are up, start to hop onto the ledge. The spikes go down, so quickly run to the end of the tunnel and pull up onto the ledge. Safety drop to the east ledge.

 

Go east and the gate is still closed. Return to the ledge where you climbed the ladder above the moat. This time run and jump to a south-east ledge where you see a dark rock against the south wall. You will climb this dark rock later with the motorcycle. Follow the corridor and slide down into an area with fog. Notice a high slope at the west wall. Get onto the ledge in the east wall. Go north and pick up the laser sight. Ahead of you is a closed gate. Just drop into the water. To the east is the place you have been before to get the revolver. Swim down the hole in the south wall floor and swim back to the moat.

 

Swim west and south to get back to the risen block. Go north to the room with the falling rock and hop back onto the ledge above the water. Use the revolver and laser sight to shoot the white vase in the water in the far north-east corner. Swim there to pick up the Room Key from the moat floor. Swim back to the risen block. Go east and up the slopes back to the garage with the motorcycle.

 

Enter the garage and go to the north wall and use the crowbar to pry the Valve Pipe from the wall. Install the valve Pipe and Nitrous Oxide Canister on the motorcycle. Go to the south wall to use the Room Key to open the gate. Save the game in front of the wall switch for a very tight timed run. Pull down the switch and watch the route with the flyby. You can move the motorcycle into the tunnel near the gate and save a second or two.  Pull the switch again, roll, and run for the motorcycle. Get on the motorcycle and drive down the slope. Loop to the left and down the next slope. Go right and drive through the fallen rock and up the dark rock. Use the Nitrous Oxide boost (sprint) as much as possible on the slopes. Go left and left again and stay near the wall. Use the Nitrous Oxide boost (sprint) to get over the water and run over two guards and a dog as you hopefully enter the open gates. If you miss the gates and they are closed, drive to the east and drive over the ledge to return to the other side. Drive down the dark rock and back up to the garage and the switch and try again.

 

When you make it, the gates stay open. Get off the motorcycle and go to the north-west alcove to pick up Thistle Stone #2. Exit out the south wall opening and onto a familiar ledge. Dive into the water and swim west and south. Pull up onto the ledge opposite the boxes. Use the two Thistle Stones and the doors open. Enter and follow the corridor to the left. You are on a ledge over a room with a deadly floor. Run and jump to grab the bridge to the east. Pull up and you can see an item in an upper east alcove. You cannot jump to it so jump down onto the top of the coffin on the floor. Run and jump into the alcove to the south-west. This is a safe tile at the corner even though half of the texture shows it to deadly.

 

Follow the corridor and climb some blocks into an upper cave. Go east and you are on a ledge overlooking a pit with an unkillable spider creature. Drop into the pit and run and jump to grab a block near the middle of the east wall. Climb up to the higher block on the left to get out of the spider's reach. Jump north-west onto a column and then into an alcove. Run up the north steps and shoot a dog. Follow the steps to a room and pick up a large medipack to the left of the entrance. Use the floor lever and get a cut scene of a flooded room.

 

Return to the pit with the spider and see a rope hanging from the ceiling. Return to the lower block at the east wall where you first climbed up to avoid the spider. You can use the revolver to shoot and stun but not kill the spider. Run south and jump the slope. Jump forward to the west and over the top. Jump north with a left curve to grab the rope. Climb up before the spider recovers. Swing back to the tunnel in the upper west wall. I suppose you could climb the south block and back flip to grab the rope as well but I could never make it. The longer route seems to work, as you have to jump from higher up the slope.

 

Follow the tunnel back to the flooded cave. Swim back to the room and pull up on the upper east ledge. Pick up the Blue Hand and get a cut scene of a helicopter as the level ends.

 

18-jun-2007